
The pedigree behind Azure Striker Gunvolt is the stuff of dreams for a Mega Man-inspired game. Inti Creates, after all, was the team behind the excellent Mega Man Zero series, the Mega Man ZX series, and the classic Mega Man "rebirth" titles Mega Man 9 and Mega Man 10.
As easy as it would have been, though, to slap a new coat of paint over an old experience, Azure Striker Gunvolt is similar in a superficial sense only, easing you into a surprisingly unique and versatile system of combat.
At first, it feels like familiar ground. You are a hero clad in blue with a weak projectile weapon. You can jump, blast, wall-jump, and dash. You fight through torturous stages and themed bosses that you can tackle in any order, and then take on the final gauntlet, featuring rematches with the bosses you've fought before.

Again, however, the similarity is superficial, as the ways in which all of these things are handled feel surprisingly fresh.
For starters, Gunvolt's moveset requires a degree of precision and reflex that his robotic forebears didn't have to face. Their wall-jumps, for instance, were built off of a slow, downward slide that gave the player plenty of time to figure out how to manoeuvre around obstacles and enemies. Gunvolt's wall-jump has no such luxury, consisting of an immediate kick off the wall in question, with no built-in time for consideration.
Gunvolt has to react to things constantly, without there always being the benefit of forethought. A great example of this is a main-stage scramble to stay ahead of rapidly rising water levels. Collectibles about, enemies in the way, and ladders in difficult to reach places. It's a lot to consider, and yet if you pause to consider any of it, you've as good as failed. You need to make your decisions — any decisions — immediately, and then stick with them, reacting and addressing the new problems you've created as you go. It's a brilliant, glorious sequence, and by no means the only time Gunvolt's body is required to stay ahead of his mind.

The dash is also handled differently. Whereas Mega Man, X, and Zero all had flat termination points for their dashes (or slides), Gunvolt simply gets a short burst of speed that can be re-deployed at will. This turns the dash into more of a strategically employed sprint, allowing Gunvolt greater speed sustained over longer distances, at the extremely high cost of manoeuvrability and a further reduction in reaction time.
Even the simple acts of jumping and shooting have nuances of their own. The jumping can be customised by abilities that allow you to jump two or even three times in the air, air dash multiple times, and more. These are earned by synthesising upgrades using the elements found in post-stage bonus games, adding another nugget of strategy to the experience: do you use up your collected elements to create a smaller, but helpful, upgrade now, or save them to create a much more useful upgrade later?
Gunvolt's pistol — true to his name — is what makes the game truly shine. At first it seems clear enough; you fire your weak projectiles at enemies, who lose a small amount of health each time a shot connects. However the primary attack comes after that. Each enemy that gets hit by a projectile is also "tagged." From there, you can activate an electricity field around Gunvolt, which deals significant — and continuous — damage to all tagged enemies. You can even tag enemies up to three times, which results in your field zapping them with electricity that's three times as strong.

It is this attack style that lends the game its kinetic identity, playing not quite like anything we've seen before, and turning the entire combat experience into a kind of aggressive evasion.
In Mega Man games and spinoffs, the typical approach to fighting is to hit the enemy as hard as you can, react to their next move, and get in a position to hit them again. Gunvolt, however, deals continuous damage, meaning he only needs to get in position once in order to tag the enemy. After that, the battle becomes a glorious ballet of evasion and resource management. Gunvolt will jump, sprint, and dodge his way around counter-attacks while he keeps his electricity field pumping damage into the baddies around him, also keeping an eye on how much energy he has left. If the electricity runs too long, Gunvolt will overheat and lose his ability to use any electricity-based moves until the cooldown is complete.

Tougher enemies, like bosses, make overheating a real threat. You'll be tempted to deal as much electrical damage as you can, but keeping the electricity field active too long means you'll be rendered helpless until Gunvolt gets his energy back. Instead you'll want to tag, electrocute, and strategically choose when to lay off the offensive to give Gunvolt a chance to recharge. Recharging happens naturally with time, but you can speed up the process by pressing down twice...which locks Gunvolt in place briefly and adds a whole other element to the graceful dance of these impressive boss fights.
While the game can be completed simply by clearing all of the stages, it's worth seeking out gems hidden (sometimes deviously so) throughout the game for a purpose we will stubbornly refuse to reveal here, and it's also worth taking on the optional challenges that require you to handle specific situations, bosses, and stages in a particular way. These challenges not only help you to learn the nuances of Gunvolt's controls, but reward you with rare elements that allow you to synthesize more helpful upgrades.

