When Attack on Titan hit the anime airwaves in 2013, it became an instant phenomenon. Originally a manga by Hajime Isayama, its popularity spawned several spin-off series, light novels, an upcoming live-action film, and even a rather creative photography trend. With intense action and a dystopian, post-apocalyptic setting, it's not surprising that a video game adaptation also followed suit, and now Atlus is bringing Spike Chunsoft's 3DS take on the series Westward with Attack on Titan: Humanity in Chains. It's not a masterpiece, but it is good fun, and players willing to overlook its shortcomings will find Titan hunting a thrill like nothing else.
The world of Attack on Titan is a bleak one: after mysterious, massive humanoid monsters known as Titans devoured most of the human race, the few survivors were forced to shelter in a walled settlement and eke out an existence in circumstantially-imposed captivity. After a century or so of relative calm, the Titans have returned, and as a member of humanity's last line of defence - the speedy, sword-wielding Scout Regiment - it's up to you and your allies to fight them off and protect the last remnants of your kind.
The Titans are the sickening stars of the show here - enormous, wide-eyed and resembling naked, grotesquely-proportioned men, women, and children, they're determined to lay waste to the city and will happily chow down on any humans they can get their hands on. Your battle with these beasts is as gruesome as it sounds, and the game carries its 'M' rating for a reason - expect plenty of disturbing violence and the kind of genuinely unsettling feeling that follows naturally from being tasked with slicing up smiling humanoids the size of skyscrapers.
The main Story Mode features campaigns for five different characters, and, like the anime, unfolds from multiple points of view. Playing one character's missions will unlock new missions for others, and you'll get to spend time with each of the cadets as you go. The narrative - which retreads the major points of the show - is told through a combination of cut-scenes and short, still-frame vignettes before each mission, and while it's a fine recap for fans, it doesn't quite feel like enough context if this is your first brush with the series. Without some prior knowledge, you'll get the feeling you're missing out on a good portion of what makes the world and characters so interesting - but thankfully, you can certainly enjoy the gameplay without a full grasp of the series lore.
After a few well-integrated tutorial missions, saving the world is the order of the day, and you'll do so by leading a team of four Scouts into third-person, 3D battles, making use of their signature Omni-directional Mobility gear - ODM for short. This hip-mounted grappling-hook-cum-jet-pack is what gives the fighters their impressive agility; by holding 'R', you can arc around the levels Spider-Man-style, or press 'Y' to latch onto a faraway landmark and reel yourself in at lightning speed. It's easy to get the hang of, and it feels amazing - as in many of the best action games, movement in Attack on Titan is a joy.
Your ODM is also the best way to start slashing away at those oversized monsters terrorizing humanity. Taking full advantage of the Scouts' unique kit, Attack on Titan's combat involves locking onto various contact points of an enemy with 'Y', flying towards them, swords drawn, with 'X', and timing a final button press to execute a precision cut. As soon as you start your approach, a red circle appears on the screen, along with another blue ring shrinking towards it from the edges - hit the 'X' button again when the blue ring is inside the red one and you'll nail a critical hit, doing much more damage in the process. Normal attacks leave you open to Titan retaliation, but if you hold the Circle Pad to the left or right as you're locked on, you can perform a Rotating Slash; these cyclone slices shield you from attack, but they also make the red critical circle significantly smaller, and require near-perfect timing to pull off.
Thanks to the massive speed and size differentials between your character and the Titans, slicing up enemies feels great, but Attack on Titan approaches a zen-like level of flow when you start chaining attacks together. Every technique at your disposal can be performed from the air, and a generous hang time after each hit makes it easy to take down multiple foes without ever touching the ground. Once you settle into an aerial groove, combat becomes a beautiful cycle of careening towards an enemy, bouncing back after an attack, and regrouping mid-air before hurtling towards the next target. It feels a bit like a cross between the free-falling acrobatics of Gravity Rush and the snappy precision of Sonic Adventure's homing attack, and it's absolutely exhilarating.
Taking down Titans will make you feel like a hero, but it isn't all about flash. Though the AI is predictable and plodding - perfectly believable for the Titans, whether intentional or not - there's still some strategy required in bringing these behemoths down. You can target Titans from the ankles, knees, or nape of the neck, and while the latter is a guaranteed weak-spot, it's often more efficient - not to mention safer - to immobilize the lower half before going in for the kill. Your blades will also lose their sharpness as you attack, and even break entirely with too much abuse, and so you'll have to take a moment to rearm yourself (by using items from the touchscreen inventory) from time to time.
