
With excellent ports of Fatal Fury First Contact, King of Fighters R-2, Samurai Shodown! 2, Gals' Fighters and The Last Blade soon to be joined by the magnificent SNK vs. Capcom: The Match of the Millennium, there’s an uncomfortable feeling that SNK’s Neo Geo Pocket library has already been picked clean before the collection’s really even started.
The amazing SNK vs. Capcom: Card Fighters Clash is still conspicuous by its absence (and is guaranteed to utterly destroy at least one writer’s productivity levels should it ever resurface on the Switch) but once you’ve got all the fighting and fighting-related games out of the way, what else does this portable Neo Geo have to offer?
The answer to that question is “Quite a lot, actually”. Here are five of our personal Pocket favourites that go beyond the expected punch-exchanging fare, have already been released in English, and would all deserve a very warm welcome if they made the leap to a new Nintendo home.
Sonic Pocket Adventure
A Frankenstein’s monster of level art borrowed from the original Mega Drive Sonic quadrilogy combined with remixed music from Sonic 3, Sonic Jam’s menu design, and Sonic Adventure’s slimmer, green-eyed hedgehog should feel like nothing more than a hastily taped-together reminder of older, better, games, but in practice, Sonic’s SNK outing is at least as much fun as any of his other battery-powered adventures and in places, some of these unexpected blends of old Sonic with a different sort of old Sonic feel downright inspired. The all-new level layouts mean there’s something new and fresh in here even for those who can play the originals with their eyes closed, and the addition of hidden collectable puzzle pieces on each level, (as well as all the usual Chaos Emerald business) mean there’s still plenty to come back for even when you’ve mastered the fastest route through these new-old zones. Could this see a release on Switch? Well, Sega and SNK seem to have forgotten about this groundbreaking title (alongside the 1998 Game.com version of Sonic Jam, it was one of the first times that Sonic had appeared on non-Sega hardware), but hopefully, they can fix this issue with an eShop release – it would sell by the bucketload, for sure.
Metal Slug 1st/2nd Mission
Metal Slug’s always welcome wherever it goes, and this pair of Pocket exclusives is no exception to that happy rule. Everything you’d hope to find from a game bearing the series’ esteemed name is present and correct, from the underwear-wafting hostages to the titular Metal Slug, the horizontal shmupping of the Slug Flyer, and an array of comically-overpowered weaponry, while the lavish animation leads to guards expressing amusingly exaggerated shock when they spot you, gently floating into view on a belt-tied propeller, or lazily snoozing under a newspaper. The greatly expanded range of missions (some skippable) make both of these games a substantial single-player experience, and the inclusion of a short health bar gives the much-loved formula not only a new format to play on but a small new twist, too. Oh, and like so many of the NGPC's better games, these are now worth a pretty penny on the second-hand market, so an eShop release would be very, very welcome indeed.
Cotton: Fantastic Night Dreams
Having an arcade-quality shump in your pocket may not sound like a huge selling point on a powerful portable system like the Switch, but this ambitious de-make of Cotton’s most famous adventure possesses a colourful, timeless charm that’s well worth experiencing in its own right. Even in this miniaturised form, the game remains a fun, challenging title, and a perfect fit for some casual on-the-go gaming – and collectors seem to agree. A complete physical copy of this game is now so ridiculously expensive you could buy a brand new Switch (maybe even two) and the entire Neo Geo Pocket Color Selection to go with them, and after all that, you’d still have spent less money than one boxed second-hand copy of this game would have cost you.
Faselei!
This is another title released in almost legendarily low numbers in English (and not a great deal more in Japanese) meaning that copies tend to be hard to find, and when they are available they consistently command eye-watering sums of money – a real shame, as Sacnoth’s (Koudelka, Shadow Hearts) take on mech strategy gaming is an imaginative one. In this near-future setting, each highly customisable “TS” (Toy Soldier - Faselei’s term for mechs) unit must be “programmed” using a limited selection of chips to move, shoot, and step to the side before everyone’s actions – friend and foe alike – simultaneously play out on the battlefield. As one of the system's most desirable titles, this would make for a brilliant addition to the Switch eShop.
