After getting a release window on the Switch just over a month ago, Astrolabe Games and bilibili have revealed that 2.5D punching Metroidvania FIST: Forged In Shadow Torch will be hopping onto Switch on 12th July.
The game will be available to pre-order on the eShop for $29.99/€29.99, and if you grab it before the game releases next month, you'll get a 10% discount!
In case you need a refresher on what FIST is all about, here's a summary of the game from Astrolabe Games:
Six years ago, the Machine Legion invaded and colonized the Torch City, which was originally inhabited by animals. Rayton, the former soldier in the resistance war, has been living in seclusion since then. In order to rescue his arrested friend, Rayton reclaims his mechanical fist and decides to fight back. Little did he know he would be involved in a much bigger scheme between the Mafia, the Rebellion, and the Legion. F.I.S.T.: Forged In Shadow Torch features multiple carefully-designed weapons, satisfying combos, and kaleidoscopic upgradable skills that can support a number of different playstyles.
Various enemies will hurl their unique weapons to attack while cooperating closely in order to corner Rayton. And of course, there are more than a dozen of bosses that will try to teach Rayton a lesson with totally different combat tactics and patterns, providing players with a fun and engaging arcade-style experience.
This stunning-looking game is powered by Unreal Engine 4 and uses physical-based rendering, and will be aiming for 1080p 30fps when docked, and 720p 30fps in handheld mode. But despite the fps downgrade, it still looks pretty darn lovely, gritty, and steamy — suitably dieselpunk, then!
Publisher Microids will also be launching a physical edition of the game later this year.
Will you be picking up the game when it launches next month? Let us know in the comments!
Comments 17
The game has been on my radar for a long time but it's Unreal based, so I doubt the performance will be good on Switch. I think, I'll get it on PS5 instead, especially that it's 20% off now.
Microids has confirmed a physical release is in the works, but either way this is my most anticipated release for this year! It just looks so... Good
It would help if I knew what else was coming this year but I'm not disappointed!
This looks great, but still not sure which platform I'll end up going for. (Get it?)
i need to see more gameplay before I decide- looks lovely though
Chuffed it’s coming to Switch, bit concerned about performance. I heard the base PS4 version was a bit rough, not sure if they fixed it though.
Also…why is it seemingly so hard for physical releases to launch at the same time as digital? Do publishers purposely stagger the releases to get people to double dip?
@larryisaman
I'm a little concerned about performance too, although Switch is the physical version I'll be picking up regardless.
It's already up for pre-order on Game.co.uk with a September 30th launch date.
I don't think a delayed physical launch is anything nefarious, Microids in this case are being transparent that a physical option is on the horizon if you're willing to wait, Many digital publishers are opting for digital now, physical who-knows-when-if-ever.
Game does look lovely but will probably be a quick port that runs poorly.
@larryisaman I highly doubt that's the case, the amount of nutters happy to buy the exact same game on the same platform TWICE just to say they own a piece of plastic has to be quite small. They probably judge digital sales to see if they can make enough $$ to invest in going physical.
Great game! But doubt they will get it to perform well!
@jrt87
Shader caching should be a non-issue on Switch hardware, since it's standardised hardware they can ensure that an existing shader cache should work universally across all Switch systems.
That's my hope anyway.
@NinjaNicky Probably because they know people will pay it, especially with the Switch. Whether it's the selling point that it's portable or that Nintendo fans are more willing to hand over more money to have it on a Nintendo platform, who knows.
Can't say I'm not guilty of buying the "worst version" of games because I would like to play them on the go, but I at least wait for a sale where it's a price I think is decent for the particular game. Like Skyrim, would love to have it on Switch but I just can't justify buying it when the lowest I ever see it on sale is around £20-£25. Not a lot of money but it still feels like I'm being robbed.
It looks so good! I hope it runs well on Switch. Day one if so!
Really wanted to play this ever since it came out previously on other platforms. Glad it's coming to Switch.
Odd to me that this had performance issues on PS and PC, there's no way this shouldn't run fine on even the Switch. Here's hoping the devs. optimize this well.
Wonderful game that performed so badly on my PS4 Slim that it was genuinely difficult to pull off most of the combos in the game that were almost mandatory during certain Metroid Dread-style "hold every button on the controller while your middle-aged hand dies" boss encounters. Eventually, I added a decent SSD as my external storage, and the game was more or less fixed for me. Shortly after, I got a PS5 and it plays perfectly, to give you an idea of the power/storage speed disparity factoring in. It's really hard to believe they could get this running well on Switch, but I sure hope they do so more people have access to it. It's a marvelous game with utterly charming characters; a real underdog from the China Hero Project, which I'm very proud to support.
@Bydlak Played and beat it on PS5. Awesome game, runs perfect, looks great 👌
@larryisaman Most people don't buy physical as it's literally pointless. No, collecting isn't a good reason, nor is 'feeling' it. Physical and digital offer the exact same level of ownership.
Digital is also cheaper to produce, which means they can get the game out faster. If you want a physical copy that's your business, but don't ask the modern day crowd to wait a couple of months so you can get the exact same game on a cartridge/disc. It's not a scheme to get people to pay more, it's a pro-consumer business model getting the game to as many people as possible as quickly as possible.
It's a pretty decent Metroidvania, but not really anything to write home about. Plenty of other games in the genre that are 100x better than it. Story was pretty blah, combat was incredibly simple but they incorporated an unnecessarily complex combo system you'll never need to learn (I got the platinum on PS5 otherwise I wouldn't have messed with that garbage training mode), and none of the characters are memorable in any way. It barely went over 20 hours for the platinum, so it's an incredibly short game too.
@8BitHero_ I would rather they release the game when it’s ready too, if it’s ready digital before physical then go for it. I’m just confused why, if a physical release is planned anyway, why it can’t happen alongside the digital release. If it’s a game that’s initially only planned for digital and then it does well enough to warrant physical plans then that’s understandable but when they announce a physical release before the digital is out I just wonder why things don’t align day one, or a lot closer to day one than situations like this where the physical release date isn’t even concrete.
Oh and also you are dead wrong about digital being the same as physical ownership. Case in point, I just bought a Switch lite and as it’s my second Switch I have to connect online any time I access a digital game for it to allow me to play it. No internet, no game. Pop in the cartridge on the other hand and no problem. It’s a specific issue but there are several more that add up to physical being preferred to digital for me.
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