The Legend of the Mystical Ninja is a perfect throwback to the '90s: a time when Konami was still revered among gamers, games were heavily edited for Western markets, and Nintendo reigned supreme.
If you haven't heard of the Mystical Ninja series, we won't hold it against you. It's something of a cult-classic in the Western world. In Japan, the series goes by the name Ganbare Goemon, or Hang in There, Goemon!
The main character of The Legend of the Mystical Ninja is somewhat embarrassingly called Kid Ying. Kid Ying is paired with his portly ninja sidekick Dr. Yang, known as Ebisumaru in the original games.
Mystical Ninja isn't big on story. After a brief introduction to the main characters you're dropped into the first level, dubbed Warlock Zone I. This first level sets up a template that the rest of the game will follow. Each level begins in an area you can freely explore, including shops and buildings you can enter to discover a clue that will lead you to the a more focused side-scrolling second stage in which you will find and fight the boss.
The free-exploration areas are generally easy. You can control Kid Ying's vertical and horizontal movement, which makes it easy to get around the endlessly respawning enemies that will approach from both directions. Kid employs what the manual calls a not-so-peaceful pipe as a weapon, a single hit from which is enough to put down most foes. Enemies can drop a number of items, including money which can be used either as a thrown weapon or can be spent in shops around town. Enemies will also drop lucky cats which can be used to power up Kid Ying's pipe. After a single cat is collected, the pipe will grow in size, when a second is grabbed the pipe is replaced with a yoyo. Getting hit will revert your weapon to its previous form.
While Mystical Ninja may be simple in its control scheme, it can be quite challenging. Fending off attackers can be tough thanks to thoughtful level design. Pitfalls are where you might least expect them, and bosses prove to be hard to adapt to at times. The difficulty can be somewhat reduced over time, provided you choose to pursue obtaining new ninjutsu techniques and armor.
Unfortunately, the number one step you could take to make this game a bit easier isn't possible in the New 3DS iteration: playing with a friend. Like so many multiplayer SNES games ported to the handheld, you'll only be able to play Mystical Ninja solo. The most frustrating part, however, is that the option to play multiplayer is both present and functional in the menus, but leads to an unplayable experience as the second player character stands motionless until you reset the Virtual Console. It's frustrating that Konami didn't take care to disable or remove this feature, which could lead to some disappointment among players.
Though it would have been nice to have multiplayer, it doesn't ruin the game. Exploring ancient Japan and whacking baddies with your trusty pipe is still plenty of fun.
Conclusion
Konami was one of Nintendo's greatest allies in the early '90s, and for good reason; it produced excellent games. The Legend of the Mystical Ninja is no exception. Exploring the game's unique take on ancient Japan is fun, and the characters are charming, even if their localised names are cringeworthy. We would have loved to see multiplayer enabled, but it's still an enjoyable adventure to play without a friend. If you've never played a Mystical Ninja game, this is a great place to start.
Comments 35
They really should figure out how to do multiplayer for Virtual Console games.....
@RyanSilberman I don't know if it would be that hard to do. It could be extra work and cost prohibitive or maybe it's just laziness.
I wish they would release Mystical Ninja for N64 on the virtual console. I don't think they ever did for the wii. Which seems strange because I think they've released this version on the wii and wiiu. So, why omit the N64 game?
Uh? It is a seven or an eight? Make up your mind, NL?!
@SLIGEACH_EIRE I think it's probably cost prohibitive. My guess it the vc emulation team in the us and eu is way smaller than we think an to do this they would need to hire more people. It would make sense seeing how they farm out the Gba and DS emulation to lighten the work load.
@Blastcorp64 Yeah, I Mystical Ninja for the N64 would be great, loved that game when I was younger. Although it does feel a little empty if you play it now.
Mystical Ninja 2 on N64 is also great, not sure if you've played it but it's mainly 2D and great fun with friends.
@faint Also, as well as thinking it is possible, like you say they may have small emulation teams. And so they may have taken the attitude that if they do it for one game then everyone will be expecting it for every game. That's not going to happen.
By heck I remember playing this game,ahh what memories
@RyanSilberman It can be done. On all of SEGA's Game Gear games it is an option on the 3DS Virtual Console, so its built into their Game Gear Emulator. Capcom also put a version of Super Street Fighter 2 on the Genesis/Mega Drive Virtual Console on Wii and it had online multiplayer.
Bottom line, SEGA still does what Nintendon't.
@maceng The game was reviewed three times with varying scores, 8 is the average of all three scores.
Despite importing the original Super Famicom release of this game back in the day I'm still terrible at it. Mainly it's the exploration areas that I find tricky.
Awesome game. Very unique
Really sweet game. Absolutely love the music and visuals and the gameplay is really fun, although I do suck at it, lol.
Gotta try this game out again.
