Brace Yourself Games - known for the rhythm music games such as Cadence of Hyrule and Crypt of the NecroDancer - has announced a new publishing label.
Brace Yourself Publishing wants to help smaller indie developers make their own dreams a reality. As the company has grown, it's gained capabilities, resources and knowledge, and it wants to now pass this on to other developers.
The same announcement even teases how the team will be publishing "great new titles" soon. Indie developers can head on over to Brace Yourself Games publishing page for more details.
At BYG, we aren’t looking to publish hundreds of games — we want to work with a small handful of games to which we give our full attention and care. It’s important to us that we only publish games that we love and believe in, with teams that we’re very proud to work with.
The types of games we’re looking for are:Hooky and unique in some way, Replayable and deep, In a genre that has a reasonably sized player base (we are not looking for hyper-niche games), Just plain fun!
But don’t worry — we’re not expecting you to have the game fully developed already. We certainly want to see something playable, but we don’t expect what you show us to be feature complete. Please fill in any gaps with documentation, explaining your vision for the game.
BYG most recently rolled out a new update for Crypt of the NecroDancer adding new characters and a co-op mode. It also announced a brand new rhythm game spinoff Rift of the NecroDancer. You can learn more about it in last week's story:
If we hear any Switch-related announcements from Brace Yourself Publishing, we'll be sure to let you know.
[source braceyourselfgames.com]
Comments 5
Rhythm Heaven vibes. Looks pretty good.
This is becoming a thing lately. Yacht Club games have started publishing games, Playtonic games has as well.
And I approve of it. There's like a million games that come out every year nowadays, so many are gonna get lost in the shuffle if they don't have someone to really promote them to a larger audience. It can take incredible luck for even a really good game to be noticed by people. Who better to do so then devs who have already found a way to get millions of people to buy their game, without even needing much of a marketing budget.
Please.. for the love.. of God.. no.. more.. ro.. ro.. rogue.. likes.. URgGhH (dies)
@Sequel I´m the oposite.
I love rogue likes.
And for me:
no-no-no mo-re games story-driven like digital no-novels, jrpg....etc (i don´t read any story...i jump to the pure gameplay...that´s because i love rogue likes....pure gameplay =)
@Rykdrew Haha. We've all got our tea and biscuits I suppose. Rougelikes are indeed pure gameplay that's a good way to put it. They're more of the pure essence of what video games used to be, almost a rejection of the over-budget, bloated, cinematic movement. Actually quite fancy a go on Spelunky now thinking about it..
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