Despite being available the same day the Nintendo Switch hit store shelves back in 2017, the official Pro Controller remains the interface of choice for the many people who prefer to play docked – and with good reason. It's a comfortable controller with decent battery life and support for a robust range of features – including HD Rumble and NFC, the latter of which allows you to use your amiibo figures in-game.
Over the past four years, we've seen many rivals to the Pro Controller appear, and while some of them manage to get a lot of things right (8BitDo's offerings almost always hit the mark), there's usually something missing. PowerA's Fusion Pro comes closer than most, but still doesn't quite provide the full Pro Controller experience – although the unique benefits it does offer might be enough to convince some people to stretch to the $99 asking price.
PowerA is, of course, no stranger to the video game peripheral market, and has already produced several decent budget control options for Switch (some of which are officially licenced by Nintendo itself). However, its Fusion Pro controller is entering a rather more upscale market and looks set to challenge the official Pro Controller more seriously than any other rival. This is largely down to the fact that PowerA is positioning this product as a premium offering, not just with its lofty price tag, but also with its 'pro gamer' feature set. Those of you familiar with the work of SCUF Gaming will know the drill here.
The Fusion Pro comes with a removable 'Pro Pack' on its rear, which contains four paddles that sit beneath your fingers as you hold the controller. The idea is that you can map each of these paddles to a standard button, allowing you to activate that command more easily. Say you want to keep your finger firmly jammed on the 'A' button during gameplay and don't want to have to shift your thumb to press the 'B', 'X' or 'Y' buttons. Simply map each of these buttons to a different paddle and bingo – you can keep your thumb on the 'A' button for the duration of your game.
Mapping buttons is a breeze – you simply hold down the button on the back of the controller until the white LED on the front starts flashing, then you tap the button you want to map before finally pressing the paddle you wish to map the button to. Mappings are stored in memory so they don't have to be entered every time you play, and you can remove mappings by holding the button on the back for three seconds before pressing the paddle. It all works really well, but if you don't think you'd find this of use then you can simply unclip the 'Pro Pack' and fit a blanking plate in place (in fact, we'd advise this if you're not going to use the paddles, as they do tend to get in the way if you're not using them).
Elsewhere, the Fusion Pro's faceplate can be removed and replaced if you so wish. The default black faceplate has a soft-touch finish which picks up greasy fingermarks quite quickly, but you can swap it for the fetching white version that ships with the pad. The plate is held on by magnets and is easy to remove; you'll need to do this if you want to take advantage of another of the Fusion Pro's selling points: swappable analogue sticks.
You get four different sticks in the box. The default sticks are short and have a concave top, but you can replace one of these with a taller alternative if you so wish. You'll also find a fourth stick that also has a taller profile, but features a convex top. We personally preferred the default, short sticks, but the point here is that the pad can be customised to suit any taste, which is definitely a positive.
When PowerA announced the Fusion Pro, much excitement was caused by the fact that it has a 3.5mm headphone jack on the bottom. However, this comes with some caveats. You can only pipe audio through the controller when it's set to wired USB mode (selected via a switch on the back of the pad) and connect to the Switch dock. The braided cable included in the box is impressively long so you should be able to connect it to your dock and sit a decent distance away from the TV, but some people will nonetheless be disappointed that wireless audio isn't available.
A 900mAh rechargeable battery offers around 30 hours of use on a single charge, and it's worth noting that the Fusion Pro supports motion control, too. The rubberised texture on the underside of the controller is brilliant and really aids grip. Overall, the Fusion Pro feels sturdy and well-made, while the buttons and sticks are responsive – the low-friction rings which surround the analogue sticks really do make a difference, as gimmicky as it sounds. The D-pad is also great to use and, in our opinion, is slightly better than the one on the official Pro Controller.
When you take into account the fact that the Fusion Pro comes in its own carry case (which also holds the replacement sticks, faceplate, charging cable and Pro Pack), the whole package becomes even more tempting. It's a shame, then, that there's no rumble support, HD or otherwise – a massive oversight, especially at this price point. NFC also doesn't make the cut, and this will definitely hold the Fusion Pro back in the eyes of people who like scanning their precious amiibo figures for in-game bonuses (although you could argue that this process can still be done, you just have to use your Switch Joy-Con instead).
