With a string of well-loved strategy RPGs spanning the glory days of the Mega Drive, Super Famicom and Sega Saturn, Masaya's Langriser is a storied series. Its unique art style, large-scale battles and Germanic-inspired lore earned it a passionate following; now, nearly two decades after 1998's Langrisser V, Aksys has delivered a new entry in Re:Incarnation Tense. Unfortunately, when fans (including our own Damien McFerran) hoped for a revival, this definitely wasn't that they had in mind; Langrisser Re:Incarnation Tensei drags the Langrisser name through the mud with an achingly mediocre SRPG effort.
Langrisser's story kicks off with a town aflame and under attack from the merciless Imperial Army. You play as Ares Lovina, a local spiky-haired youth who, in the middle of the flames, stumbles into a church and across the legendary Langrisser sword. Taking up this ancient, obscenely powerful blade, he manages to push back the army and liberate what's left of his home village. Setting off with the survivors on a journey to put an end to the conflict, Ares meets and can eventually team up with members of the armies of light and darkness, along with the imperial forces — choosing who to side with at various points in the story will send you down different paths. Aside from the three-faction set-up and branching storylines, it's not a noteworthy narrative. It's also told with a slipshod translation that bounces around in both tone and its use of grammar, making it all a bit moot.
Once you've got your marching orders, Langrisser's basic gameplay uses a familiar strategy-RPG template: you'll control a squad of diverse troops, moving them across gridded maps in turns, and having them attack enemy units when they get within range. Battles play out as automatic skirmishes where units deal out and receive a predetermined amount of damage, aside from critical hits or misses. In its execution it feels very much like Fire Emblem, and winning campaigns is a matter of methodically moving your army into strategic positions and thinking at least a turn or two ahead.
Fire Emblem fans will also recognise plenty of other familiar features in Langrisser; units can team-up with nearby allies for increased attack and defence, there are powerful, class-based skills that consume MP to heal allies and deal damage, and a weapon triangle between infantry, lancers, and cavalry determines type weaknesses. There's even an implementation of the dating action seen in Awakening and Fates; between battles you can have conversations with your allies to get closer to them, and eventually see a confession scene and accompanying in-battle boosts. While the conversations are nowhere near as well-written or entertaining as in Fates, we like the fact that they include dialogue choices, which gives them a nicely interactive feel.
So far, these are all familiar elements, but as a series Langrisser has always had some particularities that help it stand out from the SRPG crowd. Several of these return in Re:Incarnation: Tensei, including the signature Mercenaries system. Langrisser separates its units into two types: Commanders — the main characters and named enemies who have personalities and portraits — and Mercs, the nameless, expendable grunts who serve their Commanders with absolute loyalty. Mercs are tied to their generals so loyally, in fact, that if you defeat an enemy commander all their associated underlings will disappear from the battle. They aren't just for the antagonists either — you can hire Mercs for all your own soldiers in the Guild as well. Commanders will earn their Mercs' EXP, even if the grunts die before the battle's finished, so you can feel free to think of them as friendly cannon fodder — though they'll also recover HP by standing next to their lords.
The Mercs give Langrisser a different feel from most SRPGs on the 3DS, and a good deal of that comes from their disposable nature; after Fire Emblem's permadeath paradigm urging players to spend all their energy keeping individual units alive, it's quite a change of pace to have some of your soldiers engage with such impunity. The fact that they fall with their leaders also adds an interesting layer of strategic potential; targeting commanders to thin out the field is almost always a good idea, and aiming for the higher-ups for efficiency gives "destroy all enemies" missions a welcome speed-boost.
Units also have a fixed turn-order in Langrisser, so unlike in Fire Emblem you won't be able to decide who to move first during your turn. In theory this also adds to the strategic mix — you'll have to think carefully about how to set-up assists and when to move healers — but the implementation is frustrating and clunky, with only a tiny, icon-based line alerting you to the upcoming order.
