The routes that Indie games take to the Switch vary a great deal, and one of them is to make a start on mobile before arriving on Nintendo's system in a 'premium' iteration down the road. The Kids We Were is following that approach having earned awards and plenty of praise on Android and iOS, with a release date of 26th January now confirmed for Switch and Steam.
Developed by GAGEX, The Kids We Were is a narrative adventure game that adopts blocky voxel-style visuals - think The Touryst but with a calmer colour palette. On mobile it boasts of high user review averages full of comments praising the story, and it does sound like the concept and setting could make for an intriguing experience. It involves a bit of time travel, a 'Back to the Future'-esque quest and a setting of 1980s Tokyo suburbs.
Our story begins with Minato arriving in the small town of Kagami, an exceptionally ordinary sort of place in a sleepy suburb of Tokyo.
But there's more to this simple trip than meets the eye. Minato has a secret objective: he intends to find his missing father, who is supposedly living somewhere in the area.
Our young sleuth Minato wastes no time getting started, and soon finds a puzzling clue to his father's whereabouts. A mysterious notebook left for him with the portentous title "The Seven Mysteries."With this notebook as his guide, Minato sets out on a long and difficult journey, not through space, but through time. For his destination is none other than 33 years in the past—the day his father and mother first met!
On Switch it'll have the full story from the Android and iOS versions, alongside a new bonus episode and additional collectibles.
Let us know what you think in the comments!
[source gematsu.com]
Comments 17
Not crazy about the visuals but I'm a weeb and love this type of Japanese slice of life stuff. Shout-out to The Friends of Ringo Ishikawa.
that actually looks interesting. i dont like having to read a lot of text boxes though
If this is the mix of 'Attack of the friday monsters'/To the Moon'/'Touryst' that Ive just made it in my head, then Im all in!!
Shenmue showed me what Japan was like it the 80s.
Glad they sorted out their rude way of talking. Haven't been told to "kiss off" lately.
Everything except the people look great.
I'll definitely try this.
@Stevethejedi
Attack if the Friday Monsters was really good. A little annoying, but good.
@6ch6ris6
New to gaming?
80s Japan!
Back when they used fax machines!
Hang on...
Somewhere other than America sign me up
Just give us Shenmue
@Spider-Kev oh yeah sure i get a comment like that...
i've been playing games for over 2 decades now and i am studying games in university.
but sure...just because i dont like to rely on reading textboxes in games, i must be "new to gaming".
Not 100% on the art style but I adored Attack of the Friday Monsters and this looks like it’s cut from the same cloth (and some game series that started out on PS1 that always looked great but I don’t think it ever got outside of Japan?).
This reminds me that there’s still no word on that Shin Chan game getting localised and that’s just sad.
I'll probs get it.
Sounds like it was possibly inspired by the popular Japanese book Miracles of the Namiya Store, which was about three teens in the present who reply to letters sent in the '80s. (Except the replies go 32 years into the past, not 33 years.)
This looks promising, I'll keep my eye on it.
Art style kinda looks like 3D Dot Game Heroes on PS3 (still the best 2D Zelda-like homage imo)... a game which is long overdue for a new entry/sequel btw!
... Wun can only hope.
@6ch6ris6
I wasn't asking to be an @$$, I was genuinely curious.
I've heard that complaint quite a few times lately.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...