
The Switch is no stranger to quirky 2D platformers at this point. With so many quality titles to choose from, it can be tough for newcomers to stand out from the crowd. Greak: Memories of Azur is a solid 2D adventure game that, visually at least, can stand proud amongst some of the best examples of the genre, but with few original ideas to call its own, it’s most definitely at risk of being lost in a sea of excellent indie titles.
Taking place within the land of Azur, you take on the role of three siblings from a race known as the Courines, who are locked in a raging battle with a rival race, the Urlags. The siblings have been split from one another, and it’s up to you to reunite them. Starting the game as Greak, it won’t be too long until you locate Adara and Raydel, and from there you can switch between the characters at will, using their unique abilities to solve puzzles and progress further into an increasingly hostile land.
The first you’ll notice when booting up Greak: Memories of Azur is just how darn gorgeous it is to look at. The hand-drawn animations are exquisite, and the environments burst with colour and variety, from the depths of a dark cave, to the hustle and bustle of the main hub town. Everything has been crafted with the utmost care and attention, and it really shows.
In fact, our only wish is that the camera be a little more dynamic; you can move it around with the right analogue stick to check out more of your immediate surroundings, but it would have been fantastic if it zoomed in a bit during tense fights, or zoomed out as you enter a new area. During some of the game’s many puzzles, it would be a massive help if the camera panned out a bit to give a clearer idea of what you need to do.
Controlling each of the characters feels reasonably slick for the most part. Each one is able to perform a double jump (or a hover ability in Adara’s case) and dodge roll, and all boast their own attack patterns. The combat can occasionally feel a bit messy, however, and it can be a bit tricky to pull off smooth combos with Greak's sword. We’ve still not yet figured out if you need to simply mash the attack button, or press it in a rhythmic manner, but neither option seemed to garner much success.
Similarly, traversal can be a bit of a bother on occasion. Adara’s inability to double jump makes reaching higher ledges tough. This is fine in most cases, as you can simply switch to a different character, but sometimes you’ll find yourself in a contained room with nowhere to go but up. If you’re playing as Adara in these situations, be ready to miss many jumps before you manage to reach the exit.

One of the better aspects of the game lies in its puzzles. There are plenty throughout the experience that feel fun without stretching your brain power too much. Most consist of finding ways to unlock doors, such as lining up beams of light across multiple mirrors, and other areas task you with collecting items within a set period of time in order to boost your powers. There’s a nice variety on display, and each of the biomes you visit feel unique without ever outstaying their welcome.
The environments are a result of some excellent world building. Within the initial hub world, you’ll meet a plethora of well written characters, many of whom provide quests, or offer services and items to help you along your way. As you wander the lands, you’ll come across a wide variety of consumables, many of which can be combined at a campfire to create more potent meals (thanks, Breath of the Wild!). You’ll also gain an item early on which allows you to travel directly back to the town, should you wish to do so.
Greak: Memories of Azur can occasionally feel a tad tedious due to the constant switching back and forth between the main characters. It’s a little odd, then, that the developers chose not to implement co-op play. Despite a sizable chunk of time at the start of the game during which only Greak is playable, once you gain your siblings as playable characters, it seems almost obvious that co-op play should be implemented at this point, allowing two (or possibly even three players) to work together. Greak works as a single-player experience (and there's a demo available on the eShop for anyone interested to sample), but we would have liked to see a co-op option.
Conclusion
Greak: Memories of Azur is a solid platformer by Navegante Entertainment, delivering a well realised world with interesting characters, gorgeous hand-crafted visuals, and intriguing environments that beg to be explored. The combat can be a bit hit and miss at times, and the distinct lack of co-op play — despite the ability to switch characters at will — feels like a missed opportunity. As a story-driven adventure title, though, this one is absolutely worth a punt.
Comments 22
I snap-preordered the game when Amazon's preorder price guarantee was 25% off the msrp. The game looks great.
Hmmm... review started off in such a positive note with visuals. However, it seems like "gameplay" is not tight. Pass for me.
Greak me off a piece of that kit kat bar
Just for clarification, when you say "as a story-driven adventure title, though, this one is absolutely worth a punt" — do you mean it's not worthy of playing? Reading the way this sentence is structured and the previous sentences and in the conclusion leads me to believe you're trying to say it deserves a play through.
Played through the demo today and its polished to the max, an incredibly well-put-together game but I'm just not a fan of the swapping back and forth mechanic. I would go for it if it was coop.
@MarioLinkSamus "worth a punt" is a British way of saying its worth a shot.
Yeah it's beautiful but all the switching back and forth between the characters meant I got tired of it before even finishing the demo.
@Jey887 I figured it was a UK phrase difference, thanks. In America we use "punt" in the opposite way thanks to our US football roots.
I was surprised to see a 7/10 after all of the praise throughout the review.
Enjoyed the demo so I'll be picking this one up at some point.
How does it compare to Trine 4? It seems similar, albeit more combat focused maybe.
Your review says,
'A lack of co-op play feels like a missed opportunity'.
Not every game should or is designed to play in a co-op mode. Platform games have almost always been single player games.
It seems nowadays that unless your family, friends, randoms and half the gaming world are not able Join in, then it should be looked upon as a negative thing when reviewing or advertising games.
Almost all Nintendo TV commercials show families and a selection of twenty five plus adults playing games together with their Switch Lites.
I think some reviewers are not really reviewing games anymore, they are critics.
@zool By definition, a game reviewer IS A CRITIC. You make no sense at all.
Definition of reviewer
: one that reviews
especially : a writer of critical reviews
@PoliticallyIncorrect
You are incorrect.
@zool I'm 100% correct. I'm guessing you're not a big fan of the thesaurus or dictionaries. Because if you were, you'd know I'm correct.
It seems you can't read and review the comments in my original post and politely comment.
You have to be critical.
@zool I tell it like it is, but you can always guarantee I'm backed with facts, not fiction.
@zool Although I agree that this game probably doesn't need a co-op (especially when one of the characters can't double jump, it reminds me of Jazz Jackrabbit 2), a reviewer and a critic really are pretty much the same.
@PoliticallyIncorrect Definition of "critic":
1. a person who expresses an unfavourable opinion of something.
"critics of the new legislation say it is too broad"
2. a person who judges the merits of literary or artistic works, especially one who does so professionally.
"a theatre critic"
Dude was clearly using the word in the first sense, so why exactly did you have to barge in with your "WeLl, AcTuAlLy..."?
@Apostasy Not my fault if he doesn't understand that the 1st definition you provided is the ACTUAL JOB of the 2nd definition you provided. You're just strengthening my initial argument. He certainly could have stumbled upon a white knight better suited to the job than yourself.
@MarioLinkSamus In the UK a 'punt' is a bet so 'worth a punt' means 'worth a gamble'. In America you punt the ball away from you which is a negative thing as you are getting rid of something.
I just tried the demo for this and I feel like it doesn’t stick to its core design of utilizing multiple characters. Trying to fight the demo boss had me realize I could only use one character because managing more than one during that would be a nightmare to control
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