Into the Dead 2 is an auto-run zombie survival game which originally launched back in 2017 on iOS and Android as a free-to-play title laden with the usual mobile microtransactions. The aim of proceedings here is to make your way through gauntlet after gauntlet of shambling, braindead zombie attackers as your player character moves ever-forwards, your controls limited to shifting from left to right to avoid incoming attacks whilst desperately trying to conserve ammo for your weapons. You can also unlock a selection of animal sidekicks who’ll attack incoming zeds and grant you little boons to help you out here and there. And that’s about it.
Gameplay is pretty simple and repetitive, as you might expect from an auto-runner, but it all looks very nice and plays smoothly – except for the odd occasion where you find yourself getting caught out even though you were sure you made a successful dodge or shotgun headshot. There’s a story to follow in the main campaign, with each of the sixty levels bookended by some pretty hackneyed radio banter between your character James and his sister who’s on the run and trying to survive the zombie invasion with what’s left of her family. It’s predictable stuff that runs through a checklist of pretty tired zombie movie tropes, but it does at least provide some sort of basic narrative framing for all the running and, really, we weren’t expecting some subversive zombie horror masterpiece here.
It’s a slim state of affairs in terms of what it offers gameplay-wise, and if you’ve played a handful of levels you’ve pretty much seen everything in terms of actual mechanics – apart from a couple of novelty weapons and turret gun sequences that add momentary variety later on. The main drive of Into the Dead 2 is really the constant unlocking and upgrading of new weapons, boons and doggy partners rather than what's going on with its gameplay. It’s an expected situation in a game that was a microtransaction-heavy FTP title to begin with, but it doesn’t do anything to change the fact that it all becomes a pretty mindless grind very, very quickly. Its levels almost feel eager to shuttle you through as quickly as possible and get you to the XP screen so you can see what you’re on the verge of gaining access to next – access that is doled out incredibly slowly.
Granted, there are a ton of weapons to unlock. They all look very nice and are well-detailed in the game’s armoury; we've got everything from dual-wield pistols to riot shotguns, bazookas, old western-style rifles, machine guns and some fancy compound bows, but the mechanics of actually shooting are so simplified – without any way to pick out individual body parts, maybe blow the legs off an enemy to leave them crawling towards you – that we’re not sure all of this variety in gun types really makes a big difference. It’s just more stuff to unlock; padding to an endless grind of collecting in-game currency to reach the next power boost. Sure, a bazooka is gonna make shorter work of a zombie than a pistol, and you'll certainly be treated to more giblets as they explode all over you, but you're still just auto-running forward, moving left to right to avoid things and shooting every now and again; nothing changes that.
There are lots of stat boosts you can add to your guns to make things easier as you dash through the undead – explosive ammo, faster firing rates, piercing ammo that takes bigger zombies down in one shot and more ammo for the crates that you constantly run towards to ensure you don’t end a level weaponless – but again, it just doesn’t feel like it matters all that much beyond having something to make the gameplay seem like it’s got a point in continuing for as long as it does... and it continues for ages. The main campaign has sixty levels, every one of them virtually the same, save for a few novelty moments here and there. There's also a bit of a nonsensical difficulty gradient at work, with some later levels seemingly giving up the ghost and letting you blaze through without much challenge, making them much easier experiences than some earlier encounters.
More variety does eventually appear in a handful of extra side missions that slowly unlock as you progress through the main story campaign. These mini-adventures see you take on a few different character roles in new locations and also introduce some human partners who you can direct to attack enemies as you charge forwards. The first one of these, set in the aftermath of a military plane crash in a zombie-infested warzone, was actually much more interesting to play than the main adventure, in our opinion. Having said that, and at the risk of becoming as repetitive as a free to play mobile game, it’s still exactly the same gameplay and there’s never any getting away from this fact.
Rounding out the different play modes on offer here is a standard arcade mode that ramps up the difficulty and charges you with blasting as many zeds as you can in order to progress to the next mission map. Of course, being repetitive would be all well and good at a certain price point, for a reasonable fee these things can be overlooked, but perhaps Into the Dead 2’s biggest problem as it arrives on Switch – and certainly the reason we're judging it so harshly – is that it costs over thirty-five pounds, which is just astoundingly expensive for an auto-run game of this type. We should also mention that there are two licensed DLC packs scheduled to arrive on launch day, one Ghostbusters, the other based on Night of the Living Dead, which of course both sound fantastic and could be really cool little additions to what's contained within the game. However, if you've picked up the digital version of the game, you'll have to fork out a further £4.49 for each of these reskins, adding further cost to something that has no business whatsoever costing what it already does.
