Very few games as close to marrying sheer frustration and abject joy as Trials. From its earliest days as a browser game in 2000 to its breakout success on XBLA, RedLynx’s 2.5D racer has always been a tough cookie to crack thanks to its physics-driven stunts and high difficulty curve, and as such, it’s boxed itself into a niche-shaped corner. But with the release of Trials Rising, the series has an entry that’s both incredibly accessible for brand new players while offering an experience filled with enough creative challenge to keep long-serving pros very happy.
This is also a debut for the franchise on a Nintendo console, bringing its mixture of platforming, stunts and high-speed racing to handhelds for the very first time. And it's the full package, too. Screenshots and video that circulated prior to the release of the game suggested this Switch port was going to be another WWE 2K18 or Ark: Survival Evolved. Thankfully, this isn’t the case. You’re getting every mode and track available on every other platform (including the fabled Track Editor) running at a relatively stable 30fps – not quite the 60fps it runs at on PS4, Xbox One and PC, but still.
Occasionally, that frame rate does dip a little, mostly in handheld mode, but it usually holds fast. That means you’re still able to reset your rider with a press of ‘B’ every time you mistime a landing or fling your rider over the handlebars, and there’s very little chug in terms of processing. The real caveat comes in the graphics department, but even then it’s not as bad as you’re probably expecting. Yes, some levels have had their assets paired back in order to free up more space for performance, but there are so many levels where you can see every detail of a bustling city or sun-tinged lumberyard that the odd conveniently-placed sandstorm really isn’t that much of an issue.
There’s a fair bit of blurring employed and look close enough and you’ll notice even your avatar suffers from some asset rasterization when stood on the main menus or when buzzing along mid-race. If you’re a visual fidelity purist this will surely irritate you, but if you’re actively choosing the Switch version over the PS4 or Xbox One edition then you should really know a multiplatform port is going to have to make concessions, and Trials Rising – much like the NBA 2K series – makes most of the right ones to get this beloved franchise running on Nintendo Switch.
So what makes Trials Rising a proper instalment in its own right? Right from the off, it’s clear to see RedLynx hasn’t strayed too far from the formula that’s served it well for so long. You’ll still race along a 2.5D plane, trying to pull off the best times while controlling both your rider and the bike in a ballet of physics, skill and luck. If you’re hoping for some grand re-imagining of the series, this isn’t it, but there are just enough new ideas and approaches to make this one of the most well-rounded entries since Trials Evolution perfected itself in 2012.
There are hundreds of tracks to compete in, and each one comes with its own contract to compete. From beating a certain player to finishing within a set number of fails, each one offers an extra way to unlock new items for customising your rider and bikes and XP – for ranking up and, you guessed it, opening crates for more cosmetic goodies. The faster your time or the higher your score, and you’ll bag even more XP. Progression comes at just the right pace, with difficulty spiking periodically to ensure that newfound sense of confidence is duly tested with fresh challenges and tests of two-wheeled prowess.
The new University of Trials mode will be a godsend for those new to the franchise, offering an in-depth breakdown of every possible facet of the game from perfecting leaning to gaining more height from front wheel bunny hops. Once you progress to new regions and unlock progressively more difficult tracks, this tutorial mode will really come in useful thanks to the sheer depth of skills and physics nuance that are covered.
The Track Editor is also present and correct on Nintendo Switch, complete with assets and objects from Trials Evolution, Fusion, Rising and Trials of the Blood Dragon. There are a lot of options to get to grips with, but don’t expect much help as there’s no in-built tutorial mode. Considering the sheer effort RedLynx went to in order to create the University of Trials, it's odd that it didn’t think to include a portion for the Track Editor. You’ll have to go to its official YouTube page to find said tutorials which is, let’s be honest, a cop-out at best. It’s a shame because the rest of Trials Rising is so well calibrated for newcomers.
Conclusion
Trials Rising is the (mostly) full package you’ve been waiting for. With its huge list of tracks to tackle and all the races and trick-based stunts you could ask for, RedLynx has served up the best instalment in the series since Trials Evolution. With a killer soundtrack, tons of customisation and an impressively deep tutorial mode, it’s only really let down by a tutorial-free Track Editor. The drop to 30fps might put off those also playing on other platforms and the drop in visual fidelity can be hard to miss at times, but despite its blemishes, Trials has proved its right at home on Nintendo Switch.
Comments 60
The debut of the franchise ??
Excellent. Glad this isn’t as bad as some made out. I have gold physical preordered
My bad, was confused by urban trial ...
Hop, wishlist !!
I had a great time with the beta. It is one of those games perfect for handheld and the graphics and performance were fine to me.
Much better article then last week, im having lots of fun with the beta, and i can't wait for my copy tomorrow
CAn you share tracks made in the editor online? Likewise can I download other players custom maps?
