"F-Zero had abundant stand-out features, leaving even the strong competition tailing. Although graphically divisive, fans hailed Nintendo for capturing the Snes essence - choosing speed and frame rate over unnecessary graphical overhaul. Persevere with completion - the ground breaking random track generator ensures longevity almost single-handedly. Add the multiplayer, copious tracks, the true Rainbow Road; F-Zero may be a neglected franchise but was perfection already achieved?"
User Reviews (17)
"THE first and still THE best true high speed AntiGrav racer. Wipeout failed so hard to achieve what this game bleeds from every pixel. Control? Immaculate! Speed? Unmatched! Visuals? 30 racers with no slow down in frame rate! A shining example of what the N64 was built for and it's just as playable today. The level of content is as is as the difficulty is as brutal. Play it! "
"I'm assuming no one else has a 64DD, so I'll review the Expansion Pack instead. The car editor is pretty bare-bones, as your options for making cars are limited. However, the track editor is extremely robust, and you can make any track you want. There's also two extra cups for the Grand Prix. It's worth buying a 64DD solely for the F-Zero Expansion Pack!"
"The definitive game in the series, from a golden era of Nintendo racers. The minimalistic graphics, perfect 60fps game play and high quality audio set a fantastically unique atmosphere. Nintendo EAD added a surprising amount of depth to the controls which involved drifting, sliding, boosting, side attacking and tweaking of engine settings. Mastery of these controls leads to a very rewarding sense of accomplishment."
"The definition of a classic racing game. Tough as nails, but fair. Each move counts, as one mistake can cost you. Tracks demand the best you have to offer; a variety of difficultys ensure you get a good challenge you can handle. A random track generator ensures there's always something new to keep you on your toes. An exhilarating experience worth the drive today."
"A perfect racing experience which would leave many racers today in the dust. F-Zero X had everything you needed for a good time; Brilliant speed, fantastic track design, loads of action and some brutal difficulty at times. It captured the SNES appeal and built upon it, the power of the N64 meant some seriously crazy tracks were made. Oh, and the soundtrack is rockin'"
"Graphics aren't the most important thing", thought the guys who made this game run smoothly and fast. Lots of different tracks and racers ensure that there's a lot to do. It's a great title but playing it after F-Zero GX, F-Zero X just isn't as good. Graphics are simple but they care lean and since the game runs smoothly, it has aged really well."
"A great example of 3D racing, with some wonderfully inventive tracks. Not the most challenging in the F-Zero series, but certainly the most fun. The comic book aesthetics and the rock soundtrack provide the game with a pleasantly coherent identity. There's no better feeling than slamming your 'rival' against the wall. When it comes to futuristic racing, F-Zero X is way out in front."
"My favourite game on the N64. Me and my best friend have spent countless hours on this game trying to beat our own times and THAT staff ghost. My favourite memory of F-Zero X is staying awake all night, endless cups of tea and cigarettes, customising our rides to precision just to try and get within a second of the 'Silence' staff ghost... YOUGOTBOOSTPOWER!"
"The greatest Fzero. The hard rock soundtrack is awesome, there are many cars and modes, and "boost power! Crazy Call at Cry is one of the best video game songs ever! Plus, the 64DD expansion is cool beans. When looking for definitive Fzero, its 64 iteration is the best one. It's sequel Fzero GX is vastly overrated with a story mode thAT borders impossible."
"My favorite racing game of all time. (rivaled only by Mario kart 8) I really love the high speed and anti gravity even before mk8. This game could get pretty brutal at times, but never sacrificing fun. Goroh is my favorite character for his great stats. Nintendo needs to make an f-zero for wiiu soon, because mk can't just be Nintendo's only racing franchise."
"30 racers on screen at 60 fps and an INFINITE number of tracks. You'll struggle to find a racing game with better handling or sense of speed and to this day F-Zero X remains one of my most played games and still delivers. Forget Captain Falcon though, it is all about Jody Summer and the White Cat, "Was there ever any doubt I'd win?"
"+30 simultaneous cars that are satisfying to destroy +precise controls +constant 60fps +boost power risk/reward system +X Cup offers 'random' tracks -courses use generic repetitive textures with minimal polygons -F-Zero GX improved on most everything -4-player is limited to only 4 simultaneous cars, making car combat rare -X Cup isn't as random as advertised -mono music -lacks car customization and track editor without N64DD"
"Sense of speed has always been the strongest aspect of the F-Zero series and X is frequently argued to have achieved this the best out of all the other games. Though in my eyes GX will always be the superior out of the two when compared X laid out the foundations for how a true 3D F-Zero game should play and did it amazingly."
"You got boost power! You got boost power! You got boost power! You got boost power! You got boost power! You got boost power! You got boost power! You got boost power! You got boost power! You got boost power! You got boost power! You got boost power! You got boost power! You got boost power! Wow , you're way out in front! First place!"
"GX was better. GX was better. GX was better. GX was better. GX was better. GX was better. GX was better. GX was better. GX was better. GX was better. GX was better. GX was better. GX was better. GX was better. GX was better. GX was better. GX was better. GX was better. GX was better. GX was better. GX was better. GX!"
"This is the title that set such a high standard for the F-Zero series, upgrading the cast from 4 to 30 and adding a host of other features. What I remember most fondly is the unlockable X-cup – a random track generator that added greatly to its replay value. Now if only Nintendo would release the 64DD Expansion Pack on the Virtual Console with it..."
"Oh F-Zero, where are you? If we can't have a new game, at least we can revisit the past, and F-Zero X is a past worth revisiting. With a huge upgrade from the SNES game (more tracks, way more racers, multiplayer), an insane sense of speed, and a fantastic soundtrack, F-Zero X is an amazing racer. Wouldn't at least a 3DS remake be great?"
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