It has got very nice graphics, it’s well made and certainly looks the part of a more expensive game, but there’s just no way the core gameplay experience on offer here – no matter how many modes and unlockables you pack around it – is worth that kind of money. This is a completely inoffensive, occasionally mildly-exciting little zombie survival game that is built around an endless trudge of unlocking boosts and guns whilst providing very little in the way of gameplay variety (or even enemy variety). It’s something we’d more than happily dip into for free on our phones whilst trying our hardest to avoid paying for any of its microtransactions, but there’s just no way we can honestly recommend getting involved on Switch for this price.
Conclusion
Into the Dead 2 is a pretty fun, well-made auto-run zombie survival game that arrives on Switch at a ludicrous price point that makes it very hard to justify picking up. The central gameplay loop is satisfying enough for a few minutes but it’s as deep as you’d expect to find in a game that originated as a free-to-play mobile experience. It’s been padded out with a bunch of extra modes, and they’re all perfectly serviceable, but you can never escape the core truth that it’s just the same thing over and over again in slightly different settings. If you’re an absolutely massive fan of running through endless waves of zombies whilst very slowly unlocking weapons to make it seem as though you’re somehow changing that experience, fill your boots, but everyone else should maybe check this out for free on a mobile device first instead.
Comments 33
Looks and sounds like a 5 bucks game really
and even that's stretching it.
@KitsuneNight they might put it on sale in a couple months.
Flash sale purchase maybe, but not at that price.
Thank God for the internet.
Where's the guy who opposed me for saying this should have been a free to play game and not an over priced greed fest?
I said it before and I'll say it again, this game is FREE on Android and iOS. How the heck did they think they could get away with charging for this game, that too at this price?
I do like the banner art though. Figured it might be like a Western-Zombie game, with a comic aesthetic, say along the lines of The 6th Gun or so. That would have been neat, this is ... not though
Calling it a shooter, is rude to actual shooters. It's an endless runner, that has shooting. Dear lord how they thought that this f2p game was worth $40 blows my mind.
@MagnaRoader It's fine to charge for a game that previously ran off microtransactions if the new version doesn't, so I don't have an issue with that. The actual cost, though, is where the problem lies here.
This picture is what I think of this game:

I wonder what Saki would say about this game?
@Luigivaldo
Better be 95 % off.
Just canceled my preorder and po'd Destiny Connect instead.
F2P shovelware served up in a $40 fashion, like putting polish on a turd.
Had this on my wish list but now I guess I'll wait for a significant price drop.
Mobile games should stay off the Switch. Especially if they have a $40 price tag.
I enjoyed the game on iOS as a fun timekiller. But $35? That seems insane. You can pick up 2 great indie games for that price. More if they're on sale.
This game is $60+ on the Aus Eshop.
What a freakin joke. They've got some nerve charging that much.
Hey Nintendo Life, can you please add the pricing information to reviews on the mobile version of your site? It would put the review scores in much better context. Thanks and keep up the great work!
Lots of people complaining about the price in here...
Basically, yeah, the mobile version is 'free' - but that version is held together with energy limits (stopping you from playing unless you pay for more energy), up to £100 in 'gold' microtransactions, buying weapons for real cash, paying real money to buy dog biscuits to take them with you, multiple premium currencies, a VIP subscription monthly payment to access content, etc...
Whereas this version took all that out, put in everything in the mobile version (bar a few weapons) and delivered it as a single product. The physical version contains the Ghostbusters and Night of the Living Dead DLC for free as well. Also, these packs are more than a reskin, you get new weapons, unlock new companions, there's a new 12-part story in each of them lasting at least three hours per franchise, and it introduces some new gameplay modes which are slightly different.
Reading the above review, the writer clearly just didn't enjoy playing it. Yeah, the XP and gold trickle out slowly but that's so you keep playing and upgrade your items gradually - doing the Arcade missions and Side Stories grants you bigger rewards so you can buy upgrades faster. Believe me, the pacing and progression in this version is much faster than in the original mobile version.
My advice - download the mobile version, ignore all the in-app purchases and just try it out - if you like it, grab the Switch version, it's much more consumer-friendly. If you don't like it, it's cost you nothing to test out the gameplay (which is the same).
