You would be forgiven for thinking that Nihon Falcom's action RPG Popful Mail was a series. In fact, the game underwent so many reimaginings following its release on the PC-8801 in 1991 that you might find a drastically different experience playing it on one console compared to another.
These differences range from additional music and levels to complete graphical overhauls, though perhaps the most interesting change is one that was only ever planned and never saw the light of day: the game was to become part of the Sonic series in its Mega CD form.
Popful Mail would be remade as 'Sister Sonic', with the main character, Mail, taking on the role of one of Sonic's female relatives (not necessarily his sister, confusingly). This would be a remake of Popful Mail for Western audiences (though it was also planned for a Japanese release) with the added pull of Sonic as a recognisable name for those who had not come across the Japanese RPG before.
YouTube channel DidYouKnowGaming covered this planned reimagining in a video last month, pointing out that there are no official screenshots or footage from the game's transformation into a Sonic RPG. The game was definitely in development — as confirmed by the Sega-Falcom director in a November 1992 issue of the Japanese magazine Beep Megadrive — but it appears to have been swiftly cancelled. The channel claims that this was down to backlash in Japan, with fans demanding that a more faithful remake be brought to the Mega CD, however, it appears that this does not explain the project's full cancellation.
As revealed in a new investigation by our sister site Time Extension, it turns out that the fan complaints only had an effect on the planned Japanese release of the Sister Sonic game. In an interview with Diehard GameFan magazine from 1993 Sega-Falcom director Kazutaka Yano noted that the company was still pressing on with releasing Sister Sonic in America, while Japan would receive the regular Popful Mail on Mega CD.
You can find the director's quote to Diehard GameFan (via Time Extension) below.
Our plan is to change Popful Mail's character to Sister Sonic and release it for the foreign market. Sega of America has OK'd the use of this character and many consumers are looking forward to playing an entirely new game based on this character. So we decided to consider them as two different concepts.
The real mystery, then, is why the game never ended up coming in its Sonic form to the West. Unfortunately, this is a mystery that still hasn't been solved. Time Extension spoke to Victor Ireland of Working Designs, who was able to confirm that the game was planned for release outside of Japan, but even he didn't know why the West ended up with a faithful remake instead.
So yes, Popful Mail did end up coming to the Mega CD outside of Japan, though it was far closer to the original game than the strange Sonic spin-off that was initially announced. It's a shame really, we have rather a soft spot for the DS' Sonic Chronicles: The Dark Brotherhood so we like the thought of there being more Sonic RPGs out there somewhere.
Whether Popful Mail could have filled that hole, who knows? We never saw any official art of Sister Sonic so your guess of what the red-headed protagonist would have looked like in hedgehog form is as good as ours. Of course, that hasn't stopped some talented artists from imagining the character for us (perhaps with some help from the Sonic Underground cartoon in which Sonic had an actual sister, Sonia), so let's finish with a look at what Sister Sonic could have been.
For more information on Popful Mail's different console variations and the rise of Sister Sonic, be sure to check out Time Extension's full investigation here.
Would you have wanted to see Popful Mail get reimagined as a Sonic spin-off? Let us know in the comments.
[source timeextension.com]
Comments 17
I have to say this is surprising. I loved popful mail on the sega cd when it launched. Working Designs did an amazing job as they always did with their ports.
In fact I turned it on just the other day for a quick play. Holds up very well.
Still a missed opportunity that Popful Mail was not included in the U.S./Europe version of the Sega Genesis Mini 2. I want to play it.
I got the JP version of the MD Mini 2, but unfortunately, Popful Mail did not include the English version, so my choice was to either play in Japanese, or to just emulate it. ...Still haven't decided yet.
Same goes with Lunar too. Most MD Mini games had both JP and English versions available whenever possible, except for Popful Mail and Lunar. Very annoying.
They could've waited a few years and then released it as Soul Sister Sonic featuring music by Train! Missed a golden oppurtunity there.
@EarthboundBenjy - Honestly, at this point id likely just emulate it. For Lunar 1, the sega cd version is the best version, but the hardware load times and reliability are insanely bad. The working designs versions were also really good, especially given how bad most dub/translation work was at the time.
Yes I Did Know, because I read EGM back in the day, and they pointed out the Sonic thing when they previewed Popful Mail in their International Outlook section (which was mostly Japanese games).
