There are so many racing games out there nowadays that it takes something really out of the ordinary to stand out. Inertial Drift absolutely ticks this box, and while it isn’t an overwhelming success in every regard, its unique control system could result in a cult following nevertheless.
Its main hook, as the name suggests, is its focus on drifting. What’s particularly notable, though, is the way this drifting is performed; this isn’t your typical racing game where the left stick is for steering and drifting is usually achieved by tapping the brakes or handbrake as you turn. Indeed, this isn’t a game where steering with the left stick will get you very far at all – doing so only turns your car a slight amount, meaning you’ll smash into the wall on all but the mildest turns.
Instead, Inertial Drift also makes use of the right stick, which it calls the Drift Stick. By moving it left or right you’ll slide the car in that direction, and by combining it with the left stick you can change the angle and intensity of the slide to approach each turn in the best way you see fit. At least, that’s the theory: the reality is that reaching that point may take you a few hours of practice.
When it all finally clicks together, though, the results can be very satisfying. We can’t remember the last time we felt great about ourselves simply because we managed to pull off a hairpin turn in a racing game; something that wouldn’t require much more than careful timing with the brake in other racing titles, but here, it requires skilful use of the left stick, right stick, brake and accelerator (often all at the same time). That said, if you’re expecting a pick-up-and-play arcade-style racing game you may really struggle with Inertial Drift because it requires you to take time to get to know your car instead.
This ‘me and my car’ vibe extends to the game modes themselves because none of them offer any situation where there are more than two cars on the track. The focus is very much on mastering the controls and learning to perfect your drifts through each turn, rather than any sort of Grand Prix-style scenario where you’re scored on your finishing position, like you’d get in many other racing games.
Three of the six race types in the game are essentially the same. Time Trial challenges you to beat a certain lap time, Ghost Battle does the same but with a ghost car on the track, and Race does the same again with a physical car on the track. It should be noted that despite its obvious difference, Race plays just like Ghost Battle because there’s no collision detection whatsoever: you just pass through the rival car. The game explains it away with some hokey intro about how every car has a 'Phase Shift Impact Prevention' system fitted, but it did have us stroking our chins regardless.
The other three race types mix things up a little more, but they all still fit under the same general umbrella of mastering your car’s handling. Duel is another one-on-one race (again, with no collision detection) where you get points for pulling ahead of your opponent and have to reach 1000 points before them. Endurance is one of those checkpoint-based affairs where you have to get as far as you can before the timer runs out, hitting checkpoints to top it up. Finally, Style scores you based on how well you drift and is really the only one that isn’t a variation of all the others.
These six race types are presented in a few different ways throughout the game modes available. The Story mode is a disappointingly short campaign consisting of five tracks, each with three races (of types taken from the list above). In between each, you get some story sections where a bunch of ultimately forgettable characters discuss racing while preparing for a Summer Grand Prix. Each of the four characters has their own story, but the dialogue is similarly dull in each; lots of chat about drifting, using each other’s ghosts to practice and the like. Not even an unlockable ‘Xtra Crispy’ difficulty level made us want to go through it again once the credits rolled after a couple of hours.
The only other single-player modes are Challenge (which consists of 12 different one-off races that unlock you new cars), Arcade (which is actually just a quick race option) and Grand Prix, which isn’t what it sounds like and is just five more challenges joined together, giving you three lives to beat them. Add to that the option to play split-screen multiplayer – with two people, of course – and an online multiplayer mode that’s dead on arrival like so many third-party games, and that’s about all there is to offer. We appreciate that on paper six modes sounds like a healthy selection, but each is so light on longevity that the sum of the parts isn’t enormous.
Performance, meanwhile, is simply okay. The visuals call to mind classic '90s racers and there's a lovely neon vibe throughout; we especially like the way rival cars glow with light when they're drifting, which not only looks cool but gives you a visual clue of when is the best time to initiate your own drift. It runs at 30 frames per second for the most part (a step down from how it runs on other systems), but distant objects are rendered in relatively low detail until they get closer. This can mean that some corners can take you by surprise because even when they’re marked with arrows, these arrows aren’t really legible until you’re too close to be able to react and adapt to the turn (especially given that the drift system means you often have to start preparing for a turn much earlier than in other games). The lack of any on-screen map means you’re essentially taking some of these turns blind until you learn the track inside-out.
To be fair, though, that’s kind of the point of Inertial Drift. It feels like it’s been designed to have you hopelessly bumping and spinning all over the shop until you finally master the controls and learn the nuances of every track, only for you to choose a different car, realise they all handle completely differently and start bumping and spinning all over again until you master that one. It's a gameplay loop that's not going to be to everyone's tastes, but if you stick with it, it can be incredibly gratifying.