Unless the idea of customisable parts and remappable rear paddles excite you, then it's likely that you're going to be better off with the official Pro Controller, which not only includes HD Rumble and NFC, but is also cheaper than the Fusion Pro, too. Still, PowerA should be applauded for attempting to offer the same specialised interface experience as companies like SCUF Gaming – even if the Pro Controller and 8BitDo's superb Pro 2 remain better options for casual players.
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Comments 68
Looks alright
But does it power in the switch wirelessly ? This should never be left out of a review!
This looks neat, I might grab one. The price is fair to me, considering how easy the button customization is.
NINJA APPROVED GIVE ME ALL THE BUTTONS
£110 for something that overall is "slightly" better than the regular Pro Controller? No thanks, I'm not that dumb.
Button customization is always a plus, though I haven't run into a game yet where I need it, and the Switch let's you do that already, yes?
That price too, goodness. I don't think this is a bad product at all, just not something I need right now.
I actually use my pro-controller more on my PC than my Switch these days. It works pretty well, most of the time.
100 bucks for a controller with no rumble? Is this 1995 or what?!
The absence of HD rumble is a deal breaker.
For now, I'm just hoping for a Monster Hunter Rise Pro Controller restock, or perhaps some other Pro Controller variant (as I'm indifferent to the MH:R design).
Dang Nintendo, can you just give me wireless audio yet?
Its too pricey to be missing features like rumble really.
@Damo Thank you for the concise and honest review! Do you happen to know if it will work with a PC, as well?
Dang... if it had HD rumble this would be really tempting.
Ctrl+F revealed that the word "turbo" is not in the article soooo, insta-pass on this one.
@Silly_G Since it’s inception, I have hated rumble as it disturbs my concentration. For me, it’s a plus that rumble isn’t implemented. What do you get out of rumble so much that you find it to be a deal breaker?
@BloodNinja I haven't had a chance to test that yet, but it wouldn't surprise me if it acts like a standard USB controller when using the cable.
@Damo Excellent, thanks again
Their regular controllers barely work why would anyone pay out triple digits for one?
There is no way i'm payin $100 for an upgrade of an already great controller. Plus, it's missing rumble and I need rumble when I play mario kart. If the bag/container for the controller was sold seperately, I'd buy that.
What a shame. The fact that it has to be plugged in to utilise the audio jack is a dealbreaker for me, especially at that price. Stopped reading the review at that point
@chickenguy For real. I’ve been looking everywhere for a controller that offers this capability
This looks exactly like the controller from Alibaba/AliExpress. Where u can buy it for 15/20€
Still won't get anything for it if/when you try to trade in. No demand at all for used third-party controllers.
@JohnnyC Depends what it is. I got £60 trade in once for a PS4 Hori fighting commander at CEX. Paid for Breath of the Wild with it. That said, it was then priced at £70 odd and remained unsold for many months......
Could someone please tell me the VERY BEST Switch wireless controller for D-pad gaming?!
I've just finished Super Metroid using my Xenoblade limited pro controller, and the D-pad is waaaaay off. I'm about to start Celeste, but won't do it until I got a perfect controller for the task.
Or do you think the joycons + joycongrip precise enough?
thanks
@Kumite 8bitdo Sn30 or the Pro plus version of it, it is basically an Snes road.
@Rainbowjames My understanding is fight pads, steering wheels and other relatively niche controllers are the exception to that rule. For relatively traditional controllers most places aren't interested as they know they won't shift them.
NO RUMBLE!? I don't get it. I was ready to buy, assumed it had rumble. What is going on? There is always a crazy caveat with third parties. I really don't understand it.
Some stuff on the back I don't care about, No Turbo function for almost double the cost of an official one?? Seems pointless.
@The-Chosen-one looks can be deceiving
Is there a rule that says Power-A must always have missing features in their controllers? All those buttons, that you don't need, but no rumble and no nfc. Is it something about infringing on Nintendo patents or something? It can't be them being perpetually dumb and leaving out features out of dumbness.
