As you'll no doubt have heard, Super Mario 3D All-Stars — the 3D Mario collection that bundles Super Mario 64, Super Mario Sunshine and Super Mario Galaxy in a single Switch cartridge (or download) — will no longer be available to buy after 31st March 2021. Once retail channels are exhausted of existing stock, you'll only be able to get your hands on this limited-time package via secondhand stores, online sellers and auction sites.
It's always a shame when games are delisted, and it's all the more surprising when it's one of the most important and influential (not to mention popular) video games ever. Nintendo's marketing tactics aside, there are many gamers that would argue Mario 64 — or any game — is best played on original hardware anyway. The Switch port might be more convenient and look sharper, but playing the game on a pad that doesn't have three prongs and a spindly analogue stick? That's just not right.
Unfortunately, the Nintendo 64 doesn't play nicely with modern TVs, so it can be a headache to enjoy its library of classic games. That's where EON Gaming comes in — the company's line of plug-and-play HDMI adaptors (such as the GCHD Mk II for GameCube) offer a painless way of playing your old consoles on modern TVs. We previously reviewed EON's Super64 HDMI adaptor, and while it's not the only option on the market — and it's not exactly cheap — but we were impressed with Super 64; its ease of use, performance with all the games we tested, and the effort that's gone into its aesthetic and design.
It took a little while, but a bespoke PAL version of Super 64 was produced last year, too. Yes, purists will argue that heinous early PAL conversions with black borders and slowdown mean NTSC will always be the 64-bit king, but the reality is that many gamers in PAL territories are happy enough to play the games they've got as they remember them, even if they're a bit slow.
And you know what? The slow, borked PAL version of Wave Race 64 was still amazing to play back in 1997 if you didn't know any better. For many people, ignorance is still bliss — it's certainly a lot cheaper than importing.
We're pleased to report that the PAL Super 64 is every bit as successful as its NTSC brethren in offering a simple and effective solution for getting the best image from a stock N64 over HDMI. We caught up with Justin Scerbo, co-founder of EON Gaming, to find out what this little box of tricks is actually doing.
Note: You'll find a bunch of comparison images throughout the article, plus a gallery at the end. All images below are unaltered 16:9 screen captures: remember, your television will display this 'stretched' image at the correct 4:3 aspect ratio. Shots using a composite cable were captured using a generic Scart-to-HDMI upscaler (720p).
Nintendo Life: First up, can you give us a basic insight into what exactly EON Super 64 is doing with the S-video signal coming out of our N64? Why does it look so much better than running a bog-standard composite signal into your TV (assuming you’ve got a TV that still has that legacy connection, of course!)?
Justin Scerbo, Co-founder of EON Gaming: Absolutely! The Super 64 is taking the S-Video signal from the N64 and then line-doubling the image up from 240p to 480p. This literally doubles the inherent resolution of the console and does so totally laglessly to ensure that your games feel perfect when playing on a modern TV. Typically if you plug your console into an HDTV using composite cables, the TV has to convert the analog image into digital and then redraw every pixel back onto the screen to display the image. This process takes time and results in pretty obvious and annoying input lag, meaning your button presses will not match up with what you see on screen. Additionally, that converted image will end up looking smudgy, as there are important details and color lost in the analog to digital conversion that the TV is doing.
When did you begin developing the Super 64?
We began developing the Super 64 shortly after production began for the GCHD MK-II, and after completing the NTSC Super 64 we immediately began R&D on the PAL Super 64.
The differences between NTSC and PAL N64’s are pretty deep, but mainly the way they handle S-video is what we needed to focus on.
Looking at the NTSC and PAL versions of the Super 64, can you explain a little about the differences? Why were two variants necessary and how do the onscreen results compare?
The differences between NTSC and PAL N64’s are pretty deep, but mainly the way they handle S-video is what we needed to focus on. Put simply, there are different specifications for a PAL system’s use of S-video that requires a different way of handling power, brightness, and color. This is why if you use an NTSC Super 64 on a PAL system it will either not carry a video signal at all, or it will look very off.
Did you run into any particular tech challenges while developing the PAL variant? We imagine testing it with unoptimized PAL games was a little tortuous if you’re used to full-speed NTSC!
Well you hit the nail on the head! One of the biggest challenges when testing PAL consoles was first sourcing games and consoles in the US (these are very hard to come by) and then when comparing games back to back, to ensure that brightness and color settings matched up, the 50hz gameplay of PAL was a bit of a struggle.
