A little over two weeks after the release of Cuphead's long-awaited DLC, The Delicious Last Course, Studio MDHR has released a new update focused on the DLC.
The patch is mainly to do with bug fixes, though minor updates have also been made to the gameplay in terms of animation and audio.
The full patch notes are available below, courtesy of Studio MDHR's official blog post:
Ver. 1.3.3 (Released July 28th, 2022)
- Revised DLC completion % calculations to better reflect completed progress in the DLC.
- Fixed bug which caused DLC’s final boss to get locked into certain animations, preventing proper phase progression.
- Fixed bug which caused the Esther Winchester boss to get locked into certain animations, preventing proper phase progression.
- Fixed rare bug which caused the Sally Stageplay boss to get locked into certain animations, preventing proper phase progression.
- Fixed bug preventing boss title cards from rendering when using EU Spanish language.
- Adjusted “Hearty” achievement to unlock more consistently.
- Fixed rare bug preventing NPC from giving players coins.
- Removed unintended Soul Contract from displaying after defeating the King Dice boss.
- Adjusted scoring conditions for “HP” score on result screen to allow for more consistent and clear scoring. Player HP score is now solely calculated based on remaining HP upon completing a fight.
- Fixed rare bug which resulted in players losing controller functionality while in Porkrind’s Shop.
- Fixed bug causing Super Art II for Ms. Chalice and Cuphead/Mugman to function improperly after the DLC’s final boss phase 1-2 transition.
- Fixed other erroneous player states after DLC final boss phase 1-2 transition.
- Fixed bug causing Ms. Chalice to remain active in levels despite removing the Astral Cookie charm in post-death equip menu.
- Fixed bug allowing player to equip and use other charms while still playing as Ms. Chalice.
- Fixed bug causing Ms. Chalice’s jumping parry collision to not function when near ground collision surfaces in some instances.
- Fixed minor animation issue with Ms. Chalice during the phase 1-2 transition of The Devil boss.
- Fixed bug in King of Games Queen boss fight allowing cannonball to spawn after player dies.
- Fixed bug preventing Glumstone the Giant’s phase 1 ground spike gnomes from activating for Player 2.
- Fixed bug preventing parrying pink moonshine barrel enemies in the Moonshine Mob boss from counting towards “Parry” category for scoring.
- Fixed bug allowing players to push Wally Warbles boss completely off screen during Phase 3.
- Fixed rare bug preventing proper progression through DLC’s introductory cutscene.
- Fixed rare issues with character collision on Inkwell Isle IV map.
- Fixed rare issues with character collision on returning to map from certain boss fights.
- Fixed rare bug preventing HP from properly carrying over between King Dice encounters.
- Fixed bug causing objects parried after defeating a boss to sometimes contribute to the “Parry” category for scoring.
- Fixed rare bug causing visual errors on post-death equip menu.
- Fixed visual layout of control mapping screen for non-16:9 aspect ratios.
- Fixed various typos and misspellings in DLC game credits.
- Various audio & SFX tweaks, fixes, and additions.
- Various minor animation fixes and tweaks
Providing a little extra to The Delicious Last Course, think of this update as something akin to a wafer-thin mint.
Did you enjoy Cuphead? Have you played the DLC yet? Let us know in the comments below!
[source studiomdhr.com]
Comments 11
I want to play the DLC but I've been waiting for the physical version... Hopefully all of these patches will be included on the cart without the need for a download.
Yeah... we need news about the physical version, it's been long enough
I think they are waiting for the latest possible time to release the physical. If they can release a near complete game with all updates and fixes that would amazing.
Not many companies are doing that. They release both at the same time as they rush to get them out and are left to patch them. This could be there approach to make it as complete as possible for the physical version.
(Insert comment about physical version and how I'd double dip on the game)
Of all of these bugs and glitches, the only one I encountered was the EU Spanish title cards not rendering.
I did notice the DLC completion % was really messed up. Glad they fixed it.
At one point I only had 1 or 2 bosses left and when I booted up the game it said my DLC completion was 38% or something. I was afraid my progress hadn't saved, but thankfully that wasn't the case.
@sketchturner yea, it was oddly unsatisfying to complete the DLC and all it’s bosses and the completion be at 45%.
No special comment here, also just waiting on the physical release!
Nice update, yeah keep the game fix so a physical release will be possible.
Is there a patch that makes the game easier?
I downloaded this game not realizing that it's just a boss rush type of game. So because of that, I lost interest.
So, one could be forgiven for assuming that it might almost be ready for that physical print they promised "when the dlc is released". I'm waiting for that, still, and of course I'd prefer waiting a little longer to have an actual finished game entirely on the cartridge. But I wouldn't mind hearing some news about that.
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