I think I'll still get it then, despite the some of the foggy visuals. Have wanted a Trials game for quite some time now and I think it'll be a perfect fit for Switch
I was put off by the negativity surrounding the game last week but I thought I’m still gonna download the beta and see for myself glad I did it’s great and my preorder is back on I’m not too bothered about the 30 FPS or the drop in graphical detail looks great handheld and great on the tv and it’s only cheap
@ozwally
You can play others their tracks, even from pc or console, but performance could suffer from other platforme
Wow, that's a generous score.
I really enjoyed the beta and was surprised with how much content it contains. The game looks and plays great and is super addictive once you get the hang of it. I'm not sure I'll ever get the hang of the Everest track though, that is ridiculous. I've yet to unlock the Japan stage which is rated even harder "Extreme". I'm not sure I'll even bother attempting that.
A good bit of this review reads like a Digital Foundry article. Do we really need to know about "asset rasterization", whatever that is? Also the review contains 7 ads but only 3 screenshots of the game being reviewed. Come on now, it's getting silly.
Glad it isn't as bad as first expected by the News last week.
I will be picking it up but will be a toss of a coin as to whether its the Switch or PS4 version
Hmm now I’m interested again. After last week I was ready to bin this but now it’s back on my wishlist. Think I get on that beta ASAP
@Jonasty198460
Thanks for the reply, good to hear
I'm finding it pretty good myself.
I am however disappointed by the fact the sites awarded a high score of an 8 and downplayed criticism days after running the article saying the graphics were rubbish, controls had delays etc. Surely you guys were part way through the review process at that point and could have put some remarks on that news article days ago to flag the fact that the reported issues weren't ones you were experiencing? It makes that article feel rather click bate-y and makes me wonder whether I go elsewhere for articles on such matters moving forward. That is unless the 'beta' was worse than the final build, but again unless reported otherwise I imagine thats relatively unlikely given the 'beta' was clearly just a preview given it arrived just a week ago.
Honestly it makes decisions about day one purchasing difficult when it needn't be. I probably would have cancelled my order based on that article (as others did) had Amazon not broken street date and shipped my copy to me late last week.
I'll get it as well for Switch physical 😊
@subpopz a GameCube controller can be used apparently if you want analog triggers
Well I still don't want it and the complaints about the previous article are hilarious.
You can't please everyone though and I'm happy for the people that enjoy these kinds of games.
Meanwhile, over on Push Square it gets a 7, for what is supposed to be a 60 fps game on that platform
@subpopz yeah meant to mention that its not ideal but it’s the only way if you really must have analog triggers in a game like this I would say it’s pretty much essential
In the beta I thought it was a pretty good game, I like the levels and the gameplay and so (I couldn't play online though). Regardless, it's a bit blurry and worse in general than the other versions, so I'll wait for a patch that improve it, if it ever gets it, and otherwise I'll go for the PC version.
@subpopz does the wireless 8bitdo GameCube adapter solve the issue for tabletop? I had a quick look and after a firmware patch for the device it passes through analog trigger inputs to the switch (as opposed to converting it to digital on the way).
http://www.8bitdo.com/gbros/
Tempted to grab one now.
I enjoyed demo
Nice review
Still though lack of analogue triggers a problem. Tried the beta and while it plays okay I am going with PS4 version
I had a really good time with the beta. No Framerate problems. I can live with little graphical drops. It's perfect for Switch. I also liked Urban Trial Playground a lot
Judging by the free demo I say this game is 9/10 and is the best most intuitive version of Trials ever. The controls in handheld work better than Xbox. I would say this game is a little too hard at times. There ought to be difficulty levels.
Bane voice: The tire rises.
I will not pick it, way too ugly compared to the other versions
@Lionyone that makes no sense how can they be better than Xbox controls when the Xbox controller has analogue triggers ? The tracks definitely do not need difficulty levels. It starts off super easy and progresses and gets more difficult but that's what makes it so good. You just need to try them a few times.
Glad it turned out "ok", but I still feel the game has been poorly optimized for the Switch, given what we've been shown with other games. Granted, other games may not have to calculate as much physics as this one does, and while I wasn't expecting the graphical fidelity of the PS4 or XB1, it still feel like it could've been handled better as far as graphics are concerned.
Now, considering I play my Switch mainly in portable mode, I can see this the same way I'd be seeing a "portable" port of a home console franchise like I was used to in the old days., that is, an "adaptation" of the home console game. Seeing it like this makes the pill a lot easier to swallow, to be honest. It's just a shame that it doesn't follow the same vision when taking price into consideration, when those "portable adaptations" were always priced less than their home console counterparts.
Will put it in my wishlist, but will wait for a sale before buying it. I love the Trials franchise, but this looks a bit too much of a compromise to me to ask the same price for the Switch version. I was also used to the Trial games costing around $30 or less in the past. At $50, this is a bit of a stretch IMO. I wouldn't mind a Trials compilation for $50 with tons of content, but a single game? A bit much for my tastes.
So... in the wishlist it goes... until a good sale happens.
Got my Switch copy today in mail. So far it has been good but I will also be picking up a Ps4 copy to play with friends.
@subpopz I too was mainly concerned over that more than the graphical downgrade as different levels of acceleration are key in later levels... never thought of the analog stick approach so will definitely try that! Thanks!
