Five years ago (well, five years ago yesterday, technically), Human: Fall Flat waddled and flopped its way to PC, offering players a fun and quirky physics-based experience that went down a treat from the off. Now, five years and a Switch release later, the folks at No Brakes Games and Curve Digital have announced that the game has shifted a whopping 30 million copies.
Tomas Sakalauskas, Human: Fall Flat's creator and CEO and Founder of No Brakes Games, has shared the following:
"We couldn’t be happier to reach this amazing milestone. Five years ago Human Fall Flat first launched on PC with eight physics based puzzle levels, and now our game is available worldwide across PC, mobile and console platforms, includes 17 (soon to be 18!) exciting levels, and we’ve shipped over 30 million copies - we really can’t believe how far we’ve come."
That 'soon the be 18' is referring to a brand new level called Laboratory, announced just yesterday. Set to release in-game this summer, the level was created by ‘Buler’, a competition winner who bagged $10,000 for his effort. Laboratory will throw players into a secret lab full of magnets and electricity – and no doubt full of chaos, too.
“I’d like to say a huge thank you to the amazing Human: Fall Flat community," Sakalauskas continues. "I always wanted to make a game that inspires creators and players to build and explore new levels without any limitation and I am constantly surprised by the innovation that we see from the community each year. We look forward to many more years to come!"
Human: Fall Flat is available on Nintendo Switch right now. You can learn all about it and read our thoughts by checking out our full review.
Comments (22)
How did this game sell 30 million copies? It looks fun, but... 30 million?
I call BS no way this sold 30 million.
@Mystique
It's huge in Japan too.
I wonder how many physical sales it has mustered actually.
There's the Super Rare Games version which has 5000 copies produced, and then there have been wider retail releases across all territories.
@RupeeClock There were a bunch of popular streamers playing it too. MY gf's kid asked me to buy it for her last summer even. Coupled with how often the digital goes on sale and all the platforms it's on as well as having east and west popularity....totally possible.
Ummm... there has to be a typo.
I can definitely see 3 million copies, but 30?
I mean 3 million is still extremely successful and quite an accomplishment, but 30!
Maybe they are counting DLC purchases...
It's crazy what games become huge successes vs those that don't.
30 million? I thought this was a niche game. Through humble bundle and things like that, maybe? Either way, really fun.
Wow! What a tremendous succes. Congratulations to the developers No Brake Games! (Who are all white coincidentally?)
30 million...that's more than Breath of the Wild 😅
What's so fun about this game? I watched some footage and it looked so slow and boring and doesn't even have music. 😕 Wish it had a demo so I could see what people see in it.
Apparently this game exploded in popularity in China last year, which is part of the reason it's sold so much.
Mario Kart 8 Deluxe has some competition.
@Clyde_Radcliffe It reminds me of the shrines in Breath of the Wild, it's entirely physics-based and it's fun to just mess around.
@Mystique @Clyde_Radcliffe It’s more of a co-op game. When you play by yourself it’s a decent puzzle platformer, but when you play it with a friend it’s an absolute blast. You can cheese some of the puzzles and it’s really fun to mess each other up. Just total chaos.
@Clyde_Radcliffe It does have music it just doesn’t always play, but can change the music to always play if you want in the settings. The music is also pretty good.
Never heard of it. For real, I didn't know this game existed until I saw the tweet. Talk about being clueless, huh?
Wow. Had no idea Human Fall Flat had sold so much. 😳😮
This has become my favourite game to play with my son (7). Definitely recommend it for anyone looking for a chilled family-friendly couch co-op game - no time limits, instant respawning, very funny, and lots of creative ways to skip puzzles. The controls take a bit of getting used to but once it clicks the platforming is really satisfying.
Only problem is the performance of some of the extra levels on Switch that have been added since launch. The base levels are all pretty solid 30FPS but the more recent ones like Factory and City can completely tank the frame rate, especially in co-op mode. Still playable but timing jumps can be painful. A real shame because they're probably the most creative levels in the game.
That has to be a typo. Even just 3 million would even be an astonishing number for this game.
This game is constantly in the Japanese e-shop charts, and also appears to be forever on sale, so 3 million could be believable. Not so sure about 30 million, though!
I play this co-op with a couple of friends whenever a new level comes out and it is the gift that keeps on giving. Such a fantastic game in multiplayer. Also we play it on Gamepass (i’m sure lots of people do) so that hasn’t even added to the sales.
Love that this game is still getting support...one of my favorite physics based games
@jamesthemagi I would say about 8 million on Switch, 12 million on PC and 10 million between Playstation and Xbox.
It's (seemingly) always on sale and always getting exposure when a new level is released...nothing that hard to believe after 5 years.
This can't be right. Unless they have the game on sale for like 10 cents or something
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