Ah, the wild. The smell of logs crackling on a campfire, the sensation of mosquito bites all over your legs, and the huge, hulking monsters that stalk you in the dark. At least, that's what it's all about in Minecraft's latest update, The Wild, which adds a host of new creatures and blocks to experiment with... and run away from.
Here's a list of the most important features that will be added to the game in 1.19:
- Two new biomes
- Mangrove Swamp
- The Deep Dark
- Loads of new blocks
- Sculk (sound-sensing flora)
- Mangrove wood
- Mud
- Froglight
- Chest in boat
- Recovery compass (to find the last location you died)
- Echo shards (to craft a recovery compass)
- Goat horn
- Reinforced deepslate
- New enchantment, "Swift Sneak", which allows you to walk fast while crouching
- Four new mobs
- The Allay (who can find items you're looking for)
- The Warden (who can punch you into oblivion)
- Frogs
- Tadpole
- Several new music tracks by Lena Raine and Samuel Åberg
- "Ancestry", "Aerie", "Firebugs", and "Labyrinthine"
- New music disc, which you can only find by finding or crafting nine disc fragments
- Over 40 bugfixes
- Four new achievements:
- It Spreads - Kill a mob next to a catalyst
- Birthday Song - Have an Allay drop a cake at a note block
- With Our Powers Combined! - Have all 3 froglights in your inventory
- Sneak 100 - Sneaking next to a Sculk Sensor without triggering it
Minecraft described the new biomes thusly:
Deep Dark
In the depths of the Overworld, you will find one of the scariest biomes in all of Minecraft. Buried underground, especially at the bottom of mountainous regions, this area is filled with sculk blocks, ancient structures, loot chests, and one, single, solitary mob. To navigate the deep dark, you need to sneak, use Silk Touch, and above all else – don’t wake the warden!Mangrove Swamp Biome
Towering trees, wide roots, small saplings, and muddy terrain make up the new mangrove swamps. Found in areas with high temperatures and high humidity, this new swamp also introduces mangrove trees and mud blocks, bringing a wide range of new materials to craft builds inspired by the beauty of the Overworld!
If you want to trawl through the full patch notes — we've told you everything juicy, everything else is just bug fixes — then head to Minecraft's detailed changelogs.
Have you been playing around with The Wild Update? What do you think so far? Let us know in the comments.
Comments 11
Oh cool, Caves and Cliffs Part 3! Can't wait for Part 4 with archaeology!!!
The fact that content planned for 1.17 was pushed to 1.19 or beyond is kind of inexcusable. Mojang has 600~ employees; they absolutely can do better than this
Made a world with some friends recently trying out these features while in beta. The warden and deep dark are a fantastic add that turn Minecraft into a light horror game for a bit with the screen effects, noises, and (significant) damage output. For anyone who hasn't played the game in a while, definitely a worthy reason to hop back in - alone, or with pals.
“Sneak 100”
Best name for any achievement ever
@Saf01 Caves and Cliffs was formally split into 2 parts, but they have held off on several promised features for later patches despite showing them off in relatively finished states. The Deep Dark, planned for 1.17 and which had its song included in the Caves and Cliffs album, only released in this patch, and archaeology and bundles still haven't happened. 1.19 is basically content planned for 1.17 plus the swamp biome vote concept and the allay, and they scrapped stuff from it too, including fireflies and a birch forest overhaul (they claimed that just because it was shown as concept art, it wasn't planned - but why show it in the first place). I think they also implied other biome changes would happen, but only the swamp got anything. To me, this all indicates serious problems/mismanagement at Mojang
@PikaPhantom
Content that was planned for previous updates being pushed forward into newer updates is nothing new in Minecraft’s development schedule. It happens all the time.
They already admitted that more and more ideas kept popping up that they wanted to implement and that’s why the Caves & Cliffs update was split in the first place.
Even now features that were planned for updates from half a decade ago or more are still waiting to be implemented after being left in limbo.
The point is, plans change. Things take a different turn when you least expect it and game development is no exception.
@Saf01 Not from the vote, no
I don't play Minecraft much, but I love me some of those frogs.
Too many updates! I haven't played in a few years, going back now would be overwhelming
Very cool for those still playing. Keeping the kids interested in the game is important and I don't mind that one of my kids plays it whenever they get to play their tablet. It is a pretty creatively stimulating game.
Oh fudge, it released TODAY? I completely forgot. Well, it looks like I got some mining to do.
@Waka_the_Prophet
Runs great now! There was a period right after the update dropped where the switch version would crash in launch, but they patched it within minutes.
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