There’s a great “I’ve got it!” moment in Wakugumi where you graduate from simply sliding blocks about in the hope of making a capture to preparing combo captures with expert precision. Something about the game simply clicks and you find yourself having that classic puzzle inner monologue – “well, if this bit goes here and this pieces goes there..." It’s just a shame that the preceding twenty minutes or more are spent muddling through an initially confounding puzzler.
Wakugumi has quite a steep learning curve – those expecting a puzzler that’s easy to master may be put off long before the rewards start to come. At first glance it appears similar to classic DS puzzlers Picross and Polarium, except it asks you to capture white or black squares by surrounding them with blocks of the opposite colour. To do this you simply touch the square and drag it to where you wish to place it; if a capture is possible the area will highlight in green, letting you scan the area for the best possible capture before committing. It sounds and is very simple, but it’s telling that you can’t access the Score or Time Attack modes without clearing at least one level of the tutorial.
The tutorial actually does a good job of showcasing the many possibilities in Wakugumi. There’s challenges on connected captures, combo captures, clearing all blocks and more, with a useful hints screen showing you how to pull off each move. You’ll need to grapple with the training for a good half hour or more to feel you’ve got a good enough grip on the mechanics to have a stab at the Time Attack and Score Attack modes – until you watch the Expert Play videos that is, which make the game look so easy you'll be sobbing into your hands within seconds.
Anyway, let’s say you pick up the basics quickly and decide to take on the Time Attack mode, which plays a little like Mr Driller – you begin at the top of a long shaft and have to destroy blocks to reach the goal at the bottom. The way to victory is by pulling off quick combos and taking on as many blocks as possible, but with an ever-lowering bonus bar hovering above you and the challenge of beating the best times (displayed as lines racing ahead of you) it becomes ever more frantic. There are no items or bonuses for creating certain combos – you simply get to the bottom as quickly as possible. The added objective of reaching the goal gives the game a much-needed focus, spurring you on to quicker and more ambitious captures, and as you set new high scores you unlock more challenging level layouts. With a limited number of blocks and a clearly defined goal, Time Attack is probably the better of the two main modes on offer, although Score Attack has its moments too.
To its credit, Score Attack uses the same block-capturing mechanics yet has a very different feel to it than Time Attack. Played on a horizontal screen, you score points by capturing blocks in regular layouts, but there are bonuses to be earned too: you earn a Split for capturing two blocks that aren’t connected, a Quad for four simultaneous captures and so on. There are even bonuses that can’t be earned in the regular difficulty mode, further marking this out as a puzzle game where only the most brilliant minds need apply. There’s a time limit constantly running down, but capturing blocks pauses time, with combo chains keeping it frozen for longer, although after you’ve destroyed a certain number of blocks time starts decreasing more quickly. You can earn time back by earning the aforementioned bonuses though, meaning speedy and accurate play is the way to amass the big points. The way to succeed in Score Attack is by playing aggressively, setting up large chains and captures before activating them all at once, and it’s undeniably pleasing to see all your blocks explode in a shower of sparks or, if you’re really good, cherries and happy faces. Yes, really.
Graphically and sonically, there’s nothing to write home about in Wakugumi. The graphics are as non-descript as they come – although the options let you choose from circles, diamonds or crosses – and the sounds are inoffensive, although Score Attack’s digitised speech from the Japanese version is missing. That said, the tunes that play throughout Score and Time Attack will have you yearning for a couple of cacti to use as earplugs within minutes. It’s fair to say you won’t be wanting to invest in a new set of headphones for this one.
Conclusion
On the whole, Wakugumi: Monochrome Puzzler is a decent puzzle game with the depth and variety to make it worth a buy for fans of Polarium and Picross, but it’s hard to recommend it wholeheartedly over the other fantastic puzzlers on the DSiWare service, particularly with the Art Style series still clearly on top of its game. If your appetite for puzzlers is bordering on the insatiable, then the satisfying “I’ve got it!” moments here are worth the 500 points, but most gamers should direct their points towards one of the service’s other puzzle titles.
Comments 14
Sounds decent, but if I do end up getting DSI, then I think a couple of Art Style games will do for me as far puzzle games go, I'd like a bit more variety in genres before I buy the thing though.
Yaaaay, more good DSiWare puzzlers. Nice to see the service really take off now, but it's gonna cost me a small fortune in points cards D:
Not to mention all the great stuff over on WiiWare.
...And commercial releases too. Argh.
This... this is why I stayed away from Ninty sites, I was happy in the cost-saving knowledge that nothing was ever coming out. Damn you, NintendoLife
I used to own Polariun DS and loved it. I still own Picross DS and love it. Therefore........
BTW great review. For me, however, this reads more like an 8. I feel your being a little harsh on it by directly comparing it to the Art Style giants, though that is ineviteable I guess..
DS retail and DSiWare are a dream place for puzzle video game fans.
@Legend - it just didn't grab me in the same way as Art Style: Intersect, which I reviewed a few weeks ago. If I only had 500 points to spend, there'd be no contest where it would go, hence the two point gap in scores. Wakugumi is decent, just not outstanding, unlike Intersect
You rock, Prosody. Just throwin' that out there.
This looks good, but I'll definitely pick up Intersect first. The Mr. Driller-like aspect is fascinating to me though, I hate puzzlers that feel like your frustration is for naught.
I would love to download this, it looks great! Thanks for the concise review...
This game's name is amazing.
How does this compare to Polarium?
What the heck? Another one of my comments has been deleted just like that? What could be less professional? I was asking whether this had a cart release in Japan or if it really is a download only title for once and instead of answering me, my question gets deleted?
@Parsody: fair dues mate. Although I actually prefer THIS to Aquite, Intersect and Nemrem.
@keeperBVK - I'm not sure what happened to your comment but I can assure you I didn't delete it. To the best of my knowledge it's a download-only game.
@Fatem - I didn't find it as gripping as Polarium I must admit, it's not quite got the head-scratching factor as it's meant to be played at speed. They're both decent but Polarium just has the edge for me.
Agreed. Polarium is the better game JUST about IMHO too. But I "enjoyed" Wakugumi a little more.
Looks like a cool game!
great game as everything from Mitchell corp.
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