
Almost two decades have passed since the last entry in the mainline R-Type series. That makes the arrival of R-Type Final 2 a genuinely exciting prospect — particularly for shooting game devotees. Firing up Granzella’s latest for the first time really does feel like a meaningful moment for the form. An icon has returned, showing that as the indie shmup renaissance continues, there is still a place in the market for one of the grand progenitors of the form.
Yes, the title feels a little bit silly. R-Type Final was meant to be the very last R-Type, and as the years rolled into decades, it felt like that was entirely the case. Now we have a sequel to that closing moment, crowdfunded by fans, and put together by a team that includes a number of the original R-Type staff. In reality, though, for all the solemnity and melancholy that defines the R-type games — and particularly the first Final — it's a series that has always had a glint in its eye and the space for a playful moment. The title is perfect.

The game itself? Less so.
Ultimately, all the right elements are in place. Most importantly, this feels like a purebred R-Type in spirit and realisation. While bullet hell has come to be the shooting game sub-genre that receives the most attention, the R-Type games have never been concerned with asking players to thread a diminutive hitbox through intersecting spirals of tightly packed, gaudy neon bullets.
The R-Type releases have chosen instead to focus on claustrophobic, sometimes maze-like environments, where a slower pace lends a sense of a brutal grinding away against the enemies, overcoming something like environmental puzzles as the organic menace that are the Bydo do all they can to overwhelm. Your ship feels lonely and isolated, fighting methodically to puncture deeper into a very alien world where you never feel welcome, while the dance you undertake with your Force option — sending it out to smash enemies before reeling it in — rarely feels tiresome. It’s a thrilling set-up, and one that asserts that there is much room for variety in a genre often projected as constrained by its own conventions.
The good news is that Final 2 does deliver all those most R-Type-esque elements. It feels like a proper R-Type, and if you're a series devotee, that alone may be enough for you. The game plays slowly and strategically, and while there are plenty of straight-up popcorn enemies to blast, your battle to progress will also be one with the scenery and environment. To play R-Type Final 2 is to revisit over and over, refining your route through and gradually beginning to preempt any surprises that are thrown at you.
Final 2 also uses a fairly aggressive checkpointing system. That means that if you lose a ship, you don’t magically appear in the same spot, as with most bullet hell titles. Rather, you return to the last checkpoint, powered down and vulnerable. The checkpointing won’t be for everybody, but it is well implemented. There’s usually a decent chance to reestablish your firepower before you get to anything too overwhelming, and thanks to the strategy-leaning elements of the gameplay, doggedly repeating sections until you’ve unlocked the solution to overcoming them compliments a checkpointed structure. Indeed, while credit feeding rarely provides the best way to play an intense arcade shooter, here it really works well - something that perhaps better serves players with a less fevered devotion to shooters.

At the same time, the difficulty levels are where R-Type Final 2’s cracks start to show. Played at the default ‘Normal’ difficulty, things can feel a little soulless and empty. There’s not quite enough going on in terms of enemy aggression, bullet numbers and mechanical vibrancy. And yet things are still rather challenging. Pop up the difficulty up to the more challenging ‘Bydo’ difficulty, or the yet more savage ‘R-Typer’ setting, and you get a game with a little more going on, but with much more challenge. Down at the easy end — branded ‘Kids’ difficulty in Final 2 — and you’ll actually find a version that is terrific fun in short bursts, as there the capacity for slightly faster, more vigorous play exists, and yet many of the environmental puzzles still throw a lot of challenge at you.
Beyond its slightly awkward relationship with its own difficulty balancing, R-Type Final 2 also features an unusual choice with regard to the display. The camera pitches up and down ever so slightly as you move the ship, meaning a modest shift in the 3D assets that envelop the game’s 2D plane of play. At times that can make precise movement and hitbox visualisation rather trying, especially at some of the tighter boss battles. Oftentimes the pitch has no discernible impact, but when it is present, it can be especially irksome if you are trying to perform at your best.

Also a little underwhelming is the technical presentation. Undocked, things look good enough, and there’s certainly some design flair in given moments. But too frequently the visuals feel flat and dated. It even feels like you are peering at gloriously detailed graphics through a filter that muddies their clarity and finesse. That is less noticeable when playing undocked, but on the big screen the visual imperfection is considerably more potent. Furthermore, on the Switch there are some lengthy loading times between losing a ship and reappearing at a checkpoint, which can interfere with your flow — especially in the game’s more intense moments.
For all that picking away at R-Type Final 2’s weaknesses, however, it remains very much an authentic contribution to a series that has made such a mark on the genre’s evolution. There is ample fun to be had, and the meta game that lets you collect, browse and customise a tremendous array of ships offers a bounty of different ways to play.
