When you think HAL Laboratories, you immediately think Kirby. This is natural since it is by a long shot the most recognizable character ever to come out of the Chiyoda-based software house. Yet with over three decades producing video games, it goes without saying that HAL has a diverse back catalogue going all the way back to the Famicom era and sadly most of them remain Japan-exclusive. For this reason you should feel no shame if you've never heard of Alen, the protagonist of the one-shot Japan exclusive action RPG / dungeon crawler Alcahest, released by Squaresoft in late 1993.
One thousand years ago, a legendary swordsman aided by the power of the four guardians sealed away the demon Alcahest, but the ominous star in the night sky foretells that the seal is about to be broken and Alcahest will once again rain terror upon the realm. Babilom, an envoy from Hell, is determined to prevent the reincarnation of the legendary swordsman before he can reach its full potential. Now that we have clearly defined that the plot is exactly what one should expect from your typical RPG, it is time to meet Alen, our unwary hero who begins the game being chased down by two lizardmen. Upon being cornered, Alen is saved by one of the four mysterious Guardians who gives him a sword, a shield and a helpful "Find me and I will join you!" incentive speech.
This is when you take command of Alen and the game does a very good job in tutoring you on the controls. First and foremost, the "Y" button attacks with your sword and holding it will allow you to build up a charge attack, something that you will be doing quite a whole lot until you conquer all of the eight game stages. Fortunately, the shield is not merely a decorative item; facing a direction and standing still will parry most attacks that head your way. You can run in any direction by double-tapping and holding any of the eight directions, which is not only a great way to quickly explore the top-down world but also boosts your attack power. "Start" lets you look at your inventory, as is mandated by The Holy Book of RPG design.
The controls are spot-on and intuitive, but careless running around will make Alen bump into traps, spikes, lava or enemies at weird angles, so some discretion is advised. Dying means you lose one of the limited number of continues you have at your disposal. That might sound odd given the game's obvious RPG trappings, but Alcahest is neither a pure action RPG or arcade dungeon crawler, but a combination of the two. Your "score" equals your experience points, and these allow you to level up Alen's vitality when you reach the required amount. Enemies respawn as soon as you leave and re-enter any screen, so it is possible to abuse this to make Alen stronger early on - assuming you have required patience to do so, of course.
Alen will not face the minions of Alcahest alone for long. The first level does a really good job not only showing you how to play but also demonstrating how to use allies. On your journey you will travel with five other companions, one at a time. Garstein the Wizard is the first you meet, but later you will also travel with a princess, a knight, a cyborg and a dragon god. Their company is rather welcome since they all add firepower to your basic sword attack and if you have MP - gathered from Orb pickups - pressing "X" will allow you to use their special power; these range from Garstein's screen-clearing explosion to more specialized ones like the ability to fully heal Alen. In addition to this there are the four Guardians themselves, whom not only take the shape of elemental swords for Alen to use but can also be summoned with "B" to attack enemies and be freely switched around with the "L" and "R" buttons. As you might have deduced, Alen has some rather interesting back-up possibilities during his arduous quest.
RPG quest elements pop up from time to time and once again the very first level illustrates this facet of the game with delicate expertise. You can't go to into the caverns because they are filled with gas so you need to seek out a gas mask. Once inside the caverns, areas of darkness can't be traversed easily without a torch. Even after gathering these two items, you are conditioned by lava in the depths of the cavern and as such need to find a pair of ice boots to make the safe crossing to the inevitable boss lair. Onwards to the next level and you get new challenges to overcome and new puzzles to tackle in a whole new setting.
If all of this is beginning to sound to you like The Legend of Zelda: A Link to the Past it is probably not by accident; we have a feeling that was exactly what HAL was aiming for here. It might lack a huge open world to explore and vibrant cast of characters to interact with, but Alcahest certainly offers interesting gameplay and puzzle-solving wrapped in excellent graphics engine that sets itself apart from the regular cute "super deformed" style so common on the system. The soundtrack by Jun Ishikawa does the game no harm, either; it contains several very memorable tunes that perfectly compliment the action on the screen.