The vast majority of N64 hardware is supported, although a couple of revisions (including the Pikachu versions) aren’t compatible. Can you explain a bit about that?
Sure. Some of the console variants for PAL systems actually had S-Video support completely removed. We’re not sure why Nintendo did this back in the day, but because the components that we use for the Super 64 require S-Video, unfortunately some of those specific console revisions will not be compatible.
Compared to the composite signal through a generic HDMI upscaler, the colours through the Super 64 were significantly brighter and more vibrant on our TV. Why is that?
S-Video inherently provides a better quality signal than composite. So by taking the best video output from the N64 we can deliver the most color rich image possible without modification.
While lots of people these days want the sharpest pixels possible, the visuals of games from this era were designed for a different type of display. Can you explain what’s going on technically when you press that little ‘slick mode’ button?
Absolutely. So the N64 was designed originally to be displayed on CRT TVs. Because of this Nintendo decided to put an anti aliasing filter across nearly every game on the console that gives it a more soft, and smooth image. The “Slick Mode” button on the Super 64 is adding an additional layer of anti-aliasing onto the image so those who like a smoother picture can enjoy a look that is closer to what Nintendo originally intended.
As a plug-and-play solution, the Super 64 is user-friendly and simple to use. Was there ever any idea of adding to its functionality with scanline options, etc?
We’re glad you like the simplicity of the Super 64’s design! When developing this device we wanted to make it as seamless and simple for users as possible, which influenced the design and features. At the time of development, we did not initially consider the addition of scanlines, but we’ve heard some users asking for such a feature. We’ll definitely keep this in mind for future products.
The N64’s AV Out port is the same as the one found on the SNES and the GameCube. Obviously, you’ve got the GCHD Mk-II for the latter, but what would happen if someone plugged their Super 64 into a SNES (after some case modification) or a GameCube?
Good question! You are correct—the Super 64 is using the same port as you would find on an SNES and a GameCube, so technically, you could use the device on those systems and it would utilize their S-Video Signal. Keep in mind though that we designed and tuned the Super 64 to work specifically for the N64’s video output. Our goal with each of our products is to get the best video quality possible out of each of our adapters, so while technically this would be possible, our GCHD is much more optimized for the GameCube’s specific visual output, and there is definitely more potential for the SNES with leveraging S-Video.
When it comes to retro games, there’s often a balance that needs to be struck between authenticity and convenience. With Super Mario 64, for example, available to play on Switch via 3D All-Stars, how do you think that experience compares to the game on original hardware?
We’re big fans of remakes and remasters, and as retro fans in general, we’re all for creating new opportunities for people to experience the great games of old. Original hardware does tend to offer a level of authenticity that you can’t really find elsewhere, especially when games morph and change over time. Super Mario 64, for example—the All-Stars version on Switch is actually the Shindou version of Super Mario 64. In that version, certain features and glitches like the infamous Backwards Long Jump were removed. There’s no replacing the originals for experiencing those kinds of features.
Do you think we’ll ever get to a point where the look and feel of a CRT will really be replicated on a modern display or will we always have to keep at least one bulky TV around if we want the real retro experience?
The key is that there really is no right or wrong way to play. As long as people are still playing retro games, that’s what’s most important.
I’m not sure if it will ever be completely phased out, and honestly I don’t think it’s necessarily a good goal to chase. Our goal as a company is to provide the best, simplest experience possible for players looking to enjoy their original hardware in their modern gaming setups. The key is that there really is no right or wrong way to play. As long as people are still playing retro games, that’s what’s most important.
Does EON have plans for other past Nintendo consoles in the future?
We’re planning to work on a bunch of different consoles in the future and Nintendo’s are some of our favorites, but we’d definitely like to hear what people would be interested in seeing.
What are your personal top N64 games, and why?
Great question! There are so many to choose from, but some of my top picks are definitely Conker’s Bad Fur Day, Jet Force Gemini, Majora’s Mask, Banjo-Kazooie, and the Mario Party games. But my top pick would certainly be The Legend of Zelda: Ocarina of Time. I have such fond memories of that game, and truly helped solidify not only my love for Zelda, but video games in general. It’s probably the one game I have replayed the most, and it always feels just as good to come back to.
Our thanks to Justin. Here's a little gallery of generic composite vs. Super 64 comparison pics to enjoy:
Please note that some external links on this page are affiliate links, which means if you click them and make a purchase we may receive a small percentage of the sale. Please read our FTC Disclosure for more information.