@EarthboundBenjy It was a licensing issue. I think Ol' Vic got too many dollar signs in his eyes and Sega said "No."
Not too sure how legalities on derivative translations work, but Vic could definitely claim his replacement opening theme song as his own work. (though surely M2 would have the technical expertise to replace it if needed...)
I don't get why it couldn't be done, it would give the Sonic series a much better spinoff series. A sister series mind you. All they had to do was take Amy's sprite from Sonic CD, customize her a bit and give her a sword instead of a hammer and that'll be gold. Heck they could even altered another game to make a Sister Sonic sequel as well such as Alisia Dragoon and one of the Valis game.
I’m never a fan of taking existing games and painting them with a popular character. Just feels like a slap in the face to the original vision.
Didn’t everyone know this?
Plus I’m pretty sure the reason we got Popful Mail instead of sister Sonic was because they heard that sister Sonic was originally another game and they wanted the original game instead of a dolled up title.
@Ryu_Niiyama If the original game vision already work out then that's another story but if the origin IP is bland that it needs a repaint then I could see the potential interest in that. Mostly puzzle games like Tetris and Puyo Puyo often benefit from this but I do think that Popful Mail is good the way it is. Still Sister Sonic game in the style of Popful Mail wouldn't be too bad. I think they did that with Wonder Boy too. Hudson created that game but the game was published by Sega, when Hudson choose to depart from working with Sega they took the side-scrolling idea with them to create their own series, Adventure Island while Sega evolve the Wonder Boy games into the Monster Land/World games.
@Serpenterror Making a new entry isn’t the same as painting over an existing one. And isn’t what I was talking about. Let’s use a famous example. I prefer Doki Doki panic to SMB2 even though many of the ideas in SMB2 became part of the Mario canon. And I don’t knock that influence but still don’t like SMB2. Or Star Fox Adventures. Really wish we had gotten Dinosaur Planet instead.
@Ryu_Niiyama Nintendo never could have made a series out of Doki Doki Panic, and it would have remained obscure and never been released in the west without Mario, because Fuji TV owned the characters, and it was made as a cross-promotion for them.
@Maulbert I never said anything about a series. You are extrapolating a point I am not making or speaking to. And Nintendo had a sequel to SMB already. It’s simply because they felt western audiences couldn’t play the actual SMB2. I haven’t said anything about obscurity either. All I am saying is I simply prefer games to stay intact rather than be painted over with popular characters to boost sales.
@kkslider5552000 what does my Alisha Hawthorne avatar have to do with a game? Also it’s a poor analogy anyway because Lightyear doesn’t replace the OG Toy Story movies. If you are going to try to insult someone, at least be accurate. As for doki doki if I am not mistaken the engine was a tech demo so the original game is still doki doki panic. But if you have some source that shows the game was originally made as a SMB game (and not a tech demo) and then turned into a different game I will pick a different example. But just a reminder as I said “I’m never a fan of taking existing games and painting them with a popular character.” So let me know how my avatar plays into that.
That being said you are coming off with a pretty hostile tone for no reason. Do you think that is going to make me change my mind somehow? I assure you, it won’t. If you have an issue with me NL has an ignore function. Please use as needed. Otherwise please tone down the hostility.
To Infinity and Beyond!
Edit: Although now that I am thinking about it I would have loved a videogame staring Commander Hawthorne. Thank you for that happy thought!!
@Ryu_Niiyama Yeah but I mean if Sister Sonic using Popful Mail as a template maybe they could create a series out of it like they did Wonder Boy. The only reason Wonder Boy is not like Adventure Island anymore is cause Sega evolve it differently from the direction Hudson would had taken it. They could use Popful Mail as the game to kickstart Sister Sonic then the sequel could evolve Sister Sonic into something more unique and goes beyond what Popful Mail could had been. I mean just look at Popful Mail right now, it got three games (all which are re-imagine version of one another) but all three went nowhere. There's no Popful Mail 2 or any spinoff within that world. Falcom and Sega could had something great here but that greatness never happen.
I'll be honest: I like the Sonic franchise myself, but I'm glad "Sister Sonic" never came to be. If I wanted Popful Mail, you give me Popful Mail.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...