The long-gestating DLC expansion for Cuphead finally launched on June 30th for Switch and other platforms, adding a whole bunch of new bosses to inflict pain and suffering on players around the world.
Now, it's been revealed by Studio MDHR that Cuphead - The Delicious Last Course has sold one million copies in just two weeks, which is frankly an astonishing feat! The company has celebrated the milestone with a gorgeous new piece of art, which you can check out above.
Studio Director and Executive Producer Maja Moldenhauer had the following to say via on the accomplishment via a blog post:
“This marks an even quicker timeline than it took for the original game to achieve this momentous feat, and we are just beside ourselves with joy and appreciation. These words certainly do not encompass how grateful we are, but to the amazing Cuphead players worldwide we say nonetheless: thank you from the bottom of our hearts.”
In our review for the expansion, we stated that "it may be a tad on the short side, but what's here is absolutely fantastic and it's reasonably priced to take its length into account", confirming that "if you have the original, this is essential".
Have you played Cuphead - The Delicious Last Course yet? What do you make of it? Share your thoughts with a comment below.
[source studiomdhr.com]
Comments 19
give us the physical alreadyyyy
Nice one. In the current gaming landscape it's great to see games like this sell so well. I'm yet to buy it myself but will do as soon as I stop being obsessed with Sunbreak.
@Jey887 yup.
i reckon after the sales die down they'll chuck the game + dlc's on the cart and ship it for a half decent price by then. maybe £25-£30... end of 2022, 2023?
Best DLC ever!
Good for them, I finally decided to give the vanilla Cuphead experience a shot playing Co-op with my friend who was visiting. The game is nice to look at sure, but I really didn't care for it much, I guess it's largely up to taste but the prospect of bashing your head on a wall over and over again until you learn the boss patterns really isn't fun to me. Coupled with most music tracks having obnoxious trumpets leading the melody, playing it just gave me a headache (those run & gun levels with their piano lead had it a bit better). We played through most of the campaign, stopping at the King Dice endurance match but if it was just me I would have ended it ages before that point.
@ViewtifulCool
I wholeheartedly agree!
Now's the perfect time to announce a definitive physical release including the DLC.
I'm a stubborn person, and have been patiently waiting for years now.
Me too. Never played, or watched any significant amount, of Cuphead because I've been waiting for the physical release. Everything depends on it.
Nice. The game isn't my cup of tea but it's great that so many people enjoy it!
Where's the physical announcement ???
Seriously deserving of the devs! They clearly put some serious effort and quality into this. Congrats, MDHR!!
I don’t know if this game has ever left the Nintendo eshop top 30. The selling power is inexhaustible.
The dlc was a bit short, but somehow—somehow!—they upped the quality of the boss fights from the base game by a significant margin.
I am kinda curious about this game but the artstyle makes me feel a bit uncomfortable. And like Expa0 wrote, trying over and over again until you succed is often frustrating. A demo would be nice. Still as long as there is no physical I propably won't buy.
Just beat this great piece of DLC the other day. Definitely was enjoyable to return to this game.
The Price was Right! DLC well done.
Well deserved on the sales and then some, it's awesome DLC (and I love the pun on the naming). Hopefully now they can get started on a full new entry when they're ready.
... Wun can only hope.
Finally got around to the base game over the weekend, currently tackling the King Dice fight. Hoo boy, what a ride so far!
Cuphead is like one of my top 5 favorite games of all-time, and I love it so much I 200% completed the game. With that said, I still haven't finished the DLC yet. There's just been so many other games to play right now, I kinda keep forgetting about it, lol. Between Klonoa, Sonic Origins, Fall Guys, and more that all released within such a close period, I'm completely swamped at the moment!
The DLC has some of my favorite music in the game, though, and the animation is top-notch, of course. I think I was a little turned off by the DLC at first because not only are these bosses more challenging than the base game, but I hadn't played in a very long time and was pretty rusty. So many games nowadays have an air-dash move, and I found myself forgetting which button does the dash in Cuphead. In Cuphead, it's set to X by default, but in games like Hollow Knight and Blue Fire, you press ZR to dash. It took a bit for me to get the muscle memory back.
I almost feel like some of the new boss fights are a little TOO chaotic. Like, I love a challenge, but I found myself getting pretty disoriented with the amount of projectiles on the screen--especially when the background was scrolling. I feel like a person with epilepsy legitimately couldn't play some of these bosses without experiencing a seizure. It makes it kinda hard to appreciate all the time and effort Studio MDHR put into lovingly crafting all these animations when your eyes have to dart around so rapidly.
I'm also rather disappointed there were no Run 'N' Gun levels this time around. I was sure we'd at least get a couple of them but no. For me personally, I don't really think The King's Gauntlet was a worthy substitute. It was okay, but nothing mind-blowing. All-in-all, the DLC is a stellar value for like 8 bucks, but after so many years of waiting, I think I was expecting just a little bit more. I know the animation process takes time, but I really hope they are able to get extra staffers on board to speed up the process for the next game.
Would love to see a sequel eventually--maybe one that mimicks the style of 1960's cartoons. Imagine bosses that parody Scooby-Doo monsters, The Flintstones, The Jetsons, Speed Racer...I think that'd be pretty rad! When it comes to the rubberhose era, I'm really not sure what more they could do that they haven't already.
I think Steam is 70% of this 1.000.000!
This game is too popular on Steam. Steam database = 4,400,000 cuphead sold.
I'll buy it eventually. lol
Congrats to them. I picked it up last week with a bunch of other games, but was playing a couple of other games first. The game doesn't run as well as the original 2017 version of the base game on my laptop, so I'll have to install it on a different machine to play it. The brief time I had with it reminded me why I liked the original so much.
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