Dark Arms: Beast Buster
A ghoulish action RPG liberally sprinkled with skulls and other macabre imagery would stand out from the crowd on any format, but here especially, it really feels like the spine-tingling blast of undead air it should. This Pocket exclusive is based on SNK’s little-discussed arcade light gun game Beast Busters, and Dark Arms really tries its hardest to match the gruesome gore of its coin-guzzling inspiration with a vast horde of ghosts, zombies, and other unholy fiends to be found roaming bloodstained rooms and abandoned tombs. Underneath all the grim graphics is a great RPG with a day/night system that affects the areas you can visit as well as the monsters within them, and weaponry that can be enhanced or even evolve into ever more outlandish forms by feeding it enemies captured in the field.
And The Rest...
Those five above are still a long way from exhausting the Neo Geo Pocket’s supply of hidden gems: in English, there’s a broad range of adventure, puzzle, and arcade-style sports releases to suit all tastes, such as Dreamcast roguelite Evolution’s surprisingly faithful port, Biomotor Unitron, Neo Turf Masters and the complimentary Dive Alert games.
Looking to Japan, arcade train ‘em up Densha de GO!! 2, Mizuki Shigeru’s (of GeGeGe no Kitaro fame) Yokai Shashinkan, and Ogre Battle Gaiden, an exclusive entry in Quest’s highly regarded Ogre Battle series, are just a few of the treasures waiting to be rediscovered. Perhaps we might even see SNK vs. Capcom: Card Fighter's Clash 2, which was never localised for the west?
The system may not have had the biggest software library and with some of its more popular titles already having literally arcade-perfect ports available to buy on the Switch (or in Cotton’s case, an upcoming reboot) it does take away some of the sparkle these games had when they were new, but there are still plenty of unported delights waiting for their second chance to shine – or in some cases, a chance to shine at all – and there really is no better place for these games today than on the Switch.
Comments 31
@Kimimi Fascinating! I had no idea these intriguing titles existed. And I already view SNK from a relatively slanted viewpoint - I always think immediately of Crystalis (and sigh when I consider the lack of a sequel). How likely do you think such releases would be?
Brutal that we have more NeoGeo Pocket releases on the Switch than GameBoy ones.
I’d like to see a lot of vintage games come to Switch but not if the emulation is like that Genesis collection. I play a fair bit of retro arch and that’s an acceptable level of responsiveness for old systems. I’ve asked Nintendo for refunds when it’s noticeably worse, like the genesis collection
I recently found my Neo Geo pocket in an unpacked box from my last move. Great system, but I never got many games for it. Hopefully Switch can remedy my past mistakes.
Dark Arms is brilliant - Sonic on the other hand is dreadful!
I have a NGPC system, but don't own Cotton due to it's hefty price tag. I'm curious about the game, so I would buy that one immediately.
@Lukeim64 I played through Sonic Pocket Adventure, I thought it was a pretty good game for a 1999 handheld system.
@Paperboy Maybe I'm being a tad harsh! It just feels very sluggish compared to the Megadrive versions, even the Master System and Game Gear versions felt more fluid? I love the NGPC though, truly wish I hadn't sold most of my collection a few years back.
Great article. I don’t know much about the Neo Geo Pocket Color, but I do have some Neo Geo games on my Switch that I’ve really come to like. I’m always curious about playing “demakes” the have a lot of charm, like Mighty Final Fight, or Final Fantasy XV Pocket Edition and it seems like NGPC has a lot going for it in that regard.
I'd love to see Sonic Adventure Pocket get a new lease of life! That metal slug looks intriguing too
@Lukeim64 I've never played the Sonic games on Master System and Game Gear. Never played a whole lot of Sega to begin with 😅 somehow I got into this one though. I once sold my (small) collection as well, after owning the system back in 1999. Luckily I was able to find a nice replacement collection about 6 years ago. These games coming to Switch is a great thing though. Physical collection would be even better!
I've dug my NGPC out of storage because I've just had a screen mod installed and it has reminded me just how fantastic this machine is. The more of these hard-to-find titles we can get on Switch, the better!
I agree with Sonic Pocket Adventure and Metal Slug Missions, and Cotton seems interesting, but the rest I am not so sure about. I would prefer to see some games like Bio Motor Unitron 1+2 and some of the sports games like Pocket Tennis Color, Neo Turf Masters, and Dynamite Slugger.
Ironically I own Cotton because I bought it back in the days, but it must be my least favorite NeoGeo Pocket game. I found it hard and quite bland at the same time.
