
Editor's note: This review is for the Japanese version of Darius Cozmic Collection. The game has since been released in the west in two versions: Darius Cozmic Collection Console and Darius Cozmic Collection Arcade.
Close your eyes. Now think about “classic shmups.” What titles immediately spring to mind? Gradius? R-Type? Thunder Force? Ikaruga, perhaps? More than likely, when you start going through this checklist, the shmup franchise you forgot is Taito’s Darius series. It’s hard to say why this is – perhaps an aversion to fish – but the Darius family does not seem to hold the same weight as its fellow '80s brethren. Massive, in both a literal and figurative sense, as well as eccentric and strange, the Darius games are among our favourite classic shmup releases here at Nintendo Life – though it’s difficult to exactly articulate why.

To begin with, let’s start with first impressions. Picture yourself walking into an arcade. It’s the early 1990s, and you just bought Nirvana's Nevermind because you heard Smells Like Teen Spirit on the radio. Your friend tells you that the arcade has recently added a bunch of new games, but when you walk over to check them out, you realize your friend is a fool. Because what you see is not three separate new games, but one new shmup with three huge monitors linked together. The title reads "Darius", and after you feed the cabinet a credit, you embark on a surreal journey of branching paths and hundreds of murdered fish along the way. You’d feel guilty, but then you remember they don’t have any feelings.
Since it’s 1987 debut, the Darius games have morphed and evolved just like their non-linear level progression. Between all the different ports, game revisions, and ambiguous naming conventions, keeping track of all these games and how they relate to each other is no small task. It's all pretty confusing, frankly, leading to questions like "is Darius Twin a port of Darius 2? What is Sagaia?! What’s the difference between 'Old Version' and 'New Version?' What’s so 'gaiden' about Darius Gaiden?" And so on. The good news is that thanks to the thorough work of the M2 team on the Darius Cozmic Collection, the history of this series becomes more clear — at least to a degree.

Before analyzing each game on offer in this collection individually, let’s begin by evaluating the entire collection as a whole. The first thing to keep in mind is that, even though this is an M2 release, this collection is not from the shmup-focused ShotTriggers team behind the utterly sublime ESP Ra.De. Psi, which means its interface and features are not as robust as they are in that release, or Battle Garegga Rev. 2016. On top of this, there are no additional soundtracks or arrange modes. That being said, when compared to the arcade ports of their peers on the Nintendo Switch – like the Arcade Archives series – the Darius Cozmic Collection is still ahead of the curve.
Performance-wise, all the games run extremely smoothly. Unlike a port like Gradius III on the Super Nintendo, all of the Darius arcade releases and home-ports stay faithful to that all-important 60 FPS performance. Additionally, when it comes to input lag and the responsiveness of the gameplay, the port equals many of its peers on the Switch like Ikaruga, Devil Engine, and Danmaku Unlimited 3 at four frames of input lag. Not ideal, but it is the average and better than the Arcade Archives releases, which respond in five frames (for more information, feel free to check out the Shmup Input Lag Index).

In regards to the user interface, the collection does have many of the essential features we have come to expect from M2, like adjustable control mapping and save-states. However, one odd oversight that does hurt the versatility of the control mapping is the strange decision to turn the LZ and RZ buttons into pause functions, so they cannot be mapped as bomb or fire buttons – which is especially frustrating when playing in handheld mode; an uncharacteristic oversight from M2.
Another oversight that seems strange is that each Darius game only has six save-state slots, in comparison to the thirty on offer in the ShotTrigger ports like ESP Ra.De. Psi. To be fair, the total of six functioning save-state slots is still far superior to the obnoxious 'resume' function seen in the Arcade Archives ports, where the player needs to completely exit the game to use the only available save-state slot. However, when we consider the nature of the Darius level progression and the abundance of branching paths, then the limitation of six slots starts to sting. In a completely linear game like Gradius, the six slots on offer could function well enough. In Darius – which has branching paths upon branching paths – six save-state slots are simply not enough to reduce having to replay levels unnecessarily to progress to a specific stage combination or route. Again, the existence of the save-state system is a net positive, but this limitation is annoying, especially as it doesn't exist in M2's ShotTriggers outings.

