After numerous delays, last month finally saw the release of Super Meat Boy Forever on Switch, the much-anticipated sequel to 2010's Super Meat Boy. The game delivered a challenging endless-runner - it ultimately proved enjoyable - but we had a few issues with its performance. Thankfully, Team Meat is looking to resolve this and released a new update several days ago.
Called the incredibly specific version 6202.1273.1563.138, this update offers a large number of gameplay adjustments. That includes fixing a releasing issue with the hooks, several rendering optimizations, and more. You can find the full details in Team Meat's tweet below:
Notably, this update also adds new buttons for Chunk Restart and Level Restart, which means any existing mapping files will be ignored. It's worth pointing out specifically as if you've got custom controls setup, those will need redoing once you've installed this update.
It's quite a hefty list of fixes, so we're pleased to see these concerns have been looked into. Whether any further updates are planned is currently unknown, but we'll keep you updated if that happens.
Did you play Super Meat Boy Forever at launch? Has this update improved your experience? Let us know your thoughts below.
[source nintendoeverything.com, via twitter.com]
Comments 8
If you have never watched Indie Game: The Movie I highly recommended it. A good chunk of it features Team Meat leading up to the launch of the original Meat Boy on XBox Live Arcade.
Maybe someday I'll look past my petty disappointment in the direction they decided to go with this game and give it a try, I've just never found endless runners to be very rewarding. Nothing beats the accomplishment of overcoming a well constructed level that's full of challenges built by a clever and creative dev team. Conversations like "hey did you beat stage 5 level 3?? How did you get past that part with the spikes??" can never happen when everything is procedurally generated.
Nice! Scott Pilgrim vs The World just got an update, too. Don’t know what it does though. Fixes multiplayer issues, hopefully!
@SpaceboyScreams Even thought I did end up having fun with the game, it doesn't hold a candle to the original... I almost wish I hadn't even bought this one.
Where’s the review for this?
@JH64 Here, mate. https://www.nintendolife.com/reviews/switch-eshop/super_meat_boy_forever
@SpaceboyScreams That was my thought but it's really well done to be fair. I totally forgot it was procedurally generated until my friend and I were trying to chat about levels and neither of us knew which bit the other was on about. Also there's been a few times where I've forgotten it's an endless runner, other than the early levels you generally can't stop in SMB anyway or you'll die.
My only issue with the game was a game breaking bug, which by the sounds of it is fixed, and that other than boss fights I couldn't really chat about it with people. Gameplay is great though
@Big_Fudge That's comforting to hear. I'll probably take your advice and give it a go.
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