Conclusion
Graphically and sound wise Alcahest stands up extremely well for a late 1993 Super Famicom release. We would have rated it higher if it offered more replay value once you conquer all of its eight levels. In fact, we would love to have seen more content because the game truly is a gem in the Super Famicom library and we can but speculate on the level of success it might have gained with Western gamers had it ever been localized. In its original state the game's Japanese dialogue will probably confuse those looking for another import classic to add to their collections - it is certainly possible you will get hopelessly stuck on this one unless you know what to do next. Fortunately Alcahest was translated to English by F.H. back in 2002 and revised and corrected by King Mike in 2014 - make sure you take advantage of those patches on your RetroN 5 or Retro Freak. It might not be the biggest and shiniest jewel in the rather large legacy left by the late, great Satoru Iwata, but we certainly smiled when we saw his name pop up under the title of "Producer" in the staff credits. If you want to spend a few quality hours in front of your Super Nintendo, look no further: Alen's quest is definitely worthy of your time and proves that there's so much more to HAL than cute pink blobs.
Comments 28
The only thing perceivably wrong with this (fan) translation is its preservation of Japanese exclamations. Those should have been exchanged for equivalent English ones, as they appear awkward and out-of-place, which is exactly the opposite of what a translation is intended to do.
Besides that, the game's top-down action is very good. It feels like what A Link to the Past might be like if it were released in the arcade. The password-ish system is a nice touch, too, as it's rather unique to games like this.
I remember reading about this in the "Next Wave" section of EGM. Too bad it was never released on SNES.
@Peppy_Hare Indeed, this one seems such a perfect fit for the western market thanks to it's arcade feeling and awesome graphics.
@Gauchorino It was King Mike's revision patch that made the password system work again. I don't remember having played any other video game where the password is the name of the level.
ALEN 4 SMASH
Seriously though, did Sakurai-san work on this at all? It would have been in development while he was at HAL, but he would have been focused on Kirby for the most part at that time.
Dude, I freaking LOVE Alcahest!
It was the first Super Famicart I ever imported from Japan in May 2012 (almost four years ago, back when I used a Retro Duo; long before I got a Super Famicom console this Christmas). Its music by Jun Ishikawa is some of the best in the Nintendo 16-bit library, the arcade-like gameplay with the different partners and guardians was very intuitive and largely responsive, I love the setup for each stage and area layouts (the maze-like sewers, the dungeons, the airship, and space), it's amazing visually, and what I loved the most was that it had four difficulty settings! It's too bad that it's short and that the titular boss is longwinded, but everything else about is great (RIP Producer Satoru Iwata).
I actually almost beat this game the day I got to play it (on Easy), but couldn't because Alcahest himself was hard. Personally I've always found it to be easy to follow (even if it is in all kanji), though that one room during the fifth stage did stump me the first time around before I eventually looked at the inventory (you know which one I'm talking about, I tried using the spoiler tags but they did not work).
As much as I love Kirby's games (the majority of them anyway), a part of me wishes HAL Laboratory created more A-RPGs like these 'cause this game is a testament that they really knew their craft. It's definitely a step up from their turn-based RPG Arcana the year prior, although I do still have a soft spot for that one I'm not coy to admit that it's not without its flaws.
To each their own
@StarBoy91 It really is more of a 8.5 than regular 8 here, I would have love to see a sequel of this with co-op.
@JJtheTexan Yes, he was the main producer. I wouldn't be surprised if he coded a bit of it as well. We will never know.
@Shiryu - yeah, I think it's more of an 8.5 too (which is the score I gave Alcahest when I reviewed it on my StarBlog in late 2013); too bad NintendoLife doesn't do decimals with their ratings system (but only if it ends with a ".5", nothing more complicated than that). Still, fitting score.
Something I've always found peculiar about this game was how all the vital characters have got profiles when they speak their dialogue but the main character Alen does not. =/ Huh! I guess the cover art is enough to show us what his profile is like...?
Oh, fun fact for those who are not "in the know": a lot of Kirby Super Star's sound effects were lifted directly from this game
@StarBoy91 It follows the code established by The Legend of Zelda: The mute hero because he is us and we are the ones who must speak his words.
@Shiryu - I never really compared anything about Alcahest to all things Zelda, but you do make a point there
If I were to be stranded on a deserted island and only had thirteen (I don't care what people say, to me it's a lucky number) SFC games to play, this would be one of them for it's got a special place in my heart as the first physical SFC cart I imported from Japan.
@StarBoy91 Mine was "Front Mission". See you next week... +spoilers+
@DiscoGentleman Gone but never forgotten.