On the bright side though, this game does have an excellent replay system that we consider a must-have feature. The reason why replay systems are particularly important on the Switch is that they're the only effective way to capture video of runs completed while in handheld mode. We recognize that, for some players, the Switch has set up camp exclusively in the dock, but for others, the Switch is effectively a handheld, so it is important that the shmups on the system take this demographic of players into account.
As for the games themselves, this is where this release gets complicated. Taking a page out of the Square Enix playbook, M2 has decided to release multiple versions of the Darius Cozmic Collection at a variety of prices. On this wiki page, you can see a graph of all the different releases and what they include. As you'll notice, the difference between these versions is that the more expensive editions feature extra ports or additional variations of the games.
Cutting directly to the point, we are reviewing the “Special Edition” of the Cozmic collection, which includes the additions of a variety of console ports of the arcade games, but at extra cost. To be frank, both the Standard Edition and the other editions are extravagantly priced to some degree. The Standard Edition is slightly overpriced, despite having a strong core selection of games. But the additional versions of the release, such as the Special Edition, are simply too expensive for what they have to offer, which are mostly lacklustre console ports of the same games (though props go to the surprisingly good Darius II Mega Drive port). Had M2 decided to not release a Special Edition and simply combined all the content as a single game, then we feel the Standard Edition pricing would be fully justified.

With that being said, looking at what is offered in the cheaper bundle, even without the console ports, we feel the Cozmic Collection delivers what it needs to – for the most part. There are the multiple revisions of Darius I (Old Version, New Version, Extra Version), all with subtle changes in how the gameplay and difficulty systems works – Extra Version, by the way, is the final revision and considered by many players to be the most balanced and engaging.
Then there is Darius II, Dual Screen Version. And while some may lament the loss of the third screen in this version, we feel that the three-screen setup in Darius I, while spectacular, is mostly just dead space that hinders gameplay more than anything else. Plus, in handheld mode, the ultra-landscape aspect ratio shrinks the bullets down to pinpricks, so the reduction down to two screens is welcome for improved playability. Also, for those who are confused, Sagaia is just the international release of Darius II. We are sure there are some slight balance changes between Sagaia and Darius II (at least one would hope so), but nothing drastic enough to be considered a separate game.

The heavy hitter of this lineup, of course, and the primary reason to purchase this release, is Darius Gaiden. In the world of shmups, Darius Gaiden is without a doubt a hidden gem (or hidden boss, as we prefer to say). Originally planned as Darius III, Darius Gaiden updates the classic formula of the series in many welcome ways. It adds screen-clearing bombs (like Cave games), refines the power-up system, and throws the old checkpoint system of Darius I in the garbage where it belongs. Darius Gaiden is the game to play and very likely the reason this collection can attempt to justify its relatively steep price. With its eccentric presentation (and we mean that in the best way possible) and superb soundtrack combined with its refined and balanced gameplay, Darius Gaiden is among this reviewer’s favourite classic shmups, and actually the favourite shmup of ZUN, the creator of Touhou (a wee fun fact for you there).
Conclusion
There's a lot to take in when reviewing a package like Darius Cozmic Collection and we wish that it had been released in a single version which includes all of the bonus games, but it is safe to say that this release floats somewhere between the barebone lack-of-care ports like the Psikyo ZeroDiv releases and the passionate ocean of love that are M2's ShotTrigger ports. Darius Cozmic Collection, with its save-states (though limited), replay function, controller configuration (again limited), and selection of games is ahead of the competition, although M2 has since proven it can do much better with the excellent ESP Ra.De Psi. In comparison to the robust accessibility features, extra modes, soundtracks, and overall polish seen in that game, this release does fall short to the gold standard set by its ShotTriggers brethren – but if you're a fan of shmups or have even the slightest degree of affection for Darius, this remains a recommended purchase.