Most of the time, your missions will revolve around taking out all attacking Titans or defending an area for a certain amount of time, but there are a variety of secondary mission types as well. Some of these work better than others; escort missions and rescue efforts add tons of tension and a sense of purpose to the action, while the less frequent fetch quests feel like padding of the worst kind. An early mission for Sasha, for instance, promises to have you "stealing meat" to sate her voracious appetite. In gameplay terms, that apparently translates into running around an utterly empty map, looking for four glowing generic item markers, with no enemies to get in your way or make things interesting - a truly pointless exercise.
Later missions mix things up in much more interesting ways, with horseback riding across open plains and through close-quartered forests changing the way you look at both your ODM and angles of attack. Story Mode won't last long - clocking in at somewhere around a half-dozen hours for most - but it's a fun ride while it does, and after a few hours of play, you'll unlock the other half of the game: World Mode.
In World Mode, you'll create a cadet from scratch, and take them through a series of challenge missions, levelling up, upgrading your weapons and ODM, and earning Steel Coins as you go. There's a town to develop, lore-packed Scout Reports to find, and a StreetPass function that allows you to recruit other players' characters as AI allies. The character editor is a bit bare bones at first, but completing missions will unlock new faces, hairstyles, and clothing to use in crafting your cadet.
World Mode adds a huge amount of longevity to an otherwise brief experience, and while you can play through solo, it's at its best when tackled with up to three other players, either locally or over the internet. Players who fall in love with the acrobatic combat will have a blast slicing their way through it all, pouring stat points into different categories to create their perfect warrior, developing new weapons and gear, and teaming up with other Titan hunters online. Story Mode is definitely a nice warm up, but World Mode feels like the real heart of the game.
Whether solo or with friends, Humanity in Chains is a lot of fun, and captures the feeling of the anime surprisingly well. Even so, it's not without issues - chief among them the camera. Camera control is awkwardly (if necessarily) relegated to the D-Pad on the original 3DS, though there's Circle Pad Pro and New 3DS C-stick support for players with access to those devices. In the absence of a second stick, we found that frequent tapping of the 'L' button for snap-to-centre was the best way to keep the camera in line - but even so, it moves a bit slowly for our liking, even on the fastest setting. Most of the time it's not a huge problem, but for missions which require more precision - taking out specific Titans, or protecting an ally, for instance - the uncooperative camera can really frustrate. We failed one escort mission nearly a dozen times simply because we couldn't consistently trust the camera to target the Titans closest to our charge, and when we finally did clear the level, it felt like pure luck - we had no clue what we were attacking when they finally made it to safety in time.
The headaches carry over into navigation as well. The samey environments - which heavily reuse assets and feature very few landmarks - combined with the nearly-invisible and always smaller than expected boundary lines within each stage can make it maddeningly tough to get your bearings at times. It also doesn't help that the mini-map is locked into an absolute orientation - an option for the map to follow your character's viewpoint instead would offer a welcome, more useful alternative.
These problems are frustrating precisely because they trip up the sense of flow that the game has in its best moments. When you're soaring around the city, hopping from Titan to Titan, zooming towards weak spots and landing critical hits, Attack on Titan feels incredible. But when you're slamming into invisible walls, trying desperately to target a specific enemy, or running away from the action just to have a few seconds to fix your camera, it's almost embarrassingly clumsy.
Unfortunately, this double-edged quality extends to the presentation as well. The animated cut-scenes are crisp and high-quality (though they're lifted directly from the anime, so they're neither new nor in 3D), the Titans are appropriately creepy looking, and smart use of blur and slow-motion effects contribute to the thrilling sense of speed that characterizes combat. On the whole, however, Humanity in Chains is a visually underwhelming experience. Character models are passable but inexpressive, environments are bland and uniform, and the astoundingly sombre colour palette - while certainly true to the source material - is dull and uninspiring. The 3D effect looks great, but turning up the stereoscopic slider does a number on the frame-rate, which isn't exactly stellar to begin with. A few thoughtful touches - like blood and blur creeping in from the sides of the screen when your character's hurt - provide impressive moments, but they're balanced out by a general lack of polish that makes Attack on Titan feel like a rushed effort.
Surprisingly, that also includes the translation; Atlus has a legendary localization team, but they were absolutely out to lunch for this one. The dialogue, story summaries, and mission descriptions are marked by awkward word choice and unnatural syntax that distract from the drama at hand, as in this wonky recap: "In the rearguard Mikasa has been aiding the refuge of the residents. Mikasa hears the bell signaling the sheltering completion, and goes to help Eren's vanguard". It's far from unintelligible, but quite a few sentences took us a few passes to parse, and it's a disappointing departure from the publisher's usually excellent standards.
Audio, happily, is Attack on Titan's saving grace in terms of presentation. The soundtrack fires on all cylinders with vocal rock and metal, orchestral themes, and martial choral works, while Japanese voice acting and soundbytes lifted right from the anime give the action an authentic feel.