The lack of analog triggers has me just replaying Fusion on the PS4. Maybe when this goes on sale or we get a decent third party controller with analog triggers.
Will get this some day! Had fun with it on the beta!
@PortablexombieV2 I know a good first party one: GameCube Controller
I would be all over this game if it ran smoothly, but as it is I'll probably skip it. It would be so rad to have a handheld trials game running at 60fps!
While the game is serviceable on the Switch it still seems like a lazy port to me. I can understand when a game like Wolfenstein has to make some concessions to run on the Switch, but a Trials game isn't really pushing the Xbox/PS to their limits, so in my mind with some effort it should have been possible to produce a Switch version that was on par with the others.
Given it is Ubisoft, I'm sure future support will be there to make this game as good as I can be on Switch. The planned DLC itself is reason enough to buy the game - a further 55 tracks and countless accessories etc.
“pared back” not “paired back” --- or better yet “pared down”
@infernogott I have to look into that option.
This game is amazing. Been telling people nonstop, go play the beta!!! Seriously, go play it.
@OorWullie
I got silver on Everest and bronze on the Hong Kong extreme track.
It seems impossible at first (ESPECIALLY the Hong Kong level, oh my goodness) but practice makes perfect. The trick is the rear tire, and shifting weight appropriately.
Given that Switch is starting to get some real attention I think they need to start fixing some of their lackluster items that hinder games such as this. You guys should write an article on how now more than ever Nintendo should release a Pro Controller 2 with Analog triggers and they should just straight up copy the D-pad from Playstation. Tetris 99 is almost unplayable with the D-pad on the current pro controller. Throw in a headphone jack for their much needed switch online revision too.
Fun game. Hard to deny the technical inferiorities.
@Shpeegz Nintendo haven't used analogue triggers since the GameCube. They are not gonna go back to using them sadly.
@Mrbayram92 Just telling you my experience.
Here is a couple Screenshots:
I'll pick it up when it goes on sale
@SenseiDje on a Nintendo platform.
Digital Foundry with the good stuff
https://youtu.be/obi5rATAAtA
@kobashi100 Ever notice how there has never been a dedicated portable game console with analog triggers? I wonder why that is.
The beta is great, but can we have some MotoHeroz action again, RedLynx? Especially now that the Wii Shop is gone.
@EasyDaRon oh I have try that, thanks.
I do get baffled at times. Gear Club 2 scored a 4 for lag when there was none. This has graphics that are stuttery and foggy yet it gets an 8?
@jarvismp do you really think gear club 2 scored 4 just for lag. You have literally ignored the whole review.
Not at all. I raised a number of my own issues with the NL review of Gear Club 2 at the time and acknowledged that reviews are all about opinion. The graphics are fine and running speed and framrate fine.
My point is that gear club got a 4 when it deserved a 7. Trials has some of the worst graphics i have seen on a ported game to switch, it lags a lot, it judders and the frame rate is awful. In docked mode the game is almost unplayable and surely worth a 3 or 4 at best. But it is about opinions - I just feel the disparity in both games scores is off considering that one is unplayable and the other isn’t.
I already liked and spent way too much time with the Beta this weekend - so I probably cannot resist getting this in physical form for my Switch. Even though it's from Ubisoft (whom I hate), it's a good port. Not a perfect one, but one that is done well enough.
It's got good graphics and the frame rate is always stable. I played it mostly in portable mode (like I always seem to do) but I actually gave this one a bit of time in docked mode, and my only complaint is that they didn't seem do some improvements regarding boosting the graphics there. Well, at least it seemed to run at least a tiny bit more better.
Also played the PS4 beta (parallel with the Switch one, always playing one level after the other) which obviously does look more crisp... but since I do not much care about the 30fps vs. 60fps thingy, and since I also heavily prefer portability over 4k graphics, in this case I'll stick only with the Switch one.
I had the full release version. 720p @ 30fps and downgraded textures. I would be ok with it as is but there is annoying stuttering and framedrops. Also the background when playing is altered from the PC/other console versions. Not a good port by Poopysoft. Nintendo gave me a refund.
I find it a little surprising that this review doesn't touch upon the lack of analogue triggers issue (which many comments above)... even if the game's alternatives are sufficient (e.g. right stick accelerator, feathering the digital shoulder buttons etc), I would have thought it should have at least been mentioned? I tried the beta and found it played OK in portable mode but then tried the xbox beta and found the subtlety of the controls there were more noticeable in the game play than the graphics (although the 60fps definitely helped as well).
Fantastic game, easily an 8 in my opinion.
Fabulous game! It's now 10/10 on Switch imo. I've been playing the full game since I got it from Base a couple of days ago for £24- and I thought that a bargain. The Switch copy comes with a physical and lovely art sticker book. The game itself is a lot of fun on Switch and looks gorgeous and sounds incredible on the Switch's speakers. I adore the soundtrack. I bought the game partly because of the soundtrack! But it is also simply fun! Buy it!
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