@Moistnado I think Nintendo has an unspoken contract that no third party controller can have all pro controller features. (leaving NFC out of the equation). edit: I know that sounds crazy. Maybe it's all a coincidence. I just don't get it.
So no ability to invert right analog stick or anything like that? I was excited for a moment, but looks like 8bitDo is the only one doing that. (Am I wrong??) SN30 Pro would be a good option, and I actually bought it, but I don’t love the stick placement... intact I bought it to play Luigi’s Mansion 3 (and other games with no inverting options), and I still don’t want to do it with that controller...
Even at this price point, it seems third party controllers come with too many caveats. Personally I'm happy to stick with the official controllers.
@WoomyNNYes yeah, maybe
As a big lover of the Xbox Elite controller I’ve been trying to find a good substitute for the Switch. this one is tempting but I generally prefer to play with only two paddles preheated it gets confusing. Having to option to remove them is a must.
On the topic of rumble I must say I’ve been getting very salty about it lately. I’ll never forget the first time I blew up Andross’ factory in Star Fox 64 and it felt like the controller would rip outta my hand. But nowadays it’s feels like every single action I. A game has some level of rumble associated with it. And it’s just too damn much in my opinion. It makes it less special. I have lost track of the number of times I’ve set a controller down to watch a cutscene and the damn thing just rumbles itself off a table. With the length of cutscenes in some of these games do they really expect me to hold on to the controller the whole time? If it adds so much to a video who don’t movies do it? Hold a little rumble stick that shakes every time John McClain goes pew pew pew. Sorry, rant over.
@HollowSpectre
The standard ones are absolute ass. The wireless on I have drifts uncontrollably, and the wired one is just really cheap with crappy sticks and a terrible d-pad. Not impressed by them at all.
@BloodNinja I was going to write that normal Switch pros have Steam support and work well with PC, so I think this would work the same. Then a quick search tells me that some people have trouble getting third party Switch pro controllers to work on PC.
If you find a cheap Mayflash adapter, that would fix any issues though. They're indispensable.
@GraphicJon Interesting, I’ve been PC gaming for decades and never needed any adapters, what does it do?
No HD Rumble I get. Nintendo has that tech locked. But no rumble at all... wtf???
No wireless sound? You had one job.
@SpringDivorce Couldn't have put it any better.
For that price without rumble and an extremely inconvenient headset connection, I think I'll pass.
Does it have gyro? The Switch Pro Controller has become my go-to for PC gaming and I don't want to lose out on gyro aiming, but I would like the back paddles for games that require extra buttons like a fully modded Skyrim.
@Zaphod42 you can use an 8bit duo adapter and map your Elite controller to your Switch.
@BloodNinja It's the Mayflash Magic NS. You can plug nearly any controller into it and then put the adapter into the Switch, PC or PS3 and can use that controller. There's a PS4 version that works the same way, but I got it for my PS4 arcade stick originally.
It's been updated a bunch to support more controllers since it launched. I only say it's a deal because when it launched I'm pretty sure it was 2-3 times the price it goes for now. Best part is that once you pair something you can disconnect and use it wirelessly too. I use it for arcade stick and to save a little $$ from buying more controller for whatever system. You can even use it to pair Joy cons to the PC!
https://www.mayflash.com/Products/NINTENDOWiiU/MAGIC-NS.html
I recently bought my nephew a Power A controller and it lasted less than five weeks, it looked and felt great but I’ll not buy another after that. I bought him an official pro controller at the weekend, he’s gonna be very pleased.
@Zaphod42 I feel you.. I can't stand that rumble in Pokemon SwSh.. decided to turn it off completely. I don't mind not having rumble but I guess I'm in minority.
@RipThisJoint Agreed! Wireless power on is handy little function.
Yeah, without rumble I couldn't justify paying that much. Too bad, since I'm very disappointed by the Pro Controller's d-pad, like many others - too many unintended directional inputs triggered because it "rolls" too easily between them. I generally stick with my old Wii U pro controller (via the Mayflash adapter) when I play games requiring reliable d-pad inputs, like Mario Maker 2.
Unforgivable. At 100 dollars for a controller it shouldn't be missing anything the standard Pro Controller has and should have more new features. Wireless audio would have been great! And it should really do more than just having swappable analogies sticks and a few extra map-able buttons.
