It’d be easy to dismiss Winback without a second thought. Developed by Omega Force — nowadays famous for the long-running Dynasty Warriors series and associated Musou spin-offs/crossovers — and released for N64 back in 1999, it’s probably the least well-known of the Switch Online service’s initial Nintendo 64 offerings; a title that falls under the unflattering banner of being a perceived ripping-off of the venerable Metal Gear Solid. This, however, is inaccurate. There’s a compelling argument that Winback, for all its flaws, is one of the more prominently influential N64 titles, with measurable influence on some of the biggest games of all time.
That’s not contrarian gum-flapping, you know. This third-person shooter brings in some innovations that became full-on conventions, and it doesn’t really get the appropriate credit for them. Its cover system, which sees you tap 'A' to get in position behind a wall or a crate or any such scenery, then peer out to take pot-shots? Pure Gears of War. You’ve also got the laser-sight for free aiming, which returned in spectacular style with – most prominently – Resident Evil 4.
Of course, Winback isn’t as good as either of those classics, but it’s not half bad fun, either. It reminded us most of Dreamcast games, specifically Sega’s predilection toward short, sweet and arcade-y romps through linear setpieces. It’s all very simple to pick up, and for once the Switch controls – as adapted from the original N64 controller – actually feel quite natural for the game, with 'ZL' used to crouch (essential in firefights) and the 'R' button combined with 'A' used to aim and fire. It is a little archaic in practice, but still easy to get along with if you're not playing with an N64 pad.
There’s a stealth bent to proceedings, with the ability to run up behind enemies and cold-cock them, but this is a shooter through-and-through, with slick cover-based blasting married with rather strong linear stage design, basic collectables (ammo pouches for higher capacity, etc) and partially-destructible environments. We’d compare it, perhaps a little confusingly, to Die Hard Arcade / Dynamite Deka (but with more shooting) in the way it funnels you through its piecemeal levels, offering a score tally after each one.
It’s also bonkers in that marvellous way that only games like this are; a bizarre plot and even stranger turn of phrase lend character to Winback — character, of course, being what tends to define games of this era and elevate them above what may be their relatively unimpressive parts into a much more enjoyable whole.
Bafflingly, if you're playing via Nintendo Switch Online rather than original hardware, the lack of Controller Pak emulation for renders it impossible to conventionally save your game. The Switch Online app’s in-built save states go some way towards remedying this, but it’s a genuinely troubling oversight and one that could severely limit the usefulness of the Nintendo 64 function of the Switch Online Expansion Pack; hopefully Nintendo will remedy it soon.
Despite this, Winback remains an enjoyably compelling little game to dip into and a nice little deeper cut for the Switch Online selection. It’s not going to set anybody’s world on fire, but the clear, clever level design and speed-run potential of the slick gameplay make it stand out more now that it would have done at the time of its original release. There's even an uninspiring Versus multiplayer mode, although good luck getting anyone to play with you.
Comments 35
I had this (and think I still do somewhere!) on the N64, it wasn’t the best but the “pop up and shoot” mechanic was really well implemented.
Really enjoying these mini reappraisals for the N64 app. Keep it up, NL!
Couple months (and technically years) late.
Me and my brother were absolutely howling playing this in multiplayer. It’s utterly bonkers but great fun.
WINBAAAAAAAAAAAAACK
This was, and still is, one of my main N64-era defining games. I bought it thinking it would be like MGS also but I was pleasantly surprised by how different and fun it was.
My best friend and I played the multi-player quite a bit too.
My biggest gripe with the game though is that like… you could see your goal off in the distance, sometimes right in front if you, but your path is obstructed by a mere loading dock that you could climb up or sometimes a freaking RAILING that you could easily duck under in real life. Instead of using your brain and climbing up or ducking under, the game forces you to go aaaallllllll the way around, through by waves of enemies, to shoot or pull something on the wall to open up the pathway. 😩
It’s more funny than annoying but that is always something blatant to me.
I love playing this game around January/February every year on my OG N64
PROTIP EDIT: try taking crouching cover behind a box or something short. Move away from the edge you’d pop out from a bit and then try popping out from cover to shoot. You’ll do an awesome combat roll out from behind the cover. Sure it exposes you all the way but it’s awesome!
The games from that era that hiding behind walls remind me of are Metal Gear Solid and Tenchu. You could also argue that Ocarina of Time with the maze before the Forest Temple is similar
Winback looks a lot like they tried to make a lightgun game like virtua cop just that you're in full control, and I wouldn't be surprised if that were part of the thought process behind it.
