Zombie Panic in Wonderland DX is a rare breed on the 3DS, as shooters are rapidly becoming less and less common on the handheld machine. It's not the first time that this has arrived on Nintendo hardware, either, as it initially appeared as a WiiWare title; as the DX in the name suggests, this aims to tempt us in for more.
There are two playable modes in this title, simply titled Story and Arcade. In Arcade mode you initially play as Momotaro, a chap with questionable fashion choices, no backstory, and a personality comparable to wallpaper paste. Your job is to gun down as many zombies as you can manage without too many getting past you or taking all of your extremely limited health away. The Story mode is identical with the exception of having somewhat irritating little cutscenes to tie your journey together; you can also unlock additional characters in this mode, but the differences between them are so minimal it's not really worth it. The controls are very reminiscent of Metroid Prime: Hunters for the DS and make the most of the touch screen capabilities of the 3DS. There is also a control scheme that uses just the physical buttons, but it's not worth giving the time of day in comparison to the stylus-based alternative.
Presentation wise, the game is very appealing. Lots of bold, bright colours scatter the screen at most times and the inspiration from classic fantasy tales is a nice touch. The array of unlockable characters are all young ladies with short, billowing skirts, but thankfully most of their raunchiness is implied rather than explicit. This is just one element where the game is perhaps a bit too tongue-in-cheek at times, and attempts at comedy generally fall flat on their face. In one boss battle, you fight an oversized version of the Tin Man from The Wizard of Oz, who attempts to attack you by felling trees onto you, throwing axes in your direction, and firing multiple rockets from his crotch whilst murmuring 'oh yeah'. These feel out of place and frankly unnecessary given the childish source material, and tarnishes an otherwise beautifully presented game.
The game itself is a rather brutal experience, but this is one of its strongest assets. You essentially have two lives — each capable of only taking a handful of hits from foes — and no checkpoints. If you die twice, it's game over and you have to start the whole Story mode all over again. You can pick up where you left off in Arcade mode, but you're required to unlock most of the levels in Story mode first, so if you're not good enough to beat a difficult level you're not going to get any further. This lack of checkpoints harks back to many old arcade shooters that would try and extract as much money as possible from you, and with only one difficulty setting you'd better be prepared to try and try again.
Conclusion
Zombie Panic in Wonderland DX is a well-presented, difficult game with solid gameplay. Unfortunately the experience isn't as lasting or as engaging as perhaps it could be, and given that it's almost identical to its WiiWare predecessor, the audience for this title is small and niche. If you're an arcade fan looking for a challenge that can sometimes be a bit cruel, then this could be for you. If you feel otherwise, download with caution.
Comments 34
Having said that, I wish that reviewers don't take into account the fact that it was released previoulsy on a given console, specially when it is coming to a handheld.
I would have never consider it for my Wii but for my DS or 3DS is a perfect fit (7.5 on my book).
The game title sounds like it was ripped straight out of a B-movie.
I enjoyed it on Wii, reminded me of Little Red Riding Hood's Zombie BBQ on DS, even though gameplay is a bit different.
An 8 here, really enjoyed it having not played the original wiiware release. Plenty of challenge and great presentation.
I think I'll still nab this one, never played the WiiWare version, and probably never will. I do like nice little arcade shooters, sounds like this one might be prefect.
Okay so the one question I have is, is this game a more on-rails shooter, or do you have a full 3d range of motion?
I would have gotten this, but the fact that losing in Story Mode means starting back at the beginning is a deal-braker for me. It should've been the other way around; checkpoints in Story, no checkpoints in Arcade.
@Azikira On-rails.
I think the overall presence of innocently cute (albeit very uncreative, design-wise) characters are supposed to deliberately contrast the gameplay and overall presentation. And the "humor" is simply a japanese thing, they tend to be much more lenient about innuendo.
And, as expected, a lot of boing, cheap flash variant. :V
@Seanmyster6 I thought the same... every other arcade-y game which offered a story mode had it the other way around.
Oh it's about time some dark fantasy came to the eShop, this game is right up my alley.
@maceng
That's the first time I've heard somebody say "Having said that..." without having said anything.
Yes I did. I said: "First".
But it was promptly deleted....
So what makes this version "DX"? There is no mention what the difference between the original WiiWare title and the 3DS release.
@WingedSnagret
And that is good, on my book.
6?, oh well, for me, this game is for 8 ot at least 7, yes, it is not the "great" game, but is some good, and if you want a game like this for carry in any place, well, better. ^^
dem jiggle physics tho...