So far, so great. The presentation is gorgeous, the soundtrack phenomenal, and the overall atmosphere of the game — including noir-tinged narration and at least one genuinely clever plot-twist — is fantastic. It's a well-rounded, deceptively deep, and engrossing experience.
The disappointment comes with the difficulty. While there are plenty of traps and fiendish stage layouts to keep you guessing, Gunvolt is a bit too durable, and death does not come often. When it does, there's a chance he will be revived to resume the battle, with enhanced powers and upgrades, meaning that even if you do die, it's likely you'll instantly reincarnate with abilities that allow you to crush your enemies almost instantly. There's also no limit to the amount of lives you have, which allows you to fight bosses repeatedly until you finally win. This can render that victory less satisfying, as instead of learning each boss's pattern, detail for detail, you can eventually just brute-force your way through the fight with as many chances as you need.

The lack of difficulty, however, is a minor complaint, as the challenges, hidden items, stage rankings, and other surprises do require much more care in terms of how you handle yourself in the game. It's worth bringing up, but anyone truly craving a devious challenge can still find it.
Azure Striker Gunvolt is a well-crafted, cohesive experience that both serves as a brilliant title in its own right and a promise of even more incredible things to come should it get a sequel. While it's tailor-made to appeal to fans of Mega Man (and the Zero series in particular), it's absolutely different enough to warrant a play even if you didn't enjoy those games. There's nothing quite like Azure Striker Gunvolt out there, and fans of hardcore platformers in general will be well-served by its shockingly versatile addition to the genre.
Conclusion
Azure Striker Gunvolt isn't just a great game; it's something of a revelation, finding an entirely new — and rich — approach to the hardcore-platforming genre. While it makes no secrets of its inspirations, the gameplay itself is unique and anything but superficial comparisons fall away quickly. The core experience is arguably over a bit too easily, but hidden items, unlockable items and skills, level-specific challenges, and a few other surprises make this a game you're more likely to return to than you may think. It may not be a flawless experience, but it's a thoroughly rewarding one.
Comments 75
Sounds really awesome, hopefully it comes to the EU eshop soon.
YES!!!
I was having a really fun time with this and Mighty Gunvolt...then the Smash demo came...
My only gripe is that I wish there was an easier way too get certain Items.
That & more Stages/Story Info too.
Waiting for this in EU!
Great review. I'm loving my time with this game. Some of the challenges are quite...er challenging. I can definitely recommend the game to anyone who enjoys mega man style action games.
I know you get Mighty Gunvolt if you get this before Nov. 28th, so since I got a Mighty Gunvolt code for backing Mighty No 9, then I think I can wait for a sale on this one and still get the whole package. I have a ton of games as is anyway so I can wait.
Amazing, amazing game that more people need to try out. Nice review!
@sinalefa "Waiting for a sale price" on games like this kind of decreases the chances for sequels and games in this style. Sadly, this is a dying genre and Inti Creates needs all the support they can get to show them that we DO want a sequel and we DO want to see more games like this.
I knew this game was going to be awesome. I loved the crap out of this game. Its worth every penny!!!! I hope they make a sequel, I really want to know what happens to gunvolt after that ending!!!
Slight spoiler Kind of off topic, but is it just me, or does the orange/brownish tinted boss based off the deadly sin greed remind anyone of Gamagori from Kill la Kill.
Well, the parts that require rushed, continuous quick thinking turn me off (the reason I dislike the RTS genre), but the relaxed difficulty makes up for it, as I'm someone whose only main series Mega Man game is Mega Man 10 specifically because of Easy Mode. Add to Wishlist...
If I hate Mega Man games, constant back tracking, stupid puzzles, but love platforming and exploration, could I like this and Mighty Gunvolt?
@Anthracks Shovel Knight and Mighty Number 9 are part of the same basic genre. Lots of them are doing well also.
Steel Empire is in a dying genre. (That is why if it comes to EU I will get it whatever the price). Don't think this is like that. Intl Creates makes most of their money doing work for others like Wayforward.
@Anthracks
After seeing the huge support for Mighty No 9, games of this kind are not as endangered as it seems, specially with Capcom ignoring Megaman.
Besides, I have a limited budget and I can't support each and every dev. I got Siesta Fiesta, Scram Kitty, Armillo, Guacamelee, etc. on day 1 to support them.
It is great, but I wish that the game kept the japanese voices from the Japanese release. It just feels like the game is missing something.
At first I thought Hz was a typo. Then 2 hours later I get it >_>
Just had to say that the tagline to this review is underrated. Hz so good is brilliant.
@Jayvir - It wasn't until I had finished the review that I caught it. Don't feel bad
@sinalefa Some very fine choices there- those are some of my personal faves. You have good taste!
