While the Super Mario series was born in the era of 2D gaming, more recently the Italian plumber has scored notable commercial successes with his 3D outings, including the likes of Super Mario 3D World and Super Mario Odyssey. Even so, the character has continued to appear in 2D titles, the most recent of which is the smartphone title Super Mario Run, and the New Super Mario Bros. series was a notable success for the firm.
During Nintendo's recent financial results briefing Q&A, Shigeru Miyamoto was quizzed on the differences between 3D and 2D Mario games, and the industry veteran took it as a chance to explain the company's approach in recent years – and where it sees the series heading in the future:
As for the difference between 2D Mario and 3D Mario, let me explain by describing the background for the development of the Wii game New Super Mario Bros. Wii, which was released in 2009. At the time, it felt like each time we created a new installment in the Super Mario series – which by then had expanded into 3D – it became more complicated. After the release of Super Mario Galaxy in 2007, the goal was to develop a more accessible 3D Super Mario game, and the result was New Super Mario Bros. Wii, a basic side-scrolling Super Mario game that even new players could easily play. That later led to the release of the even simpler Super Mario Run game (a mobile application released in 2016.) When we develop software, we strive to incorporate new elements, but at the same time we want to make it easy for even first time players to have fun. Recently, people of all generations have been enjoying the 3D Mario game Super Mario Odyssey (released in 2017,) so for 3D Mario going forward, we want to try expanding further in new ways.
We've taken the liberty of ranking Mario's 2D and 3D games, so be sure to check those out.
[source nintendo.co.jp]
Comments 67
I hope they will be much harder. Odyssey had a great amount of nice ideas, but the game was soo easy...
Mario in spaceeeeeee
@Thelastjedi2007 Uh, Super Mario Galaxy 1&2?
Well that was pointless.
Also, he’s forgotten that New SMB was on DS before Galaxy 1 came out…. Doesn’t invalidate his logic, just his timeline…
That sounds interesting. I wonder what ways you can expand the gameplay of Mario? To me I can only think of adding a more complex narrative. They definitely could do better than beat the Dinosaur, save the Princess eat the cake.
@BlackenedHalo Agreed it was really fun but I breezed through it, most of the Moons require minimum effort to obtain. Also, i'm tired of the control gimmicks.. they're not as fun or immersive as they think they are. Alot of us just want a solid, challenging straightforward Mario game.
Watch Mario collect purple NFTs strewn about the Meme Kingdom. Only 100 ever produced.
I don't think new super mario bros. series is accesible, characters are not easy to control, people that never have played have difficulties on long jumps. When playing multiplayer everybody dies except the one who knows the game better. Everything gets worse just by reaching the first tower in the first world.
I get the accessibility argument: as someone who works in UX, I understand the intention. But one thing I enjoyed about 64, playing it for the first time last year, is that, once you get past the camera and master the controls, the game really opens up in terms of experimentation and toying with the environment. Odyssey kind of returns to that, but the levels are too horizontal, too devoid of platforming challenge. Which makes them more accessible, but also takes away from the joy of mastering previously-insurmountable levels in 64. I could write a novel about my developing relationship with the desert level, and how my traversal of it has changed along with my skill. I know experienced players are doing amazing things in Odyssey, but it's a different, more relaxed experience. Maybe for Mario's future, I would hope for a better mix of horizontal exploration, like Odyssey, and 64's trickier, jazzier, speed-run-friendly platforming, maybe even as optional areas with a high skill ceiling for experienced players. And I mean, have this mix really integrated in the level design. I hate Odyssey's penchant for tucking away platforming-heavy sections in hidden areas you access through pipes and which seem to be located in an abstract, astral plane away from the actual level you're in. It breaks immersion.
Hold down the "Win" button and the AI takes control and plays the game for you. Release the button to continue playing game on your own again.
If they make a Pokémon Go-esque Mario mobile game that integrates with the console game that would be kind of cool. Like collecting coins or something… But it’d be gimmicky. In fact, lots of things are gimmicky.
I’m with a lot on here though: I want a challenging 3D Mario game. Mario 64 offered a substantial and rewarding challenge while still remaining fun for me. Odyssey was great too but it was more quantity with equal or more quality with the star collecting and stuff. Definitely expanded on the 64 template.
I’m generally ok with whatever Nintendo want to do with Mario. What I really want is more Mario & Luigi games. Make THOSE more 3D and for god’s sake keep the leveling up and equipment and all that so it remains a true RPG.
Mario needs crafting, climbing, puzzle dungeons, swords, open world exploration.
@Oddball83 I kind of agree with you, but I disagree with the control gimmick being bad. I think that the new control options for Odyssey were amazing and really opened up new possibilities, especially for speedrunning. If Nintendo mixed that with maybe making the next 3D Mario harder, then I think that that would be great.
