Here's a typical snapshot of a battle in Gotta Protectors. Hundreds of enemies are hammering on the defenses from four different sides, the turrets and barricades are slowly but surely succumbing to the hordes, you and the Princess desperately attempt to beat them back with magic and arrows, and for every felled enemy four stronger ones take its place. It sounds hopeless and difficult, right? At times it can be overwhelming, but when you inevitably do prevail over the opposition, the sense of satisfaction is nearly unparalleled. Gotta Protectors does a fantastic job of providing exciting, action-packed gameplay, and it's a title you definitely don't want to miss out on.
The story is simple and the writing is hilarious. The royalty of the Kingdom of Magicadia find themselves transported to another dimension where monsters and demons are constantly lurking. Princess Lola and her team of bodyguards, the Gotta Protectors, set out to get to the bottom of what's happening and return to their home. It's a pretty thin plot, but it's the character interactions that keep it interesting. As pointed out in a recent article, Brian Gray – of Kingdom Hearts and Fire Emblem fame – was the sole man responsible for the translation of the game and he did a remarkable job. Dialogue is quite reminiscent of Paper Mario - it never takes itself too seriously, frequently breaks the fourth wall, and is generally lighthearted. For once, you might find yourself actually watching the cutscenes in this game as opposed to skipping through all the dialogue as fast as possible.
Gameplay plays something like what you'd expect out of an 8-bit Dynasty Warriors. The Princess sits in the middle of the stage with the castle, and your chosen Protector must cut through legions of enemies with the ultimate goal of destroying all their spawn points. As you do this you must periodically return to the castle to level up your character and reinforce the defenses around the Princess. Though the Princess' demise spells doom for your character, she's not entirely useless. She heals you if you stand close to her, and if you cut through enough enemies to fill up the Heart Gauge you're granted a super powerful attack that can greatly help in carving a route through a mass of enemies. It's frantic, fast-paced, and leaves you feeling greatly empowered.
The maps are well designed and generally feel like a cross between a Zelda dungeon and a tower defense map. There are certain routes that the enemies will typically take to reach the castle, and it's here that you're best served by setting up barricades and turrets. As you explore the map, treasure chests can occasionally be found that may contain keys that unlock shortcuts, or more gold so you can buff up your character or defenses. Occasionally towns are nearby, and you can hire helpers from them and use them as alternative sources of income, so long as you keep them safe, too. Suffice to say, there are plenty of options on each map to strategize and best plan your defenses.
Of course, it's the reward loop that'll keep you addicted to this game for hours, and it perfectly manages to hit the sweet spot of resource management. Your character can equip skills, weapons and rings that can be improved and crafted by the money and items dropped by the hundreds of enemies that you'll cut down in the battles. Money earned in stages can be saved and invested into improving the shops back at the castle, leading to an interesting risk/reward system in terms of upgrading. Do you spend the money on beefier defenses while in the stages themselves, or do you try to get by and save up for an upgrade back at the castle? Bear in mind, too, that getting knocked out in battle results in you losing half of your current gold reserves. There's always something else you can't afford, something that's just a few eggplants or monster horns out of reach; that'll drive you back in to do another run.
The class system is diverse and satisfying; there's a hero for just about any playstyle. If you like to hang back and do damage from a safe distance, you can pick the Archer or the Mage. If you like getting into the thick of things, the Old Guy or the Fighter might be good choices. Each class has a list of skills – some exclusive, some shared – that help to spice up gameplay, too. You can have three active skills and three passive skills equipped at one time, and the system greatly encourages experimentation. The skills are almost all quite helpful, as well, boosting various stats and upping the amount of loot you get from felled enemies.