Might I also recommend Pushmo World, Child of Light, Shovel Knight, Fractured Soul, Gunman Clive and Art of Balance. Oh, and Azure Striker Gunvolt too, of course.
That Siesta Fiesta though... Talk about a great handheld game for a few bucks.
I know it's shallow but I just can't get past the main character's design...just TOO effeminate. And that popped collar...no, just no.
@unrandomsam @sinalefa One game with abundant support (that hasn't even been released yet) does not constitute a thriving genre. Besides, I'm not talking about retro throwbacks a la Shovel Knight and Mighty No. 9. I'm talking about the 2D action evolution that kind of stopped after Mega Man ZX. There will always be an audience for retro throwback games. While Gunvolt has some elements from past games, it also tries to advance the genre, like Hard Corps: Uprising did three years ago.
@R_Champ Nothing more effeminate than saving the entire world from destruction with guns and lightning forcefields. How about we stop pretending that the word "effeminate" even means anything.
Wonderfully brilliant tag line!
Game is fun, challenging in some areas. Good for anyone who has been needing a new Mega Man fix.
Thoroughly impressed with this game!! Couldn't put it down. A lot like something out of the Megaman X or Zero series...just a tad easier. It's nice to get something that at least FEELS like a new megaman game. Looking forward to no. 9!
Very glad I bought this one
Well later I could get this and Mighty Gunvolt but Smash is love, Smash is life.
Really enjoying it so far, i like that the difficulty is up to the players choosing. I've played it a fair bit so far and have only beat a 4 levels thank to the challenges and the gear upgrading system. Looking forward to Mighty No.9.
Thank you Phil, I'll buy this game as soon as I get an eShop card. Maybe I'll take a look at Megaman 9 and 10 after I finish this, one can never have too many plattformers
@JaxonH
Thanks. Of your choices I am only missing Fractured Soul, Child of Light and Gunvolt. Thankfully I got an HD a few days ago so Child of Light is still an option as well as things like Stick it to the Man.
Great review.... I've played a close eye on this for a while. I've seen the progress with the EU release and it looks pretty soon IMO.
I've been waiting for this review and I just pressed the purchase button
@sinalefa Shamefully I never and never will back kickstarter projects so I will be getting this game early so I can get 2 games for the price of one. I'm downloading the game right now as we speak
I have a free code for this for being a Mighty No. 9 backer. Can't wait to get the New 3DS and download this puppy.
My sister wants this game, and she don't even play Mega Man like games that much...........MUST BE BECAUSE OF THAT LONG PONY TAIL A GO! GO! BABY!!!!!
@Oragami uh, backtracking? In Mega Man games? ...Mind I ask, what Mega Man games have you played?
@Oragami good news, no stupid backtracking or stupid puzzles here. Just good solid Platforming. Sure, it has some similarities to Mega Man, but it stands out on it's own with it's fun tag-and-shock combat.
I am a day one purchaser of this glorious work of art. I'm also really glad they kept the Japanese voices! They aren't really that big a deal but I feel like it adds to the feel of the game.
It's a fun game worth getting to beat but if you are beating something right now, I suggest you put this on the wishlist because it will require your undivided gaming attention.
Fun game, DL'ed it at launch.
omg, that tagline <3
Great review Phil!! Can't wait to try this out! =D
can't wait for this (and shovel knight) to hit Europe Eshop......
Wait... if you die you automatically power up? >.>;;;
This game was sounding awesome and a must buy till that part which I'm really hoping I misread...
I have nothing against options that makes the game easier for the player, BUT only if such options can be ignored, I hate when a game force me to take an easier route or extra help... If I'm stubborn and wanna overcome the challange alone, just let me do it! DX
day one purchase for me as well...loved the story...challenge...and music too...some of the best music on the 3ds imo...and the tag/zap gameplay+customization is awesome... all for 14.99...cant beat it..
Once I had money for more points, I'll eventually get this game.
great game, but man the last boss is pretty darn tough!
@BakaKnight about your comment, there are rare instances (only happened twice to me so far and i've played through the whole game and gone back over the levels a couple times each) where, when you die, you are brought back to life by the song of this young super-psychic girl you are trying to save... you are surrounded in blue flames and have infinite electricity, but you are still vulnerable to attacks... it's been very surprising for me both of the times it's happened and it gives a bit of excitement/unexpectedness to the game. it's not something you will have a problem with. it's pretty rare that it ever happens.
How do I download mighty gunvolt?
@Igmx If it's backtracking in Mega Man games that he doesn't like, it sounds like he's been playing Mega Man ZX. Can't say I blame him.
