
Dark Screen Games' Bounty Battle is such a great idea. "The ultimate indie fighting game." Super Smash Bros. with a roster of pugilists from the cream of the underground scene over the past few years. The protagonists here hail from classics such as Dead Cells, Blasphemous, Axiom Verge, Owlboy, Nuclear Throne and Steamworld Dig to name just a few, it's certainly an enviably awesome cast with the potential to provide a riotously good time for arcade brawler fans. It is somewhat unfortunate, then, that all of this potential has been absolutely wasted on a game that's among the worst titles we've played in a very, very long time.
From the moment you launch into Bounty Battle, the problems immediately start to pile up. Its menus are janky and confusing to traverse, protagonist portraits are horribly low-res, the character selection screen is dark and dingy, there's no multiplayer, tournament mode is a frustrating farce, challenge mode is a tedious bore, the framerate is appalling... it's a genuine struggle to find anything to praise here, and that's just a crushingly disappointing situation given the premise and the fact that Dark Screen Games' managed to acquire the rights to all of these amazing characters.

Combat in Bounty Battle sees you take on opponents – in single-player or local co-op – using your chosen protagonist's poorly-implemented move set. You can string basic, janky combos together by bashing Y, hit out with rubbish strong attacks using X, "throw" with R, dodge with B, jump with A and perform a poorly-animated special with ZR. As you flail around the screen you'll accrue bounty points which you can then use to purchase a minion who, apparently, fights by your side once summoned but, in our experience, does absolutely nothing but mill around pointlessly in the background.
Let's take Juan Aguacate from Guacamelee as a quick example. Earn enough bounty points and Juan can summon some... chickens. These chickens then proceed to knock about in the background without affecting the battle at hand, pecking the barren backdrop, most probably in a desperate attempt to find a way of escaping the mess they've found themselves in. The titular bounty system here and the point behind summoning minions is so poorly explained by the underwhelming and ineffectual tutorial that it's genuinely hard to fathom what the developers were trying to achieve with them.

Alongside your basic move set, your character can also perform more complex offensive actions such as launchers – the idea of being able to put these to use in the face of this game's atrocious framerate is laughable – unreliable dodge rolls and even teleportation (which consists of your character moving in a straight line up and then down again). The vast majority of these moves – for each and every one of the thirty characters available here - are janky, unresponsive and unsatisfying to perform, a situation made infinitely worse by animations so basic that most of the time your fighter looks like a static cut-out shuffling around whatever poorly designed arena they happen to be getting pummelled in.
In order to attempt to make some sense of what we were playing here, after banging our head off it all for what seemed like aeons, we decided to go forth into battle with the most straightforward character we could find – Trace from Axiom Verge – whose three weapon attacks are at least easy to read and discernible amidst the nonsensical carnage. Employing Trace in this way fully laid bare how ill-conceived everything about this game is. There is zero flow to combat here, no sense in how you attack, defend, take or dish out damage. It's nothing short of a disaster.

During the game's tournament mode you'll often face off against three opponents at once – and this in a game where two opponents on-screen absolutely cripples the framerate. With three or more protagonists, you're basically dealing with a slideshow. The only place we had a smooth framerate in Bounty Battle, and even then not 100 percent of the time, was in the training arena. It's an unplayable mess and an insult to anyone who shells out the ludicrous asking price. If this game was playtested at any point, we really aren't sure what the playtesters were thinking.
Tournament mode is the main draw of the content you've got to dig into here in single player and it's just shockingly badly put together. You can't choose your fighter; instead, you make your way through five stages per character taking on random formations of enemy combatants rounded out by a crap boss battle. If (and it's a big 'if' given the framerate) you manage to emerge victorious from this farce, you're then awarded for your perseverance with a blurry, low-res, static image of the pugilist you were currently using. The least amount of effort possible completely evident at this point, there aren't even any difficulty settings. Challenge mode fares slightly better but only because it allows you to choose who to fight with and keeps things on a 1v1 basis so the framerate can simply struggle rather die on its arse entirely.