Similarly, skills can only be used before moving; you can't move a character to a new location and then have them heal or fire off magic attacks. Again, in theory this should set up some interesting decisions — especially when combined with the fixed turn order — but in practice it feels too restrictive and slow. Instead of adding any actual strategic value, it just ends up turning one-turn ideas into two-turn processes, and that contributes to the feeling that you're spending most of your time marching everyone around instead of actually doing anything.
In fact, this is a defining feature of Langrisser Re:Incarnation: Tensei as a whole. There are plenty of ostensibly interesting ideas here, that should in theory combine to create the kind of deeply strategic mix that SRPG fans love. But in practice they're poorly implemented, and beset on every side by a seemingly endless series of shortsighted design decisions.
Perhaps the most salient problem is an issue of geography; Re:Incarnation features absolutely enormous maps, populated strikingly sparsely. There's nothing wrong with large playing fields in an SRPG, but the ratio between map size, movement ranges and enemy spacing here is an absolute mess. It takes forever for your soldiers to actually get anywhere in battle — it feels like each mission takes place in outland Siberia instead of a field or town — and we spent far too many turns in nearly every mission just trying to get within shouting distance of an enemy. Again, that would be less of a problem if the UI were snappy and turns were fast, but neither of those things are true, and as a result every bout of turn-based combat in this Langrisser is necessarily proceeded by a shuffling parade of turn-based walking.
These problems are compounded by an impressive variety of UI missteps, which start from the moment you boot the game and find 'A' mapped to 'back' and 'B' to 'confirm' on menus. It's an immediately off-putting swap that makes the game feel like a quick PSP port (it's not!), and years of 3DS muscle memory are tough to overcome; we were still ending turns prematurely by pressing the wrong button many missions in. Continuing on, you'll find no way to fast-forward through enemy turns — and they take a while! — no soft reset, and no quick save option, an absolutely killer omission for an ostensibly portable game. As you start to customize your characters, you'll notice the lack of visible stats on equipment, and the conspicuous inability to remove a piece of equipment except by replacing it with another one; Langrisser's heroes are commendably committed to modesty, and woe befall the soldier who runs out of spare pairs of boots! Perhaps the best indicator of the lack of care given to basic user interface here is the fact that both your units and your enemy's units are displayed as red dots on the battle map; that's as surreal and unhelpful as it sounds.
A similarly scant amount of polish comes through in the overall presentation. In its earlier incarnations Langrisser owed a great deal of its unique personality to Satoshi Urushihara's stylistic character portraits and, with Urushihara out of the picture, Re:Incarnation's reinterpretation makes for a poor replacement. Characters are cast in a generically flashy anime-style where everyone looks just a bit wonky — like they were drawn mid-speech or just about to sneeze — and the preponderance of prepubescent girls in nipple pasties makes Code of Princess' cast look downright well-dressed. Independent of vanishing bikini-armor, these are character designs by committee, and they're neither memorable nor terribly original.
The polygonal presentation falls sadly short as well, most noticeably in the battle scenes. These zoomed-in, slowly panning 3D clashes take place on mostly featureless plains, with chibi renditions of the combatants who enact their epic fights to the death by sort of running into each other at sidewalk-safe speeds. These scenes have the visual finesse of early Saturn tech demos combined with the aesthetic sensibilities of mobile generica, and though it's strangely amusing to sit through the first few times, we resorted to skipping every battle with a press of the 'A' button rather quickly. There are a few nice touches to be found in Re:Incarnation, like some surprisingly cute menu sprites and nice-looking water effects on the field, but overall it's bland at best. Technical issues further mar what finesse there might have been, with muddy textures and blurry fonts, a temperamental stereoscopic 3D effect, and sprites blown up well beyond their native resolution on the battlefield.
Close your eyes and plug in a pair of headphones, however, and a relatively bright spot in the darkness appears. Tensei's soundtrack sees the return of Noriyuki Iwadare — who's worked on Lunar, Ace Attorney, Grandia and Steel Empire, in addition to the original Langrisser games — and the music is appropriately on a different plane than the rest of the experience. While it's not the composer's best work it's still worth a listen, and the synthesized-symphonic score is filled with heavy, martial marches, electric guitar-based battle themes, and jazzy interludes. High-quality partial voice acting in the original Japanese rounds out the audio package.