@shigulicious When you bought Azure Striker Gunvolt, your receipt should have had a download code for Mighty Gunvolt. You can probably find the receipt in the "your downloads" section of the eshop.
poor us in EU waiting for shovel knight still now this and also shantae ( idc what people say I am still gonna love that hip swingin half genie!)
@Anthracks
So will you finance my copy then? Otherwise i might destroy a sequel you like, so i'm doing you a favor by letting you pay...
@mh1989 The game is short, but that's not a problem considering the game doesn't cost that much. Also, influence from older games is not a bad thing if a game does something new with it (which this game does).
Had a feeling it woukd be really good. EU release soon please
@MoeTheDestroyer Thank for the comment/clarification, indeed it sound more acceptable than I thought explained in detail ^_^
Even if maybe you said too many details, I doubt I could ever feel the same "excitement/unexpectedness" now that you told me all >.>;
@KillScottKill
If I am not mistaken, the backer code is for Mighty Gunvolt, a minigame/spin off with NES style graphics and three protagonists. This one is Azure Striker Gunvolt, and this one was not given via Kickstarter, unless I missed something.
@Giygas_95 Or, right, I've never played that one, I stick to the main series. Pretty weird to me that he put bactracking and Mega Man in the same sentence as the main games are pretty much a straight line from beginning to end!
Has this been released in Brazil yet? I was looking forward to getting it day one, only to discover it hadn't been released on the Brazilian e-Shop. Which is quite weird, because generally we follow North American release dates. And sadly, unlike the Wii U, the 3DS no longer allows me to switch between regions.
@Igmx As in Mega Man games (and) constant backtracking.
@BakaKnight yeah, sorry! maybe i should have said it another way without revealing so many details. just didn't want you to think this game was one of those that they never let you fail. the bosses are a decent challenge and you will die several times in the course of the game.
@Oragami Oh, gotcha.
I was hoping you'd be the one to review this @Phillip and it sounds like you had fun. Might grab this before the free inclusion ends.
I believe this was Phil's last review for NL, so I'm glad that it was a good game. I was hoping it would be MadMen Football, but alas.
Excellent review, as always. It gave me what I needed to decide if I wanted this for sure.
Peace and love, REED. Peace and love.
Nice review and nice score. I'll download it someday when it gets cheaper.
With the bonus of getting Mighty Gunvolt for free it's pretty likely i'd get it if it ever releases in Europe.
@Henmii Why does it need to be on sale for you to get it? It's absolutely worth every penny.
So much fun. The whole package is totally worth $15. I would have payed $50 for the SNES cart cheerfully if this had come out back in the day.
@Philip_J_Reed: Great review as always and what a way to go. Take care man it has been a pleasure reading your reviews. Best wishes man.
@Philip_J_Reed Great review! This is definitely a 'must-buy-soon' game for me. You have reviewed some real stinker's over the years - I was sort of sad to see you had to review an actual good game for your last one.
It's really too bad they cut the in-stage dialogues (and all of the Japanese voice-over) for the English release. I couldn't make any sense of the story and maybe those would have helped.
Still waiting for it to go on sale.
Anyone seriously waiting for this to go on sale should stick with gardening and object-finding games.
Totally agree with this review! I love the dialogue and how things are read in a slant view versus a straight horizontal view. The atmosphere feels really serious with lite hearted moments & many laughs! [It's like a more futuristic version of Rock Man Zero/ Mega Man Zero.] The music & action gives me all kinds of feels! ^_^
The only I don't like or rather HATE about this game is if you keep dying, there is a chance of that you will get revived with super upgraded stuff. I find that annoying and insulting...although I do like the music lyrics that do play during this time. Haha.
This game is worth the full price! If you can get it, do so! You will have blast!
@bezerker99 "What!?? Philip is leaving???"
Think about multiversal preality.
If the muse did not revive
sh*t get boring yo.
Azure Striker Gunvolt is the closest to a new Mega Man game on 3DS. From the developers behind Mega Man 9 & 10, the Mega Man Zero and Mega Man ZX series, Gunvolt is an awesome 2D action platformer with plenty of replayability and challenge. The excellent presentation and superb soundtrack compliment nicely, although I wished the Japanese voiceovers and dialogue were kept intact for the English releases. Nevertheless, it's still a very fun platformer worth downloading on the 3DS eShop. Kudos to Inti Creates for continuing the Blue Bomber's legacy with Azure Striker Gunvolt and Mighty Gunvolt!
Just got the "True Ending" of Gunvolt last night! MAN!!!! SO FREAKING AWESOME!!!!!!!!! This game!!!!! WOW!!!!! SO GOOD!!!!!
I can't wait to start part 2!!!!
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