If you're looking for a reason to get excited about the upcoming free-to-play "footbrawler" Omega Strikers, then check out the opening cinematic video for the game.
It's not just any old clip, this one has been done by the talented Japanese animation studio, Studio Trigger - perhaps best known in recent times for its work on the Netflix Cyberpunk: Edgerunner series but also known for past hits like Kill la Kill and even its contributions to game series like Shantae.
Nintendo even went to the extent of highlighting the Odyssey Interactive published game on its main social media accounts:
So, what exactly is Omega Strikers? Once again, it's a free-to-play title. Players must "smash opponents" off an arena in a lightening fast 3v3 "footbrawler game. You'll "sling slimes, toss tofu and rocket boost to victory with 15+ strikers, and squad up with friends to take down rivals.
This game also includes local and online support for up to six players, additional in-game purchases and will also contain "big seasonal updates" - continually evolving the experience with more stages, strikers and unlockables. Here's a look at the actual gameplay:
Will you be checking out this one when it arrives later this week on 27th April? Comment below.
Comments (28)
Wow... That animation is so fluid. Game looks fun as well, might try it out.
It's got the good looking animes, a whole bunch of the animes. I wonder how well it will do.
Looks promising and the marketing is intriguing, it's too bad it's one of those live service game that could also disappeared if not successful enough.
I love it when studio trigger does stuff like this!
Ask for the game I’m vary excited for it! I hope it does well, and I hope I enjoy it.
Studio Trigger never disappoints with their animation. They are some of the best in the industry, although their plots are a little excessive, their animation style fits into their storytelling.
"but also known for past hits like Kill la Kill and even its contributions to game series like Shantae"
As well as Project X Zone which, being a Nintendo game, you'd expect to be namedropped first in line on a site like this.😉
I'd like to see what it would look like if an anime studio served as the entire art/visual design department on a game. I'm sure there are all kinds of reasons why that would be impractical, but a big budget anime-style game with animation quality on par with something like Cuphead sounds awesome.
@Anachronism I would wait ten years if I had too!
I remember them doing a trailer for Metallic Child, that was a tiny piece of art. Little Witch Academia will always remain as their Magnum Opus, though
@nhSnork I don’t think Nintendo was directly involved with Project X Zone, it was a collab between Bandai Namco, Capcom, and Sega. It was a 3DS exclusive, is that what you mean?
Wait, you can preorder free games now? That just strikes me as super odd. There’s zero commitment from the consumer. Or do you need to preorder a season pass or something?
@Serpenterror why should a future closing concern you today? The game is there play it or not. Everything in life is fleeting - enjoy it rather than worry about your golden hat disappearing one day.
This game was sort of an anomaly. It allowed you to pre-order it, even though it was F2P. It pre-loaded for me last weekend. I went to play it but it wasn't available yet. I'm looking forward to it. I plan on playing Friday not worrying at all whether or not my meaningless eCollectibles disappear one day.
@ChessboardMan It is odd. It does allow you to pre-load the game so there is a point to it. I imagine the pre-ordering of a f2p is a marketing scheme. If you pre-order the game you are less likely to simply forget about it at release. I pre-ordered this on the announcement months ago. I would have forgotten about it if it didn't just pop up to load on my home screen the other day.
Even more odd? There aren't any 'founder's packs' or season passes or anything up yet. Just the game itself.
@ChessboardMan Project X Zone is a Monolith Soft game - while it was co-developed with Banpresto and published by Bamco like its predecessors including Namco x Capcom (which is how said Capcom got involved here, too), Monolith Soft itself was long under Nintendo's roof by then.
@Anachronism "I'd like to see what it would look like if an anime studio served as the entire art/visual design department on a game"
Isn't it basically Ni no Kuni whose first entry was developed in tandem with Studio Ghibli? And while perhaps to a bit lesser extent, there are franchises like Tales, Star Ocean and God Eater whose more modern entries commission intros AND multiple in-game cutscenes from an animation studio (like Production I.G. and later Ufotable in Tales' case).
This animation looks great and the game seemed fun when they showed it during the previous Direct so I'll definitely at least try it since it's free to play!