So, what's the best way to play Super Mario 64 according to you, then? Let us know in the comments below, and tell us your experience if you've picked up a NTSC or PAL Super 64.
Comments 85
As a long time player of Mario 64, the one thing I noticed on the All Stars version is that the controls don't feel as precise as on the N64. On the original hardware, every movement was so fluid and effortless for me, thanks to that N64 analogue stick. I used to use so many shortcuts that I created to grab stars because those controls were so precise. On the Switch, nothing felt as responsive, so I had to settle for grabbing stars in the most basic, bare bones way as the developers intended...and even then it was still a struggle sometimes. Plus, the camera felt even worse to use on the 2nd stick instead of those c buttons. Even the trigger on the n64 felt more natural to make Mario duck with. All in all, crisper visuals does not make a better game. I guess the original will always be the best to me.
I love this but the only issue I have with it is the price
It costs waaay too much
I'll just play my N64 on a CRT.
I used to be a CRT snob but I’ve realised how ridiculous that is - the most important thing is just to enjoy the games.
I love the idea of these devices, but $150 just to plug my N64 into an HDMI tv isn’t worth it. The CRT I play on I got for a song: only $25 for a Sony Trinitron. I think it’s a 28”, too. It’s a great size for my setup.
If these devices were in the 50-60 range then boy, I would be all over it. But right now they are asking the same price as a decent HDTV for just an adapter.
NINJA APPROVED/NINJA ALSO NOT ALLROVED - NINJUTSU MIXED FEELINGS ACTIVATED
@GregamanX I feel the same, so if I play on my Switch, I just play more casually and have fun. But if I want to speed run? N64 all the way, and it plays even better on a Retro Fighters stick, I’ll NEVER go back to the original controller, now!
NINJA APPROVED
The original always was better. The N64's stick is unrivaled in precision.
Still, consumers gonna consume.
Feature: Can't Buy Super Mario 64 On Switch Anymore? Emulate it like a normal person
I bought 3D All Stars just to secure Mario Sunshine but apparently i found Mario Sunshine was a mess in controlling the FLUDD, Mario Galaxy was okay but lack of using Mii as the Save data planet and i don't even think to play Mario 64 as i still think Ratchet & Clank games are more interesting to play than Mario 64.
@GregamanX I'm glad someone said this and I agree. I noticed a lot of new Mario 64 players who played for the first time in 3D All-Stars complaining the controls were slippery and too loose... Yes, it's because the N64 analog stick was stiff AF compared to modern control sticks! So it didn't feel slippery on that.
All three games were entirely built around their controllers so more playable in their original form, although Sunshine supports the GameCube controller since the update so that one can be played in it's pure form now.
I just want to play the games. Honestly, despite my username, my N64 is in a storage box in another country. I bought the Switch hoping for some of that Virtual Console goodness, and after 4 years all we've got is Mario 64, Turok, and Doom 64. I have my fingers crossed hoping for a miracle with the Zelda 35th anniversary.
@BloodNinja if your CRT doesn’t have too many hours on it & you’re using RGB, it’ll comfortably beat every HDMI solution out there including the fabled UltraHDMI.
I just 100%-ed Mario 64 on my N64 through a CRT this month. The Switch version looks lovely and it is nice to have these games portably. However, the controls on the original release are much better and more responsive. It plays just as well now as it did in the 90s and composite into a CRT looks fine on the N64. One day I probably will invest in these upscale boxes (especially for the N64/GameCube) but only when they fall to sub £100 and the CRT gives up the ghost (RGB SCART on the cube and Mega Drive look superb through a tube tv).
@Mips I chased CRT for a while as well...after a bit, I couldn’t stand the geometry problems - especially on a flat tube. Shortly after ditching my last CRT, I stumbled across a Sharp 4:3 LCD that had all the legacy inputs and displayed at 480p. I do love the vibrancy in a CRT, but it was such a rabbit hole.
...not saying I’ll never go back, but I would have to be sure about the geometry.
@GregamanX yeah the Switch's analogue sticks just aren't as responsive as the N64's and the Z button is better then the shoulder buttons too
My JVC 36" concaved CRT and this game were made for each other. Also pretty much any game up to about 2002-2005. Lag free and pixel perfect resolution with S-Video.