If the title conjures up the ideas of big, bombastic arcade games like Ridge Racer and has you picturing your car effortlessly whipping around corners while making your way through the pack to try and reach first place, be aware that Inertial Drift offers the completely opposite vibe. This is a game that demands patience, concentration and a time commitment to learn its unique control method. Whether that’s something you’re willing to put into it should determine how much you’ll get out of it, but when it clicks, it offers some of the most exhilarating racing action on Switch, and bodes well for a fleshed-out sequel.
Conclusion
Inertial Drift is an acquired taste. Its interesting control method eventually pays off and feels rewarding when you simply complete a course unscathed, but none of its modes are meaty enough to provide an solid package overall. If you're the type who has no issue with racing over and over again to perfect your skills, this could be a game for you. Fans of more conventional racers, however, may want to drift around it.
Comments 47
Looks just like an average racer to me. I’ll just play Mario Kart for the 48th time instead, thanks.
Love, love, LOVE this game. Been playing all day. Easily my favourite arcade racer in a long time - something really special.
Always down for a good arcade racer, and I'm certainly always down for new gameplay mechanics, so I'm definitely giving this a go.
Kudos for the shoutout to one of the greatest anthems of my youth!
@JimmySpades I would absolutely reccomend. I have both Steam and Switch versions. The mechanics are incredible once it clicks after the first 10 mins or so of play.
@Twinsen It's currently downloading.
Visually this is much easier on the eye than that hotshot racing which looks very ugly to me.
Getting the digital today but will probably still order the physical.
So it's basically reinventing the wheel of the racing genre? It has me intrigued, I'd like a demo to feel it. But I'm not really into most racing games and cars and such...
DRIVE BOY DOG BOY DIRTY NUMB ANGEL BOY
reminds me of Auto Modelista (which is a very good thing) and has a physical release. I'm in!
Thanks for the review. Seems to be a genre that is a little crowded. However it does have its own interesting take. Wishlisted
Looks good to me. It'll go on the wish list.
@Apportal You only played 48 times?
Man this game looks sweet! Tracks could use more detail, judging by the screenshots but still, the art style looks so cool
The game looks interesting, and I was intrigued by the unique control system. I even liked the idea of only racing one other car, gave me early Fast and Furious vibes, but the lack of collision detection on the other car turned me off, and what kind of racing game doesn't have a map of the track on display? Sure that's "realistic" but phasing through the other car isn't...
Well, it has some interesting ideas. I wouldn't mind trying a demo, but I'm not sold on it.
Loving the drift mechanic in this game, well worth the price.
30fps is a big nope from me for racing games. 60fps or bust. I'll stick to Hotshot Racing, which is fantastic.
Is no-one going to mention how this game's entire schtick is lifting the theme, name, and aesthetic of well-known manga/anime Initial D?
Well, now it hasn't gone unmentioned.
And, I'm not going to pretend it isn't totally okay to borrow when your game is good. :9
Reminds me of NFS Carbon on the Wii as there were a few different control layouts with the remote and nunchuck. It gave the game something more interesting than the other versions.
So that's Hotshot Racing and now Inertial Drift I need to get
This is a really great game, I'm actually enjoying it more that Hot Shot.
I love the controls. It has this "why did nobody do it like this before" quality.
But the game itself is rather empty and downright bad when it comes to the story.
Just making it a minimalistic driving experiment would have been better.
Let's hope some AAA company buys the studio and forces them to da a new Need for Speed or Auto Modellista 2 or something. I would be down for that.
The control scheme seems kinda weird for this game, it's a real turnoff if I am honest.
@JayJ I actually think it's the whole selling point of the game. But since we are still rather empty when it comes to racing games on the Switch, I get your concern.
I also would rather have a solid base of classics before we get the experimental ones.
@JayJ its legit the best thing about this game. Its SO good. Borderline revolutionary - honestly. Its the singular best thing thats happened to the genre in ages. Every car essentially makes it feel like a while new game.
For reference. I played the prologue on Steam for almost 20 hours, and thats just 2 cars and 2 tracks!
I hate drifting in racing games. Therefore I won’t be getting this.
I don't always play racing games, and I'm enjoying Horizon Chase Turbo currently very much. This game interest me and it's mechanic, I'm just on the fence of whether or not it will worth my investment. I'll try to watch some video reviews to see if I can make my mind up.
