If you're a fan of precision platformers like Celeste or perhaps even Super Meat Boy, then a newcomer from developer Vampi Team and publisher/porting team Purple Tree might well be up your street.
Desvelado is launching on the Switch eShop on 20th February 2025, and honestly, it just looks so adorable. It boasts a wonderful modern cartoon aesthetic with superb animation and over 100 levels to explore. Naturally, our only concern is whether the gameplay itself can hold up to its inspirations, but judging from the trailer, it does seem relatively tight and fast-pased.
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Purple Tree has previously been responsible for the Punch-Out-inspired fighting game Thunder Ray, which we awarded a score of 7/10. We called it "a brief but solid tribute" that showcased gorgeous visuals and challenging gameplay, but perhaps wasn't quite as slick as Punch-Out!! itself.
For now, let's check out the key features for Desvelado:
- Challenging 2D platformer reminiscent of Celeste and Super Meat Boy
- Super-tight controlsGreat for speedrunning
- Cute main character with frame-by-frame animations
- 100+ hand-crafted levels spread across 3 main zones
- 3 boss levels
- Additional bonus levels for completionists
Desvelado is available to pre-order via the UK eShop now for £8.99/ $8.99.
Are you keen on picking this one up? What do you make of the trailer? Share your thoughts with a comment down below.





Comments 21
Honestly, part of the appeal of Celeste for me was the art style and the story. I've tried Super Meat Boy but the story and art style did not sit well with me personally so I didn't play that one much as a result.
The art style in this one is in between those two for me, and the story, if I had to judge based on what I see here, seems to be in the middle for me as well. I might give it a try sometime down the line. But I'm not expecting to be nearly as hooked on it as I was with Celeste. Which is fine! They can't all be winners.
Might give it a try at some point since it looks like a nice game - the thing is, I know I'll eventually play Celeste for sure because of not only its story, artstyle etc., but also its options to reduce the difficulty if it ends up being too much for me while I don't know if that will be the case for this (pretty sure Super Meat Boy has none, but if I'm wrong please tell me)!
That looks right up my street, hoping for a physical 🤞
Ooooh, looks solid! I hope there are more colors in later levels. Maybe that's just me.
@JohnnyMind 100% this. Accessibility is key. I won't even start a game if I don't think I can finish it. Haven't had to use Celeste's options yet but if I do I know they're there which keeps me coming back.
@Chlocean The more options the better if feasible (in general, but especially accessibility ones) so that even more people can enjoy it!
I didn't play Celeste for the platforming.
I bought (twice) and played Celeste for the storytelling, and for the representation ❤️🏳️⚧️
yooo! is that the underrated gem Celeste??? I was buying 780 more copies to support the starving indie devs at Nintendo and I saw this! absolute peak, thank you nintendaddy
Celeste was 60% soundtrack for me, which I keep listening to months after beating the game. It was certainly not the difficulty I came for.
@LadyCharlie Letsss gooooo 🏳️⚧️🏳️⚧️🏳️⚧️
Love it! The art style is fun, the premise is simple and silly (in a good way) and the gameplay looks great!
@squidduforeal I don't hate either, I was referencing r/tomorrow where Celeste is referred to as an "underrated hidden gem" and that Nintendo is a starving indie developer studio that developed said game
@shiftbarackyeaugh Oh that was an in-joke from Reddit?
Celeste is obviously not and 'underrated hidden gem', I get that's the joke. But I will say I have a lot of gamer friends who either don't have or barely use their Switch and stick more to PC and either Xbox or PS5 and they often don't know anything about the indie scene.
One of my friends was recently praising GamePass because without it he "never would have known about a bunch of the little indie games on it like Hollow Knight and Cocoon". Which is an insane thing to say to anyone who is remotely paying attention to the indie scene. So I guess from some perspectives it is a hidden gem?
@Ogbert That's actually pretty neat when you think about it, never knew that jokes like that would lead to a new perspective.
@squidduforeal I wouldn't let one bad banana ruin the whole bunch. It's pretty tame from my experience
Shame I can't even wishlist this on the US eshop...
Yeah looks kinda like it
Also if anyone wants a game like Celeste:
"Sunblaze" and "Mutant Express"
@LadyCharlie Does it actually say somewhere in game that Madeline is trans? I loved my playthrough but didn't pick up on any representation until I heard people talking about it after the fact.
@Aerona The most explicit thing in the game is Madeline having a trans flag on her desk in one cutscene (apparently, I've never seen that one). Otherwise, it's just heavy subtext + the developer stating it outright.
Yosher wrote:
Yeah, same (also Lena Raine's soundtrack was phenomenal) — I did enjoy SMB, but I was never a fan of that Newgrounds/Flash style of the mid '00s - it's one of the reasons Binding of Isaac never really landed with me.
@link3710 Ah, I'll have to keep my eyes peeled on my next playthrough 👀
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