
Story of Seasons: Pioneers of Olive Town was a bit of a mess at launch. Unlike its predecessor, the remake of Friends of Mineral Town for Switch, PoOT was just a bit lacklustre, with an empty world, zombie-like NPCs, and a crafting system so slow that you'd save time pressing coal into diamonds yourself with your bare hands. Add in the long loading screens, framerate issues, and a sprinkling of bugs, and it just wasn't a game I would recommend to people, farming fans or not.
But six months on, we're now on patch 1.0.8, and a lot of the more egregious issues have been either fixed or improved. With Story of Seasons: Pioneers of Olive Town free for a week on the Nintendo Switch Online service, you might be asking: is it good now? Or, at the very least, is it better now?

The answer is a cautious and gentle "sort of". A lot of the issues are still present, such as the extremely boring, bare-bones museum, where fish are merely shadows in a tank, and the woman who "appraises" the treasures you find while mining still makes you hand them over one by one. Likewise, the town is still dull, and the villagers still don't seem to have much to say beyond mere pleasantries. Cutscenes, even with potential partners, are short and end abruptly, and that includes the DLC characters.
But let's focus on the DLC for a little bit, because many of you — like me — may have been hoping that the new characters (who are actually fan-favourite characters from older Story of Seasons games) would inject a little bit of much-needed spice into the game.
For me, it was Ludus — my husband from Trio of Towns — that enticed me into getting the DLC, but sadly, PoOT's take on the blue-haired beauty left him just as lifeless and unblinking as the rest of the Olive Town inhabitants. Without character portraits, it was hard to read any emotion into his idle animations, although patch 1.0.7 added expressions and something called "Chat Camera" as a feature that could be turned on, which displays a close-up of the villager you're talking to.
As you may be aware from interacting with real-life people, emotions and expressions are a huge part of socialising and growing to like someone — so it was pretty hard to connect with this Ludus-like cardboard cutout, even after we'd been married in a previous game.
Ludus' home of Twilight Isle, which looks like a re-colour of my own farm, is also entirely separate from Olive Town — you have to take a boat to get there, and no one ever leaves. It's basically just a holding area for future marriage candidates.
Windswept Falls and Terracotta Oasis are the same: although each of the new locations have fishing spots, there are no new items to forage or interact with, no new animals, no areas to explore... nothing new, in fact, except the characters, who wander around aimlessly and never leave to visit Olive Town, not even for festivals. There's little reason to visit these DLC areas beyond finding someone to marry, and whisking them away from their boring existence to live on your farm.
The DLC also offers costumes, which let you dress up the protagonist and the marriage candidates in fun outfits, but — and this really is a massive but — the DLC marriage candidates can't wear the costumes. Considering that the DLC candidates are the main reason someone would buy the DLC to begin with, it's quite the oversight.
To get the protagonist's outfits, you'll need to head to the atelier and request them to be made, and you'll have to do this one by one — opening the menu, selecting the one you want, having Karina tell you it'll be ready tomorrow, rinse and repeat. The outfits are mostly cute (and free!), and even though they're labelled as "boys" and "girls", you'll be able to wear them all no matter what gender your character is. However — and this may be personal preference — the cats and dogs costumes are hideously creepy, and the fact that you can't choose which one your partner wears (for some reason, it's pre-determined) just makes it worse.
There are some welcome changes, of course, like the fact that recipes now vary in the amount of time they take to cook, but you still can't cook more than one dish at a time. You can also dump way more materials into the Maker Machines, which is easily the best change of all, as it takes a lot less time to turn your 999 ore into ingots when you can chuck 50 into each machine and just forget about it.

But, honestly, these changes should have been in from the start. Story of Seasons: Pioneers of Olive Town may not have been quite as awful as Harvest Moon: One World, which came out at around the same time, but it was still lacking in a lot of the charm and soul that previous Story of Seasons games had. Adding DLC of old, beloved characters only serves to remind us of the fact that this is a pretty underwhelming instalment in an otherwise great series.