And to think an old art teacher just gave it to me 😄
This looks to be a good option but I'm still holding out for the HDMI mod as that seems to be the better option overall for picture quality
I don't get the limited thing anyway. Just like that original Nes fire emblem. Why the hell would they remove these games after a certain date? It's ludacris!
Super Mario 3D All Stars might actually not be hard to find or expensive later. Super Mario All Stars Wii was released as a limited time edition for 25th anniversary then 5 years later it was re-released as a player’s choice title and it just removed the Mario soundtrack. Even now the Mario All Stars Wii is not expensive. Maybe Mario 3D All Stars will be released again a few years later as a budgeted edition without the soundtrack.
Gonnna dissagree, having on switch means I don't need to go get a N64 and adaptors and whatever else is needed.
Retro tink mini is way better
@Mips I love the idea of RGB, but finding an RGB monitor or modifying a TV to be able to accept RGB signals is not on my mind right now! But it looks gorgeous, and you are right that it is the best looking for legacy consoles!
RGB NINJA APPROVED
Wait the Mario collection is being removed from existence?!
Thank you for bringing this to our attention!
Wait, NintendoLife... you mean the Mario 3D All Stars collection won't be available past March 31st!?
WHY DIDN'T YOU TELL ME SOONER!?
😏
I have got the Nintendo 64 advanced RGB by borti. It line doubles/triples has deblur options 15bit colour mode and scanlines and more. Best Nintendo 64 mod ever
It’s just like the hdmi mod. Didn’t need the tube tv no more as I was happy with the picture. It’s actually looks better than the 3d all stars mario 64 picture.
You can still buy it on Ebay, though ~3~
@BloodNinja TBH s-video is almost as good & will still beat every non CRT solution out there. You have the ultimate N64 setup, enjoy!
@1UP_MARIO Love it!
I got Mario 64 on my Wii U, anyone remember the Wii U?
@Mips love u too mips
The best version is the DS version. The extra characters add a meteoidvania feel to it, the mini games make great use of the touchscreen and the multiplayer is a laugh.
@RadioHedgeFund
Controls were wonky though.
They worked once you played it a few hours. But the controls were the only thing about that version that I didn’t like versus the original.
Slower though they may be, there's no denying that PAL N64s look better on CRTs than NTSC.
@Zuljaras I saw the price and laughed, I don't see anyone paying this absurd amount of money for a hdmi adapter when there are cheaper and better ways to play Mario 64 anyways
@TheRedComet Analog controls would have been preferable but Indont think the d-pad controls were as bad as some people make out.
@huyi what would be your choice?
The original NTSC version was what allowed me to get enthusiastic about gaming on retro consoles. After a bunch of awful experiences with various cheap composite converters and scalers I bought the Super 64. It's a great solution and I can't blame them for the price. It's a niche product. And, as described, the softening filter is actually relevant for the N64. Since then I've RGB modded my N64 - which was well worth the trouble - and repurposed the Super 64 for my NTSC SNES via an s-video cable and a hacked together multi AV port replacement. It works fine for NTSC s-video sources, but the filter is less relevant for SNES games.
Other than Goldeneye all the other games look like their pixels are being harshly crunched for a "sharper" image. Not worth $150.
@GregamanX
Try using another Controller, some get closer to what you expect.
Maybe a Gamecube Controller with an 8Bitdo wireless adapter.
Edit:
To the Topic
Retrogamingcables has a pretty good Upscaler (line doubler) for the N64 and other Nintendo Consoles.
I have a OSSC but since the N64 has no RGB i got it.
So i compared the Picture Quality of both with the snes and it is pretty good.
didnt a whole bunch of technicians on youtube already call out the build quality on these adapters?
@Azuris retro gaming cables are great. That’s what I’m using but your still upscaling composite. Go for the rgb mod
I wouldn't dream of playing my (PAL) RGB N64 on anything other than a CRT. Whilst all of my games are PAL (obviously) that I bought back in the 90's, I use an everdrive to play the NTSC counterparts.
Why are those screenshots in widescreen and why is no one mentioning that? N64 was not in widescreen. It's antithetical to the concept of an "upgrade" if you just go on to stretch the image out of proportion anyway.
I can't go back to low res SM64 after playing Wii VC, I hate using terms like "game hasn't aged well" so I'll just say the x2 res makes a world of a difference and low input lag with the magical GameCube controller seals the deal for me.
Wait, you can’t buy this game after March 31st? Why didn’t anyone at Nintendo life tell us this?
@Clammy - They got 3 more articles ready for next week to tell you in case you forget.