If we had to find anything positive to say amidst the amateurish button-prompts, terrible menus, poor fighting and atrocious framerate, it's that the soundtrack is 'OK'. Oh, and the opening sequence, which you may have seen in the trailer, is very nice. That's it. It's not a nice feeling to have to condemn the work of others like this, but Bounty Battle is just an inexcusable, shockingly lazy, godawful mess of a game. It feels broken and unfinished and there's no conceivable way the developer isn't aware of all of this. If you are in any way tempted to pick this one up because of the promise of an indie Smash Bros.-type affair, please reconsider. You can pick up any one – or even two or three – of the amazing indie games from which Bounty Battle has plucked its protagonists for less than this atrocity costs. Avoid like the plague.
Conclusion
Bounty Battle is one of the very worst video games we've ever played. It's got an amazing premise, for sure, and Dark Screen Games' has somehow managed to procure the use of all of these fantastic indie characters, but that's as far as the positivity goes. Everything else about this appalling mess is absolutely broken. Janky menus, awful combat, a shocking framerate, crude animations and poorly explained mechanics leave this one in a hole that's surely impossible to climb out of; a hole that should be boarded up and forgotten about. If you're considering picking this one up on the strength of that enticing indie Smash Bros. premise, trust us, run away.
Comments 83
Well wasn't expect thing to get such a pumbling, ouch.
I was expecting "typical smash clone" not "kill it with fire"
So that's why they wouldn't show gameplay...
Well, PlayStation All-Stars Battle Royale will be happy to know there are mascot fighters worse than it was. Who'd have thought?
When the loud and impressive marketing material featured surprisingly little gameplay, I started half suspecting an underwhelming game, but I didn't expect it to be flat out terrible. :-/
I'm surprised a game with a premise like that turned out to be so awe-inspiringly awful. Well, it's back to Indie Pogo and Rivals for me...
While I like some of the games represented, I didn't have enough connection to any of the characters from said games to form any particular interest in this in the first place. Apparently that was for the best.
Why would those wonderful developers allow their IP to be involved with such trash? I hope they were paid very well at least...
Read the whole review, expected a 1...gets a 2. Bwuh?
Just play Brawlout. It's got some of these characters and is a much better Smashclone.
Or better yet, just play Ultimate.
Does a game have to murder your family to get a 1? How much worse can it get?
@Assassinated Nice! xD
Actually asked this on a different review. The answer given was in the sense of "the game doesn't even load".
Seeing that the characters move about and have their franchise behind, not to mention the 'ok' music and trailer, I think this definitely deserves a 2 at minimum based on the review!
Brawlout doesn’t suck.
That said, stick with smash.
@WaffleKnight a fellow indie pogo fan I see. There aren’t enough of us in the world😂
...oh dear. Hoped that the interviews and stuff would mean that the game was going to be at least alright. Not good at all.
What the?!
If it wasn't for that sweet animated trailer, I've would've forgotten it's existence. (I initally thought this was a beat-em-up type game. I would probably would go for that instead.)
Is there a mascot game that is worse than this?
I assumed the worst when the North American physical release was cancelled.
This always sounds great in concept, but Smash is so intricate in gameplay and design, as well as other fighting games for that matter, its almost impossible to replicate it on a budget. Unless you literally have like 5 characters.
Cringeworthy... The background music alone will put you off.
“There’s no multiplayer”. Yeah...
I think Meme Run (Wii U) got a 1.
I’m just perplexed why the developers would release the game in this state
Yeah this looked pretty poorly made from the trailers, which is a real shame given how great some of the games and characters in it are.
One note about the review:
“ we really aren't sure what the playtesters were thinking”
This is not the playtesters fault here. The playtesters could have and likely did feed all this back to the dev team, but if the dev team didn’t act on it the playtesters can’t be put to blame. Also the dev team will have been playing too, they’ll have seen the mess. But even then the dev team might not be at fault, if this was rushed through by production and or execs it might have been beyond the dev’s control. We don’t know, but let’s not dump the blame on QA, they often have a hard enough time as it is and are certainly not to blame.
Boy am I glad I didn't blindly order this just on recognizable characters alone.
"Indie bin" is so so good lol XD
I was really hoping this would be good
No wonder Shovel Knight isn't in this game, it was not worth his grace.