Honestly, the fact that Tim Burton has done an Alice film, the fact Todd McFarlane created his Twisted toy line based on Alice, and let's not forget American McGee's existing video games.
Adult?
Maybe a tad juvenile, but then again, the 3DS also plays home to Senran Kagura and the Conception series.
Maybe Nintendo gamers need to get out more, as I found these games to be incredibly tame, B-movie spins on a rather open license.
Looking at Carrol's other works (The Jabberwocky and some of his photography) I'm not surprised he's inspired such pieces.
And no, I don't think it is entirely logical to compare a Wiiware release (less than 10% of all Wii gamers purchased this) to a 3DS shop release.
Anyone remember Muramasa's release 'controversy'?
As it was already out on a console, the company wanted it's HD (pseudo HD) release to take advantage of a different environment (aka, portable).
Though many gamers had issues with the title not being on their PS3 / PS4, it gave the title a new home and a new dynamic (portability) to take advantage of. While also giving the Vita another must have experience (the game needs to be experienced on the OLED model to truly shine).
Loved it on Wiiware, gonna grab it again since my Wii was stolen years ago.
"In Arcade mode you initially play as Momotaro, a chap with questionable fashion choices, no backstory, and a personality comparable to wallpaper paste."
That sounds a bit culturally ignorant.
This game was made for Japan. They're as familiar with the story of Momotaro over there as we are with "The Wizard of Oz" or "Alice in Wonderland," so no backstory is necessary from their perspective.
It's probably their most famous fairy tale, and Momotaro is definitely their most recognizable fairy tale hero. All he needs is his name, a topknot hairdo, and something peach-related and they're like, "Yep, that's him." They already know he was born from a peach, has animals for friends, and fights an army of oni.
Edit: Actually I was wrong on one thing. Akaoni Studio is actually a Spanish studio that publishes in Japan. No surprise they're popular there given the high focus on Japanese-themed content in their games (btw their name is Japanese for Red Ogre).
Reading the last paragraph over, it comes across as a bit of an oxymoron.
Brutal difficulty, best asset.
Incredibly frustrating, overly difficult.
And yet, no mention of how rewarding the experience can be.
So it's nearly unfair but not quite, yet still not enough to warrant a recommendation.
A clearly muddied review, if I've ever seen one.
i would give a 8 (given i never played it before on other version), why such low score ??
futher more, nintendolife should assign the review to someone who never played it on the wiiware version...
I downloaded this and feel the stylus aiming control is slightly better than the wiiware remote pointer controls. Don't like hw you have to play the entire story mode again when u die. However, i like it overall
Ok guys, I'm sure you're not lefty because nobody point out the gameplay main problem, and Alex didn't think lefty could play this game !
Because it's unplayable for left-handed people !!!
This game need a patch quickly, please !!
I don't see how this is the DX version when it's actually quite inferior. The original WiiWare version has a bigger screen, a superior control scheme (which works equally well for both righties and lefties), two player co-op, and it only sends you back to the beginning of the stage when you die in story mode. I'll definitely pass.
@WingedSnagret That was on purpose since that's the very idea of the game...
Sounds like this game could do with a patch
@BulbasaurusRex
I've been meaning to get this on WiiWare for years, so I had been debating lately on which version to get. You just confirmed it for me.
But which are the DX differences? only the survival mode and lack of multiplayer mode? That isn´t much DX for me.
I really did dig this game, and If you're looking for a fun gallery shooter, check it out, but it gets haaaaaaaard. Good game though!
As for me it was worth its 5 euro tag.
I wish there was Circle Pad Pro support for this
F this game and the developer. Paid 5€ for it and now there is no possibility to change the controls for a left-handed person. 5€ for nothing...can't believe this still happens in 2015. -_-
Got this for $5 and I'm enjoying it quite a bit! This is coming from someone that owns Kid Icarus Uprising and found that game to be okay but a little hard to control with stylus (but fun and also a shooter that uses the stylus setup like this).
Zombie Panic DX doesn't need you to rotate the camera or anything so it's a lot easier to play and the levels/enemies are what make this game a delight. It's just a very whimsical zombie game that lets you blow up a lot of stuff, no more and no less. For $5, I couldn't be happier with it. A 6/10 is not a fair score at all if you ask me. I would rate this about an 8/10 for overall fun and a good difficulty. There's nothing wrong with a game expecting you to replay some to get better and the arcade mode seems like a great way to practice those levels that kicked your butt in story mode. Also, you can pick up health and continues from destroying stuff, usually enemies that go by pretty quickly in the background.
I'm gonna go back to shooting zombie Santa and his elves now, see ya.
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