An often overlooked strength of the 3DS eShop is the way it can serve as an unexpected harbour for under-the-radar gems. We likely never would have touched Yumi's Odd Odyssey without the eShop, nor seen a contemporary remake of Steel Empire. Add to these ranks Gurumin 3D: A Monstrous Adventure, which originally saw light on the PC in Japan before hitting the PSP in 2006. Why is a remastered port of it suddenly on the 3DS in 2016? Eh, there's probably a good reason.
Gurumin 3D follows the tale of Parin, a girl sent off to live in a sleepy mining town with her grandfather. There are no kids around, to her dismay, but she soon discovers the existence of monsters that only children are able to see. They invite her to their village just in time for it to get blasted by evil phantoms, leaving Parin to pick up a legendary drill and venture out to set things straight.
The meat of the game is set up as a series of small dungeons, with access opening up to more as previous ones are cleared. The paths through these areas can be somewhat linear, but there are still plenty of secret spots to find and items to smash. Most of them feel like a bite-sized mix between a Mario course and a Zelda dungeon, well built for portable play and not feeling like a chore to replay if you need more coins. Some pleasant puzzles and minigames are even scattered about for nice variety.
Parin's drill operates like any held spear, at its most fundamental level. Holding down the attack button, however, charges it up and allows it to smash through pillars, cracked walls, and whatever else happens to look dust-worthy. If enemies are wearing equipment, it can be drilled right off them and picked up as "junk" to upgrade equippable items. It's a simple mechanic, but there's a tangible "oomph" to drilling that just feels darn right and satisfying.
A good drill needs good care, though. The weapon can be charged to three levels, but getting hit will gradually reduce your capability to reach those upper strengths. Successfully hitting back, digging magic earth or using oil on the drill will restore it. Drill parts can also be found or discovered to unlock special moves and elemental infusions, some of which can work rather nicely together. It's just a fun little weapon to have.
The game starts off almost alarmingly easy, but starts to build a decent challenge quickly. Wise use of the equippable items becomes a benefit, as only one can be worn at a time and they'll providing varying assistance such as reducing water damage or providing resistance to gas attacks. Upgrading these items with junk adds a great deal to their benefits, making the desire to improve all of them feel worthy.
For a game whose source is more than a decade old, Gurumin 3D is a stylish, colourful romp. There looks to be polish in the environmental textures, and the towns are lovely to run through (even if one gets turned to rubble).
Unfortunately, there are some small technical problems. The character animations do show some age, especially in cutscenes, and in-play animation can slow down at times when there's a lot going on at once. The camera can also feel tight in places, but tends to correct itself quickly; you can always also resort to the Y button to put the camera in the direction Parin is facing or use the L/R buttons (or New 3DS C-stick) to rotate manually. None of these foibles ever reached a point where it was any real detriment to play, but it can still somewhat take you out of the experience.
It's the same situation with the music stuttering on loading screens: no effect on the game itself, but still mildly jarring. The 98% of the time the music is playing just fine, though? It's great. A bouncy, energetic soundtrack that melds with the atmosphere beautifully, although the opening theme is oddly poppy.
The story does feel a bit overdone, but it's hard to turn down that charm of childish wonder and hidden worlds. Still, it would have been nice if some of that childishness had been toned down in areas. There is a distinct "boing" sound made when Parin jumps and the characters often resort to basic anime-style faces and arm waggling to express themselves. Some may find it sigh-worthy, but most should find the presentation far from deal-breaking.
A run of Gurumin 3D should take about 10 hours, but expect more time if you want to find everything and attain the highest medals for speed and performance in the dungeons. Two difficulties are available at first play, with more unlocked with a New Game+ mode after completion.
Conclusion
Gurumin 3D may be short on epic story and have a few technical blemishes around the edges of its gameplay, but its fun style and a surprising depth in collectibles and replayability make it well worthy of consideration for action-RPG fans. Did we mention there's a pretty sweet drill?
Comments 29
I have been enjoying this game quite a bit. Glad it found its way to 3DS.
"Ceci n'est pas une drill"
Reports Spam
Despite all of the praise this game has gotten, I haven't been enjoying it as much as I thought I would. It suffers from some major frame rate drops, the story is bland, and the gameplay gets super repetitive and doesn't feel very rewarding. Normally I love action RPGs, and I still got a bit of enjoyment out of it, but I personally don't think it deserves the scores that it has.
I bought it 1 Day, and well, I still playing it ^.^
The only thing that fail a little is the "perfomance" of voice acting, looks some "basic", but good and more with an actress that gives her voice to a cute (a purple and funny) character, XD
I can't believe this game doesn't even run well on the New 3DS. it spent so much time in development I expected better 😕
it's a great game framerate issues aside but that's a big issue IMO.
Been waiting for this review. I was torn between getting this or Severed. At the end went for this because I'm a sucker for lighthearted adventures. Got to say I'm enjoying it right now but not as much as I thought I would. The framerate on my old 3DS is a pain. Not unplayable, but it is distracting. If it wasn't for that I'll also give it an 8. But right now it is more of a 7 for me.
I bought it last night so it would download overnight because the hospital's wifi is slow, now I'm worried about frame rate 😕
This review, after news of new JRPG Alliance Alive and a new Attack on Titan game, after days of Pokemon S&M, yet there are still some people wonder why Wii U owners are desperate for NX news. B/c thats all we freakin got, thats why. 4 months of Zelda silence isn't helping. I wish Yooka-Laylee would get dated, early January would be nice.
This looks good, I may have to download it to my wife's 3DS to help keep me distracted.
Is anything new. I enjoyed it on PSP just wondered what, if anything was new?