And I would hardly consider the regular Pro controller or 8bitdo offerings to be for "casual" players just cause they are cheaper.
The nook inc power a pro controller has most of these same features, rechargable by usb, mappable rear buttons, motion controls, etc.. and i got mine for only 40 bucks at best buy. Doubt this is much of an upgrade honestly
@BloodNinja : I think HD rumble is largely subtle enough that it adds to the immersion rather than being distracting. I've played a few GameCube games for the first time recently and while I love the rumble in the controllers, it's also completely overwhelming.
I do find it strange that rumble on Switch cannot be turned off like how rumble could be turned off for Wii Remotes in Wii/Wii U (though I could be mistaken there?). I understand that it's not for everyone, but these days, I am more distracted by its absence as it feels like a blatant oversight by the developers when they neglect to incorporate it.
@BloodNinja Immersion.
Like holy sh— you should feel what Returnal does with rumble on PS5. It’s game changing. There is still a lot of benefit rumble can bring to the table, but there should always be an option in games to lower its intensity.
I don't understand why third party companies don't make controllers with HD Humble and NFC. Is it patented?
Anyway, for me it's unexcusable no rumble at all, specially with this price tag. For me it doesn't make any sense the 3.5mm without wireless, the "incredible long controller cable" is easily swapable with a "incredible even longer 3.5mm cable" to use directly on the Switch.
I really into the idea of buying a real "Pro" controller (with the pads, interchargeble thumbs...), but it need to have at least standard rumble, ideally HD Rumble and NFC.
Anyway, I didn't like the SN30 Pro Plus (I bought to swap between systems and it's not as natural as it should be) but I already bought the SN30 Pro 2 and waiting for it.
It feels like nobody has been able to get a switch controller just right (not even nintendo). Theres always something missing.
@The_New_Butler thanks a lot! What if I want rumble?
Yet another controller I'll never purchase because it's lacking in basic features.
@Antraxx777 What does it do?
@Silly_G That’s interesting. How does it improve the immersion for you?
Seems like a pretty cool controller for those who want a controller similar to the elite model for Xbox but instead for the Switch, definitely niche but I certainly see the appeal of it, the use of those back paddles sounds great in shooters where you can jump and aim at the same time.
Too pricey for a controller with no rumble. Its a standard feature.
I will never buy any of these controllers because they do not support HD rumble.
I would consider it if the control sticks don't have snapback like the pro controller does. Dpad on the pro controller isn't that good either, but for me I'm sick of the snapback
Did they compensate for Nintendo’s incompetence and include analog triggers at least? Otherwise, it’s worthless.
Looks really nice. But I will pass. I already have one from Power A with a headphone jack and wired. This was 20 or 25€. But 100 and no Rumble support is weak
Their "enhanced wireless" controller should be enough for most avid FPS players. Too bad that they lack in updates for their firmware. Gamers (me included) are suggesting improvements but they do nothing. Responses in the line of; " Good suggestion. We'll pass it on to our development team".
@Kumite I own an 8bitdo sn30+ pro, as others have recommended. It's really comfortable and the d-pad felt great, but after about 50 hours of use, if that, I've started to have the d-pad stick and feel less responsive during gameplay, which is a common problem from what I've heard. However, before I owned the 8bitdo, I used the joycon grip for Celeste and the directional buttons are perfectly accurate enough to be able to play the game well, it just gets uncomfortable after a while. Many people would recommend the Pokken controller, but I've passed on it because it doesn't have any joysticks, and in Celeste and Mario Maker I like to switch between d-pad and joystick.
Some friends bought controls from this brand and they tend to fail/stop working quite fast. You can also see many opinions on Reddit and other sites. 8bitdo all the way for me.
@chickenguy
No. It ain't that easy; very few CODECs support low latency audio and it's very likely that Nintendo just doesn't provide Bluetooth with enough oomph to connect both a controller and audio with the minimal latency required.
Note that Sony created the LDAC CODEC, which while not as good as aptX Low Latency, it is still pretty decent, making it acceptable for gaming. Nintendo does not license LDAC nor aptX, so don't expect BT audio support from them until they start doing so.
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