Drumming up excitement for a game release is no easy business, but Nintendo and Monolith Soft have made it their mission to release a small amount of Xenoblade Chronicles 3 info almost every day for at least the past few months
With the game releasing tomorrow, today's teaser can only be assumed to be the final one — and it's the concluding chapter of an interview with the game's lead developers: Tetsuya Takahashi, Koh Kojima and Genki Yokota.
The interview — available on Nintendo's official news site — sees the trio unpack just how large the latest instalment in the Xenoblade series is when compared to those which have come before it. Explaining the growth of the franchise's world, Kojima confesses, "So I actually did the math, and it turns out that the total walkable area in this game is over five times larger than in the second title". Imagine the numbers that Noah and Mio's Fitbits must be pushing!
With a game this size, the interview is also keen to make clear that this does not decrease the accessibility for those who have not played any of the previous franchise instalments. Referring to the new menus and training drill options, Takahashi comments, "In this title, we have put our efforts into developing a system that will help first-timers avoid getting lost". That sounds like there is no excuse not to give Xenoblade Chronicles 3 a go, at least to our ears!
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Though there is one piece of information rounding out the interview that we are even more excited about as Yokota confirms that there are still many more additions to the franchise yet to come. While this release was said to act as a culmination of all that has come before - this is not to suggest that the end is in sight.
Be sure to check out the full interview over on Nintendo's official site to get yourself as excited as possible for tomorrow. With our glowing review awarding the game a full 10/10, we feel like Xenoblade Chronicles 3's release is going to be well worth the publicity campaign.
Are you excited to get your hands on the game? Let us know what you are going to do first in the comments down below!
[source nintendo.com, via twitter.com]
Comments 44
But what about compared to Xenoblade Chronicles 1 or X?
Bigger doesn't always equal better but in the case of a Xenoblade game, I can never get enough of exploring its world.
I don’t care what anyone says. Size matters. 😏😏😏😏
Wow that is impressive. I did not feel like Xenoblade Chronicles 2 was small. Exploring new worlds is so much fun.
I'm quite curious to know how the size of this world is compared to Xenoblade X!
I just hope it's easier to navigate. 2's map didn't mix very well with verticality, it made it a pain to get around in the early game until you got a good feel for its layout. Especially in Uraya.
@Lizuka YEAH IM JUST STARTING OUT ITS A PAIN IN THE ASS TO GET AROUND ESP WITH OVER LEVELED MONSTERS ALL AROUND
Yes I'm happy it is that big but is it bigger than Breath of the Wild?
@Lizuka There's a navigation option which shows you the right way in case you get lost.
I hate to be that person, but sprawling locales don’t excite me anymore. It’s just more time wasted traversing to get to the next mcguffin or quest. But still hyped for the game. Just less likely to start tomorrow as planned.
@Ryu_Niiyama So....day after tomorrow? .
@ShriekXL lol, more like in a month or so. I have to travel for work so a long rpg will be perfect.
That's pretty dang big.
Crikey.
Boom! The anticipation is killing me!
@MichaelP I'm waiting for that X sequel. Or if not, waiting to build a PC that'll run it. Good on them for making the game bigger but none really caught my attention like X did. Did not care for the character models though haha.
Can Monolith make the next Pokémon please 🙏
@Vortexeo Xenoblade Chronicles X world is huge! i dont think that Chronicles 3 is that huge as X. I've spend like 500 hours on X and it was super fun to explore. I trully sincerely hope that we get a Xenoblade Chronicles X sequel, amazing game and need answers to that cliffhanger
That kind of headline always concerns me, because it's frequently followed by a game world that's less well thought out and more repetitive than its predecessor's. Though Xenoblade X's map still might be my favorite open world, so I have faith in MonolithSoft.
Considering that I like to avoid fast travel for most of the time in such games... say goodbye to all who knew me.😆
@Ryu_Niiyama Xenoblade games have always had an extensive network of landmarks to skip among if walking around sprawling locations isn't your thing, and that's on top of the autorun button in the Switch era (not sure if the previous entries had one - I never came across it in XC3D, but X might have introduced the thing FAIK). And this game apparently even adds full automated walk routes to a user-designated map marker. Old asinine fan jokes about FFXIII "playing itself" become more hilarious in hindsight by the year.😄
Let's hope the enviroments are actually FUN to explore, and rewarding.. unlike Breath of the Wild's...