Comments 54
Just to double check, this is the game that was physical only in Japan upon launch, right? Is it getting an English physical release?
NVM, it's through Strictly Limited Games.
The arcade edition is easily worth it for Gaiden alone but I agree the additional home port edition isn’t worth the money to anyone but the most diehard shooter fans. Still wish they would have squeezed in the PC Engine Super CD port of Darius II.
I played a Darius game on the Vita and loved it. I think that it was Darius Burst? I may have to check this collection out.
I'm surprised it took you guys this long to review this. This came out like a year and a half to 2 years ago
Agreed that the value just isn't there. The way they list the games makes it seem like you are getting a good value when actually you are only getting 3 games with balance differences. I was hoping the Strictly Limited release would have an all in one standard edition for a reasonable price but nope. Too expensive. Im worried they will over price the Space Invaders collection if they do that too.
Darius Twin and Skyforce Reloaded are my fav shooters. Darius Twin was a game i picked up for the SNES in a bargain bin back in the day and was a true hidden gem to me. Got the physical version preordered from Strictly Limited. Think it ships out in March.
@Nintendofan83 I don't think it will get an English release but since it's just a collection of shmups you probably don't have to worry about languages unless one had such a story within it.
I really admire your passion for the genre Mark, but your complete disregard for how commercial releases actually need to be commercially viable is frustrating.
I'm sorry, but it should be obvious that asking for M2STG-style features for anything but full priced standalone releases is completely unreasonable.
Darius Cozmic Collection Standard Edition is a collection with multiple versions of 3 games, how in the world should it offer the same amount of features as EspRaDe or Garegga at the same price?
Why even ask for arrange modes when Darius I&II already come in multiple versions and arrangeing Gaiden would obviously be a much taller order then arranging something with 5-7 stages.
The Psikyo releases cost what, 8$ per game and even less in the collections? It's completely bizarre to compare those to a ~50$ standalone release.
Sure they don't offer a ton of additional features, and particularly not the features you want - but i'm confident there is a huge audience that is happy about the excellent way the games handle Yoko mode with border illustations that adapt to the player's character and outsourced HUD elements.
@mrmememan ...in Japan. We only review really big Japanese releases, and given that in its original form this collection was physical-only (and it quickly sold out), we decided against covering it at launch. The reason we've covered it now is because it's getting a western release.
Something in the way
Mmmm mmmm
Something in the way
Yeah
@Ooyah Darius Burst is the modernized one that came out a few years ago. I have the PS4 version and it is great. I wish these collections would include a modern take or an option for cleaned up graphics on the same old gameplay. These old 16 bit games looked great on a fuzzy 19 inch analogue tv, but putting them on a 60 inch 4k screen makes them look like pixilated vomit.
Lack of control options is disappointing. Limited mobility means I use an adapted joy con and the z buttons are much more accessible for me.
I love the series and love in Japan, but the absolutely absurd pricing has kept me away.
Kinda happy I imported this one, I know it's getting a western release but it's through Strictly Limited which I have heard some bad things about.
@Nintendofan83 Thanks for reading!
@Low Yeah Gaiden is definitely the big selling point of the collection! That would have been cool to get the PC engine release as well. Thanks for reading!
@Ooyah Darius Burst on Vita is really cool! Yeah, I think if you liked DB you'll enjoy Darius Gaiden and Darius II in this release.
@dharmajones93 That is true! If you are looking for an official release of these games, which, as you say, are typically very expensive, then this collection is a great choice. With the save-states inclusion, it will also be more useful to learn than the original console releases.
@mrmememan Ha I've had the game for a while as well. Better late than never, plus it probably has received new interest due to the Limited Run release. Thanks for reading!
