Image: Microsoft, Mojang

If you're still enjoying Minecraft on the Nintendo Switch on a regular basis, you'll be interested to know a new update has been released, following the rather exciting Trails & Tales update in June, which added content like camels, a new biome and more.

There are definitely some interesting additions in this latest build - including the ability to now sneak under 1.5 block gaps, shovels no longer being required to craft boats, updates addressing over 50 community-reported issues and various fixes addressing graphics accessiblity and more.

Here's the rundown, courtesy of the official Minecraft website:

Minecraft Version 1.20.10 (July 11th, 2023)

Vanilla Parity

Short Sneaking

  • Player’s hitbox height now reduces to 1.5 blocks while sneaking
    • Sneaking will automatically be initiated while stuck in a gap of less than 1.8 blocks
    • Sneaking will lower the player camera height respective of these changes
    • Sneaking now requires enough space to stand in order to exit sneaking
    • Players will transition from swimming to sneaking if they are unable to stand up but would be able to sneak
  • Players are no longer able to sneak while riding
  • Players will no longer suffocate when short sneaking in certain scenarios
  • Players will no longer suffocate when riding on a Camel in 2 block gaps
  • Players will no longer be pushed slightly when short sneaking is by being pushed by a block
  • Fixed many interactions where being forced into sneaking acted the same as holding the sneak button

Other Changes

  • Items dropped by storage entities are now centered inside the nearest block
  • Shovel has been removed from Boat recipe
  • Barrel recipe has been modified to use Planks instead of Sticks
  • The Cobweb to String recipe has been removed
  • Fixed a bug where Zombie Villager did not drop given item after curing

Experimental Features


  • Added the ability to crawl behind the Short Sneaking and Crawling Experimental toggle
  • Created new player crawling animation
  • Players will now begin crawling when in a 1 block gap, similar to sneaking
  • Crawling is the same speed as sneaking
  • Players will automatically stand up or begin sneaking if they leave the 1 block gap
  • Players will begin swimming if they enter water while crawling, or vice-versa
  • Player's model is now centered around their hitbox when swimming
  • Players will now always spawn projectiles from the camera position when sneaking, swimming, or gliding
  • Players will now spawn particle effects when eating in the correct position if they are sneaking, swimming, or gliding
  • Loyalty Tridents will always return to the player's camera
  • Players will no longer be stuck inside Cauldrons or Composters when crawling inside with a Trapdoor
  • The paper doll will now show up properly when crawling
  • Fixed an issue where gliding or swimming could sometimes give the player an incorrect bounding box

Recipe Unlocking

  • Recipe unlocking – now in Bedrock!
    • Added recipe unlocking as an experiment
    • Collect materials to unlock relevant recipes
    • A notification will tell you when you've found a new crafting material
    • Picking up an item teaches you how to craft that item. Great for when a friend gives you a tool you haven’t crafted before
    • We’d love to hear what you think of this feature, so please send us your feedback at aka.ms/MCRecipeUnlocks

Fixes and Changes


  • Fixed the "Communication Error" message appearing when leaving a Local Network game as the host on Nintendo Switch
  • Reduce cases where players might see 'Unable to connect' errors due to 'Expired Auth from Discovery'


  • Camera position is now used for audio system listening and ambient sounds
    • Previously the player position and rotation were sometimes used for audio listening
    • This effectively flips audio panning when using 'third person front' camera perspective


  • Farmer Villagers will now interact with Torchflower Seeds and Pitcher Pods. They can pick up the seeds and plant them, but they will not harvest the Torchflower or Pitcher Crop
  • The sound played when a Camel is dashing is no longer played repeatedly
  • Fixed issue with Jump Boost effect not affecting Magma Cubes
  • Fixed Boats on Ice disappearing when Client-Side Chunk-Generation was enabled
  • Mobs are back to normal despawn rate during night
  • Camels now play a walking animation when taking damage while standing still
  • Sniffer can no longer dig up seeds in the air
  • Mobs no longer continue to freeze without Powder Snow if there is a Powder Snow block near the west and north side