R-Type Final 2 feels just a spot of optimisation and a finessing of the difficulty balancing away from greatness; easier penned than done, of course. There is something special lurking within Final 2, but it never nears the sublime high seen in R-Type Delta, the quality of the early series entrants, or even the energy of spin offs like the excellent, if divisive, R-Type Leo.
Conclusion
R-Type Final 2 makes an authentic if flawed contribution to an iconic shooting game series. Many of the problems seem technical, so hopefully an update could do plenty — especially if it lets you lock that camera pitch. All we can hope for, then, is that we are still in the beginning of R-Type’s final phase, and that what Final 2 gets right is allowed to rise to the top.
Comments 49
I think I'll sit back in this release and see if an update our two resolve some of the issues. Probably one to pick up in a sale.
I don’t have the patience for loading times in something like a shmup, so looks like this will be a GOG purchase for me, initially. If the Switch version sees some patching to optimize loads, I may get it later.
I feel that R-Type games have never nailed difficulty balance, so that critique may just be present because the original designers are involved.
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I nabbed it on PS4; definitely wanted to support one of the grand-daddies of gaming, just wanted it somewhere with a little more "oomph" under the hood to help mitigate the issues.
Hopefully for KS supporters this was worth supporting them for this semi-ready release.
Of all the classic shmup series out there, R-Type was always my least favorite. It always felt more like it was designed with the die and retry until you memorize it style of game design. Whereas games like Gradius were more designed so that you could clear those games with pure reaction-based skill and reflexes if you're good enough.
Hmm, yeah I have R-Type Final on ps2, and while I do enjoy the game, I find the checkpoint system kind of irritating. I prefer shmups that drop you back right where you died, because well, I kind of suck at these sorts of games. Having to repeat the same section over and over again, is always what stops me playing.
Tried the demo, didn't really click.
I think the price point is the main issue for me here. It has royal heritage but this appears to be a slightly unpolished and rough and ready member of that royal family.
All the negative points actually would be a little irksome for me, to be fair, as well. Still want it...but at a sale price.
Thanks for the review.
I’m sure I’ll pick it up on a sale as there’s a special place in my heart for sidescrolling shooters. That shifting perspective is concerning as I always struggle with the player hitbox in these games, so that could be an added problem I don’t need
Really enjoying the game so far. Bought my Inaugural Flight Edition yesterday. I feel like it should be a solid 7. I haven't had any issue with the camera pitch personally. The soundtrack is super meh though and I doubt I will listen to the cd it came with again.
"it's a series that has always had a glint in its eye and the space for a playful moment"
Still recalling that they haven't re-released the PC-Engine CD port of the original. Need that R-R-R-R-R-R-Type CD soundtrack after hearing it once. (that and of course the obligatory several minutes of HuVideo lore)
(I think most digital releases used the US HuCard version. I do recall the Japanese 3DS release was the first there to not go with the split PCE HuCard that thus cost double.)
The load times after dying are a serious detriment to this kind of game where you want to just jump right back into the action. Emphasized more so where the challenge is packed into short levels, so it's possible to die frequently in a short time span or even right after you respawn. I was considering canceling my pre-order when I noticed this in the demo, but I assumed this would be fixed in the final build, super disappointed to find out it did not.
Whatever R-Type is as a shmup it's the best pace that works for me. I've dabbled in bullet hells when I get up the nerve, and reactionary games like Gradius when I'm up for it, but I truly feel like when I fail in R-Type it's truly MY fault and when I succeed I feel like a badass lol, I dunno.
That price point is off putting for Final 2 though so I'll wait for a sale.
I've ranted before about how I hate that this game exists, from the start it felt like a greedy cash grab making a sequel to one of the greatest send offs a game series has ever received, and I honestly feel kind of vindicated in that regard hearing that this game is mediocre at best.
R-Type ended years ago, let it rest if this is the best you can do.
@Zebetite I'm kinda feeling you on that one, I think that's a very fair and honest assessment of this game.
@Slowdive Play it on another system if you have one, the switch port is shocking in comparison to PS4.
This port is dreadful in comparison to the PS4 for a game that really doesn't appear to be doing anything more demanding than many of the already released shooters on the system.
@Zebetite It's mediocre on switch only, PS4 port is like a different game.
@YANDMAN Folks over on Steam have complaints as well, so the issue is hardly exclusive to this console, and that's not counting my other grievances about the game.
I've always loved the series, despite not being very good at them (R-Type Final is the only game in the series I actually managed to beat). It sounds like it'll be worth the plunge...on sale.
As a massive fan of R-Type final was really looking forward to this so downloaded the demo, it feels wrong somehow?! And the collision detection is off, how?!
I was impressed with the demo, and ordered the PS4 version a few weeks ago. It's a shame the Switch port wasn't up to par. Maybe they can fix it with updates.