As a counter-point I'd like so suggest that the multiplayer, specifically when played with 2 players is a lot of fun. You can get into some really tense firefights and the smaller levels lend itself well to duals.
Pulling off a good 2-player vs mode in a shooter is suprisingly difficult. GoldenEye was rubbish in 2-player and the levels in Halo CE were far too big.
the controls were terrible and I couldn't change them. Played less than an hour because of that
I know it's not a new problem, but I find the refusal to fix controller pak issues really frustrating.
@Fleischyy You're a billionaire my man
If you’re playing the versus mode… one character does not need to reload. Pick him.
Loved this game back in the day. I rented it, didn't finish it, and it convinced me to buy it. When I finally got to the point I was in the rental in my owned copy I found out I had been about 10 minutes from the end.
@Leprecorn nope, it’ll be a PAL copy so likely worthless 😂
@Roam85 reminds me of oddjob and how broken he is.😅
Still have my original cartridge. I remember this getting fairly good reviews in magazines at the time here in the UK but because it was one of those with poor advertising and little hype it didn't really sell will. The story it very much a b-movie but it had its charm and once you get used to the cover mechanics it can be really fun. Although I can't imagine playing it with anything other than a controller with the correct layout as most N64 games don't really work on a modern controller layout if the c-buttons aren't cameras controls and mapped to the right stick.
I use to love this game as a kid. The cheese story and arcadey, replayable, gameplay had me hooked. Was never good enough to complete it.
Still have my N64 copy!
Such a great game! It's a pity that MGS overshadowed this property, both are deserving of people's attention
I think I only ever watched someone play this back in the day. The comparison to arcadey dreamcast games has me intrigued. I love games like Dynamite Cop and Zombie's Revenge.
I really enjoy the PS2 version so now I am glad that I got the chance to play the Ultra 64 version.
This is secretly one of my favourite N64 games. Picked up a cartridge 2nd hand years back and loved it straight away. I haven't started this yet on NSO but it's on the list
I'm enjoying this game a lot! If I'd had it back in the day, I'd played it everty day! RE4 and so many other games owe a lot to this hidden gem! Versus mode is great, mindless fun!
I remember this being a multiple rental for me. Not good enough to buy when I was a kid but good enough for 10 to 15 bucks in rental fees.
@Mando44646
I created an N64 control scheme on the controller settings on the Switch Settings menu.
I bought WINBACK day one. I freaked out when I saw it was going to be included in the N64 NSO offerings.
I got this on the PS2 some 10 years ago simply based on the cover and I loved it!
I bought this game for my brother-in-law a few years ago. I tried to tell him how awesome it was. I don't think he believed me or ever tried the game.
This game was solid. Like a lot of N64 games, underrated at the time.
@RadioHedgeFund played just as much 2 player GoldenEye 007 as 4 player back in the day... Granted the quality of your experience is only as good as your opponent!! I remember some really tense, neck in neck 2 player competitions.
Used to love this on the n64
I preferred this over metal gear solid
Atlese new comers get to have a go
@liveswired I always found it really dull. This has been an ongoing feature for me for years with Nintendo multiplayer games. The only Mario Kart I have enjoyed in 2-player is Battle Mode on the SNES (which is AWESOME) and co-op on Double Dash. Just racing each other isn't that great. Smash is another game that gets more fun the more players you add. Co-op however remains a good shout. Perfect Dark however was a lot more fun on 2-player because you could add in teams of bots and order them to attack!
Some of my favourite 2-player vs. games have small levels designed to alleviate the lack of extra bodies. Medal of Honor on the PS1, Winback and even Red Steel on the Wii all had tight level design.
Special mention to Red Faction on the PS2 as well. That had destructable environments and this one level set in a valley with 2 fortresses at either end chock full of rocket launcher ammo. Thus you would spend the game firing rockets at each others' bases until there was nowhere to hide. Brilliant!
I remember asking for this game for Christmas and didn't get it. And than for some reason never rented it.🤷🏻♂️ Anyway I bought it of the ps3 when sony announced they would shut down the psn on that console.
Wind back is....idk weird!🙃 it's got that Japanese camp all over it. Fun, the voice acting takes the cake clunky asf though but this coming from someone who played gears of war 1st.
@Geostyle I just came to say that your profile pic is great. 😁
@lilmici good lookin shqipe. I was born in Montenegro Yugoslavia. Grew there and Detroit Michigan. Italian Sicilian father Albanian mother. I'm not calabrese but f it I think arbereshe still sums it up.
"Very easy"
That's a funny way of telling a lie
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