@Synthatron_Prime yeah for sure, I typically value shmups more highly than most reviewers (as I do take the genre seriously), but I do think in this case M2 added a barrier of entry with the price. I mean, in the grand scheme of things, when you look at the landscape of how expensive hardcore shmup interest can become (between pcb prices and expensive console ports) it's not a huge problem, but I do think they've priced themselves out of wider mainstream appeal.
@AJ81 Darius Twin is pretty cool. The thing about shmups like Darius Twin is that, if it appeals to a specific buyer, its inclusion can be a big added value. However, I think it would have been better for everyone if Darius Twin and all the other console ports were in the standard release, that way more players would have a chance to play them, rather than being price locked out.
@Nintendofan83 thanks for letting me know about the physical version. I just ordered it and previously was dissapointed I missed one of the Japanese releases.
@EmirParkreiner This is a very interesting topic and perspective to discuss. I can see where you are coming from, but perhaps if I explain my own perspective it will be helpful. From what I understand, it sounds like you feel I am holding too high of a standard when it comes to releases like this, by expecting options like training mode, arranges, extra OST, etc. That essentially what I should be focusing on is how cheap the releases are, in a bulk value sort of way. However, if I were to drop these standards and simply accept that running the rom and releasing at a low price is the most important aspect of my review, then I hope you can see how this would devalue the genre and push in a direction that many invested players of the genre have grown tired of. As a reviewer, I want to hold the genre at a higher value and push for releases that value quality, not quantity. So that might be why my reviews are frustrating you. If I start dropping the standard and saying all that matters is getting cheap roms with minimum features at an affordable price, why would the work that M2 and the Shottriggers team be worthwhile? I understand that my opinions on some of the ZeroDiv and Arcade Archives releases might be somewhat harsh for the demographic of players who just want a quick game on their handheld from time to time. But I don't view shmups as disposable quick games. I'd rather pay for a comprehensive release of a game like Blazing Star from a team like M2, so I hope this helps explain my perspective.
I'm a diehard shmup gamer absolutely my favourite genre. But this collection is quite expensive. Was playing G Darius on my ps1 earlier fairplay that game is a technical marvel pushing the system to its limits. Prefer it to burst or the originals personally. That's why I find this collection to much to payout. Plus I have em all on emulation or carts.
@cmk8 Yeah, I'll never understand why they disabled the Z buttons.
@USWITCH64 100 POINTS!! For catching that reference
@JayJ Yeah I like the import as well
@Axelay71 Yeah the issue with the pricing on this collection isn't that it isn't worth it necessarily, but that it creates a price block for a lot of players who would be otherwise interested.
@dharmajones93 That's awesome man!!! I'm really glad to hear you've come across my content before I think it'll definitely help people understand my perspective in these reviews better ha. Thanks for reading and checking out my stuff! <3
Another great review! Apart from all the solid information, I actually just really like the way you write.
And nice sneaky little bonus Nirvana reference
Is this getting an eshop release or something? I preordered the limited Arcade Collection. Wouldn’t mind adding the console versions with a digital release at the right price.
@Damo
I scratched my head for a second and then caught on in the comments section. So will it still be physical only? No digital release? I imported the standard edition (cringing at the price for three old Darius games), but I just plain never play physical Switch games. This and Zelda are the only physical games I own that I haven’t re-purchased in digital format.
Special Edition?
Or was that the amazon Edition that added the Game Boy Sagaia for an extra-crazy price?
@MarkMSX yes I agree but for me can’t justify the price when I have these games on mame unfortunately.
@Nintendofan83 yes
Only six save states per game pahhhhhhhhhh what a load of rubbish ???????????????? name me some other shoot-em-ups that have more or need more.
@MarkMSX Great review! I’m not a big shmup fan, but I really like your reviews and the knowledge you have of this particular genre. Keep up the good work.