I also own Dark Arms but remember being blocked quickly... :
Sonic Pocket Adventure is literally the very first Sonic Advance game without the Advance name. The dev that was going to become Dimps (who also made the Sonic Rush series, Street Fighter IV series, Super Dragon Ball Z, and Sonic the Hedgehog 4) were behind the game and you could transfer data between that game and the Dreamcast games (Sonic Adventure 1, 2 and Shuffle).
I’ll take all of em. Especially Sonic
Not to be rude because these games would be epic on switch but considering you still have no way to play most great nintendo console games on switch is more of a shame to me. I mean for wii and wii u this wasn't a problem why is it now?you literally have a good formula for cash: put virtual console on a subscription so people can't buy em up and stop spending money. Scummy but understandable. Then why aren't you I don't know putting any of the games people want on there? You could put earthbound and mother 1 on in an instant it's not difficult you own the game. Same for the whole n64 library, and even to an extent gamecube and wii. It really is mind boggling why they don't do this because if they do they could charge even more and most people would pay it.
2D Sonic with such a narrow aspect ratio seems like quite the bad idea.
They somehow made it work, or at least that's what people want you to think, game doesn't hold a candle to the Advance games, but it is better than the GG and MS titles.
@Ghostchip You could literally say that about any gaming company that had hundreds of IPs and doesn't release anything for modern system. The real reason why they don't do it is cause of business reason. They can't just shove all their catalog to you all at once, they need to make you want those first. Sure you may want EarthBound, but a majority of others may likely not, it was the worst selling game after all.
You get what that means, if you had trademark items in a recipe of goodness that you could make, would you actually make all of them? No you only make the ones people would actually buy, you make the ones that people don't buy and you literally wasting money making those and in the end got nothing back and then you'll be broke and will go bankrupt in an instance. Then you'll wonder why you had all these good IPs and never make em when people actually want them.
Great article! Don’t forget the imported Mega Man game for it!
@Kyloctopus The problem with the demakes is that they might as well bring the superior original versions to Switch instead.
The more original titles like Sonic and Metal Slug may be fun additions, though.
I'm not big on the Samurai Shodown and Metal Slug games on NGPC because there's hardly any blood. When it comes to blades and bullets, the red stuff is essential for me.
The Neo Geo Pocket is a little gem. I still have my slate blue unit. Not a huge library, but everything was gold.
One of my fave's not mentioned was the Neo-Geo Pocket Cup Soccer/Football game. It was a blast to play 6 minute matches when i needed a break and wanted to blow off some steam. Otherwise, yeah, I loved Biomotor Unitron, Dark Arms, and Faselei.
I even bought the Japanese version of Tactics Ogre, but never played much because there was too much Japanese to read, lol.
I don’t want neo geo games
Hell there’s more neo geo games on switch than first party titles lol
@Lone_Beagle I can't believe anyone has fond memories of Biomotor Unitron. I trudged my way through it because: A) I'd dropped £30 on it, and B) it was 1999 and there was nothing better to do. I clearly remember feeling a sense that although I wasn't enjoying myself exactly, time was passing.
better they added nintendo 64 to nintendo switch online
I've played pretty much every Sonic game except Pocket Adventure, would love to see that end up on Switch.
@Ghost_of_Hasashi yeah but it's more like all this stuff was available on the last gen and the business decision is no more dumping everything individually because you have no incentive to keep paying money to the next gen vc. Now it's like they are using subscription based service because it will keep people paying if they want to play their games. I was just using earthbound as an example it's not like earthbound is a unheard of game either remember when everyone went nuts when it came to wii u? I mean I get what you mean but it feels like nintendo has forgotten what they are trying to sell I mean come on. If just the Snes and he's library was as complete as the wii and wii u version that'd be fine but now it's just anticonsumer not good business because since it's a subscription they aren't making more or less money putting the library at least to standards they set years ago. Heck there is english translations official onesbat that of smt 1 yet it's only on the Japanese NSO. It just doesn't make sense from a business perspective I know a lot of people would use nso if it had at least a completer library of the snes and nes. It is just making fans annoyed without subtracting from potential profit even a little bit. They could sell these games in the future and leave them off the service for that but by that point it's the next gen and they would either make people keep paying there or buy it on next gen either way they are making money why just lock away all of this stuff when it was readily available before. Sigh that's my rant
Such an awesome library - bring it on! Am waiting for my SD card to arrive in order to download these
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