Golf games tend to come in a variety of flavours. You’ve got the realistic sim games such as PGA Tour 2K21, the more arcade focused romps like Mario Golf: Super Rush, and abstract, minimal titles like Golf Club: Wasteland. A Little Golf Journey sits in the latter camp, showcasing short, breezy levels with an accompanying selection of relaxing music. It’s a game that knows what it wants to be, but is admittedly in constant danger of repetition thanks to a distinct lack of variety in the levels themselves.
Like a lot of the more minimal golf games on the market, A Little Golf Journey doesn’t feature any actual players, nor any supporting crowds; it’s just you and the ball. Each level is set out as a kind of diorama, and you start out surveying the area by navigating your camera around, plotting out the best possible route towards the hole. Once you’re done, you can then set up your shot.
Aiming and setting your power level is nice and simple. You just move the analogue stick in the direction you want to go, with a supporting arrow showing you exactly where the ball is likely to hit the ground. You can hold down ‘ZR’ to add a bit of extra power to your shot, though this will come with an increased chance of the ball swerving into the rough or a bunker. Conversely, holding down ‘ZL’ lets you focus your shot and ensure you hit the ball in exactly the desired direction.
Progression in the game feels very ‘2010 mobile game’, with each level dishing out a number of stars based on your performance. Sink the ball in as few shots as you can (you know how golf works, right?) and chances are you’ll bag 3 or 4 stars; the more shots you take to find your goal, the more the stars will start to drop off. You move from stage to stage in a linear fashion, but eventually the game will require you to own a certain number of stars before it will let you access the next set of stages. All standard stuff.
With this in mind, replaying the levels is key to progression. The first time we hit a barrier in the hub world, we found we were just 2 stars short of gaining access to the next area. The game doesn’t straight-up tell you about the star requirement but once we were aware, progression became a lot easier.
That’s not to say the game is entirely easy, however. Sinking a hole-in-one often feels like an impossibility, as your shot simply won’t reach the green in the vast majority of stages. This would be fine, except earning the maximum number of stars possible often requires you to complete the stage in just one or two shots at the most, so it feels like the game is often just setting you up for failure.
Replaying the levels only serves to exacerbate a nagging feeling that A Little Golf Journey is simply too repetitive. When you move from one set of levels to the next, the visual design changes, with some courses looking genuinely beautiful. This doesn’t change the fact, however, that the terrain simply lacks variety throughout. The game clearly strives to provide a relaxing experience, but in doing so, it struggles to give much incentive to keep playing.
Comments 14
It seems like it might be a chill game to play for a bit when I'm in the mood for this sort of thing but I'd need it to be at least 50% off from the current price point before I consider it so I'll just leave it on the wish list for now.
Too bad, I was looking forward to this, but I'll have to put it on my "maybe sometime" list, then.
"The levels require you to earn all the stars by completing them in 1-2 shots, but it is virtually impossible"
Yeah this gets a pretty quick pass in that case lol
The game seems a little basic so I am not sure if this one would ever interest me. I didn't even finish Golf Story, and that game was pretty fantastic.
Take Mario Golf or Golf Story then stripped them of brand recognition, theme, and reference and you got this game.
This is Mario Golf (any of them, take your pick) without the charm and passion
@Dpullam ahhh you totally should go back and finish that. The final tournament is so satisfying when you win it.
@PapaMurphy You are probably right! It has just been so long since I played it last though!
The sub-headline "just above par" had me confused. If 6/10 is "not bad", then you want to say "just under par". Being over par is bad.
I picked this up yesterday and I've enjoyed it so far - I'm about a third of the way through.
Yes, it's quite repetitive - but there's still some challenge and puzzle solving involved.
I've completed every level so far with every star - I'm not moving on from a level until I get them all. There's been maybe 2 levels total that were very difficult, all the others just required finding the right route and getting the shots lined up right. They are NOT impossible... it's actually very balanced.
Overall, I'd recommend the game and I'd personally give it a 7.
Seems ok for a bargain basement purchase. So I'll keep this in mind for a possible future download. Perfectly serviceable I guess.
Cheers for the review.
I've been curious about this one so that's a little disappointing. The game has largely been getting decent reviews elsewhere though, I might still check it out if there's a big enough sale
The only time I've replayed levels was just to unlock the secrets within them. Other than that, I've been breezing by easily collecting the maxim number of required stars. The game isn't setting you up for failure but rather carefully think about your shots.
Could be just me but I found getting those two shots pretty easy for the most part. A couple of levels stumped me but Ive running through most levels on the first go.
@Vexx234 Hello from 2024! Picked this up for a couple of £ in an eshop sale. I agree with you on the whole. This is more of a physics game. There is a fair bit of skill in timing the shots, based on the power and accuracy levels, to allow you to get the 2-shot finish and maximum stars. Also, shots reach further if you don’t use the button that allows you to see exactly where the ball will land. To get maximum stars you need to use these shots - essentially giving a risk/reward element to some shots. As for repetitive? I enjoyed the challenges and so repetition of them wasn’t a problem. I also don’t move on in games until I have cleared a stage - so progression wasn’t a problem. But I could see how this could be an issue. My only gripes were the camera was a bit janky and it crashed a couple of times. But for the price I paid I would recommend it.
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