@Assassinated Check out the list of all the 1/10 titles- there's games that do load and are still considered 1-worthy. https://www.nintendolife.com/games/browse?sort=popular&score=1
Well at least we have Runbow...
Too bad. Stick to Runbow.
@status-204 I figured unplayable would be zero stars. Which means there's something between this and a broken game. Maybe this gets a 2 for concept?
Oof. That was unexpected. Based on the interview I was expecting a 7 or a 8, but I totally agree.
Dam I was going to pre-order this thank god I din't.
At least Rivals of Aether is coming.
Damn, this is such a good premise and idea. Sad to see it go to waste.
I did not see that coming, I expected this to be pretty good. But, here we are...
@PapaTauren The only moment of joy I got writing this review.
I'd rather play Meme Run to be honest lol
When I see these disasters come out it makes me wonder if it should be required reading for any video game company to study the story of the abomination of Aliens: Colonial Marines.
@Kalmaro They have multiple trailers on Steam.
@backup368 Yeah, kinda. They had one or two on YouTube too.
When NLife first talked about the game all we were being shown here were trailers but no actual gameplay.
@holygeez03 because this game was funded on FIG three or four years ago. When all the deals regarding the guest characters were signed, there wouldn't have been any reason to think Bounty Battle would be as bad as it turned out.
Lol what a disaster. You see projects like this, and it just makes you wonder how it ever got made. I understand that sometimes you can be too close to a project to accurately judge it, but how on earth did the developers look at what they'd done and draw the conclusion that "this is fine"? Do they think people will just buy it anyway? Do they really believe people will ignore its flaws? It just doesn't make sense!
Is it just me or have NL reviews gotten a little angrier as of late?
Why do all these indie fighting games always go for a smash clone? I'd rather have something in the style of marvel vs Capcom
I’m like, surely this can’t be that bad... (goes and watches gameplay)
.... yeah that 2/10 was quite generous of you.
My God! What does it take to get a 1?!
@AxeltheBuizel Because Smash style gameplay has broader appeal and, more cynically involves smaller characters so things don't need to be as detailed.
Blade Strangers is also a good indie brawler.
@TheFox Death. Who’s? That’s for you to decide.
How the hell does this kind of crap keep getting made let alone developed, let alone get the money to use all these characters and intellectual properties?
Wow that is bad but hey at least we got Shaolin vs. Wutang so there's at least one good fighting game on the eShop this week.
Ouch, that hurts.
little known back story: when Bounty sold out of paper towels at the beginning of the Rona crisis they threw this game together to diversify their income streams
I am working on a review as well that will air on September 17th.
I agree with everything written here, the game is really bad and also balanced very poorly. I actually tried to platinum the game but there is a game-breaking bug on the 29th character in the tournament mode.
You need to use the character from awesomenauts to kill thirty characters in 100 seconds but every four shots you get marked as a spammer and get stunned for 3 seconds.
So far it is impossible to complete, I actually managed to get 27 kills at one time by not getting hit at all and doing it flawlessly
This game could have been wonderful but alas..
But does it have Shovel Knight?
@Luffymcduck no
I was a sucker and preordered the physical. OOPS. At least I can light it on fire, do a little ritual dance, and hope it summons Hollow Knight into SSBU.
@SuperBiny64 sad to hear that.
I have been playing for over a week, I was really hoping a launch patch would solve many issues. I am now hoping a day one patch will fix most issues. The clock is ticking.
@Luffymcduck That's a great observation! They put him in everything else, you'd think he'd be a shoe in for the 'definitive' indie fighting game.
@Supersven1234
Interesting, Shovel Knight is in a lot of indie fighters: Rivals of Aether, Brawlhalla, Blade Strangers.
Ouch. I'm working on building a battle game myself, and reading this review has been very educational for me. Learning a lot about what I need to (do my best to) avoid.
Wow, really enjoyed reading this. Great snarl PJ, I always enjoy your work whether the game is good, bad, or something in between.
Whenever I see a game that tries the Smash thing, it just looks outright boring compared to Smash itself...
@Supersven1234 I hope you’re right about that patch. This lineup suckered me in. Lesson learned!
Just watched a gameplay video. The choice of music really is something else.