Another intriguing game to add on my list. And I thought I was the cool kid for knowing (and loving) Radical Dreamers and Gun Hazard lol.. It's certainly nice to have someone else digging those games out of the 90's, thanks!
An action RPG from HAL? And well done to boot?
I am all over this. Too bad it sounds like I might have to do something... not precisely legal to get to play it. I felt uneasy enough doing what I did to play Mother 3 in english...
When I first saw this I thought it was on Wii U virtual console but realised it's a review of the original game. It's a real shame that Nintendo isn't releasing enough VC games that NintendoLife can keep writing about.
If this game was on virtual console I'd definitely buy day one, it's my kind of game and I never knew it even existed.
ow,i did not know about this one.looks pretty nice,will play sometimes but i have a lot of other games to play first
@GraveLordXD A wise investment.
@Smokingspoon My pleasure.
..game looks great..wish they would put these out on Wii U or 3ds<- vc w/english..nice review..
@DiscoGentleman Learning ANY foreign language is always a wise investment. Myself got Portuguese down (of course), English (well, duh!), French, Spanish and German. The joys of an European education.
ive got this cart, i believe the repro cart password function does not work. if not looks like ill be having to beat this in one sitting...unless of course i can find another copy that has the save function fixed. it appears one place does have it but im not sure.
@ogo79 I'm preety sure you got a reproduction of the FH unfinished hack, it floated aorund for many years until King Mike's addenum came out.
@ogo79 - one sitting is normally how I tackle Alcahest (on any of the four difficulties), which is no problem since it's only roughly 90-120 minutes long. Then again, Wagyan Paradise (another SFC exclusive with a password system, one of my top favorite Nintendo 16-bit games ) I always beat in one go whenever I go back and play it, and that game's slightly less import-friendly than HAL's A-RPG, but nowhere near as import-unfriendly as the Super Wagyan Land diptych (where I rely on notes for most of their puzzles [namely shiritori] and use passwords if I'm taking a break from them). Namco's 16-bit library is very fascinating, especially the obscure Xandra no Daibōken: Valkyrie to no Deai (which is technically the most import-friendly game of the ones I referenced), and-- I just realized I'm rambling, sorry about that. I'm such a 16-bit retrophile.
To each their own
@Shiryu
yeah it is. i thought it was aeon genesis. the only thing unfinished is the password system.
@StarBoy91
i would hope i can tackle alcahest in one sitting...i read yer review on it ages ago
It's reviews on games like this that make me love Nintendo life
@ReigningSemtex If you guys keep positive feedback coming, I will keep on making them.
Every part of the description made me want this more and more. I had hoped years ago that the vc was going to bring Japan exclusives to NA but not many cases of that have happened.
@ogo79 - you read my review of it? That's cool! Um,... I hope you found it to be a good read? Alcahest was just as fun to talk about as it was to play, and as glad as I am to have covered it on my StarBlog sometimes I wish I could find an excuse to talk about it exclusively again (as opposed to being referenced on certain reviews for the sake of comparison and/or context).
Also, you don't see many A-RPGs on the Nintendo 16-bit with actual horses on them, that's a plus!
@StarBoy91
yeah ive read some of yer reviews. i think they are good. actraiser 2 comes to mind
@ogo79 - gee, thanks!
Ah, ActRaiser 2; so underappreciated, so underrated, so underexposed, so possible and manageable to play with tons of perseverance and a slow and steady pace. Over the years I found myself liking it more than the original; okay, objectively the first game has the edge but on a subjective level I found myself more satisfied with the ill-titled follow up for various reasons (visually it's amazing, the tone is lot serious and darker, and challenge-wise it pulls no punches, even though it lacks the town simulation moments of the first game which alone turned people away). I find that the first ActRaiser gets way too much overexposure and credit for its own good (and I know it's one of the earliest SFC/SNES games and that it's left the longest impact, but even so), to which I find myself thinking "YES! I GET IT! 'ACTRAISER. IS. AWESOME!' Can we discuss another Quintet title, please?" The original is good, don't get me wrong, but imo it's been talked about to death (no offense to those who love it, but that's my personal feeling about its popularity). I'd gladly get in a conversation about ActRaiser 2 (I know it's not for everyone, but I can't help but enjoy it), or Robotrek, or the Gaia trilogy even.
Alcahest is better than the ActRaiser diptych for me
To each their own
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