The Shinobi series has been sneaking about the gaming world for over two decades, and the 1987 original arcade entry remains a classic to this day. The 1991 Game Gear instalment — also called Shinobi — has now infiltrated the 3DS eShop, and we're happy to say that it's aged better than we would have expected.
You play as Joe Musashi, Red leader of the Oboro School of Shinobi, on a mission to bring down the corrupt Neo City. Before you can mount a siege, however, you must rescue four other conveniently colour-coded ninjas. That's no easy feat.
This edition of Shinobi takes an interesting approach in that it allows you to choose from any stage at any point, much like a Mega Man game. That's not where the similarities to that franchise end; when you rescue a ninja you can choose to control them instead of Joe, each one holding their own special weapons and abilities. Progression through these stages feels decidedly Mega Man-like in that regard, as each stage can be tackled differently — and more easily — depending upon which weapons you have in your arsenal at the time.
The four initial stages are relatively brief, but they're difficult. Players can expect to die, and die frequently. The enemy placement is almost comically devious, and a four-hit life bar means you can't afford to rest your reflexes often. Health extensions are available, but they're not easy to reach, and many are impossible without having the correct ninja in your party. Stages end in unique boss fights, and while they are each locked into a definite pattern, discovering how to do that is a good deal of the fun.
Each stage looks fantastic. The graphical work in this game is impressive for its time, and its enemies and obstacles are still clear and distinct from the backgrounds. The environments all feel unique, from a forest to a city to a building that crumbles beneath your feet as you ascend. There may not be a large number of levels, but what's here clearly had a lot of care put into its design. The music is also fantastic, if a little quiet.
The final stage in particular is quite interesting, as it's less combat heavy and more reliant on your ninjas' special abilities to overcome deadly obstacles. It's a long and difficult stage, peppered with rematch battles, and it's the perfect way to cap off the frantic mayhem of the previous enemy-packed levels.
Learning to use your five ninjas and their various weapons and special abilities is essential not only to completing Shinobi, but also to experiencing all it has to offer. Different routes through the game are indeed possible, and recommended. You might think you know how to make it through a particular level with a projectile weapon, but if you were limited to a short range attack, would you do as well? Self-imposed challenges like this turn Shinobi into a great playground for experimentation.
Conclusion
Shinobi for SEGA Game Gear offers a simplistic but very satisfying adventure. Its total of five stages suggest a brief experience, but clever traps and tricky enemy placement make for a lot of trial and error along the way. There's also a fair amount of replay value thanks to the different paths you can take through the game, accumulating abilities in a new order as you go. Some might be left behind by the difficulty, but those who stick with it will be glad they did.
Comments 41
Reminds me of the Power Rangers.
It is fun and worth the $3.99 price tag.
This'll be my first Shinobi game
@Matillion Heh, me too, me too...
Hope the sequel lands soon. Never finished that one back then. And these tracks need a little remixing from yours truly.
Same here @ 1 and 4. Im getting when i get more cash
I am so glad Sega did not just adapt this game from an existing game but made this it's own entry. This is one of the games I missed since I never had a Game Gear and opted for a Nomad instead.
GG Shinibi ROCKS. It even has parallax scrolling! Very impressive for an 8 bit system. Although I like the retro Game Gear border, I love how you have the option to play as full, stretched screen and even the normal viewing mode fills up a big chunk of the screen. This will ensure I will buy more Game Gear games. I was not too keen on having to squint at tiny graphics in a small screen made smaller from a big Game Gear border.
I will be getting this soon along with Sonic.
sounds like a great title
Fantastic game! As the review stated, it's pretty short, but greuling (and so addicting I can't put it down). Definately a must have VC game!
I'll likely get this and Sonic TT if they ever release in Europe, and at a reasonable price. Anything over £3.60 and I won't get them.
I was curious about the Game Gear games on 3DS VC, but I was on the fence about getting any of them. This review made me want to play Shinobi.
I still have this for my game gear. It's a great game. Will probably pick this up for the 3DS too.
Anything over £3.60 and I won't get them.
It'll likely be £3.60 for Shinobi and £4.50 for Sonic.
Did always like this when we had a Game Gear. Completed it a few times.
Shinobi was one of my favorite GG games so I didn't hesitate in picking it up for the 3DS.
Other than Columns I don't remember many other great GG games though and I actually used a Master System converter a lot to play MS games like Golden Axe and Spiderman (they looked really good shrunk down on the GG's screen).