Personally, it's more than a 4/10 for people who want to play something mindless for a few minutes at a time. I've spent about 30 hours or so in it so far - probably more. It's fun
@Turniplord
I'd buy it for 5 to 10 bucks, no more.
There are too many high profile quality titles on the NX to bother with a unknown, free to pay mobile port title, like this.
If it was sensibly priced it might be worth looking in to, but it's honestly overpriced.
Most mindless games on the NX are cheaper then this.
I can have bonafide classics like Space Harrier II and Out Run combined, compared to what this costs.
And still have half it's price tag left over.
Yeah pj, you should just stick to these games instead of anime games
@KitsuneNight - I guess it's not for everyone. I've completed the game and got the bad ending and finished two of the five side stories (about 2-3 hours each) and about 4 arcade modes out of over 20. That's about 30-35 hours so far. If I aim to 100% everything, you're looking at around 60+ hours, so the price doesn't seem that bad to me (although, I did get a free review copy for the game)
When you look at it in comparison to the 'free' mobile game though, as others are, the Switch is actually much cheaper, a better experience and more consumer-friendly, even though you're paying upfront for it. It's not like most mobile ports, a five-minute and you're done type of game.
If, like me, you tend to get absorbed and lose time to addictive games on your mobile - this is a perfect alternative which is free of the MTs and totally re-structured around the new progress mechanics. But, if you don't care for those types of games, this wouldn't interest you. Depends what you like.
@Turniplord
Well yeah, but you are already convinced about the merits of the game.
While others, like me look at the game it self, its price tag and how it stacks up against what else is available.
especially high profile games from nintendo themselves and other developers
For what this game costs, you can buy 4 different Sega ages games.
I know what i'd rather buy in that case. 4 classic games instead of a single over priced utterly unknown game.
I liked the mobile game when I played it years ago
I don't understand why they think it is a good idea to start with this ridiculous price point, I understand the discount strategy behind it, but at this price it would scare off anybody who had the slightest interest in the game and even when it is 90% off, interested people will find no convincing reviews online 3-4 months down the road and therefore heavy discount will not even translate into sales.
I have the bundle (both DLC packs) pre loaded and I'm really looking forward to playing this.
Yup thought so, its on my wishlist and will stay there until its under 15$ at least.
@JustAnotherUser6 I just want to say: Got this as a present from my son for Christmas. I sneered at first, getting mad he spent his money on this. But because you cant say stuff like that, I acted so happy. Part of me truly was. Here was my 10yr old boy, buying a zombie shooter for his dad, because he knows his dad loves blasting silly zombies. That's beautiful, and brings a damn tear to my eye. Then he told me it was only $20!!! Yay, my boy didnt blow too much. Cool stuff. So later I sat with him, while he watched me start playing. Dangest thing, I was having a blast. Only game I've played on my switch since Christmas actually. It's fun, has great gunplay, tons of content, and is perfect for quick bursts or an hour session. Came here to say so, saw your comments and thought I'd let ya know you're not alone. Good stuff.
TL;DR folks: For 20 or under, give it a shot folks. It's actually quite fun.
@PhilKenSebben - Glad you're enjoying it too. I reviewed it over on my site and I really enjoyed it as I became addicted to it for about three weeks or so before launch. It's much better than the Mobile version, even though that one is free, because the pacing is so much better and all MTs are stripped out.
I've found a few games really fun and addictive on the Switch after launching as free on mobiles - Space Pioneer is another one which I reviewed back in December.
@JustAnotherUser6 Ha. I also enjoy Space Pioneer. Another great one for quick bursts!
It's currently half-price, including the bundle, which has the Ghostbusters stuff, the only thing I'm interested in. But even then, I'm really not sure. Especially since you have to grind your way through the entire base game to get to the 'Busting stuff.
Hi all! Could anyone give a hint, please? In Into the Dead 2 how do I use the Knife to stab the zombies when I get attacked? Thanks!
This is the funnest game I've ever played. It sucks me in JUST like Tetris. What is best is that I can play it while I have updates and/or games being downloaded... And I think that's great.
As I picked up this game below £10 I would say I am really enjoying this game, it's a fun arcade style game which also has a great story and great content to keep you going. The original price (£35) is a bit much especially when it will get compared to the free mobile version but on a nice sale and with all the content it has that you would have had to pay extra for on mobile it is worth it.
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