Thia game is solid enough when playing alone, but it gets taken to a whole new level if you play with a friend locally. It can certainly feel overwhelming sometimes when you have to manage the entire battlefield solo, so it comes as a much appreciated blessing to have a friend with whom you can liaise and divide up the responsibilities. Calling out choke points and asking for help when necessary creates a wonderfully tense and involved experience, and it feels all the more satisfying when you prevail together. Setting up a match is simple, everyone reaps similar benefits, and the game even limits what cutscenes are shown to who to avoid spoilers. Up to four players can join, and if you have friends who don't own the game they can still join in via Download Play. Obviously this is a more restricted experience – there's only two classes available and progression isn't possible for the one using Download Play – but it's still a blast to play through.
As if all that weren't enough, there's also a fully featured level editor so you can create your own maps. The editor is simple to use and easy enough to pick up, and you can share maps with friends by swapping QR codes. The game leaves you one hundred spaces for user levels, too, so there's plenty of room for you to experiment and try out maps that you got from friends or online forums.
From a graphical standpoint, Gotta Protectors certainly impresses. Not only are sprites remarkably detailed and well animated, but it manages to have an authentic NES feeling without coming across as being archaic. If there was sprite flickering it could almost pass as a real NES game. It's obvious that it's being run on newer hardware, however, and it's particularly impressive to see the screen absolutely maxed out with hordes of enemies and yet there's hardly a dropped frame in sight. Especially for a game as intense as this, a smooth experience is critical, but Gotta Protectors pulls it off wonderfully.
We'd be remiss to not mention the phenomenal music score that backs the whole game. A dream team of old-school composers that've worked on games such as ActRaiser, Space Harrier, Dragon Spirit and more, made the soundtrack for this game, and the quality is immediately apparent. Tracks are catchy and upbeat, and you never get tired of hearing certain tracks repeatedly throughout battles. Nowadays, anybody with a laptop can churn out chiptune music fairly easily, but it's soundtracks like this that prove that there's still an art to the composition of nostalgic game music. It all sounds straight out of the mid 80's, and it's glorious.
Conclusion
All told, Gotta Protectors is a fantastic tower defense / action hybrid that you shouldn't miss out on. There are dozens of maps to conquer, a fully featured level editor, co-op play, stellar presentation and witty writing. If you're looking to get plenty of bang for your buck and want to play something a little different, give this a shot. We'd absolutely recommend you go and download this game, it's infuriatingly addictive and you're sure to have a good time.
Comments 51
Nice, a game I didn't know I needed! Definitely have to check this out now.
Why this isn't in european eShop
I hope this arrives in Europe soon.
Another eShop "almost hidden" gem!!
Gotta play and listen to it for retro pleasures!!
Hopefully the European release is not too far off.
Yay! Finally!
Thanks for the review guys, I've been expecting it. Nice review btw.
The multiplayer sounds perfect
So it's basically a combination of a lame tower defense game and those stupid escort missions in action games that nobody likes (with some added RPG elements), while purposely limiting itself to lousy graphical design. No thank you.
Nice surprise, the name alone stick in your mind. I didn't knew what to expect from it and surely didn't expected that 9/10. Gotta keep an eye on this one.
I hope you buy ten copies each!
@BensonUii Indeed...hopefully they get a few more people on it.
@BulbasaurusRex I'm guess you had a terrible history with these things?
I'd buy it if I could.
Very nice review @MitchVogel. Sounds like a must-buy for folks with old school gaming sensibilities. Frantic gameplay, good music, good writing, level creator, co-op, and classic bit art equals a sure thing for me.
I've had it for a while, I'd like to echo that it is indeed a really good game. I've been having a lot of fun with it. By the way, I'm surprised this wasn't mentioned, but the game has DLC. You really don't NEED it, the game has more than enough content as is, but it's kind of interesting.
It gives you an optional FM music pack (that's to say, new mixes for the music that use something sounding like the PC-98 or Sega Genesis instead of something NES sounding), gives you a super hard pack of levels called Armageddon, and strangely makes it so you can change classes at the castle on each map which is very useful if you're playing single player. Again this is all one bit of DLC.
I want it, but the price is still too steep for my liking. I'll wait until it's <$9, as per usual for my buying habits.
No way I would play this!
Not even for free..
