Phil Summers, the artist behind 'Hand-Drawn Game Guides', is venturing into the world of print game magazines. Dubbed 'Hand-Drawn Gaming', the magazine will be a bi-monthly release consisting of 8 pages; not a huge amount, you might think, but the great thing about this, of course, is that the entire thing will be crafted by hand, much like the aforementioned game guides Summers has created in previous years.
You can support Hand-Drawn Gaming by visiting the official Patreon page. The standard tier costs £2.50 per issue and grants you access to a digital PDF; for those in the US, the £5 tier will allow for print issues to be delivered right to your door; finally, those outside the US will need to pay a bit extra for the same perk at £6.50.
Between issues, Patreon supports will also get exclusive insight from Summers into the making of each issue, along with one week exclusive access to the 'Game Reflections' feature, a short retrospective on classic titles accompanied by a hand-drawn illustration.
Finally, supporters of Hand-Drawn Gaming will gain immediate access to a hand-drawn guide for Cathedral by Decemberborn Interactive; this was initially only available with the physical launch of the game on Swich, with the new Patreon page marking the first instance of its availability as a separate piece.
Are you interested in checking out Hand-Drawing Gaming? Sharpen your pencils and let us know in the comments below!
[source patreon.com]
Comments 7
Just goes to show, fangs are not what they used to be.
I do miss magazines and guides. There's always that tactile of paper too. But, all of the info is redundant from gamefaqs and other similar sites. If you're in it for the pure nostalgia aspect, sure, and this does look good too. Even like Bradygames and Prima have given up. There are some CE stuff that still gets published, but that's about it. I really enjoyed the book for Horizon Forbidden West. Beautifully done.
An eight page magazine? Seems like you'd almost have to call it a pamphlet
@Daggot: If you like to 100% games, the online information is not nearly complete enough though.
For example, there is a Wii U game called Kirby & The Rainbow Curse where you collect these beads in level and if you get to a certain threshold, you get certain medals.
However, the medal thresholds are a joke. The highest medal rank is only slightly higher than 50% of the total beads available.
If I just played the game to get all the medals, I would be done with the whole game in 10-20 hours.
To give the game greater challenge because the levels/music combo are so AMAZING, I tried to collect every single bead in each level, but irritatingly, the game does not tell you what a perfect score is.
I tried looking online for info and there is ABSOLUTELY nothing out there. The online guides do not mention it.
The Youtube players just saunter through the level and get nowhere near 100%.
I spent 40-50 hours of gameplay on a single level and kept 20-40 pages of notes on the 50 different puzzles in that level to try to calculate what the perfect score might be and that would all be unnecessary if there was an official book out there.
I do enjoy the challenge to get a perfect score on each level, but having to take so many notes kills the pace of playing and forces me to try to memorize every single puzzle, which is close to impossible.
If I just knew what the perfect scores were, I would know when to keep pushing for more beads and when to move on.
When you are talking about 50 hours of gameplay per level, it is hard to move on and feel like you did not fully beat the level, but I do not want this to turn into a Wii Tennis situation where someone spent 500 hours to get a single extra skill point to go from 2,399 to 2,400.
I do not expect every released game to have a guide to perfect every level, but you would think a core franchise series like a Kirby game would get perfect game level treatment?
@SportyMarioSonicMix You're missing the point of a guide. No one is going to spend dozens of hours writing a guide on a single level. You usually get the basic strategy, where items are located, and a quick rundown on how to get to it, and that's it. Anything more nuanced is left to fans to write out. Even then, that's pretty excessive. This is what video walkthroughs are great for these days.
Respect to the man for doing this but the artwork isn't great. The proportions of the woman's face on the cover are wrong
@BinaryMessiah Why won't people spend dozens of hours writing a guide on a single level?
The official player's guides have hundreds of people writing a single book. They could just pick 1 person for every level to get the book out faster.
Anyone who posts here could easily figure out the basic strategy on their own.
What would be worth paying for is knowing if 1,300 or 1,333 is the perfect score for a level so you do not spend hours trying to go higher than 1,300 is 1,300 is the best score. (Sort of like the S ranks in the Sonic games.)
Doing a video walkthrough would be super tough because the person would have to get a perfect score on all 50 puzzles in 1 try.
I would spend 4+ hours trying to get a perfect score by trying to just perfect each 1/4 of a level through the checkpoint system and bringing 50 lives into the level.
(The Kirby game works off a combo system where you get higher multipliers if you do each puzzle faster, but the top multipliers are REALLY hard and it is REALLY hard to master that many puzzles in a row without a mistake.)
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