After downloading the game on my 3DS, I've found The G.G. Shinobi a blast to play. SEGA did a brilliant job with the level design; these stages are short but deviously challenging as one must learn each ninja's weapons and special abilities. The graphics are impressive for a handheld game, as SEGA took advantage of the Game Gear's capabilities. Yuzo Koshiro's soundtrack is also brilliant, and there's some 8-bit remixes of music from The Revenge of Shinobi. I'm impressed SEGA put so much effort into the emulation, even more than Nintendo did. The 3D effect in the classic Game Gear border is neat! That said, The G.G. Shinobi is an excellent Game Gear title worth downloading. I hope SEGA releases The G.G. Shinobi II: The Silent Fury on the 3DS eShop in the future.
Found this game impossible when I played it yonks ago. Wonder how I'd fare if I bought it this time around?
SEGA put a lot of effort into their emulation - much more than Nintendo, plus they charge much more reasonable prices - the Game Gear games cost 300 Yen in Japan, the same as the cheapest Game Boy games.
Game is tight.
I definitely wouldn't mind trying one of these gamegear games on the 3DS.
Thanks for the review Philip! I am definitely picking this one up now. It looked really impressive on the YouTube gameplay videos I watched. I never played a Game Gear game before so I'm looking forward to trying this out. Nice to see that SEGA put so much effort into the emulation of these games.
Fun game! Only thing that I don't like is how you don't start out using throwing stars like the original.
this is the only shinobi i have ever played and i remember loving it!one of my best friends who i grew up with was one of my neighbors so he let me borrowed the gamegear and this game and the first sonic game made for it.
and if anybody is fan of megaman games and ninja games this game is for you!
Anyone know the release date for england?
I rather want this game, I am a sad panda that its not out here yet though
I dig the 3D effect SEGA uses when you go for the unscaled mode. In fact, I've been playing full-on retro style: unscaled, motion blur, and all. I love emulation that truly tries to replicate the feel of old hardware.
Indeed, the emulation on these GG games is top notch, and I'd kill for Nintendo to update the Game Boy games in a similar fashion.
I didn't discuss it in the review because it's not specific to the game, but the effort put into these GG games is just wonderful.
im very impressed by this game. feels like mega man meets doble dragon... really cool and the modeling of the Game Gear actual console adds lots of fun... the options in the looks and ways to play it are really cool. To be Honest is the first time SEGA really satisfy me with a product. kuddos!!
Definitely getting this once I get back home.
Cool. I like Mega Man, and I've only dabbled in Joe's exploits, so I think I'll pick this up.
Fantastic game. I never played a Shinobi game before this but I am glad I made this purchase. Very fun game and great emulation.
@MakeMyBiscuit
Well there wasn't really a point in doing that, considering all the Master System titles were already playable on Game Gear with the Adaptor and that's what they probably would have considered doing had the adaptor not been out for years already. So they just made a new one for it.
And Shinobi on the Master System was always my favourite, as it was probably the most audacious port of an arcade game of all time. So many things were diffrent, and yet it all just made an already classic game much much better and more accessable. The best thing about it is, it feels like how the game should have been the first time around at the arcade. Same probably can be said for the NES Ninja Gaiden I guess... That was just as good.
Oh and frankly I never really got into the Genesis games, never played the GG games(But now I will obviously), but I'm glad I reaquainted myself with the franchise when the 3DS game came out... it's very old school.
I've really enjoyed playing through Shinobi, despite not remembering too much when I started out I found that I played through it in exactly the same order that I did when I first played it (yellow, green, pink, blue), probably as that is the easiest sequence.
I'm kind of interested in playing the new Shinobi for the 3DS now, maybe I'll pick it up if I see it under $20.
@Matillion, @Yogsoggoth, @pikku, @Odnetnin, @Shiryu, @Knuckles, @MakeMyBiscuit, @Shonenjump86, @misswliu81, @RR529, @Gavintendo, @fredtoy, @ennan, @Bass_X0, @Mayhem, @cappa, @alvieao, @chewytapeworm, @C-Olimar, @WolfRamHeart, @NeoShinobi, @paburrows, @mshope10, @DamnataAnimus, @warioswoods, @Philip_J_Reed, @cecesigue, @motang, @MeloMan, @mac_hine, and @colliric:
As part of my effort to celebrate every single Virtual Console game, E-Shop game, and expansion for Wii U and 3DS, I am going through every single NintendoLife.com Review (or offsite review for those games that NintendoLife.com never reviewed) to see if it is worth our collective time in the Virtual Console's final year.