But, listen: if you've played a bunch of Story of Seasons games already, and you don't mind dropping 40 or 50 of your country's version of bucks on this game (plus 20 more on the DLC) just to give it a try, then go right ahead. Likewise, if you played the free demo and had fun, then that's great too! But, if I had to recommend a Story of Seasons-style game on the Switch, I'd recommend Friends of Mineral Town, Garden Story, Slime Rancher, Kitaria Fables and Cozy Grove before I'd recommend Pioneers of Olive Town.
Comments 35
No, never, they are all the same since the 3DS and it gets boring within an hour
I was just wondering whether or not I should jump back in! I played the game for a week or two but it just wasn't as fun as friends of mineral town. Seems like I should try out slime ranch or garden story since the changes only slightly improve the game.
My Time at Portia is lovely, it even got a major update recently. Farm Together is another fun game.
Yes.
Only cause it's free right now.
Fantastic article Kate, thanks for this. I wish there were more that looked at games months or even years after their release to check on improvements, bug fixes, DLC etc.
I was interested in My Time at Portia but all the reviews talked about interminable loading times. Have these been fixed? There's no way of knowing other than posting on Reddit
Please Nintendo Life, let's have more of this!
@Pisiform It's something I'd love to do more of! I was working on this one before they announced the NSO trial, so that was a great reason to finish it
That screenshot in the headline screams "no," at me
Harsh but fair in my opinion. I've been playing this from day one and I like it well enough, but these points are all valid. The DLC has been a major disappointment, adding a couple of "side quests" that should have been in the game to begin with, and my number one gripe is that the DLC locations are SO BORING. Literally nothing to do in them except find alternative marriage candidates, who are also boring for all the reasons stated above.
I play farm/life sims mostly as "comfort food", and POOT does that job adequately. It just doesn't excel at anything. It's not a travesty or a waste of your money, and it's much better than it was at launch, but it still just isn't amazing. The Switch has better and more compelling alternatives in the SoS series and outside of it.
considering the game is free for a week?
why NOT play it? 🤷🏽♀️
No, the devs don't deserve to be supported for making political simulators
A shame that the pioneers of this style of game have not been able to keep up with the advancements that other games have started to bring to the table.
@Screen I'm not sure what you mean by "political simulators" — this is a game about farming.
@KateGray ah it seems this person has graduated from doing the "silent fight", to actually speaking up.
@Screen I'd suggest you avoid trying to derail articles. Please, if you or anyone else have any further comments about that topic, I recommend using the contact form, do not continue this discussion here.
By the way, we don't consider rainbows offensive, you don't need to report them.
I will wait the PS4 version release with all DLC, updates, fixes and fps boost to 60 fps in disc.
@JasmineDragon
I know right ?
Some of Story of Seasons clone games have better gameplay than Story of Seasons itself by Marvelous. What do you think about Kitaria Fables compared by Pioneer of Olive Town so far ?
Oh, please keep your eyes peeled with Re:Legend as it will get console version very soon on this year.
I feel like many of the complaints against the game are valid. However I also feel there is a slight missing the point of the game (and the series. Some of this write up reads like it isn’t actually looking for a bokumono game but something adjacent). The game is about being a pioneer. If you are expecting the town (which is full of npcs who talk a lot) to be the main source of your gameplay loop the the game is likely gonna be disappointing. Granted a major focus is leveling up the town so it doesn’t just function as a staging area/festival and store hub which is not always the case in bokumono games.