Kind of expected to see more from that headline than just Miyamoto saying "we want to continue expanding Mario in new ways."
In other news, Nintendo has revealed that they are going to continue developing new games in the future.
Odyssey was pretty much perfect, I think I've 100%'d it maybe 10 times now. It's a pity we never got any DLC.
My only real gripes would be the skipping and volleyball games being a bit tedious when you make a mistake and it goes back to being slow as molasses when it restarts; and the price of all the costumes means you have to grind for ages in Luigi's Balloon World to get enough coins for everything.
Super Mario Odyssey was a stellar installment and wherever they go with the series I hope they keep the tight and fun controls they had. That‘s basically my only wish because going back to Galaxy I realized how much I missed things like the dive jump there.
Best non-answer from Nintendo this year
@BlackenedHalo Did you 100% it? Some of the darker and darkest Moon moons were rock hard (and also consequently the most fun)
Moons are too bitty - we need more significant, less plentiful reward tokens. Don't worry about the portable nature of the console - people can easily put it away half way through a star.
More Odyssey is good. In the mean time, I'm still hoping for the port of Mario Galaxy 2.
A new Mario RPG. Either ARPG or JRPG style. It could be done and allow for new IP characters.
Paper Mario series does not fill that void. I like PM but it’s nothing like the SNES RPG version.
@gaga64 He talked about New Super Mario Bros. Wii not DS.
The simplification of the late 2000's/early 2010's definitely hurt Mario, and I'm glad that Odyssey managed to make the games deep yet accessible. Hopefully the 2D games can now follow suit because they've done nothing new and original since the SNES.
As for 3D, there's enough leftover ideas from Odyssey that I want to see Odyssey 2 on Switch in the near future, but after that, Bowser's Fury is definitely the future of 3D Mario and I'd like to see a full game of that.
GIVE US GALAXY 3 BUT WITH COLLECTATHON STYLE!
@BTB20 yes but he was saying it was a deliberate attempt to go back to 2D basics after the increasing complexity of the 3D games - a specific goal accomplished by the DS game before the Wii one.
I want Super Mario 64 2.
Make stars, shines, moons challenging again
When going back to play galaxy in the latest 3D Mario instalment it was noticeable how odyssey was just far too easy with no or very little difficultly curve.
We need more games like galaxy and less like odyssey in my book.
I hope Miyamoto isn't referring to making 3D Mario even SIMPLER. Like a 3D Mario autorunner.
@gaga64 Arguably NSMB wasn't quite as accessible as NSMBWii. It brought back 2D Mario but it was around the difficulty of SMW
The bubble mechanic for multi-player and the Super Guide in NSMBWii were the elements catered towards new players.
@Don so Super Mario 128?
@Dr_Lugae that’s true, fair enough
Odyssey is a very nice point to build from as it had a nice mesh of both 3d and 2d elements. Plus it still had a lot of thematic callbacks to other Mario games. So it is a really nice first mario game for many.
@Fran27 Yeah since you only needed 200 Moons to fight the Story's final boss it gave a lot of flexibility too and can make each playthrough feel a bit different if you're not going for 100%. And everything you collected made some progress.
I think it was the polar opposite of Sunshine where to fight the final boss you have to complete the 1st 7 Missions of every level. Where you're sort of railroaded into a set experience and any optional/Secret Shines didn't count towards the main story completion.
Hopefully they start making some Mario games with 4 spatial dimensions rather than just 3. If anyone could pull it off it would be Nintendo, and it would be amazing. But probably need better hardware for that, so maybe on the Switch 2.
In translation, "We made Mario games, we want to make more."
I don't know how they will, but I certainly hope so. Mario Odyssey was another Mario game. That's about all I can say about it. You did what Mario has done since Mario 64, just in a prettier package. As an introduction game to the series and to serve as a game anyone can play on Switch, it served it's purpose. As a Mario game, it's more a horizontal move than a vertical one.
@Nintendo_Thumb that’s boggled my mind. How could something like that look?
Odyssey is amazing and an incredible experience. I still get blown away I can become enemies using cappy.....oh I love odyssey and am now off to replay it.
Mario Odyssee is my most favorite 3D Mario game ever
I still want a 'The Brothers Mario' game, please Nintendo.
@BiscuitCrumbsInMyBed If it's a real 4-dimensional area, rather than a series of 3 dimensional areas stacked, you should be able to have a couple buttons that alter your η+ or η- or maybe rotate it on the η axis a bit and small things could get larger and larger while others may get smaller or misshapen as you change the η direction, coins and Stars could be hidden in crevaces that only exist in a certain range of dimensions. 4 dimensional boss creatures could be really wild.