@Xaldin I'm with you on this. It's mildly fun but all the scores it's been giving boggle my mind (and that's because Nintendo Life's score is the lowest I've seen in comparison to other sites). I don't know anything about Severed but I think I would've enjoyed that way more than this. I was expecting more and honestly thought Mastiff would've put more effort into cleaning this up instead of doing a straight transfer of the original to a newer system. I'm not sure if I'll finish it.
@Pink_Floyd It's not terrible. What threw me off was that the NPCs generally seem to move at about 15fps for some weird reason. Ditto for most enemies as well. The action itself moves along pretty steadily, though. Took some time for me to realize it's not just a sloppy mess technically, though I do wonder why the NPCs and enemies are on such a slow framerate. I struggle to imagine it being a stylistic choice, but I haven't played other versions, so I'm not sure.
I can't seem to leave combat without getting wrecked and using a ton of healing items to get by. Anyone have tips on how to not suck at battles in this game? They feel more like trial and error to me. I've tried to use the dodging move (X, I think?), but its effectiveness strikes me as being dubious at best.
@TimLatshaw Nice reference to René Magritte
The game is definitely a terrific fit for the 3DS in spirit, but the inexplicable frame-rate issues are jarring - a lot of the special effects seem superfluous and serve only to cause lag. The levels have less personality than I expected, but the gameplay/battles itself have been fine.
Some people hate that Parin makes a springy "BOING" sound every time she jumps but those people are wrong, it is delightful.
Since I have an original 3DS, I wonder if this will run well on my system. I may opt for the version on Steam instead. Either way, definitely looking forward to getting around to this game!
It may be my New 3DS but unless you're talking the NPC's and enemies that moves at half the frames that they're supposed to. I don't see any frame rate drops (unless you're talking about when the "new area" cutscene plays) I wish they gotten this thing a bit more polish on the technical side of things before release, nothing game-breaking but is ever-distracting. Hopefully a patch comes in.
Nevertheless my $15 is well spent!
@MarioPhD Make use of the Special moves you buy, and the Hats! If you don't have the junk to upgrade the hats to decrease damage, then the Helmet is the best way to start off.
Make sure to pay attention to the enemy types and how they attack as the big phantoms for example can roll pretty fast and use fast moving projectiles.
And if you see any of em wearing armor or holding weapons of any kind, use the hold A drill attack thing (the drill attack to break cracked walls and destroy rocks with) to take em off! Be aware that some of these phantoms have armor stuck on em!
I'm sorry but like Color Splash I just do noooooot see this as 8/10.
@MarioPhD Ok thanks for the input. I have two other questions are you planning on a standard 3DS or a N3DS? And do you think a patch could fix the frame rate? I ask because I have no idea how frame rate works and if patches can enhance it etc.
Thanks for the reply! I appreciate it.😃
@Pink_Floyd I'm on a base 3DS, but to my knowledge, it'll play the same across devices. I don't get the sense that it was optimized for the horsepower of the N3DS in the same way as Terraria was, for instance. Games like Pokemon X & Y which chug in battle scenes with the 3D on show that unless a game is specifically checking for the extra horsepower of the N3DS, it won't make any difference. Seems Gurumin follows suit.
As for patches and such, they certainly can fix framerate issues, but I'd wager that whether it happens at all will depend at least in part on sales, and what precisely the issues are. If it sells well, and they actually can fix it? I wager they might. If it's a sales dud, or the problems go as deep as the engine itself (especially since this is a port of a PC/PSP game) unless they're a particularly noble company, I doubt they'll do it.
Here's hoping it gets fixed, but it's not too bad even without it. I thought it was abysmal when I saw the townspeople, but Parin moves at a smooth clip throughout and the only real issues I noticed otherwise were when entering a new area, and only for a few moments. The game moves at a pretty steady 30fps, but some elements in the shots move much slower. So it shouldn't affect you or your movement, but it can be a bit jarring at first. I'm used to it now and enjoying the game overall. On a genuine scale of 1-10, it's probably about a 6.5-7 for me as of now. Not bad, not amazing, but pretty good, and mostly worth the cash spent.
It's a cute little game. Rough around the edges in some respects, but still quite enjoyable for what it is.
@MarioPhD Strage they didn't put some effort into making it a smother experience throughout, nevertheless I can see why do to it being a niche market.
I got it last night and I'm just loving this game.
Music is rocking, the characters are cute, the combat and puzzles are pretty hard but fair. Even the voice acting is good. Definitely feel the Nintendo game design influence. And for $15 it's a steal.
@ap0001 Agreed! The game just wouldn't be the same without the "boing"
Might download someday! Sounds good!
Loved this game on PC. I think I might buy it again on 3DS to support the developers. Makes me want a sequel.
Sounds good. Add to Wishlist...
@DM666
I have this on PSP, and double-dipped for the 3DS version. I haven't had much time to play, but from what I have played and read there are some improved tutorials, camera controls with the C-Stick (though I have the older model 3DS), 3D of course, basic touch screen access to items, equipment, and the menu, and I think there may be a few other improvements too. Maybe I'll get a little more time to play this weekend.
@RyanSilberman
It's quite an impressive feat considering it's from a small publisher. I've played games that have huge budgets (cough, cough Mighty No. 9 - yes, I regretfully backed that one) and still don't come close to capturing that same old-school fun and charm that Gurumin exudes.
And again, going off of what I've read, having external dev teams (Opus and iNPLAS) working with code that's over a decade old...pretty impressive.
Bob is cool-looking, though.
So does this game look as blurry as it does in the eShop slides or should I just get the original PSP version on Vita?
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