During today's Indie World showcase, Swedish developer Landfall made an appearance to announce that its hit wobbler-based strategy game, Totally Accurate Battle Simulator, will flail its way onto the Switch this summer.
Often called TABS, this goofy battle sim is meant to capture the feeling of playing with action figures as a kid, and the ragdoll physics radiate the kind of joy you might exude when playing out fake battles with you and your sibling's toys.
The game originally launched in Early Access in 2019, and the full version came out on Steam, the Epic Games Store, and Xbox consoles in 2021 to a huge amount of praise. According to its Steam page (at the time of writing this), it's the "20th best Steam game of all time, with 98% positive reviews from 51,570 gamers!”, which is extremely impressive for a game that's only been out for a year.
Landfall's press release details what kind of silliness you can expect on Switch later this year:
Be the leader of red and blue wobblers from ancient lands, spooky places and fantasy worlds. Watch them fight in simulations made with the wobbliest physics system ever created. When you grow tired of the 100+ wobblers at your disposal you can make new ones in the unit creator. You can also send your wobblers to fight your friends or strangers in online multiplayer. Totally Accurate Battle Simulator (TABS) was conjured up during a week-long game jam in a castle in 2016. It quickly became apparent that physics-based fighting was amazing and it didn't take long before the rest of the world caught on, with 4.5 million players.
So, we should go in and expect a rip-roaring daft ol' time, from floppy demons to shaky sword swings, then? You can find out more about TABS over on the game's website, or you can see just where and how you can goof around in these rather lovely, colourful screens:
Will you be grabbing this Totally Accurate Battle Simulator to play with your friends over the summer? Jiggle on down to the comments.
Comments (15)
I wonder how well this will run on Switch. The game would consistently crash after so long on my Xbox one X.
There seem to be some great/goofy shenanigans that could come from watching the wobblers, not sure how long being entertained by that would last, though. Still not sure of what actual gameplay is, RTS with a camera that zooms everywhere?
@Pirate1 Yeah it's kind of like RTS. The gameplay comes from managing what units you deploy and where you deploy them. Then the battle plays out on its own. If this game keeps the same features as the other versions you can take over a unit which then will let you play said unit in first person so becomes a little hack n slashy.
This is a pretty fun RTS. Played it for quite a while back in the day.
Looked kinda interesting and potentially entertaining. It went on my Indie World watchlist.
This actually seems pretty awesome as I do love some ragdoll physics, but I fear the little Switch won't like calculating all that stuff in bigger battles on the fly too much. Will probably look horrible or run poorly.
Played it in gamepass on my series x and it's quite a good time just creating goofy scenarios and watching them ragdoll, doubt it'll run well on switch though.
It looks like cool, silly, creative fun. My kinda thang. One of a few games that grabbed me from the Direct
This game can’t keep a constant frame rate in our Xbox,, I’d be shocked it doesn’t crash every time you start a battle. If it runs good, then it will be a hit in our house.
I really, really hope it runs well on Switch.
It's been on my Steam's wishlist for ages, but I rarely play anything on PC. I'm handheld all the way.
(and SteamDeck, I'm still thinking about you...)
I think it'll run well on Switch if they downgrade it enough and limit the max units. It's a very simplistic game with not many assets so it should be fine.
I don't know how this could possibly run well on the Switch, it loses frames on my PC when there's enough going on.
Don't let the silly looks fool you, this game is great with other people. When everyone's picking sides and seeing which one wins, it's utterly brilliant.
Also, during the Indie World, why did VO call it a fighting game? Can't wait to see it being campaigned for EVO because of it.
@Fizza I was about to ask that. Calling it a fighting game where you control 100 fighters made me think they're new to the industry. Not a good assumption to cause.
The game Balancelot used a hard to control character for comedic effect but got poor reviews for being needlessly frustrating. The other comments here suggest this one handles that, er, balance better.
The game looks like a dumb waste of time, typical goofball indy game that won’t be worth money, time or disk space
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