The most well-known block-breaking game, Arkanoid, became quite popular after its release in arcades in 1986. Many companies have created clones, and even to this day new low-budget ones show up all the time. Even Nintendo tried their hand at a clone with Alleyway for the Game Boy.
Alleyway keeps things to the bare basics. No power-ups or special, different blocks — all you do here is bounce the ball with your paddle in an attempt to break all the blocks on the screen. The only additional form of challenge rears its head if you take too long in beating a stage, causing blocks to descend after the ball hits your paddle a certain amount of times.
After every three regular stages, you'll get a breather as you're presented with a bonus stage, where the ball will automatically go through all blocks instead of bouncing off, and there's no penalty if you don't clear all blocks or lose the ball — you'll simply go to the next regular stage without a point bonus.
The most interesting thing Alleyway has to offer is the fact that there's a heavy dose of Mario cameos in the game. If you pay attention when starting the game, you'll actually see that Mario himself jumps into the paddle and pilots it, and many of the bonus stages are shaped like Mario characters, such as Mario himself, Bowser, and a Goomba.
Aside from the Mario cameos, though, Alleyway has almost nothing to offer over Arkanoid and even some of its other clones. There's only 24 stages total, which never introduce anything new, and after beating the game you'll just start over with slightly faster descending blocks.
Visually the game is extremely basic, but the Mario formations in the bonus stages at least add a small amount of flair. There's really no music to speak of as the only things in the game that could be considered music play during the bonus stages and ending, and they're just five second loops. Every other piece of music in the game is a simple jingle that plays when you start a level or lose a ball.
Conclusion
Aside from the Mario appearances, there's not much to say about Alleyway. At its best, it's simply Arkanoid without all the fluff, and if you grew up with it you might get a kick out of replaying it, but if you're looking for something substantial it's probably best to grab AlphaBounce on DSiWare or Arkanoid Plus! on WiiWare for some much more compelling block breaking.
Comments 39
This game has an awesome box art, though.
Lol suspected as much
AlphaBounce is much better than this, indeed.
At least it's fun to see Mario cameos.
Meh, I expected this score.
The tagline sums it all up. Best off just getting another version.
Lol I almost bought this. Thanks for the warning.
Yeeaaaah, I'm really not nostalgic enough for most GB games to buy them, regardless of price. The only exceptions are Super Mario Land 2 and the original Pokemon games, but I wouldn't buy those Gen1 Pokemons again. I'm much too attached now to the gameplay improvements that have occurred in the last couple of gens. But, SML2, come on over!
I found the original cartridge somewhere for only $1, so this sounds pointless.
It's true, most GB games are primitive junk.
Paying any more than 50p for them seems pretty idiotic to me.
This was the first game of those brick breaking games like this that I ever played so it holds a special place for me. I never did get it on the GB I played it at my brothers house back in 91 so I will be picking this one up when I get a 3DS.
Ouch, that's a bad start for the 3DS VC
I just bought Alpha Bounce, and considering buying this one after seeing the short little video. But after your review, I think I'll stick to AlphaBounce. Thanks.
Eh. I'll probably still get it for collective purposes.
I actually like it.
Wasn't this a launch title?
I dunno, I really enjoy Alleyway. And at only $2.99, you can't really feel bad about losing the money. Then again, I was around when the game first came out, and I used to like playing brick-breaking games on the Atari (Circus Atari is still awesome fun), so maybe I'm in the minority.
Sure, it's a simple game with a simple concept, but that's why I kind of like having it on my 3DS's menu; sometimes I just want to play something for a few minutes, and with the new save state feature of Virtual Console, I can even pick up where I left off and save my high score, unlike the GB original.
A 3 is a little harsh considering it's a brick breaker pioneer.
Yeah compared to Arkanoid, it deserves that score. But on it's own, it should be much higher! I love playing this game!
3 stars only is too harsh, this is a nice game, I really enjoy it!
I actually like it. Its relaxing when I take a break at work.
@18 Alleyway a brick breaker pioneer? Sorry, even when it came out in 1989 it was boring and basic compared to the Arkanoid original from 1986 that was much better. If you want a great Nintendo Game Boy block breaker game I recommend Kirby's Block Ball. That one is spicing the block breaker genre with more fun and action.
Anyway, thanks to Alleyway's new save/suspend feature this might be more bearable as in this form it's designed to be a little timewaster, nothing more - and 3 stars is fair. It's not mediocre, it just leaves much to desire. You will soon find much better clones on 3DSWare for the same price.
I think this game should have been remade into 3D, so Nintendo could at least say "we made the first 3D block breaker game". It wouldn't make the game better but it would be easier to pay 3.99 for it, just because we Nintendo freaks buy everything Mario, even such a barebones clone as Alleyway.
3? That doesn't make ANY sense the way you reviewed it. It should be a 5 or 6.
I agree with 22.
@21 Considering there's nobody else doing 3D right now really, and 3DSWare, I'm guessing Nintendo will still be able to say "we made the first 3D block breaker game." Haha! Though not entirely sure why anyone would brag/care about that.
Read this review earlier and I still have to say I'm sort of on the fence. It's slim picking right now on 3DS VC. Of course, I have Link's Awakening... And since I didn't have a DSi, I'm getting a lot of interesting DSiWare as well.