Conclusion
Fantastic and frustrating in turn, Attack on Titan: Humanity in Chains is a fun game that's held back from greatness by several smaller issues. If you're a fan of the anime or manga and don't mind some rough edges, it's well worth checking out; the beautifully breathless combat is incredibly exciting, arcing around town with your ODM will make you feel like a superhero, and World Mode provides plenty to play with once you've relived the anime storyline - and if you can gather a few recruits to fight alongside you online, all the better. An underwhelming presentation and an unwieldily camera make it a tougher sell for non-fans, but if you're willing to overlook those flaws, unchaining humanity can be a blast.
Comments 58
"They are the game, and we are the players!" Thank you German GCSE!
Sounds like bargain bin to me.
I'm assuming this is a 7 for fans of the anime. I haven't gotten to it yet, and the visuals alone would surely knock this down to 5 for me.
Gonna wait for the price to come down. I'm a fan of the series but its certainly not my favorite.
I want to get this but given Atlus's track record with sales it may be better to wait.
I have a CPP and visuals seem good enough for me. I'll probably pick it up on sale, still have quite a backlog to get through.
interested in this but also think ill wait for the lower price or perhaps not get it at all
The video posted there was the Sasha DLC mission gameplay.........

POTATO GIRL FTW, SHE WILL SAVE HUMANITY!!!
The biggest curiosity to me was controls and the plot of the game. I like the story so I still want to try it.. on bargain. I am the type of person who can't play a game with shorty gameplay, no matter the story, but of course it depends of the level of issues. I'll wait to see it on sale, or maybe if a friend buys it - I can borrow it.
I thought it will score a 6. That said, looks like a fun game despite its shortcoming. I'll support Atlus for this one, so I'll get it at full price.
If this supports Download Play, I'll buy it full price. If not, I'll wait for a bargain to buy two copies.
Hopefully a sale isn't far off, and hopefully by that time the theme won't be gone.
The theme isn't available to download, and it doesn't say when it will be. Just "this theme is not available yet."
If this follows the story of the animé, it's worthless. No interest in awful writing.
@Kaze_Memaryu i guess your the type that prefers a new concept rather than a follow on or part of the anime.
Have you played Sword art Online , on the psp or ps vita?
I like that as its not part or follow on from anime. Its a good game.
There are some games that tread through too dark material. This seems like one. I don't think I can muck through it
Will wait for discount!
Confirmed! The theme isn't available to download
Update: Now it is! I spoke to Atlus and Nintendo reps about it, and while speaking to Atlus they got confirmations that it was now working. Worked on mine!
People here keep saying "bargain bin," but it is a digital release only, sadly. Knowing Atlus, however, it will go on sale.
so when will the game be downloadable from the eshop is it today or on the 15th of May and people saying that it should be going on sale (idk when it will be on sale)but if atlus is being shitty about it then I to might wait till it goes on sales but first ima look at some actual gameplay on youtube and hope for the best
@allav866 I highly doubt it will support ds download play but who know it MAY but I doubt it :/
@NintendoFan990 Spot-on translation. ^^
Seems like anime-based games tend to fare a bit better than games based off of most western media. I have to wonder why that's the case.
P.S.: There's a typo in the last sentence of the review: "An unwieldily camera..." The word is "unwieldy."
Well the theme isn't out for some reason, but the game is pretty fun so far
@KeeperBvK Thanks!
I want the theme! The game looks alright... But I want the theme more!
@Bat-Moves98 The theme is given to you as a download code. You can probably find one from someone who doesn't care.
What a shame. I expected it to be like Monster Hunter but with titans. This is still cool, and I may consider this when the price goes down.
Hmm, a bit to expensive for my taste. Especially since I can only get it as a download. I'll pass.
As for the anime series: Good atmhosperic stuff. Very violent (and disturbing), but interesting to watch. Sadly I have to wait till 2016 for the next season!
WEll .... now I can't wait for it to release in Europe. Damn you copyright troll!
I could swear people were begging for this game to come to the U.S. And now people are saying they will wait for it to go on sale... I think this is why we don't get very many localized games
I agree @thedillon23 completely. Lack of sales until a discount just proves to the localizers that anime based games don't have a place here in America. I'm not a huge fan of the series, but I will buy this game to offer my support. I hate seeing some other anime games miss out on localization, but hey support what they release and hope from the positive they release more here, or forget about it all together and import I suppose. xD
@James_mussell98 No, I'm saying that Shingeki no Kyojin is plain awful in terms of story. I actually prefer games that follow the original story, since I find it a lot of fun when a good plot is told in a slightly different style.
Also, Sword Art Online has some of the worst characters in the history of writing - no sidestory can rectify that, and they ruin practically every medium they appear in. I'm not gonna touch anything of that general direction.
