This trio of retro shmups — Cotton 2, Cotton Boomerang and Guardian Force — have released under the “Saturn Tribute” umbrella (bundled together on a physical cartridge in Japan that's recently been announced for the West, or available individually via your local eShop at the time of writing) and offer more than a mere respectful nod towards Sega’s beloved underdog. These are actual Saturn games, emulated on the Switch. In fact they’re so emulated Cotton 2 still flashes up the same “EXT— RAM FOUND!” message on the title screen, indicating the (virtual) presence of a Saturn’s 1MB RAM expansion cartridge.
It’s not the first instance of Saturn emulation on the Switch (that honour appears to go to the phenomenal roguelike dungeon crawler Baroque) but it’s a trend we’re more than happy to see continue, especially as “cheap” Saturn copies of any one of the three games here costs at least £150 on a good day, making Saturn Tribute appear on the surface to be an absolute bargain.
The emulation settings for all three games are identical, and accessed by pressing the minus key at any time. Two language settings are available, English and Japanese, however this only affects the option menu text — the games themselves remain completely untranslated.
What difference does not being able to understand the story make in a shmup? Quite a lot, actually. For both Cottons it strips away a whole layer of charm — charm that’s supposed to be there and supposed to be part of the player’s experience of the game — and also takes away a reason to engage with them beyond scoring/perfection, making it harder for newcomers to find a friendlier way into the wonderful world of shmups. It also means English players can’t read the context sensitive help (sometimes tactical assistance, sometimes just cheering you on) that show up on Cotton 2’s continue screens or even the names of Guardian Force’s bosses.
All buttons are fully rebindable (directional inputs are confined to the analogue stick/D-pad, however), with the default setting mapping the Saturn’s 'A', 'B', and 'C' to the Switch’s, 'B', 'A', and 'ZR'. It makes sense as far as transferring the physical layout from one console’s controller to the other goes (the leftmost button is 'A', the rightmost button is 'C') but it does mean in-game you’re usually using 'B' on the Joy-Con to confirm actions, a fact only made worse by the emulation setting menu still using standard Switch labelling. Need to reset the game using the emulator’s menu? It’s as easy as bringing it up in the settings and then pressing 'A'. That’s A 'A' — Joy-Con 'A' — not B 'A', which is the in-game 'A'.
Confused? That’s just how these games (don’t quite) work. Anti-aliasing is another option that technically-sorta does[n’t do] what it’s supposed to, covering the screen in a very mild fuzz and… actually that’s it. There are no scanline options at all, nor any chance to turn the meshes sometimes used over 20 years ago to simulate see-through colours into true transparencies, a feature that’s been offered by some Saturn emulators for years now. As far as screen sizes go, there’s original, max (mercifully maintaining the correct aspect ratio rather than stretching the image out), and absolutely nothing else.
On a more positive note the presence of quick saving/loading (one slot only) as well as a short rewind feature and slow-motion mode all make it easy to practise a tricky spot or simply put the games down and have a break, and a brief playing guide can be brought up for every game at any time, showing a few pages of basic information on controls, chaining, and so on. Unfortunately this is as close to any sort of manual you can get with these games, and the controls page is so basic it doesn’t even list what every button does (Boomerang for example only lists the default shot/catch/change assignments, completely failing to mention that the other five free buttons on this virtual Saturn pad can be used as shortcuts for many of the slightly awkward command input shots). So unless you either already know otherwise or take the time to experiment, these games might appear far more superficial than they really are.
The good news sadly ends there, as frame lag is equally high across all three games (which is no real surprise considering how as far as we can tell they’re all Saturn titles plonked into the same generic emulation wrapper) and while not unplayably bad, there is a clear delay between input and action in the one genre you’re most likely to need swift and precise inputs, almost as if presses only register when you let go of a button rather than push down. There are also no extras beyond whatever’s already included in the original Saturn releases — mostly unlocked by default where available, which is as far as tinkering with the games ever goes. This is a huge disappointment and an obvious hole in games that are supposed to be part of a celebratory 30th anniversary reissue of the Cotton series.
Overall the emulation hovers uncomfortably somewhere between serviceable and poor, so it’s a good thing the quality of the games themselves is enough to forcefully elevate this package above its mediocre framework. All three titles possess unique mechanics — anything from multi-directional scrolling combined with 360º turret rotation to selecting a team of characters to switch between mid-shmupping — that stand out not only from each other but other great shmups on both their new and old homes as well.
Cotton Boomerang may look off-puttingly close to Cotton 2 in screenshots but both go off in very different directions before you’ve even reached the start of the first stage and under better emulation circumstances are well worth anyone’s time. All three are more approachable than many more modern “bullet hell” shmups (such as Espgaluda II) simply by virtue of the fact that they don’t try to constantly carpet the screen in bullets or offer half a dozen different modes to play that require knowledge of three different scoring systems to truly appreciate. It’s just a shame such long-awaited and welcome re-releases have been treated with such little care.
