Charles Martinet
Image: Nintendo Life

With hundreds of games under his belt, more awards than we could ever hope to count, and the impressive job of being Nintendo's main mascot, Super Mario has been a household name for decades. Undoubtedly one of entertainment's biggest stars, Mario has been delighting fans young and old ever since the original Super Mario Bros. hit the scene, so it's only fitting that the voice actor who brings him to life is full to the brim with love and passion for the role.

As it so often does in any of his interviews, that passion has once again shone through in Charles Martinet's latest discussion with Retro Gamer. In the chat, originally published in Retro Gamer magazine's 222nd issue, the actor talks about how he landed the legendary role, his work on Netflix documentary High Score, and plenty more besides. His response to a question about his preparation for a day in the studio struck us the most, however:

"These characters for me are always there. I mean, I dream as Mario, flying over these lakes or over the ocean, in the moonlight, a little bit Galaxy-esque. And I sometimes dream in 2D. If I wake up in the morning and I'm having a lousy day, I'm like {Wario growl}. These voices are just alive in me, along with {sings the Super Mario Bros start jingle} {Mario} Go! So, there's not a lot of preparation [for Nintendo]."

As for how that studio time plays out? Well, each of Martinet's 150+ performances as Mario appear to take very different shapes:

"It all so much depends... because I've recorded two weeks... actually, one week before a game came out, and I've recorded three years before a game came out. And I've recorded an hour, and I've recorded 20 hours. So, it really depends on the game, and what's coming next. I love Super Mario Odyssey, that was so fun. {Ribbit} The characters change and switch, you know."

Martinet has previously revealed that he hopes to voice Mario for as long as he possibly can, and with the amount of energy he pours into the role, it's practically impossible to put forward a case arguing otherwise.

You can read the full interview here.

[source gamesradar.com]