I won't say the levels in Odyssey are bad because they aren't, but I really do dislike how they all differ in size (and as far as I'm concerned, quality). Some levels feel fully fleshed out and whole, while others just feel like small samples of something that could have been larger (and greater). Example...the Cap Kingdom is referred to as a "kingdom", but it feels more like a rest stop. It's a "kingdom" in name only. And maybe there's more to the kingdom, but you don't see that in the game. Even the Metro Kingdom feels pretty small once you get used to it.
That out of the way...I seriously love the "world" in the Bowser's Fury DLC. To be honest, I feel like a truly open-world Mario game could turn out very poorly. But to me, the world space in Bowser's Fury really feels like what a proper "world" should be. An expansive area with plenty to do and see. It might not be "open-world", but as far as I'm concerned, it scratches that itch, and multiple levels on a similar scale could easily qualify as something that feels "open-world".
(and all of THAT out of the way...I hope they aren't done with the New Super Mario Bros series, and I really hope that they wind up working on a New Super Mario All-Stars game in the future. i.e., a remake of the SNES collection.)
Odyssey was very good, very memorable... too memorable. It’s replay value was super low after one thorough run. The NSMB series has the kind of gameplay that makes replays appealing to me. I’m hopeful an actual new SMB game is in the works at this moment
I just want them to put actual creative platforming back first and foremost. That should be the bulk of the content. Odyssey was nowhere near as good as 3D World in that key respect.
Is this a tease for a new 3D Mario next year? Please…
@Don That might just be my most wanted game ever. By Shigeru and the original gang - with additional special edition N64 cart, playable on an original N64.
@Nintendo_Thumb that’s very interesting. I’d love to see some kind of simulation on something like that. I remember watching this video some years ago and being amazed by it, thinking Nintendo would hire this guy or so something similar but they never did.
https://youtu.be/Jd3-eiid-Uw
I just want a 3D Mario set properly in the mushroom kingdom (as we know it from Mario Bros. 3)
Personally I'm hoping more for a completely new mainline 2D game. New Super Mario Brothers is 15 years old, we need a fundamentally new style of 2D Mario.
@Purgatorium Don't forget item durability
@andykara2003
I wish they went ahead and developed the sequel. I was so looking forward to that game. Good thing the N64 had so many good games to soften the blow of Mario 64 2 being cancelled.
@YoshiTails
That game became Super Mario Sunshine right?
The next Mario game will be out on the Nintendo Switch Next in 2023.
@T317 You’re absolutely right, some of those kingdoms didn’t really have much going on, the Cap Kingdom was very underwhelming considering it was the first kingdom. The Cloud kingdom was ridiculously stupid. I even think the Cascade Kingdom was lacking.
I’d love to see a 3D Mario game that is completely open, such as Bowsers Fury, but on a much grand scale, throw in a bit of Breath of the Wild kind of exploring, visiting different lands, either by boat or on some kind of animal or foot, have different bosses in different lands, even have night and day and weather cycles which can change enemies and characters depending on the cycle. Say at night time, Boo’s and stuff come out.
I think Mario is capable of this now.
@Jokerwolf that would make it the longest gap we have had without having a 3D Mario game. That would be 6 years after Mario Odyssey. We have had a 3D Mario within every five years since Mario 64, with the exception of Mario Galaxy 2 and Mario 3D land for the 3DS which came out within a couple of years of one another.
Though I have a feeling that the next 3D Mario might be held back for the next switch system which will eventually come out. I’d say either late 2022 or early 2023
I love this news, no matter what game Mario is in, it is Always a winner. Cannot wait for more mario.
Odyssey is my 2nd favorite game of all time, so I’m REALLY hoping for Odyssey 2 on switch. I love Mario in general though, so I would be happy with anything.
@MrGawain Odyssey showed that the 3D gameplay of Mario can do almost anything. Cappy, the capture mechanics, all the different, inventive kingdoms. There's really no limit.
@valharian Everybody dying in New Super Mario Bros. is just part of the fun for most players. Multiplayer is absolutely easy and accessible. Anyone can pick up and play it and you don't have to know anything to still beat the level as a group. Being accessible doesn't mean you're instantly a master and the best. It just means it doesn't bar you from playing or potentially enjoying the product. Many games can be too complex or challenging for some people to understand and will prevent them from being able or willing to play.
@P-Man What's your favorite game of all time?
@BlackenedHalo Until the jump rope/volleyball moons 😡
Mario VR please?
I wish for a SMO sequel, since that game perfected the 3D sandbox formula. After the hint that was Bowser's Fury, maybe a more open-world approach could work.
@GregamanX Oh I definitely don’t think he meant that, I think we could be looking at a Mario game similar to Bowser’s Fury perhaps, expanding the open-world type of Mario game. There are two Mario teams if I’m correct, a team that make the 3D titles and the 2D Mario team.
@Lyricana Sorry for the late response, but my my favorite game ever is Breath the Wild.
@MrGawain That's sort of the antithesis to what Mario is supposed to be about.
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