And with a banging soundtrack too.
I am more pumped than ever about this game, After beating xc2 two years back, I didn't think I'd be ready to jump into another so soon but here I am, wallet in fist..
I hope the traversal is fun and fluid then, because the previous games are big enough as it is and if you told me there would be a game world five times as big as Xenoblade Chronicles 1 that would have blown my mind back then.
As long it is fun to navigate that is cool with me.
Like many others, I wonder how it compares to Xenoblade X.
XCX had an amazing world that I truly loved exploring, probably my favourite open world to explore.
And truth be told, I didn't like it when I got my Skell and didn't use it unless I had to. I just loved walking through that world.
I’ll be going in blind having never played any of the others. Wish me luck 😝
I'd be curious of a size comparison to 1 or X. Because 2 had fairly small environments in comparison to those games. A lot of them, but aside from Gormott and Tantal, each individual area wasn't as large as some of the regions in 1 or X. I love Xenoblade 2, this isn't a knock against it, hearing that 3 is 5 times larger actually makes me a bit hesitant because I liked the comparative compact density of 2. We'll see how it all shakes out. Xenoblade X is one of my favorite games ever so having huge areas to just run around in won't necessarily be a bad thing, it just depends how well they populate those regions with interesting things to do. Here's hoping.
I won't be satisfied until the game map is strictly larger than the surface area of Earth. 🧐
"A rushed game is never good, but a game with a massive world to explore is always ****ing awesome!"
Maybe.
I enjoy open world games, but I don’t think bragging about how large the world is in Xenoblade Chronicles is the right approach. I remember getting from place to place in XC2 was a bit of a slog for some areas - in fact that’s the only reason I stopped playing. It felt like an MMO without other players to interact with.
Can't wait to dive into this massive world. I've missed Xenoblade a lot. I bet I won't be disappointed.
I've been playing for a few days and am now partway through chapter 3. I love it but the weakest part is how plain the world is. None of the charm of 1 and 2. No atmosphere or character. It's not fun to navigate, each area is basically a massive room with enemies in, that funnnels you eventually to the next area.
Hopefully it gets better as it goes on because XC2 in particular had a really enchanting and memorable world.
@Matroska go tell the rest of the thieves who broke street date. No one wants your dishonest mouth spoiling the unreleased game.
@Shadowthrone Same! The skells kind of killed the sense of scale for me and I felt like it undermined the meticulous world design of X. Hopefully 3 will measure up.
@Jhena since both worlds merge into one reason why this game is much bigger.
@thecricket you do realize you need skells to survive X world especially against gigantic bosses.
@defhed Take your meds, please.
@RiasGremory Yes, but thanks for reminding me anyway.
@nhSnork I’ve played the whole series. I’m still not a fan of sprawling locales. Fast travel doesn’t ease my annoyance because if your map takes too long to walk and i have to hop around via fast travel thus missing the land mass why is it there? There is a line between a world large enough to explore and bloat. I’m still gonna play it. Just not tomorrow anymore.
@Cineologist Sometimes too big is really too big
@Mauzuri I know that’s your opinion, but can you please explain how BotW’s world was boring and not fun to explore? There’s something fun to do around every corner and exploration has never felt so rewarding.
Some people see 5 square foot of grass and think: “BARREN!”
@RiasGremory
So that is why the cover art shows both of the xenoblades merged. Thanks for telling.
Xenoblade 2 was so bloody annoying with its “tide” thing. The segregated areas was a pain too. Made navigation annoying.
Xenoblade 1 and X were a joy to play
@MichaelP Can only guess, but I'd say 2 - 3 times larger than 1 and about half the size of X.
@Mr_Fox
I'm not really sure; I think i'm one of those people that really needs direction on what to do in games. When left to my own devices, I get bored pretty quickly, or frustrated. Perhaps that's why BotW doesn't appeal to me; in Witcher 3, or Dragon Age Inquisition, there's always a destination or something to work towards. You have total freedom in BotW which.. doesn't work for me, I guess!
@Matroska
... Really? Because XC2's areas were as bland and generic as they could get, like the rest of the game..
I only made it to chapter 4, but even by then only Uraya managed to make an impression on me.
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