@Lukeim64 I agree. Recall several moments from the demo where it felt I wasn’t in the same post code as the bullet that dropped me. The game is functional but lacks anything special. The insane number of ships wasn’t a aspect of the original Final that I cared for. Balancing a few fighters versus a entire slip shot fleet.....
@YANDMAN I've only played the Switch demo, which I was immediately disappointed with because of the frame rate of 50 or 55fps. I really thought this would run locked at 60fps on Switch. I like the first final on PS2 so maybe I'll get this on PC or PS4.
I got it yesterday and i'm really enjoying it so far. I actually like the difficulty balancing compared to R-Type 2, Delta, Pulstar and Last Resort.
I'd rate it 8/10.
Just got the game and it already had a pretty sizable patch, I imagine most issues will be worked out. For now this is a pretty cool game and one I just had to get a physical copy of right away.
I’ve been a fan of R-Type since my brother picked it up for the Sega Master System, but the demo for Final 2 was just downright boring. I may give it another chance if it gets a major sale.
I’ll definitely check this out at some point. If they keep refining it like Bloodstained it’ll turn out well in the end. I love R-Type like few other games. First played the Electric Dreams port on Atari ST, then discovered the amazing PC Engine hu card which I still return to now and again.
Back in the days of game rental the Turbografx version of R-Type sold me on the system. The Super CD version with its crazed soundtrack (the tractor noises at the start of stage 3!) was fantastic too.
Hopefully, after a few updates, and a heavy sale, this might be worth it. For now I'll stick with R-Type 3 on my GBA. It runs flawlessly.
@YANDMAN as someone who owns a range of platforms, I wish reviews pointed out large performance discrepancies. PushSquare are the same people so I don't see why they couldn't do this.
This wasn't mentioned anywhere, but there is already paid dlc available right now along with a season pass to purchase. $40 for the game and $20 for the season pass. DLC pack 1 available now.
All that loading after you lose a life put me right off when I okayed the demo. Sounds like I need to check out the PlayStation version though!
From “must have” to “not bad” in two days. Nice work NL. Journalistic integrity at its finest.
Must say, i was impressed with the xbox demo, i tried the Switch version of it and there's a clear drop in quality. Will likely wait for a sale (xbox most likely sorry Switch), but i do enjoy these kind of shooters.
Edit: There's DLC that jumps the price even more to £55. So definitely a sale in a years time when it all hits £20 or less. Little bit cheeky of them.
The balancing of this R-Type is so awful and the levels from up the second part of the game look pretty unfinished and worse than PS2 grafics. I rather stick to my casual Super Hydorah or Rigid Force Redux for getting that R-Type vibes, which both to do better than R-Type...
@stvnorman get better then... 😉
It's really good on Ps4. Much better lighting and frame rate.
@60frames-please i would doubt it's even running at that high and the drop is graphical fidelity is huge. I know the switch is a weak platform but this game just doesn't appear to be that demanding in relation to the dumbing down of the port.
@Zebetite Well folks will always have complaints, I merely said that it was a far better game on other platforms, and it is. I mean if people with high powered PC's are complaining, they would tear their own eyes out at this version.
"Furthermore, on the Switch there are some lengthy loading times between losing a ship and reappearing at a checkpoint, which can interfere with your flow — especially in the game’s more intense moments."
This. The only remedy I see to fix this in the short term is for me to git gud and not lose a ship lol. The 15 sec. approx. load time was very disruptive especially when you are fighting stage boss and eager to jump back in and try again.
Hmm. I downloaded it but have not played it yet. Maybe they will update with a patch or two eventually.
The demo had me worried, but after a weekend with it I'm very impressed. Not as brilliant as Delta but a big improvement over Final. I do hope they patch out the load time between deaths. The graphics are nice enough but sometimes it's hard to discern what's in the foreground or background. The neon explosion effects look nice but can obscure enemy bullets at times.
Color me impressed. I just spent some time with the GOG version, and it's really good! I'm enjoying getting spanked. Hurt me more! LOL
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@LEGEND_MARIOID I feel the exact same way.
@Ishmokin Panzer Dragoon Remake has, iirc, 45+ seconds of reloading time on Switch. My enjoyment of that game was killed solely on that.
@stvnorman FYI, the xbox version has some frame issues (across it's various consoles). I don't have the latest xbox, but a 1S and it does have some loading issues. I don't consider it too bad, but I play only on consoles. PC people might have more of an issue with it. I would also like to try the PS version.
Just finished the game, finding all 3 ending stages on normal. I agree with some, but not all of the points in this review.
For me it was 8/10.
Liking the second opinion part, which you mentioned on Twitter was something you liked from old magazines and have nicked here.
This is something I've been saying you guys should add for a while, as well as the particular format of Mean Machine's ratings at the end of their reviews (both the categories and design), which I also really liked.
So, nice.
Also more pics and gameplay vids added into the review would be great too.
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