  • Polished Basalt and Chiseled Deepslate can no longer be replaced by Sculk during world generation
  • Polished Deepslate can now be replaced by Sculk during world generation
  • Decorated Pots crafted with at least one Sherd now have a hover tooltip displaying the Sherd and Brick ingredients
  • Players without permission to open/close containers can no longer interact with Chiseled Bookshelves
  • The correct sound effect is now played when removing an enchanted Book from Chiseled Bookshelf
  • Chiseled Bookshelf slot interactions are now symmetrical
  • Cauldron water texture is now the correct version
  • Note Block on top of Soul Soil now produces the Harp sound instead of the Snare sound
  • Shovel can no longer mine Packed Mud as fast as Pickaxe
  • Placing blocks on Top Snow and Tall Grass while moving side to side will no longer cause them to stack up continuously
  • Suspicious Gravel and Suspicious Sand blocks now display correctly on Maps
  • Mushrooms are now able to spawn on fallen tree trunks
  • Conduit now has the correct lighting when placed on ground


  • Fixed black pixels being generated on maps when Client-Side Chunk Generation was enabled
  • Shield no longer clips inside the Armor Stand model while in the riposte pose

Sculk Vibrations

  • Placing, rotating, or removing an item in an Item Frame or in a Glow Item Frame now emits vibrations
  • Charging a Respawn Anchor now emits vibrations
  • Scraping or applying wax to blocks of the Copper block set now emits vibrations
  • Switching a Daylight Detector to an Inverted Daylight Detector, or vice-versa, now emits vibrations
  • Adding food to a Campfire now emits vibrations
  • Adding or removing a Music Disc to a Jukebox now emits vibrations
  • Mud turning into Clay now emits vibrations
  • Harvesting Sweet Berries now emits vibrations
  • Placing an Eye of Ender in an End Portal Frame now emits vibrations
  • Bees now emit vibrations when entering or exiting a Beehive or a Bee Nest
  • Interacting with a Composter now emits vibrations
  • Attaching or detaching a Lead from a Fence now emits vibrations
  • Attaching or detaching a Lead from a mob now emits vibrations
  • Dying a Sheep now emits vibrations
  • Picking Glow Berries now emits vibrations
  • Farmland turning into Dirt now emits vibrations
  • Using a Spawn Egg on a Monster Spawner now emits vibrations
  • Silverfish merging with blocks now emit vibrations
  • Using a Hoe on Rooted Dirt now emits vibrations
  • Using a Shovel to create Dirt Paths now emits vibrations
  • Placing a Door now emits vibrations
  • Planting seeds in Farmland now emits vibrations


  • Updated the contrast ratio of the close button in realms feed menu
  • Updated the contrast ratio of the New Post header banner
  • An error message is now shown when attempting to upload a cross-platform restricted world to Realms, instead of uploading a corrupted world
  • The focus indicator no longer auto selects the Find Friend button when the Members tab is selected


  • Improved the Xbox on-screen keyboard experience, including better positioning, updating fields with typed input, and no more screen dimming while on screen keyboard is open
  • Added a toggle to all platforms enabling extra-large GUI scaling beyond what the GUI slider allows
  • Text-to-speech now reads item names when selecting items in the hotbar

User Interface

  • Added support for detecting Brazilian Portuguese as the preferred system language on Nintendo Switch
  • Horse and Donkey jump bar, and camel dash bar, now scale properly to the experience bar
  • Changed the Pause Menu disconnection text to be platform agnostic
  • Fixed an issue that caused the inventory to get locked up after auto placing
  • Imported worlds now get their last played date modified to the time they were imported
  • Reordered the gamepad tooltips for UI screens so that the buttons align with the same side as a controller

Mouse Input

  • Default chat duration is now set to 10 seconds while default toast notification duration remains at 3 seconds
  • Improved handling of simultaneous mouse clicks, triggering each individual associated action/response
  • Fixed issues with unresponsive or laggy input when using mouse together with a controller
  • Text-to-speech now reads "Slash button" when hovering over the "/" button in the chat screen


  • Fixed issues with highlighted blocks and mob shadows appearing through the Pumpkin head overlay on Switch
  • Rendering of snow or rain is now based on camera position instead of player position
  • Shields no longer flicker when held in both hands on RTX
  • Fixed sleep and camera fade effect not covering the screen until after first-person rendering happens
  • Underwater and fog effects are now based on camera position rather than player position
  • Fancy Leaves setting is now applied immediately and will no longer cause x-ray effect
  • Fixed player capes not properly flapping when moving forward but looking sideways (fixed for real this time!)

If you haven't got a chance to look at the previous 'Trails & Tales' Minecraft update, be sure to check out our previous post and the full patch notes. You can also check out a trailer of it just below!

Have you downloaded this update yet? How are you finding it on the Nintendo Switch? Comment below.

[source feedback.minecraft.net]