This was one of my most disappointing GB purchases back in the day. If they'd just added some good music to this game to give it some life it might have been worth playing, but it's just so stale and lifeless.
Link's Awakening was worth 6 to me. And Mario Land...well, 4 was a bit much, but I bought it since I never owned the original.
But yeah--I'm avoiding GB VC for the most part. Hopefully most will be 3, not 4 dollars.
This isn't an Arkanoid clone.
http://nintendo.wikia.com/wiki/Color_TV_Block_Kusure
meh buy the tetris on the gameboy when it comes out and it will it is confirmed on the 3DS i want that game asap
A 3! Oooh, that's low!
I thought this game was really boring when it came back eons ago. One of my first Gameboy purchases...
glad I didnt get it
It's just Alleyway.. nothing else to it, honestly. It's a classic game with not much of a purpose to it. I guess fans of it would get it, but not me. Not much of a fan of the type of game myself. It would be way better with power-ups, they add alot to the game. I can just stick with the Brick Breaker on my Blackberry. That seems alot more fun than this.
Pass.
@yoyogamer: Yeah, it was. That, and Radar Mission.
Which I think didn't get much of a score either.
Yeah, I do agree with 22. For the price it is, and for people who like this type of game, it should be a higher score than a 3.
A 3? to to LOW! it shouid be an 8/10!
I don't know why everyone is sh*tting on this game. It's simple, because it's meant to be simple. I really don't care if it's a ripoff of Araknoid or any other similar game. I think it's fun...go figure.
With the eshop closing, I’ve panic bought a ton of VC games I’ve been mildly interested in, so I got this lol. It’s pretty fun for what it is. It is just an Arkanoid clone, but the Mario additions make it fun. I know, I’m easy to please, slap Mario into this and have a few Nintendo themed bonus levels and I’m a happy gamer haha. But still, it’s a good little time killer during breaks if anyone is interested.
@Waluigi451: I am doing a thorough look at every single game for either Virtual Console and either E-Shop and I am finding the same problem you are.
For every single game I am on the fence about, I end up putting it into the YES category! I feel like at the end of this exercise, I will just end up downloading every single game anyway and just using my notes to figure out what order to play them in!!!
If you want to laugh further, I first wrote down "Leaning Yes: Thinking of a Set of Puzzle Games (including Columns from Game Gear) where I can clear each game in 2-4 days when I just need a stopgap game to fill a few days VS a few months"
Then, I saw the Mario cameos and Mario bonus stages further in the review and changed it to, "Upon reading the full review, Mario is in the game!!! So, the game becomes an instant purchase then!"
@TheBaconator, @andyutd97, @Sylverstone, @SwitchVogel, @cheetahman91, @Odnetnin, @zeeroid, @TKOWL, @Doma, @Tasuki, @Fishman100, @Victoria, @TwilightV, @Bugpy, @yoyogamer, @Toad64, @Kyloctopus, @Cheezy, @JettiBlue, @Weavius, @SKTTR, @BalrogtheMaster, @Lionsshare, @Lobser, @iphys, @SwerdMurd, @moosa, @dinkelberg, @Henmii, @Otty_Ott, @Milkman-123, @ryanheinz, @atariman, @MC808, and @Waluigi451:
As part of my effort to celebrate every single Virtual Console game, E-Shop game, and expansion for Wii U and 3DS, I am going through every single NintendoLife.com Review (or offsite review for those games that NintendoLife.com never reviewed) to see if it is worth our collective time in the Virtual Console's final year.
For Alleyway from Game Boy on 3DS Virtual Console, here are my questions.:
1) Are the 24 stages 6 groupz of 3 and a bonus stage or 8 groups of 3 and a bonus stage?
It is unclear if "24 stages" counts the bonus stages as an actual stage.
2) The review claims after you beat the game once, you just start over with faster descending blocks.
Does anyone know how many total faster speeds there are before the game just plateaus at 1 descending speed and, any subsequent turns through the game, are all the same?
3A) If you take too long in clearing a stage and blocks start descending faster, do you get extra points for breaking the blocks in a more difficult setting?
3B) If so, what is the better points strategy? Stall and get double points for faster block descent or play as fast as possible to maximize points earned from the timer?
4) If you run out of lives, do you have to replay all 24-240 stages over again or can you start over on the level you were on and just lose all your points?
5) Does the game only keep track of high scores for the entire game or per level as well?
6) When you turn the game off/on, do the lives collected carry over or do they reset each time?
For Kirby: Squeak Squad on DS, the lives reset every time you turn the handheld off and that makes the game MUCH HARDER!!!
7A) How many hours of gameplay does it take to 100% the game for just the 1st 24 levels?
7B) How many hours of gameplay does it take to 100% the game for as many additional turns through the game as there are?
8) How many blocks of space does this download take up and what is the current price? (in both US dollars and Euros)
9) What number score out of 10 would you give this game and why?
Thanks so much for your info!!!
@SportyMarioSonicMix
sadly I can't help you since I have never played it.
I wouldn’t call Alleyway bad. It’s simple and basic, yes; but I’ve enjoyed playing it on NSO. It may not set out to do much but it achieves what it set out to do. I’d rate it higher than 3
“Anticipate shoddy presentation, lousy controls, and/or a lack of ambition across the board.”
It may well lack ambition but I wouldn’t call the presentation shoddy or the controls lousy. I’d rather play Alleyway than most other games scoring 3/10.
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