@wazlon never got to play the sequel or owned the first game, but I did rent it a lot. I was a kid then so I would have to wait for birthdays/ holidays to purchase games. In 1998, I had to choose between Mystical Ninja and Zelda: OOT on my birthday. I certainly don't regret my decision but wish I could come back to Mystical Ninja.
I've never played this and I still don't know why. Gonna have to put this on my long list of games to d/l.
This game is so good. One of my favorites platforms. It deserves a 9. I love all those Mystical Ninja games. Two words. GET IT.
@Knuckles Sonic Mania is the best example of that bottom line, that's for sure.
Why doesn't the review mention the mini-games? That was the main reason I bought it.
@Blastcorp64 They never did on Wii. In fact as far as I can remember Konami never put any of their N64 games on the Wii or Wii U VC. Which is a shame cause both Mystical Ninja games, Hybrid Heaven to a lesser extent and even the second N64 Castlevania game are games that would really benefit from a re-release to give them more exposure. I don't care what people will say about Castlevania, sure it didn't play very well and was very murky looking but I thought it had a rather original plot, perhaps the best in the series up to that point, and the foggy dark graphics actually worked in favour of its grimy atmosphere.
But I digress, I really wish most of all for both N64 Mystical Ninja games on the Wii U VC but I won't hold my breath (and some of their DS output, but that's another story for another day before I digress any further ^^)
@Knuckles Some of the Sega 3D Classics do wireless local multiplayer too. I know that at least the Streets of Rage games do.
Some NES games on 3DS had 2P so that's a shame
@Blastcorp64 One possible reason could be that the the N64 version required a Controller Pak to save. As proven with the inability to save ghost data in Mario Kart 64 with both the Wii and Wii U VC releases, I would wager this is why it's never been re-released
I was a huge fan of Mystical Ninja Starring Goemon on N64. It had a great atmosphere, a very imaginative, dreamy world and that perfect uncanny mysticality of Japan. I loved running around the temple surrounded by the pink cherry blossoms. For any N64 platform fans, it's well worth a look. Yeah, it hasn't aged as well as Mario or Banjo, but it's character alone is worth the entry fee
@BigBluePanda that's interesting. They should release it with a caveat noting the inability to save, but you can save using the game suspend. Which I often do anyways
@Kafei2006 I would definitely like to give those 3D castlevania games a second chance. I rented the first one but remember little of it. I haven't tried Hybrid Heaven but reading about it. Wasn't it turn-based?
Coincidentally just played this game for the first time recently. It is indeed pretty fun, and im playing solo, so if it sounds appealing to you, go ahead and try it. A lot of the Japanese flavored weirdness is worth checking out in itself--the sort of goofy humor and translations that modern retro games try to emulate all the time. (Also download a PDF of the original manual--its insane)
@Blastcorp64 Sadly, N64 emulation is very complicated, and they pretty much have to create a nee emulator for each game, which is exactly what they did on the Wii, and the result still isn't perfect, Paper Mario has some pretty bad seams between polygons sometimes that weren't present in the original. That's why they only released Nintendo-published N64 games on the VC. But I agree, Goemon 64 is such an amazing game, and they should definitely release it on VC.
I love the Goemon series, and it's too bad only a handful of the games left Japan out of the ~25 different ones. I actually got the last Goemon game I missed yesterday, the rarity called Goemon: New Age Shutsudou for the GBA.
Oh, and a fun fact: actually, many of the main people behind the Goemon games, including Etsunobu Ebisu left Konami around 10 years ago, and they formed a new company: GoodFeel. Yes, they are now working for Nintendo, and created such great games as Wario Land Shake It, Kirby's Epic Yarn, Yoshi's Woolly World, and arguably the best StreetPass games. That's why Konami haven't released a new Goemon game since the DS one in 2005. So Nintendo should just buy the Goemon series: such a great franchise should't just end, and it could be in the hands of the original developers, not to mention Goemon in Smash would be a dream come true. So I, for one, can't wait for Goemon's Fabric Adventure for the NX.
@Krisi Nintendo should also buy the rights to Megaman and have the team responsible for splatoon lead the way.
@Krisi fascinating, thanks! I love Goemon too. My way in was the 3D N64 iteration. And you're right, Nintendo should publish a new game!
Although, please, no crowd funded Amazing Assasain starring Boebon!
I don't think the localized names are so cringeworthy, but they're completely unnecessary because the game already was set in Japan.
@Ninten-san I think they are pretty much cringeworthy. They replaced their Japanese names with the most stereotypical Chinese ones. Yet they kept the names of all other characters and places as they were.
@maceng This version is a seven because its multiplayer is nonfunctional.
I absolutely loved this game growing up. My brother and I always tag-teamed to try and get through it all. We always got thwarted just around the level with the sakura-leaf throwing boss.
Definitely would recommend. It's still a brilliant game today.
@Blastcorp64 Hybrid Heaven is turn based to a certain extent yeah. The closest comparison I can think of is Legend of Legaia in that you punch and kick in turns, except you don't press buttons but select the actions from a menu.
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