As part of today's Guerrilla Collective stream, Wired Productions has released a brand new trailer for Arcade Paradise, which is set to launch on Switch later this year.
If you've not heard of this one before, the game has you playing as Ashley, who's just been given the keys to the family laundromat. As any respected individual would do, however, you decide to transform the laundromat into your very own arcade, choosing which games you want to install and then, well... Play them.
It's described as a '90s-fuelled retro arcade adventure, where you'll need to "stay one step ahead of your father, manage and invest profits, and build your very own Arcade Paradise." Check out the new video above to get a good look at its gameplay.
Arcade Paradise was first revealed back in March as part of Wired Productions' Wired Direct. Hopefully we'll hear about a release date soon, but until then, let us know if you're keeping an eye on the game with a comment below.
Comments 26
...Gameplay would've been nice, ugh...
Hopefully this is better than Arcadecraft.
@Joeynator3000 wanting gameplay is madness (😉)
Seems interesting. I'm just lost how wired productions uses a razorblade as their logo. What do those two things have in common? Cool logo, but see no association.
Like the old Lemonade Stand sim game, but with arcade games!
@SoIDecidedTo hahaha as a designer I thought the exact same thing.
I miss arcades, RIP.
No DDR Arcade ?
It was since 1998.
I think this one looks really interesting to me. Miss arcades!
Sold! The concept alone has my wallet ready xx
I would be interested if you could have real Arcades from 80s / 90s
Nice concept. Will keep my eye out for this.
Just give us a Midway/Williams collection. Marble Madness, Defender, Robotron, NARC, Sinistar
I'm intrigued as to what the gameplay is going to be like, but for now color me curious. Good vibes.
Game looks wild.
will keep an eye of this
A lot of waffle in this trailer and very little substance!
There is a trailer on steam that shows a few games. They don't quite look like full arcade quality. It appears this is a large amount of the game but can't say for sure
It seems like a fun premise to this former arcade brat! I like the concept. But I can’t help wishing they could take it to the next level and license some actual historical games and cabinets.
Imagine the possibilities - an arcade simulation where you start with some old Gottlieb pinball tables, Space Invaders, and Pole Position, maintain your facilities, and and try to stay in business through the years as newer and more expensive cabs become available and home video games close the gap. Players could buy DLC packs of games to supplement the base selection and really customize their arcade.
It’d be more like a platform than a game, I suppose, but I’d gladly spend $$ on such a product. If only someone had the money and clout to pull off such an impossible task!
This game looks so so. I just dont exactly understand where the laundry is supposed to fit in. I guess in the 90s there were alot of games in laundromats but them were usually dumps. Bowling allys and restaurants had better arcade rooms in the 90s, well at least around where im from. Wouldnt the game have been better from an operator point of view? Looking for new places to place games and maintaining already going setups. While avoiding competing operators trying to invade your turf. That sounds like a more fun to me. And would probabley be popular with a larger group of people being more of a strategy game. Also it sounds like playing the games in the arcade is a major part of game, what if all them are horrible. Me personally would have rather had a strategy game. And only have games playable as an easter egg kinda thing.
And why 90's wouldnt the 80's have been a better time to put game? In 80's arcades were everywhere and you could find an arcade game in the strangest locations. By the 90s it was basically just fighting games and golden tees
@Steveslotty Hey, one of the devs here. Thanks for the interest. I'll give you a bit of background on the thinking behind the laundrette. It's basically meant to be a bit like one of those dead end jobs everyone had in their teens that they just hated (I had my fair share).
We've tried to make all the tasks seem mundane, but gamified them loads so they're actually really satisfying, but the main reason for it is to give you a real feeling of progress.
If you played our last game (Vostok Inc. - quite a few fan here at nintendolife) you'll know we love a strong metagame and adding more and more stuff to do as you go along.
With Arcade Paradise we want you to start off in this crappy job, where you're splitting your day between doing laundry etc and also growing the arcade and playing the games.
You keep growing it until there's no laundrette and you've filled the entire space with arcades.
As for the setting being 93... It gives us a lot more creative freedom with music, the visuals of the games and some other stuff. We can get the best of both the 80s and 90s (with a bit of artistic license on exact dates).
Like Vostok Inc was equal parts shooter and idle game, in this you can't progress without managing, you also can't manage without playing arcade games.
Hopefully that's shed some light on the thinking behind the game.
@Teksetter we've intentionally steered away from licensed games actually. It gives a lot more creative freedom in what we can do.
Typically arcade games didn't have progress or XP systems (with the exception of a few very cool MVS ones) and some genres didn't really work well the in arcades.
Making our own has meant we have total freedom to do what we want, so for example we have this match 3 game (that's one of my favourites), that's dressed like a JRPG and will take about 2-3 hours to complete by itself.
@dadrester
Thanks for the insight, straight the dev team yourself! That was kind of you to reach out and share the front-line perspective.
I guess I didn't weigh creative freedom very heavily in my daydreaming above, but now that you mention it I can imagine licensing games would be a considerable constraint creatively as well as financially. I imagine it would be hard to focus on your project when the licensors are breathing down your neck to make sure their games are used respectfully.
Still, though, based on what you shared with me and @Steveslotty above (which was intriguing, and my interest in Arcade Paradise has doubled, at least ) I think your management concept could work well with licensed games. Yes, most cabinets lacked progression or RPG elements, but they were quite good at what they did - eat quarters/coins and keep kids coming back. Improving your quarter-stretching was what passed for progression back then, I'd say.
Good luck with your development! I'll be watchlisting the game for sure and look forward to seeing more.
@Teksetter No problem. Always happy to chat about games! And thanks for the enthusiasm. I'm really excited to hear players thoughts when it actually goes out into the wild, as it were.
For us it's as much about imprinting our own DNA into everything, so some of the games feel like they're from the same "companies" and have a similar style and recurring characters and so on. It's all kind of based in the same world as our other games and we can be very tounge in cheek with it.
@dadrester
Thanks for reminding me an artful homage or parody can sometimes be as entertaining as the real thing!
Your description of Arcade Paradise is reminding me of those Game Center DX games on the DS, which simulated growing up and playing Famicom games in your living room. No licensed games were included, but there were some obvious tributes which were pretty fun to play and no doubt nostalgic fun for the devs to create.
Wishing you success, and I’ll keep an eye out for further news!
@Gerald Kind of like the Midway pack in Lego Dimensions where they had all of the arcade games. That was DOPE!
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