I don't see any flaws in the game, so why not a 10? It seems like Nintendo is the only one that (used to) get(s) 10's.
Let's see:
*Local play? Check.
Lots of content? Check/
Top notch gameplay? Check.
Oh, I forgot, it doesn't say Nintendo?
If it wasn't for you guys, I would never consider this on the EShop. Too many shovelware. Thanks heartly
@maceng Or maybe, just maybe, the reviewer doesn't consider it a 10.
It could be the price, the lack of online, etc. For example, it does have local play, but it's limited. Other players can only play as fighters or mages and even if they get gold thay can't use it as fara as I know.
I think that a price doesn't make sense in a game with so much content..
Also, if the lack of online features detracts from a good score, then there are so many games that deserve a whole point less.
Either way, I agree that if teh reviewer doesn't consider it worthy of a 10, then that it is OK. But, since he didn't mentioned anything lackluster about the game, why not a a10?
Another feature: Download Play (a bit crippled, but still, just like Luigi's Mansion 2)? Check.
@maceng "I think that a price doesn't make sense in a game with so much content."
For you, it isn't that important but he's another person. Still, it's just a guess by me since I do consider it a bit expensive for what it is.
"Also, if the lack of online features detracts from a good score, then there are so many games that deserve a whole point less."
And the point is? It's still the same, he's not the reviewer of all of those games and even if he did review some of the games you are referring to, he can consider this game to need online more than those. Let's clarify something, this is just an example since he didn't mention he had a problem with lack of online, I'm just guessing that could be a reason.
I agree about the review needing mention of negative aspects to make the review more clear though, but it isn't a requirement in every review.
Stop being so sanctimonious about a reviewer's review. I mean, you are just guessing. I bring up valid points.
@maceng Same here, despite your feelings about those points. It's simple: as objective as a review tries to be, it will always depend on the reviewer's opinion. That means that if the game feels like a 9 for him, it's a genuine 9. There's no need to suggest that he only gives perfect scores to Nintendo games, it's offensive.
Wow. I definitely need this game!
Still hanging around in my wishlist (since launch) but I may get it this weekend for me and my girlfriend to play.
I'm just debating if I should get her a copy as well or let her use download play; since I highly doubt she would play this solo or make full use of the customization. Also that would be an extra 12.99 to dish out.
This sounds way too stressful for me...I think I better pass on this one. :-/
I'll definitely pick this up if it gets a European release, Too bed that seems unlikely since the only reason the US got it is because of one guy.
I already have sooooo many games that it's hard to justify buying it right now. If it were cheaper, it would be harder to ignore.
Gotta get me this game soon.
...nice review, got this day one and it's a blast!..it's an improved sequel to the tower defense game Protect Me Knight on the Xbox 360..it has a ton of action like a Dynasty/Hyrule Warriors on an NES...I think it's one of the best eShop games available for all the reasons mentioned ..100 levels, level editor, 100 User levels, DLC, Multiplayer, and lot's of humor, all Great!...but, if you Gotta Protect your 9, it does lack online multiplayer, has no 3D (which would only slow it down), levels can get a bit too crazy, and also the Ring system can be a little random.. still it's very fun on the go, well worth the $! and has player levels like this...
Hellooooo - Europe exists too and has money to spend!!
Really hope this will come out in Europe!
Thank you for finally reviewing this. If it gets a few more reviews, maybe it can get an actual rank on Metacritic!
I was probably going to get this game, now I'm definitely getting. Sounds fun. Great review as always.
I want my Wii U to have this, not Noitu Love: Devolution!
That is still a good game, of course. But, that game clearly proves that they could port a game like this over as well.
Ah well, I bought this on my 3DS. I have never been excited to play a game on my 3DS in months. Most of them have been unimpressive to me, so I can not wait to try this. I love the anime style it has and it looks captivating.
@maceng Jeez, the fact that you're disappointed with a 9 shows you feel it's a great game, and most others seem to agree, but like others have tried to help you understand - a review is someone's opinion. Your opinion is not that different so whats the problem? If you're wanting others to accept your opinion then you must also in turn accept and respect theirs too.