@Twinsen I see this as the type of thing that is apparently more appealing to gamers than car/racing enthusiasts. I prefer to have something that feels like a more authentic driving experience, where you control the car somewhat like you would an actual car, at least making it so steering and throttle is a big part of it. This just feels like it's specifically aimed at a more gamer friendly approach. Might not be a bad thing depending upon your interests but it's not very appealing to me as someone who is really into cars.
Okay well update. Luckily this game has a demo available on PC so I downloaded that just to see what it's like and I have gotta say that this game feels like it was designed specifically with the Switch's control limitations in mind. Normally when drifting in racing games throttle control is everything, but you need analog triggers to do that and since the Switch doesn't have any analog triggers it makes any real approach to drifting feel impossible, some arcade racers can do a decent job of making it work but it's more so just a cornering thing. With this game it's like the dual stick steering sort of makes up for the lack of analog triggers, and you can get that control that you would normally have with throttle control. The actual gas and brake pedal controls feel like they don't really do much besides activating or deactivating your drift angle, so they might as well just be digital buttons where they are 100% on or off as it doesn't really make any difference, you mostly just hold 100% gas the entire time, tapping it on and off in corners to influence your car to enter or exit a drift, and the brake sorta works the same way. I also noticed how the two cars in the demo respond completely differently, like what it takes to enter a drift, hit a sharper drift, and settle back to a straight line requires a totally different approach.
Overall I am intrigued by this game, and I think it would work best on the Switch to be honest, it's sorta made for the console. I also like the Initial D inspired style, gives it some charm.
Yes this one Has my attention!
Preffer this above hot shot racing
So I bought this game and I have been loving it so far. Having a more story based racing game is a nice change from the usual, the controls feel perfectly suited for the Switch and give the game it's own unique appeal. Overall I gotta say this game took me by surprise and as a big racing fan I highly recommend it. You can tell whoever made it must have been a big Initial D fan, it could almost work as an official game.
I'm picking this up physically
@JayJ Nice to follow your journey with it
Always wanted a racing game with the same drift mechanics as a Kat racer but it never came my way.... I’m not a fan of racing sims at all.
And now this? Am a little sceptical about the twin stick but I love drifting so might give this a shot at some point.
@Pod
Yes that’s the movie:
Initial D
Brilliant film!!
It was on Netflix Australia at one point and maybe still is.
Would love to have this on switch but lacklustre performance means ill get the Xbox one version if I get it
@Pod
That is the film version with real actors of Initial D is amazing never saw the anime series it is based on
@Yanina Thanks!
I just love how supportive the characters are,
at least as far as I’ve played. It’s wholesome to the point that it feels fresh & subversive.
This or hot shot?
@sixrings Hot Shot!
@sixrings Well it depends really. I got both and I think they standout for different things. Hotshot stands out as a classic arcade style racer if you are a fan of games like the old PS1 Ridge Racer series, but it doesn't exactly have a lot of depth and it can feel really cheap with it's obvious rubber band AI, that and it's track design is a bit easy to master and limited with only 4 different location themes (each having 4 different tracks for a total of 16). That said they are apparently going to add to it with an update so who knows how that will expand upon the game. As it stands it's a decent game if you are into Sega/Namco early-mid 90's style 3D racers, it does a good job of scratching a nostalgia itch.
Inertial on the other hand is a rather unique game, notably different from pretty much any other racer but similar to some arcade drift racers like the Initial D games when you really get down to it. It's got much more of a focus on presenting a story and the controls are unique, if you have an interest in drifting and playing something that feels different from the usual racing games I would definitely recommend it. It's got far more of a sense of progression to it with a surprising amount of depth.
Fantastic game. Especially if you enjoyed drifting on games like Need for Speed Underground.
Sigh, here's yet another genre ruined by stupid dual analog controls. Innovation means nothing if it actually makes things worse, so if it ain't broke, don't proceed to then break it.
@JayJ oh cool! Thats great you checked it out and are enjoying it!
The game is 10 / 10 imho !!!
The range of reactions here are interesting, the idea that a driving game is "correct" because it uses 1 stick is curious. You don't drive real cars with a stick, buttons or a shoulder button on the whole, so innovating on the concept is quite interesting.
For me, this suffers a bit from bland presentation, there are some great ideas trying to get out, the light trails on an opponent's car to see their line on corners is well considered.
The muddy half cel shaded art style and JRPG talky interstitials aren't for me. There is an idea in here that isn't quite fleshed out enough.
I am enjoying the time trialing, and the variations on that theme, which is all this game is. Part of me feels the concept would work better with wackier courses and more retro futurism and colourful design language.
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