So should I buy the Arcade or Console versions of Darius? 🙂
@StrikerXL
If you only get one of the 2 sets, get the arcade one.
@EmirParkreiner thanks! 🙏
@NotTelevision Thank you my dude!!! I appreciate the words of support.
@StrikerXL Arcade for sure!
@Axelay71 I understand my dude. Thank you for reading though!
@YANDMAN The ShotTrigger Ports like Esp.Ra.De. Psi. Like I mention in the article, the big reason why the limited save states are a bit of a barrier is because with more savestates (like the 30 in the ShotTrigger ports), you'd be able to stage select all the different branching paths. With that said though, I do still think that M2 are ahead of the curve of everyone else, other than their own shmup-specific team.
@Shmupsnstuff Thanks man! I appreciate the kind words Ha yeah bonus points for catching that Nirvana "Under the Bridge" reference.
@MarkMSX
And you mate are you a MSX fan ?
@MarkMSX Well i'm a big shoot-em-up fan and have been playing them for a very long time. Almost none of them have save states, so six to me is more than enough. I personally would never wish to save all the branching paths.
@MarkMSX
Well, don't get me wrong, i personally definitely prefer a full-featured, polished version of a shmup at a higher price over a barebones version at 8$.
If Blazing Star or Strikers 1945 III/1999 got M2STG-style standalone premium releases i'd buy them in a heartbeat despite already having the barebones versions on the Switch.
However, i think your position of seeing everything below M2STG-standard as lacking without considering price or question if something is a standalone release or a collection is unrealistic.
You mentioned yourself how some people might consider the pricing of the various versions of Darius Cozmic Collection as problematic, but at that same time i feel you would have given a higher score to a standalone release of Darius Gaiden if it offered features like Garegga Rev.2016/Ketsui Deathtiny/ESP Ra De Psi.
I understand the frustrations about how the mainstream sees shmups which you talked about in your recent video, but i don't think your comparisons to Fighters and RPGs are 100% accurate... (will be continued)
...When it comes to RPGs, you mentioned how fans complained about a PC port that was based on a phone port, but i don't think that is a fair comparison to Hamster.
Hamster is a lot like Nintendo's Virtual Console on Wii/Wii U/3DS or Sony's PS1/PS2 classics on PS3 - these got tons of straight emulation RPG releases and nobody ever complained about Final Fantasy, Chrono Trigger, Suikoden and others not gaining any signifikant features.
The comparison with Fighters has other problems.
The games where the fighting game community asks for certain features while casual fighting game players ask for other features are new games that can sell hundreds of thousands, sometimes millions of copies at full retail price.
It's absolutely reasonable to expect the developers to deliver everything and cater to all audiences.
A standalone release of a 25 year old shmup with a ton of polish and features for 60$ is really, really hard to sell to anyone outside of a very small niche audience.
I prefer them, but i think more simple releases are not necessarily unhealthy for the genre when they help to introduce new gamers who wouldn't spend 60$ on a 90s/early 2000s shmup and when they make games available on modern platforms that would never get the M2STG treatment anyway.
I might elaborate further on my opinions on this (important) topic, but it's getting late and i'm getting tired.
Anyway, i hope you'll also review Aleste Branch, Strikers 2020, R-Type Final 2 and Cotton Reboot.
@EmirParkreiner Thank you for the thoughtful reply! I'll keep these points in mind and talk about the issue in more depth in an upcoming review I am working on
@NotTelevision Thank you my dude!! I'm glad to hear that!
@MarkMSX
Hey, i remember you're a fan of training modes.
Guess what the recent update added to all versions of Darius I, II and Gaiden!
@EmirParkreiner I bought this collection the other day and am absolutely loving Sagaia and Gaiden. Was just going through the review and comments and saw you mention Strikers 2020. I had no idea that had been announced. Superb! And now with over a year passed since you left your comment, it's even closer to being released.
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