If this comes to Europe then I'll def be buying it, great review and I'm completely sold on it!
@maceng For what it's worth, was extremely close to giving it a 10. Upon further reflection, though, I decided on a 9. A 10 should only be used for generation defining games that are truly peerless in their genre. A 9 should be used for games like this, top of their class and virtually free of flaws.
I still don't get why developers want to purposely invoke the asethetic of an NES game. If you're going to use 2D sprites, make them look good like Shantae, Shovel Knight, or Freedom Planet. I'll take a new SNES game over a similar new NES game any day.
It's not for everyone, but what it sets out to do, it does extremely well. It was very polished. I enjoyed it for a few days and I've since moved on. It's not a 9 for me. I'd say 7/10.
@MitchVogel
Thanks for the reply. I've seen your commitment for NL and its readers for a time now, and I know your appreciation for gems like this.
On reflection, I think that this is this generation defining Tower Defense game, beating handily Dillon's Westerns and Unholy Heights.
@THENAMESNORM I don't have a problem accepting and respecting other's people opinion, when it is backed-up by facts. The rant, if I may call it so, spurred from curiosity, no disrespect.
@BulbasaurusRex
I don't get why you're wondering this so much. XD The game looks fine.
@Everyonewhodoesn'thavethisgame
You all definitely need to get it. It's such an underrated game. Truly a fantastic fun simple game. I don't think the cost is honestly that big. It's honestly pretty cheap.
@RurouniTeeter No, they suceeded in making it look like an NES game, so it does not look fine. Take off those rose colored glasses and realize that NES graphics suck compared to modern looking 2D games or even just SNES and Genesis games. There's no reason to limit yourself like that when you can easily make it look so much better.
@BulbasaurusRex So all NES games are horrible looking. Got it. I will take off my rose glasses if you get the pole out of your bum. Just cause a game looks bad doesn't make it a bad game. But what do I know? I'm wearing those rose glasses I guess.
@BulbasaurusRex aw you cute widdle snowflake
@BulbasaurusRex @BulbasaurusRex k good for you
This is a great review.
I am glad with the high score because I love this game.
Had a blast with this tonight at IHOP with my other 3DS toting friends. Tons of laughs. After they did download play with me, they all decided to buy the game when they got home.
@maceng my guess would be, from reading the review, that a 9 is for excellent games and 10 is pure perfection or innovation. Obviously this will be subjective to the reviewer. Still, if you look back at the review, he does note a couple things that I read as flaws, even though the tone is generally gushing and doesn't highlight them in any way as a deal breaker. For example, he says more than once that the action can get overwhelming. More so if you're not playing with a friend, and (this inference is mine) a lack of online and limited download play hurt that. For example, I'd love to get this to play with my best friend, but he's in another county and we usually just play online since we only get together every so often. I'll use download play with my son and hope he's pleased with the class options lol. It arguably might have been a better fit for the Wii U in this regard. He also mentions the story being minimal (though funny and well translated).
I don't want to speak FOR him, especially since I see he replied. But those minor things, I can see keeping it from a "perfect" score, even if he personally didn't find them overtly negative aspects. Part of reviewing is accounting for different tastes amongst readers.
@RurouniTeeter Yes, they are (although some like SMB3 and TMNT3 look better than most of the others), but they were fine at the time since that was the best that they could do. However, there's no excuse for purposefully making them look that bad nowadays. You wouldn't want people making a brand new 3D game to purposely invoke the horribly aged graphics of the first Playstation and Nintendo 64 purely out of a horribly misplaced sense of nostalgia, would you?
Sure, it doesn't make this a bad game on its own (the gameplay style takes care of that), but it would've been better if they had gotten off their lazy butts and at least delivered 16-bit style graphics. Doing a lousy job while trying your best is one thing, but it's even worse when people do a lousy job on purpose.
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