Conclusion
With sluggish gameplay, off-putting presentation and bafflingly poor design decisions at every turn, Langrisser Re:Incarnation Tensei is an entirely underwhelming revival of a once-beloved series, and a subpar SRPG besides. It's clunky and charmless, and suffers all the more from its considerable company; on a system with multiple Fire Emblems, stylish standouts like Stella Glow, and cheap-as-chips eShop options like Mercenaries Saga 2, it's hard to think of a place for Langrisser. Maybe someday Masaya's storied series will rise again, but for now, this is one SRPG best kept sheathed.
Comments 36
It it looks like a duck and quacks like a duck, you should probably double check and make sure it's not a rat wearing a strap on beak.
Well there goes the chance of even a bargain bin purchase. Was looking for something slightly different to go along with Fire Emblem but I guess not.
Oh I really hoped it would be good, maybe I'll buy it if its heavily discounted :/
3/10 - WOW!
Oh yeah, this game... Love the battle sequences in this game, they're so bad they're awesome, and after the battle the loser just explodes.
Also I'm pretty sure this game has the worst anime art I've seen in a game :/
i completely disagree with this review. it's honestly not as bad as the reviewer is making it out to be. it's not as good as fire emblem but i wouldn't say it's horrible. this is why i don't take a lot of stock in reviews. reviews come down to opinions and quite frankly when it comes to games my opinion is what matters to me.
I think this is the worst review I read here lol. 3/10? I'll buy if its 5 or 10 bucks, but thats it.
Other BIG problem, earlier games in the series you would have 5-10 mercenaries. In this one, its just a lousy one or two.
I'd recommend anyone to checkout Warsong (Genesis), Der Langrisser (SNES) and Langirssier IV (Playstation or Saturn). Those three games are amazing.
I bough this when it was released but have not started it yet. Can't say i'm looking forward to it now. I'm also somewhat embarrassed that I own this but have not yet bought Fire Emblem Fates.
Yeah, without Satoshi Urushihara's iconic art style, the awesome music of Noriyuki Iwadare in his prime, and the brilliant direction of Shinjiro Tamara, this "reboot" was absolutely doomed from the start to not live up to the legacy of the original Langrisser series, especially IV and V. Langrisser IV on the Saturn and PS1 in particular makes this reboot effort look like a sick joke. Too bad 4 and 5 were only released in Japan, so almost no one else will ever get to play it without modding or importing. (The Saturn is still notoriously difficult to emulate, too.)
That being said, there is an English fan translation patch of Langrisser IV on the PS1, so anyone who wants to know what a really good Langrisser title is like, check that out.
Also, I still question how something like Amiibo Festival could have been given a higher score than this. At least this is some kind of a game.
Ugh, turn-based and grid movement... two thing I will not play!
@Pokefanmum82 Well, it's not just the reviewer. I'm also checking a review on youtube and both seem to have a similar opinion and not only them, but also the people in the comments section. It also doesn't end there since gamefaqs, metacritic and pretty much every review I found seems to feel quite negative about the game. There were a few positive user reviews in metacritic though.
Of course that doesn't determine if one would like or dislike the game but in order to have an informed opinion I would need to spend money and play it and I don't have enough money to spend so I can only choose what I consider the best, hence why these reviews matter. In my opinion, since not everyone can risk themselves to buy the game and see if they enjoy it the best thing to do is to check several reviews, gameplay footage and all the information they can about a game. There's no demo for the game as far as I know, but that would help quite a lot.
It's nice that you enjoyed the game though, I think sometimes reviewers tend to be too severe with the games and that they stop enjoying playing since it starts to be more of a chore since it's their job. However in this case I think the reviewer is spot on, maybe not with the score but with the points he made. Just by looking at the dialogues and the chibi animation with really, really slow combat animations I lost all my interest in the game.