For Shinobi from Game Gear on 3DS Virtual Console, here are my questions.:
1) As someone who likes to 100% games, can anyone tell me how many distinctly different routes through the game there are?
I do want to eventually perfect the game, but my internal projections to 100% games are as high as 10,000 hours to perfect Super Mario Advance: Super Mario Brothers 2!!!
So, I am not afraid of effort, but do want to know I can eventually FINISH the game.
For example, is the game difficulty materially different if you complete the levels in a difficult order or do the characters just have different dialogue?
2) I saw someone comment about how there are different emulation features.
What is the exact set of emulation features I should pick if I want a fully authentic experience, as if I was playing on original Game Gear hardware?
I only ever played a Game Gear handheld once. (A classmate of mine brought one in on a snowy day where we did not do much schoolwork, but upon learning that it devoured SIX AA batters for a whole 45 minutes of gameplay, I knew I could never afford to play that!)
3) My first instinct when reading the review is the game sounds like the Super Nintendo Power Rangers games that never got ported to any Virtual Console, but I played dozens of hours with my friends growing up.
Are my instincts accurate or is the gameplay totally different?
The review sites were not in existent when the Super Nintendo was current, so I have no idea what score official reviewers would have given those Super Nintendo Power Rangers games.
4) How many blocks of space does this download take up and what is the current price? (in both US dollars and Euros)
5) What number score out of 10 would you give this game and why?
Thanks so much for your info!
@SportyMarioSonicMix
dude this is a $3.99 game on the eShop. Give it a shot for yourself, nobody is gonna type out all of that info you're looking for 10 years later. Lol. Worst case scenario you're out 4 bucks.
@pikku: My ideal goal would be to download all 2,000 games to avoid them being lost, but that would probably cost over $10,000, so I am trying to see where I can save money.
It is only $4 as 1 game, but if I can identify 500 games I do not like, I save $2,000-$3,000.
Answering questions is much shorter than asking questions.
It would probably take 8-10 lines tops to answer everything I asked and my series is meant to be informational to people with less money who can only afford to buy 2-4 games total.
@SportyMarioSonicMix
1.) I don't know
2.) I don't know
3.) I've never played Super Nintendo Power Rangers, so I can't say
4.)I don't have access to my 3DS right now but according to Google, 53 blocks.
5.) 7/10 fun but obviously dated.
Google really is your best friend.
EDIT: if you're making a series, shouldn't you actually be putting in the work yourself instead of asking other people to do it for you...?
@pikku: It is not a formal series, but I am trying to make sure all information about the game is included in the comments because the reviews usually leave a lot of open questions.
For example, in the Tennis game, the review never mentioned the sets were 6 games instead of 2 games, which gives the game a LOT more replay value, but 2 games is usually what Nintendo does in most of its tennis games.
I wish the reviews would have been as long as the full reviews these games would have gotten if they had just been released.
Plus, everyone who originally commented obviously actually liked the game. Google pulls information from all different sources, so it would be more difficult to trust it.
@pikku: Also, do you know many total blocks of internal memory on the 3DS you can use to save downloaded games?
Google did not tell me that.
I have the original launch 3DS if that matters.
@SportyMarioSonicMix You can't save 3DS games to the internal memory. That includes retail downloads, game updates, eShop games and apps, Virtual Console games, Demos, Videos, etc. The only thing that can be downloaded to the internal memory is System Updates, and DSiWare games. DSiWare is given about 1000 blocks, just like the DSi Models.
Your launch day model came included with a 2GB SD Card. That is where all of your 3DS Software is stored. SD Cards can last for a while, but a good rule of thumb is to replace them after a while. If your current SD card is the same one it launched with, consider backing up and replacing the SD card asap. It could stop working and you would lose all of the data on the card.
The 3DS officially takes up to 32GB SD cards, but this is due to the 3DS only being able to read FAT32 formatting. Any SD card over 32GB will not be in FAT32, but you can easily convert them with a computer to FAT32. I have used 64, 128, and 256GB in my 3DS, only issues I ran into was slightly longer loading times.
Another issue you may run into during your project is the limitations of the 3DS itself. You cannot have more than 300 icons on the 3DS homescreen at once. Never tested that with Badge Arcade which can put decorations on the touch screen, but you cannot go over the 300 app limit. DSiWare is excluded from this since it is installed elsewhere. This limit applies to the Wii U as well. To get around this, you can download games to another SD Card and swap them out. Your Original 3DS model makes that easy, since New3DS models require unscrewing the back panel.
@4D2: Thanks so much for your information!