I'll grab this game in a little bit. I just spent my spare pocket change for the moment on Monster Hunter 4 Ultimate, Mother's Day stuff, and a gift for a friend (Xenoblade Chronicles 3D).
I REALLY wanted this when they first announced it and I won't pass on it. I'll be sure to get it in a week or two when I've got more cash saved up...and then I'll be broke again because Splatoon will be coming out around the same time...
Always broke...
@legendwaker well said my friend
@Kaze_Memaryu I'm so glad you came here just to post that. You're a real ray of sunshine.
Nobody happens to have a download code for the Menu theme that they don't want, do they?
Looks pretty fun, i dont know a thing about this because Anime sucks in general... But it looks and "reads" extremely awesome
Will get it, for sure
Alright, after a day of playing the game, I have concluded that it's pretty good.
The camera is faulty, but after playing Kid Icarus Uprising for hundreds of hours (not kidding, that game is my life), I got used to the camera controls.
My only big complaint is the critical hits, which are timed randomly and don't work every time.
Overall I'd say to only get this game if your an Attack on Titan fan.
Salute The Wings of Freedom!!
@Faruko Obviously I can't say your opinion is wrong (because you have a right to dislike whatever you want to), but with how many different genres and styles of anime there are, how can you just dislike all of them?
That's similar to simply saying "movies suck." Sure, some movies do. But there's definitely something for everybody. On the subject of anime, there is always so much new stuff (literally 50+ new ongoing shows this season) that it's easy to find a couple that jive with you.
https://m.youtube.com/watch?v=tMplUU3Aquw
Why the german headline?
@SeniorDingDong It's a line from the series opening song.
Going to get this next time I have money.
Still disappointed that it's download only, though. Also annoyed that you can't buy the Home Menu theme separately. "While supplies last"? You've gotta be kidding me.
Right when I here about this game... my 3ds is token away... forever.
7/10? Really...? Not only is the entire game an extremely repetitive and uninteresting series of quicktime events, the graphics look like a low quality PSP game with no good gameplay to sustain it.
@Faruko
That's what a lot of people think. But honestly, they way I see it is... Anime are just TV shows that come from Japan. As soon as you categorize it, that's when they all start looking the same.
Like, for instance: I wouldn't call myself an "Anime fan", but I would call myself a " Fullmetal Alchemist fan". See?
But as I came from a similar perspective, I totally get what you mean. And there are definitely anime's that truly suck!
@NintendoHistory
You are awesome!
Did you get the Menu theme when you bought it? And if so, do you want it? I don't want to beg, but at this point... I have no other choice! Lol!
The game looks fun, but not exactly my cup of tea. I do love the show though, and REALLY want the background theme. If you want to hang on to yours I totally understand though.
@Bat-Moves98
Thanks!
And I'm so sorry, but I already downloaded the theme yesterday...
But there might be a chance that Atlus/Nintendo will release the theme separately for purchase. If not, the game will definitely be on sale soon enough, and I suggest you give it a try! (Be warned though, the game takes up SO MUCH space...)
Once again sorry for not being of help, but good luck to getting the theme!
I'm glad to hear the game's pretty good, but I won't be getting it for $40, especially if the main campaign is only about 6 hours. Atlus games go on sale often, though, so I'll probably get it at some point, maybe for $15.
@NintendoHistory
Thats all good, I just figured I'd ask. Thanks though! And yes, I really do hope that it becomes available to buy independantly. The theme is so cool!
BTW what song plays when you're on the home menu?
@OdnetninAges
Is it really just while supplies last? I really want that theme ;(
If any of you are AoT fans and you want a really good game, try the Attack on Titan Tribute game online. It works on the unity engine through your browser and is bloody amazing, difficult to master but when you're soaring over Trost and offering your life for humanity its all worth it.
@Tommy_Wiseau
The download code should be in your receipt. Ive been dying to get someone to trade or give me theirs! Alas, nobody will ;(
I guess I'll just have to wait for a price drop.
Bat-Moves, the codes didn't work for the first few days, multiple people reported this including myself.
I can't wait to get this, once this whole issue is solved in Europe....
This is an really cheaply made animation that focuses on character animations over worldly animations. I still wish I could see the world animated in real-time then seeing 2d on top of 3d.
I just wish that food-girl would live through the whole thing. She can't die. She is like my favorite animated girl character since Sailor-Jupiter. The other food girl. Again I want to see her raise cows and make babies as well become more chubbier or some sorta super happy ending. Seriously I like her.
She is the downtown girl with the extra grease without the violent part of the downtown girl. Unlike Sailor Jupiter who is pretty violent
It's a solid game that deserves its 7/10. I tried playing the tribute game online, but it's just...TOO complicated for me.
This is nice, while still offering a challenge (in World Mode anyway) that's from the game and not the controls.
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