@nhSnork I was specifically thinking something fully 2D animated. 3D games based on anime have gotten better about matching their original art styles over the years, but it's still nowhere close to being the same thing. Even looking at a lot of recent anime trying to sneak in some 3D animation as a cost-saving measure, the difference is usually pretty obvious.
@Cashews I play my games for keep if they're good, if this crap is good then everything people invested such as time and money on it will be wasted, if it's bad then it's good riddance. Yes a future with too many live service games is a concern cause then more and more companies will take this route and the preservation of such game will be no more. Live service games ruin gaming cause their existence depend on their success or not and there's no guaranteed that even if they were successful that the game will ever stick around unless the publisher decided to turn it into a normal game. Long story short you should be concern man, very concern. Not concerning means your future of gaming will sucks. The only way I would support a game like this is if it had a preservation plan, something like an offline full fledge game modes like story, training, or other contents that won't be tie to online will help but if it solemnly relies on online for its existence then I don't see myself playing it for long. A game to me had to be and always should be a product first and then a live service after. It can't be only a live service otherwise the experience is wasted if it ever goes under. I had seen many great promising games that would had been successful if only they weren't tie to being a live service title.
@Anachronism something like Gainax fare, then? They used to create video games as well, from their own Princess Maker franchise to the more action-y Alicia Dragoon in a collab with Game Arts.
@nhSnork I'd say that's still not what I'm looking for. I mean something that's animated in the same style and at the same level of quality as an actual show, thus the comparison to Cuphead. Princess Maker's animation looks fairly limited, and more like what you'd expect from a visual novel, and Alisia Dragoon is obviously just straight up pixel art, though it does still look pretty nice.
@Anachronism then the closest to what you mean may be the 16 bit Disney games where the studio reportedly helped with character animations (Mickey Mania in particular seems to have started the streak).
@nhSnork I feel like we're having some kind of miscommunication here. What I'm looking for is a modern 2D anime-style action game animated frame by frame by a prominent anime studio. I'm using Cuphead as a reference not because that's the visual style I want, but because all its animation is drawn by hand, frame by frame, rather than using skeletal rigs or any other animation shortcuts. Arc System Works probably gets the closest to the visual style I'm talking about, but their animation quality still isn't at the level I'm looking for. As far as I know, the game I want flat out does not currently exist.
@Anachronism yeah, which is why my last reply talked about the "closest" stuff. I get the idea that you want something fully 2D and fluid like Cuphead or Spiritfarer but specifically from an anime studio. But indeed, that would require them to venture out into 2D action game dev on their own, beyond the collabs we've discussed, and I can't readily think of any such examples either. Although I may be just as oblivious about some myself.
@Serpenterror skip it then. super easy decision. personally I never play f2ps for years and years and years. If it is an absolute banger I'll sink a year into - usually some money thrown their way. Sometimes, as was the case with Warframe and Path of Exile, a good deal of money and time. Well spent they earned it. If all the shinies go away then so be it - I got mine.
It installed randomly on my Switch like a week ago and didn't remember ever even looking at the game lol. Does look pretty fun and the best part, no NSO ripoff required.
@Serpenterror You do realize that they can shut servers down for any game, right? Even the ones that cost $60 and not 0.
Wonder if they’re trying to capitalize on some missed opportunities with MSBL. Looks like a bit of fun.
@Serpenterror I don’t think this doomer mentality with gaming is really justified. Theres clearly still a huge market for traditional pay-to-own(in which you don’t really “own” anymore) games, as evidenced by….well just look at the headlines for the last week and count the ratio between live service and traditional out of box games. The irony behind this rant is that the more traditional development is arguably in a worse spot.
Its been a running gag since the early 2010s that most games just don’t release finished. Day 1 patches, dlc, expansions, servers getting shut down, bugs, content updates, etc. At least with a f2p title, once it flops its over. Sure, anyone who spent the time or cash isn’t getting that back, but so are the people who bought Pokemon S/V and still haven’t gotten the game properly fixed yet.
any other animation studio do this often? i feel like i've seen mention of studio trigger a lot and maybe even on kickstarter stretch goals?
@Serpenterror
I have decent hopes for Omega Strikers. This game's peak player count reached 20K players on Steam compared to Knockout City's 6K (and it's shutting down).
Given the recent gameplay and trailer additions, I have confidence that Omega will have decent replay value.
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