I was actually considering forking over $1,000+ online to buy an extra 3DS to help with the save issues from the lack of information I was finding and it could not even save 1 game!
I do have a few follow-up questions.:
1) How many blocks of usable savable memory does a 2 GB SD Card have for Virtual Console games and for E-Shop Games?
2) How many blocks of usable savable memory does a typical Game Boy, Game Boy Color, Game Gear, Nintendo, Super Nintendo, Nintendo 64, Game Boy Advance, DS, 3DS, Wii, Wii U, and Turbo Graphx-16 game take up?
I just ask all that to try to figure out what size cards to buy and how to potentially stuff a larger size card with a lot of big size games to actually use all the extra space on those cards, but keep the number of total games on that card under the 300 cap.
3) I notice 1 TB seems to the maximum size for an SD card.
Do those work with the FAT32 conversion process?
4) Why are there such large price discrepancies on some of the cards?
For example, Amazon has a "SanDisk 1TB Ultra MicroSDXC UHS-I Memory Card" for $129.51 and then Best Buy has a "SanDisk - Extreme PLUS 1TB microSDXC UHS-I Memory Card" for $269.99!
Same company and same memory size, but one is twice as expensive as the other! Why? And which is better?
5) What is the process on the computer to convert a larger card to a FAT32 format?
I am not too computer savvy.
6) Is there a super small amount of internal memory allocated to Virtual Console Downloads? How many blocks is that?
I know I never used an SD Card for 3DS, but I already downloaded Super Mario Land for Game Boy and it did not reject my download.
7) Do you know how many DSiWare games out of the full list are still available for download on a 3DS?
Another commenter told me elsewhere that most of the DSiWare games were lost in 2017, but I am unsure if that is true or not.
8) You said 300 icons is the cap for most games, but that DSiWare Games are stored elsewhere.
What is the cap on how many DSiWare Games can be downloaded?
9) If I wanted to get a backup handheld or backup console, would I be able to use the same Nintendo Account to download my games to or would I have to make a 2nd Account?
Thanks so much for reading and answering all my questions!
I REALLY appreciate it!!!
@SportyMarioSonicMix Testing.
Sweet, finally able to post again. Something happened there, don't be surprised if I can't post again though. EDIT: Can't send part 2. Please email me at [email protected] for the rest. I've sent emails to NL with no help, made the new account to try and reply to you since I couldn't post anywhere else after replying to this.
1) How many blocks of usable savable memory does a 2 GB SD Card have for Virtual Console games and for E-Shop Games?
I can't guarantee the exact number, but the max would be 16384. Using a blocks to MB converter (Blocks is an actual computer unit of space like MB and GB, Nintendo didn't just make it up), you can get the exact numbers. However, computers and people make things interesting. You may know that 1GB = 1000MB. This is untrue, because it's actually equal to 1024MB. This is why SD Cards can say they are 128GB, but are actually something like 117GB. It's a bit of false advertisement, but they are working off the incorrect scale. The smaller the size, the smaller the amount of space lost. The larger the SD Card size, the bigger that number gets. Here's a converter I used ages ago. https://nblocksconverter.herokuapp.com/mobile
2) How many blocks of usable savable memory does a typical Game Boy, Game Boy Color, Game Gear, Nintendo, Super Nintendo, Nintendo 64, Game Boy Advance, DS, 3DS, Wii, Wii U, and Turbo Graphx-16 game take up?
That's going to vary wildly, based on system. Super Mario Land on GB takes up 24 blocks, Super Mario Land 2 takes up 32 blocks. Link's Awakening DX takes up 40 blocks. Wario Land 3 takes up 48 blocks Games gradually get bigger as the console has been out longer, the cost of the larger cartridges becomes cheaper, there are better compression methods available, etc Wii games can be up to 4.7GB large if single layer, and about 8.4GB if dual layer. On Wii U, the system doesn't actually list out blocks, it uses MB and GB. Wii U games can be up to 25GB large on a disk. If you really want to know the size, try searching "Game Name" file size "3DS or Wii U".
3) I notice 1 TB seems to the maximum size for an SD card.
Do those work with the FAT32 conversion process?
1TB is around the current limit on SD cards. Some companies are trying to make ones with a bigger capacity. Nintendo for instance made sure the Switch would work at launch in 2017 with 2TB SD Cards, despite the fact they were not available yet. Yes they would, but I'd highly recommend against it on 3DS. Additionally, you shouldn't be getting it for Wii U either, those need external hard drives. The SD Card slot is primarily used for the Wii Mode, and you can't access the Wii Shop Channel anymore.
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