Well, that's a shame. To be honest, I thought the gameplay and animations, even so close to it's release, looked a bit shoddy, but I didn't think it would be that bad.
Gravely disappointing is all I'll say.
It's so sad that such good indie game characters were used in this travesty. Games like Darkest Dugeons, Dead Cells, Axiom Verge, Owl Boy, and Guacamelee did not deserve this. Those games are stand out indies and it's clear from their developers that they understood their inspirations and genres. Such work was put into those indie titles from their own developers that it's insulting these developers didn't really do their own homework. Granted making a game like this presents it's own set of obstacles and perhaps it's not all on the dev team if this was rushed. However SOMEWHERE someone made some very poor decisions and given the IPs they were allowed to touch and include, they should have had WAY more respect for the opportunity.
@marandahir i like the characters of Smash and Brawlout, but I’m not a fan of the floaty physics. Drives me bananas. I was hoping this would be a brawler sans fizzy lifting drink. Now I’m just sad.
@Northwind Thanks, that was a fun read, my condolences to Dave Frear for exposing themselves to that game!
Just saw a stream of it and...yeah...it's about as bad as it gets.
Animations are floaty and have been done via some form of Live 2D / Cubism (Basically taking a static image and manipulating it to mimic movement.), there's virtually no impact or feedback to any move, the hiboxes are questionable, the screen is constantly bombarded with visual clutter and noise pretending to be special effects...
It's shockingly bad...and it's pretty fair to say that you can find more polished Smash clones on Newgrounds and Co....
@Joeynator3000 Have you given Shovel Knight Showdown a whirl?
That one's a blast!
Super fun and varied characters, stages can be a bit hit or miss due to their gimmicks but it's super fun overall.
Plus, it has plenty of content and a rewarding unlockable system ^^
Ah, dang, disappointed. Would have loved to play a fighter with all those characters.
@SuperBiny64 I really tried to give this game a chance and kept thinking a Patch will come at launch! Made it to tournament 29 of 30 but the insane level keeps me from getting further. There are some insane levels and difficulty spikes.
Did you know this game is broken more than the eye can see?
Shielmaiden can freeze characters and drink potions to heal up infinitely! So when you play as shieldmaiden just keep healing up and beat the crap out of someone but dead cells character the prisoner cannot heal so he has no chance of winning. He just gets frozen and Shield maiden heals up!
Just came to say how great a tag-line this article has - well done
@AlexSora89 PSABR was a great game though. Folks didn't like it because it was too close to Smash. I hope they come out with another one to be honest.
@Magician I had actually been planning to get the physical release, but when I saw the first gameplay on YouTube the other day, I was dismayed. The reviewer here is not exaggerating — the game does look truly awful. Signature Edition Games is still selling the physical version on its website (apparently imported from Europe), but I think I'll pass.
It's too bad, because I really wanted to be able to play as Rusty from SteamWorld in a fighting game! Great concept, badly executed, I guess.
Wow, I guess they used up most of their budget on the licensing fees.
@Captain_Toad "Garfield Kart" might be worse.
@SwitchVogel I think they're honestly trying to use the mascot love and fancy trailer to get as many blind buys as possible. It may not have started out that way, but once they realized they weren't going to be able to make a decent game no matter how much more effort they put in, they decided this was the most lucrative way they could go with the project.
@SuperBiny64
Hey, I talked to the developers and let them know some issues.
I learned two things, a patch is incoming, and its just one guy working on the game. I asked them if they could not have released it later but this deadline was given to him.
I am going to wait with my review until after the patch and maybe I can give it a better rating.
@Supersven1234 thanks for the update! I was half tempted to try a return with Signature Edition Games, but I think I’ll wait it out and hope for the best.
@SuperBiny64 Glad to hear that.
I am sending in some videos with errors to the developers so they can fix things. I have also let them know of some lag spike issues and coding issues. I have also talked about balancing problems etc. Many things will be worked on and I hope the patch fixes many things. It is going to be hard for him to remove the negative release stain, if ever.
@Supersven1234 Nice! I’m sure he appreciates your effort. Hope it pays off. Even if they could bring this game up to 6/10, I’d be happy with that.
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