That device is a rip off, should cost half the amount it does. It doesn’t even work with RGB modded systems and is limited to S Video. You’re better off buying the rad2x from retrogamingcables for less than half the cost, and it also supports RGB.
@huyi well seeing as people still like playing on retro systems and like better options to connect them to modern displays that don't involve modding the system or having to have a CRT that will probably die sooner rather than later. I would say there are a fair few people that would buy this.
Mario 64 on the 3D All Stars collection is the best I have ever seen the game look so I was happy enough.
Kudos NL for finding new ways to beat that dead horse though!
You are not seriously going to argue that it's easier to get an N64, and HDMI adapter, and an original N64 and copy of Mario 64 than it is to get Mario 3D All Stars on Switch. That's just silly.
Cool for those who regularly play their N64 I suppose? I'll stick with 3D All-Stars on Switch for sure. For $150, you'd almost have enough for a Switch lite. 😅
Subjective. Sorry but N64 games have not aged well, esp. on original hardware.
Psst, just buy Mario 3D All Stars from a shop. Near me, on average, they sell for $45.
Not sure how they justify these prices really. Think it’s actually pretty disgraceful. Ever drives aren’t much better either it seems that people will just try to take advantage of us retro gamers and our wallets. I got an ed64 plus for about £50, that will do me, if these cables were a similar price I’m sure they would sell a lot more of them and make more money in the long run.
The price is terrible and NL won't STFU about Mario 3D All-Stars being a limited release.
YES THANK YOU, WE KNOW IT'LL BE DISCONTINUED ON MARCH 31ST! MARCH 31ST, PEOPLE! MARK YOU CALENDAR TO GET MARIO ALL STARS BY 31ST! NLIFE SAID SO...!
MARCH 31ST!!! 🧐
People complaining about the fluidity of the walking clearly never played the remake on the DS.
@Muh-ario who didn't love the stylus controls
Do CRTs use mad power?
Im still enjoying it on my wiiu, along with zelda ocarina of time, and, the ntsc version of wave race.
Still the top best three games on the n64, for me anyways
Guess people are missing the PC port, that improves the controls,frame rate, adds SGI Render models, fixes some of the glitches/gameplay issues, even adds Luigi and Wario as unlockable characters, that's the best way to play Mario 64.
There's the Wii U as well which still has both 64 and 64 DS on it's Virtual Console along with Galaxy 1 and 2.
@TruthisRare as a fellow Wii U owner I agree with you. Although I do own the original system and cart, the convenience of the Wii U versions (with instant save states) is the most user friendly way to play N64 games today. It was great having these on the Wii as well, as when I got the Wii I had less space so my old consoles were boxed away. Now that I have a dedicated ‘man cave’ I have all my systems set up and two tvs (CRT for anything up to the GameCube and flatscreen for anything from the Wi onwards). I love playing games on original hardware as a nostalgia trip, but the convenience of the Wii U eshop versions cannot be denied. Unfortunately, that’s something Switch owners won’t get to experience (plus we’ll loose NES/SNES games when the online eventually gets shut down).
The problem is I need one of these devices for each of my 15+ retro consoles.
Mario 64 is not that great.
I got a cheap RGB mod kit for my UK N64 (etim one) and as an owner of an OSSC I'm all good. The RGB is better than s-video and I didn't need to spend another £100+ on the HDMI adapter. OSSC has got cheaper recently too.
Note: I would love to get a US N64, but I have loads of Pal N64 games and just can't afford to start my collection again. Wish N64 was like my Master System, Mega Drive, SNES and Saturn and could just be forced to play UK games at 60Hz.
@BionicDodo everdrive 64 should fix that
@1UP_MARIO I have thought about picking one up (along with an NTSC console), but Everdrives themselves aren't cheap and I love chunky N64 cartridges with their colourful labels and you don't get that with a flashcart.
I remember an Action Reply and a 6 digit code could fix Wave Race 64 Pals speed.
Nintendo where disgusting.
@1UP_MARIO
Yep, i really should.
But i am not sure if my Model supports it and even if, i have not the Talent in soldering to do so (it is only sufficient enough for Battery Swaps in GB Games haha).
The N64's stick is still one of the best to this day. However i actually enjoyed the DS version of Super Mario 64 the most, the touch screen made it feel like a new game. Also it had Bobomb blast.
I played the Wii U virtual console version and that seemed okay too. I am not a fan of Mario overall unless it's tennis, Kart or Smash.