I play for the farming and ranching which the game does a great job at. There are several mines and side areas to farm items, the land is constantly growing back which gives you a malleable farm you can constantly reshape. There is a pretty decent amount of crop (and animal, just don’t expect animal parade 2.0) variety along with generational breeding to get your animal by products to the max level. I’m over 300 hours in and I am still making changes to my farm land and crop rotation. Plus the game has a number of in game achievement like goals that net new titles and an item (the game rewards you for progressing). The museum isn’t a set piece but it gives you goals for your collecting and the high costs of giant makers make your grinding (or if you wanna buy your way out ) your currency (of which there are two types)worth something. I regularly clear out my funds hoarding rare ore to improve my farm. The gameplay loop has a lot more focus than many of the other bokumono games. The gameplay mechanics like the fishing mini game aren’t tedious but don’t try to be their own thing. The controls really click with this game (except you can’t push livestock. That drives me nuts) and the dialogue lists are comparable to other bokumono games. As in time, town level, season, weather, friendship, romance (both as a candidate and an observer. The gameplay is streamlined but there is a point to it because you will need items (lots of them ) to build up both the town and your farm.
Plus the character customization (a greater range in skin tones and hair types although still lacking is a step forward for the series) and same sex marriage gives the player a lot of freedom. With its efficient and effective gameplay loop and mechanics and the rather comparable social aspects to previous games as well as its steps to include all players the game is an entertaining greatest hits sorta game. When I go back to older bokumono games I find myself wishing for some gameplay aspect of olive town but usually not vice versa. However just like the wilds of your farm the game is what you shape it to be and what you put into it. At this point it is one of my favorite entries in the series. If this had come out before mineral town, I wouldn’t have bought mineral town.
This was that game that was inspired by Stardew Valley, right?
@SwitchVogel yeah, seems like they took some inspiration from that.
I'm just waiting for Rune Factory 5
@SwitchVogel
You're a real mischief maker! 😆
This game sounds awful
I love love love farming sims. With that being said, I was able to stop my Ambien prescription by playing this. It's really unfortunate since I like the other SoS games.
If Friends of Mineraltown is held up as the better game on Switch, then I'm not bothering. I'm sorry for those with nostalgia to the original - it was the piles of praise that game got that convinced me to buy the remake - but it's just bland.
I've tried both Mineraltown and My Time in Portia since I fell in love with Stardew Valley and playing them just makes me ask why I'm not playing Stardew instead. It's just SUCH a massively better game.
And the only answer I can find is - I've already put several hundred hours into Stardew and want more still. But nothing else live up to it that I've tried so far...
@Heavyarms55 Well, FoMT is a decidedly different game compared to this one. And this one will get a free trial starting tomorrow, so it might be worth trying it out!
@Eel I mean I suppose. I just have so little hope after being let down by Mineral Town and Portia.
@Heavyarms55
Have you tried Kitaria Fables ?
As an HM/SOS fan, I have had my eyes on this one for a long time. I bought it after the 1.08 update, and the game experience is quite smooth. I think it's a good farming game, but definitely not one of my favourite HM/SOS games.
@Anti-Matter I haven't. Don't know much about it.
Umm... light-novel incoming.
It’s not... Awful. But... Some decisions are strange. Like when “upgrading” the town. Nothing really changes. Nothing changes visually, you can’t visit the “shops” people open other than the salon... People in town talk about stuff changing, but you don’t really get to experience any of it. Which is... not fun, when it’s the main story of the game and when the previous 3DS game Trio of Towns handled it so much better. When people opened or upgraded stores, or when visual changes happened like upgrading statues, you actually got to see it and benefit from it afterwards.
I’m not sure why Marvelous’s pushed this off on a separate company, or why they’d choose 3 Rings who previously made... 3DS One Piece games. It feels like they were rushed, or that they weren’t able to fully implement everything they wanted. For example, it feels like this game was supposed to be more fully 3D than it turned out in the end. That might not be the case, of course, but everything is fully textured, front, sides, and back. That seems like a lot of effort to go through just for taking pictures of animals on your farm. The houses have pictures and stuff that are hard (impossible?) to see from the overhead angle without pulling out the camera tool. And with the new dynamic camera, when you talk to someone and it zooms in, it doesn’t just bring up their model with the text box the way Natsume’s game does. It shows you what’s going on around them, from whichever angle you talk to them at. I dunno. Last I read, Marvelous is still planning on working with them for future games. I wish they’d made all this more clear to the non-Japanese audiences, but maybe they didn’t want a repeat of what happened over Twitter when the game first released in Japan. Just seems a touch deceitful, though.