Conclusion
Cotton 2, Cotton Boomerang and Guardian Force are a lot of fun, and let down not by their age but the quality of these Switch ports. What should’ve been a complete no-brainer purchase for anyone looking for more arcade action is now something to carefully consider first and possibly wait for a sale or a patch. There are many other shmups — retro, arcade, and brand new — on Switch that are all more deserving of your hard-earned money.
Comments 30
Are the versions on the UK eShop also untranslated? It looks like you’re using an import copy by the ad link at the bottom.
I hope this is small hiccup and the physical release in Eu won’t have this problem.
Ugh, what is it with emulated ports of games and atrocious input delay?
The Sega Mega Drive Classics collections, as well as the SNES games on the Mega Man X Legacy Collection suffer from it terribly and it actively ruins the experience.
@RupeeClock Is it that bad on the MMX LC? I played MMX there just fine (but it's not a shmup or a precision platformer, so not as noticeable for a casual playthrough. Maybe for speedruns and no hit runs...)
I had already seen another review on this a while back from a person that reviewed other games from this manufacture here on NL in the past. I cannot remember the game or his name, but he was attacked over his prior review. He says this has about 11 or so frames of lag between input. That is unbelievably unacceptable imo.
I thought Guardian Force had already been reviewed separately, and reviewed well. I must of seen it somewhere else
This game is going to - hopefully - serve as more of a launchpad/gateway for other Saturn ports, by fair means or foul.
I bought Cotton 2 and I enjoy it but yeah, this review is pretty spot on. I can’t believe they did bother to translate the games. Can’t really enjoy the charm.
@SPM
In my experience playing Mega Man X on the Switch release of Legacy X Collection, the input delay was bad enough that it made the hadouken input fail most of the time.
@ChessboardMan The physical pre-order page for the western version isn't live yet - and with just 2,500 copies of both the collector's and limited editions, they'll sell out in short order, so we'd prefer to link to the physical version that's readily available.
City Connection shows zero respect for the games they work on. First the awful Psikyo shmups (and the incomplete Zero Gunner 2- port) with no pixel-perfect options, intrusive text and high input lag, now this. I'm really worried about Deathsmiles collection.
@rushiosan my thoughts exactly, really hoping they learn from the backlash and put more work into the Deathsmiles Collection.
A shame, but it looks like they're looking into it and we should get a patch at some point. Sadly this won't be updated in many reviews, and people will go home with the bad impression they're left with today. Wouldn't be the first time.
A shame as this was on my wishlist. Another of the Cotton games, "Cotton Reboot" got an 8 from Nintendo Life as well, so a little annoying they got these games wrong
Guardian Force has been taken off the Russian eshop. It was there for a couple of days but then they took it off. The two Cotton games are still available. Weird.
@RupeeClock @RupeeClock @RupeeClock I bought the sega mega drive classics, it’s unplayable because of very bad input lag.I actually emailed sega about the problem and they told me they are not gonna patch it. Now I read many reviews before buying a game.
Fantastic games but there is absolutely no chance I'm buying such an abysmal port of them, I'll stick to playing them on the Saturn
@tka060681 yeah that collection is poor, so much so I took it back to rhe shop within an hour and by all accounts this is actually worse
@LEGEND_MARIOID a real shame as these games are much better then the first on original hardware
@TheWingedAvenger Да, согласен.
I believe it was Mark MSX, who did the review on the Psykio collection, slammed the game badly due to the poor quality of emulation and lack of accessibility toolset to better practice the games. Plus, he is determined to keep the mindset of keeping the long term play for dedicated players after some casual runs.
He already does reviews on games on his own channel called Electric Underground. Unsurprisingly, he does critically slam the collection showcasing the worst of games published under quick emulation without much care. From this release, it shows that none of the console manufacturers have a requirement on input lag limit except Exa Arcadia, which they do limit the threshold between 2-4 frames (60FPS) for their new arcade platform.
There is 11 frames of input lag... absolute trash.
@ChessboardMan It says at the top that it's the European version that's reviewed here. The link is just an affiliate link to Play-Asia, as that's the only site you can officially get the physical version right now
John Linamen (forgot how to spell last name) of Digital Foundry also calls out this poor emulation. In a recent DF direct he strongly suggested people not buy these games (or this game in the case of the cartridge) because of it.
I still want to see a port of Albert Odyssey. One of the best JRPGs on saturn so few ever got to experience because of it's low install base.
I can handle a barebones port and lack of options, but poor input lag is totally unacceptable. These are games for the purists, and messing them up deserve every criticism. But will I pony up for the SLG version? Hmm…
@Vyacheslav333
А Cruis'n Blast вообще не вышел в России
@carlos82 the worst part is they ignored the problem and refused to fix it. That’s why Nintendo is very successful and sega is not.
Maybe Strictly Limited still has a trick up their sleeve to get the input lag fixed for the physical release
unbeliveable such trash can be released....
pixelstef : yeah sure
they just rls the same junk what these lazy devs produced, months maybe year after the promised release date. strictly limited games always gets huuuuge delays and the quality of their releases often very poor (needs patches, but never gets, etc)
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