@Gamecuber 👍
@LUIGITORNADO I think the same... For me, Sunshine is way better!
@BionicDodo why pick up a ntsc model. The everdrive should play your ntsc games fine on a pal model
@Azuris you already have a fantastic setup with the ossc. Rgb mods are now universal. I can recommend someone who can do the mod for you.
Mario 64 should be on the online service by now.
@Mips playing on pc/laptop, android device, hell even my own TV could play Mario 64 on that lol I still have my original copy of mario 64 but I would rather play it on a much easier way tbh
@huyi Good one - there’s no wrong way
I don‘t know if anyone said this yet, but go get a Retrotink Mini instead. It‘s 79,99 dollars, does the same thing and is compatible with any other S-video or composite source. And it even comes with an S-video cable for the N64 compatible with PAL and NTSC regions.
@Wavey84
Eh, "mind-blowing revolutions" are overrated. I mean, any aesthetic emotion that can't survive more than a handful of years or even months is not worth getting bent out of shape about.
I do like playing once-revolutionary retro games from a historical perspective, and I find that's plenty stimulating. But ultimately the real question is whether the game is good or not, full stop, and how well it works within its limitations. And I loved Mario 64 as a first-timer in 2020. Just like I loved Half-Life, The Legend of Zelda, and Doom, other first-time experiences from this and last year.
Of course, from my modern point of view, I can't see these games as "revolutionary" any more. But I can certainly notice plenty of other things that are just as exciting: the sheer openness and constant sense of danger and adventure in The Legend of Zelda, which not even Breath of the Wild really emulates; the almost Zelda-like dungeon exploration in Doom and the sophistication of its labyrinths, especially in the wildly experimental (if uneven) Doom 2; the careful balance between Doom-style exploration and modern linearity and scripted sequencing in Half-Life, which its sequel and its imitators lost sight of (in favor of increased scripting and linear progression); the jazzy freedom of Mario 64 and its bite-sized but open playgrounds, which are as well-designed (because Nintendo) as they are unrefined (because it's still an early 3D game), a strange and probably impossible-to-reproduce mixture that only adds to the experimental vibe.
There's more to videogames than a technical "wow" factor that's short-lived by definition.
Yeah getting all that, N64, good CRT, the lil thingy...just for a game or for a small bunch of games is too much, especially if you live in a third world country, both time and money wise. Though I do agree with most that M64 input lag is rather bad on Switch, guess the combination of both emulation and Bluetooth just breaks it a bit.
@GregamanX Totally agree with all said about the controls. I kept my original N64 version, purely out of nostalgia. But having seen these issues I have another reason to stay with it lol
On top of the controller issue though is the infamous joy-con drift going about. My original controllers drift horizontally while my other pair drifts vertically. (So I'm screwed in four ways).
The trouble with this is if I have Mario on the narrowest platform, there is a high chance he will just randomly decide to walk off and plummet to his doom at any moment.
When I tried collecting 100 coins in the Tick Tock Clock stage, my heart was in my mouth. Not necessarily because of the awkward controls or camera but because Mario would just go walkies all by himself off the edge.
Best way: play the unofficial SM64 PC Port (and there are also versions for other devices, like 3DS, Wii, Dreamcast, PS2/3etc
Believe it or not, 3D All-stars has the best official version of Super Mario 64 since its original release. I have an Eon Super 64 and the original Super Mario 64 cartridge. The original has a lot of slow down that All-stars doesn't. The Wii/Wii U virtual console releases had a dimmed color palette and major input lag. All-stars was, in my opinion, as good as it gets for a simple remaster. First of all, it looks great. The higher resolution textures and UI, along with the vibrant original color scheme makes it look amazing. The input lag is nil on my television. It easily compares to playing the original cartridge on my N64 via the Eon Super 64. Of course, there is no substitute for the original N64 controller. This is mostly overcome by playing on the Switch for a while. I've collected all 120 stars twice over on All-stars. Nothing is impossible on All-stars. I never bothered collecting everything on the virtual console releases, as the input lag was too much. I'm sure that will vary depending on the television set. Still, I haven't had as much fun with Mario 64 outside of the original release.
Run it through the mClassic too.
If you can find one, the Sony WEGA TV is the best CRT gaming experience by a long shot. I never should have sold mine. Stupid! Stupid!
A real shame that getting a N64 + controller + game in good condition will probably cost you as much as three 3D All-Stars copies.
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