I played long enough to max the skills (it gets really grindy after hitting level 8 for some of them) and I think I was around Year 3 when I stopped. I think that’s enough time to give it a chance. I just can’t help but feel like it’s still got less content and less engaging content than both its 3DS predecessor and rivals like Stardew Valley. I don’t regret the money or time I spent, it’s not like I didn’t have fun or that I hated it, but I’m also not sure that it’s going to be something I return to replay over again. I also don’t know about the opinions of casual players, but I think this game releasing in the state it did and the way the DLC has been handled have damaged Marvelous’s reputation within the HM/SoS community. I know I’m actually hesitating to preorder whatever game they put out next, and I’ve been playing since GC and preordering since the DS without ever having felt like this. I think the situation surrounding the game as a whole has just made me tired.
Hey, it's not perfect but it ain't Harvest Moon One World LOL
@Ryu_Niiyama I've played nearly every entry in the series and this is my least favorite. It's even slightly behind SoS1 that I literally can't play because the way they have the tool upgrades with the last two vendors means that either I burn myself out or get them long after they matter. And the weird time locks of getting clothing patterns before the animals and the whole nearly 5 years to grow gold crops reliably. At least the farming is fun.
The seedmaker is terrible in this game, and without a crop festival it feels even worse to me. Can't get into that satisfying self sufficiency farming loop the same way as more recent previous entries, and the only in game reason to is money. Which the game throws at you. It even has an abysmally small shipping bin that you can't upgrade.
Makers are a giant part of the game, and yet you can basically pay to bypass most of them. It doesn't feel very good as a farming sim, it feels like a crafting sim with farming to me. I say this as someone who has been playing the series about 21 years and has had it as a hyper fixation as well for that long. I have some fun playing, but I find myself questioning the balance and wonder what I'm wanting to do more often than not.
@ClassicJetterz
The article and you say that, and hey I'm not trying to say your feelings aren't valid. People feel the way they do and it's definitely not my place to tell someone what they like or dislike. I just respectfully disagree. I've never stopped and wondered why I was bothering with the farming in One World. I have in PoOT. Multiple times.
The mutations give me a reason to actually try to keep at it. Improving crops is both painfully easy and yet painfully difficult and there's no sense of achievement in it. They're the same crop worth a little more money. Which the game half throws at you. It's apparently fairly easy to break the game making money wise with bees and mushrooms, and then bypass a chunk of the makers by buying materials. The story is apparently super short, many have talked about beating it in the first year. So ultimately you have skills as an in game goal. The balance feels bad to me, especially when actively trying not to take shortcuts. It feels like waiting and not getting into the satisfying farming loop I'm used to in a SoS game.
Whereas One World gave me what I wanted from a Harvest Moon title, farming and mutations. The loop is slightly different for that game, because the franchise is different, but I can get into the comfortable farming system I have for that franchise easier even with the weird gimmick that makes it slightly harder than their previous entries. It's slightly harder vs feels painful.
@ChaosAzeroth understood. You and and Kate are in good company. I’ve already stated my view on the game.
@Anti-Matter After a bit of a slow start I'm enjoying Kitaria Fables for what it is. It's quite charming, although it does have some issues that I hope they will patch eventually. I understand it's an indie game made by a tiny team, and with that in mind I can't be too harsh about a few rough edges. And I love me some magic-using anthropomorphic critters. The fact that all the guards are Doberman Pinschers never fails to crack me up.
@JasmineDragon
Well, I'm glad you enjoyed Kitaria Fables.
About Pioneer of Olive Town, I keep my eyes peeled on possibility PS4 version release just like Friends of Mineral Town.
I do really hope the PS4 version came with updates and fixes from Switch version already in disc with All DLC since the purpose of DLC for Switch version was quite disappointing.
Do you think Marvelous never learnt from their mistakes for each Story of Seasons games since from PS2 / Gamecube era ?
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...