Zelda: Tears of the Kingdom
Image: Nintendo

We don't often hear much about the game engines behind the latest Nintendo releases, but today is a little different with some news about the new Switch title The Legend of Zelda: Tears of the Kingdom.

According to dataminer OatmealDome (via GoNintendo), Link's sequel adventure is apparently running on a Nintendo engine iteration unofficially dubbed "ModuleSystem", and is the same build powering newer Switch releases like Splatoon 3 and Nintendo Switch Sports (& utilising AMD's FSR1 spatial upscaler tech).

"The best name we have for it so far is “ModuleSystem”...in terms of the [Tears of the Kingdom] internals, it looks quite different compared to Breath of the Wild."

It goes to show just how versatile Nintendo's game engines can be - jumping from online team-based experiences to gyro-focused multiplayer titles and then the open-world gameplay of Zelda: Tears of the Kingdom.

This isn't the only thing the new Zelda and Splatoon games have in common. Last weekend, Nintendo held a special Zelda-themed Splatfest where Power, Courage and Wisdom duked it out. In the end "Team Power" won. You can learn more about this event in our previous story:

What do you make of all this? Comment below.

[source gonintendo.com]