@roy130390 Agreed. The reviewer is spot-on here and their opinion generally mirrors what just about other outlet has said about the game. I don't own the it (and never had any intention to) but from gameplay videos I've seen, it looks pretty bad. No getting around that.
@Gold_Ranger Then you might as well stop reading whenever the game is listed as a strategy RPG. Those two things are pretty much the basis of the entire genre.
Well, it's about time! Those battles must've been really slow paced, since it took you three months to get your review out. Well, better late than never. Now where's the review for "Futuridium EP Deluxe"?
Anyway, it's disappointing to see this flop so badly. On a system that's absolutely flooded with various JRPGs, it's tough to stand out, but it's sad that a retail title in such a beloved series couldn't even make it up to Kemco's level of quality.
I've read some reviews citing Langrisser re:Incarnation as the worst strategy RPG ever created.
Like, ever. Of all time.
How sad. Being a fan of sRPG, I was looking foward to acquiring this one. Now, I feel like I should be glad I couldn't buy it just yet, or ever?
TL;DR: Just play Fire Emblem instead.
The thumbnail contains pretty much everything I dislike about the anime culture
@Spoony_Tech what you want is Stella Glow. Glad that was mentioned in the review. It's a knock-out game.
Wow, that is bad... Might still buy it at discounted price though...
I bought it 5 minutes ago for $12 after tax on Amazon with free 2 day shipping thanks to prime. I collect rpg's of all kinds, and that price for a brand new, physical copy of the game is more than worth it to me.
Thanks for reminding me the game existed so I could go pick it up =)
@kiigu It is $12 for a new physical copy on amazon right now.
@roy130390 Find a friend with Amazon Prime and go buy a new, physical copy for $12 with 2 day shipping.
@MGray $12 on Amazon.
@Player4 Physical and new, $12 on amazon.
@Tiredman Wow that was fast haha. Thanks for the tip tho!
It's not a terrible game for Langrisser fans, those who can manage their expectations, and lovers of traditional SRPGs like I am.
@Player4 For that price I would love it if everybody bought a copy =p just in the hopes of getting the old ones over here if it looks like people are willing to pay for a good product.
I had tried this game with a friend's copy, the game outside of battle looks decent but the battle animations are laughably bad. Of course if you keep playing you'll get use to em but if you were those who already played Fire Emblem Awakening or Fire Emblem Fates before you got this, the battle animations here will not impress you.
This is a real shame. I had hopes this would at least be a decent alternative to Fire Emblem. I knew it wouldn't surpass it, I just wanted to see a beloved strategy franchise be revived in a positive way.
This is a poor man's FE, and I'm broke, LOL! I bought it because I wanted to support and encourage localizing more strategy titles that is not necessarily Fire Emblem. Also, I haven't played any Langrisser games before, so it can only get better from here, right?
I agree that the graphics and art are worse than other 3DS strategy offerings. The music is good, really. The AI surprised me as it will do some self-preservation moves like falling back and regrouping/heal and shuffle wounded mercenaries around so they get their commander's auto-heal at the beginning of the next turn. And I won't judge the story until I do a couple more playthroughs with the other factions. But, I like it so far and I'm determined to see it through to the multiple endings.
@Spoony_Tech Ghost Recon: Shadow Wars is that game. Really good antithethis to FE
@TerrapinJess @TheDavyStar Thanks but I already have both of those games and yes they're very good. Just in case you haven't tried them yet I also recommend SMT Devil Survivor Overclocked one and 2.
@Spoony_Tech Thank you also! Huge fan of the Shin Megami titles on 3DS- I already have Tensei IV, have apocalypse on preorder and also have both devil survivors
Totally agree these are absolute gems. I love everything about them - dare I say perhaps they have even a bit of an adult Pokemon type thing going on.... So awesome!
Ok enough of my rambling- thanks for the suggestions
Looks like the game deserve the bad score.
But I don't had high hopes for this one.
@Expa0 Castlevania: Portrait of Ruin
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