The 'Creeping Winter' DLC for Minecraft Dungeons has finally been announced and now Minecraft itself has been updated. This bumps the game up to version 1.16.20 and adds new features, makes some crafting interface changes, and resolves a bunch of issues.
Perhaps the most exciting part of the update is the Piglin Brute - a mob that isn't distracted by gold like its their foolish cousins and won't run away in fear. Here's some extra information about Piglin mobs from official the Minecraft Twitter account:
Minecraft - Version 1.16.20 (11th August 2020)
Our developers have been hard at work to bring you another hotfix. Some of these issues were reported by players, so keep those reports coming at bugs.mojang.com!
New Features:
Piglin Brute
- Piglin Brutes are stronger versions of Piglins that live in bastion remnants and protect the treasures there
- Unlike their cowardly and greedy counterparts, the Piglin Brutes cannot be distracted by gold and aren't afraid of anything
- Piglin Brutes attack players on sight, no matter how the player is dressed
- Piglin Brutes wield axes and don't need any armor because they're just that tough!
Crafting Interface Changes:
- Recipe Select button prompt shows when hovering over a non-craftable recipe book item using controller
- Recipe selected items put in crafting input grid can now be hovered over with controller to see their tooltip names
- On controller, hovering over recipes will show them in the crafting grid when no recipe is selected
- On controller, you can deselect a selected recipe when hovering above that selection in the recipe book. You can also clear the crafting grid by clicking the right thumbstick
Fixes:
- Performance / Stability
- Fixed a crash that occurred on PlayStation 4 due to other players using custom skins
- Fixed a crash that could occur when pressing the Manage Account button in Profile settings
- Loom blocks no longer cause an out of memory crash when using high resolution resource packs
- General
- Worlds can once again be uploaded to Realms on Nintendo Switch
- Players can once again host 8 max player worlds on PlayStation 4
- Fixed an issue where the Hot Tourist Destination trophy would not unlock after visiting the last required Nether biome on PlayStation 4
- Meeting requirements for some achievements offline will now unlock it after reconnecting
- Custom skins once again work properly in multiplayer
- Emotes can no longer be equipped before unlocking them
- Fixed notifications not appearing on iOS
- Gameplay
- Breaking a Furnace will now drop the stored experience from smelting
- Boats are no longer slowed down by objects with no collision
- Legacy chunk upgrades will no longer cause chunks to become 100% air
- New Nether biomes, blocks, and structures no longer generates into worlds with a fixed version
- Parity: Fixed chests with loot tables not generating loot until opened or destroyed
- Local split-screen players can once again see the Ender Dragon and Ender Crystal
- The bounding box of the player used for spawning is now the correct size, so we don't think a player is in a dangerous spot when they are actually safe
- Mobs
- Mobs max spawn radius is now 44 blocks at sim distance 4
- Zombies can spawn underground again
- Dolphins, fish, and squid now spawn in bubble columns again
- Baby pigs now despawn properly
- Hoglins no longer attack on Peaceful mode when too close
- Piglins and Brutes can now spawn with enchanted weapons
- Piglins now spawn on Peaceful difficulty
- Piglins no longer naturally spawn on Shroomlights
- Piglin arms are now behaving more like the players arms and less like zombie arms
- Piglins killed with a single blow while admiring Gold Ingots now drop the admired the Gold Ingot
- Gold Ingots given to baby Piglins are no longer consumed
- Piglins no longer drop up to a full stack of Gold Ingots upon giving them one by right-clicking and reloading a world while they are admiring it, instead it drops something from its loot table
- Piglins no longer pick up entire stacks of Gold
- Piglins no longer spawn with enchanted gear
- Tweaked arm animation for mobs that have their weapons removed
- Tamed wolves no longer disappear when returning to overworld through a Nether portal
- Husks now prefer iron armor over chain armor
- Blocks
- Walls now connect to open trapdoors
- Walls now connect to glass blocks
- Pressure plates have been fixed to have no collision again
- Melon and pumpkin stems now break again when the block below them is destroyed
- Slime blocks pushed by pistons launch players correctly again
- Fixed an issue that prevented players from being able to place beehives or bee nests from their inventory after an update
- Soul Campfires now emit the correct light level
- Hyphae blocks now take as long as stem blocks to destroy
- Quartz Block can no longer be created from Chiseled Quartz Block and Pillar Quartz Block in a Furnace
- Fixed recipes when crafting a Barrel from Warped or Crimson Slabs
- Quartz Bricks can no longer be crafted from anything but Quartz Blocks on the Stonecutter
- Target Block's zones for particular redstone signal strength are no longer misplaced because of old Arrow geometry
- Setting Soul Sand on fire no longer produces a placeholder Soul Fire block on pre-Nether version locked content
- Items
- Netherite items no longer bounce on lava
- Using Bone Meal on flowers or grass blocks no longer consumes the item if nothing can grow
- Fixed issues around duplicating items when reloading a world while Piglin is admiring an item
- Audio
- Zoglins now have sounds distinct from pigs
- Netherite armor now has a unique sound when equipped
- Climbing vines now plays sound
- Corrected sound for placing Nether Wart
- Placing or stepping on Warped or Crimson processed materials or planks now make wood sounds
- Ambient cave sounds are no longer played in Marketplace content prior to 1.16
- User Interface
- Wither health bar no longer depletes to zero after half of the health is gone
- Wither health bar now reappears when returning from another dimension
- The 'Open' tooltip is no longer displayed when looking at Piglins
- Speed of credits roll is no longer dependent on framerate
- Commands
- Fixed an issue with several commands being used while cheats were disabled
- Made using the '/fill' command more efficient, improving performance
- Using the '/locate' command to find a Ruined Portal will no longer return placeholder text
- The '/clear' command now correctly removes all blocks with the same block name when no data argument is passed in
- Making command selectors use the current position of an actor rather than the previous position of an actor
- Fixed an issue that could cause Command Blocks to stop working unexpectedly
- Add-Ons
- Updated Piglin geometry and entity files: Fixed issue with scaling carried item for baby humanoid mobs
- Accessing a Beacon no longer spams the content log with warnings
- The 'rider_can_interact' field on 'minecraft:rideable' is now used again
- Behavior animation components will no longer try to reload after a suspend resume and a mob/player rides something
- Drowned geometry is no longer broken in content packs
Have you downloaded the latest update for Minecraft yet? Notice anything else? Leave a comment down below.
[source feedback.minecraft.net]
Comments (25)
First! And I can deal with them without this update, I'll be steering far clear, thanks 🙃
Is it possible for a total minecraft noob to get into the game the way it is now? Every update makes it more intimidating to start it
I guess more deaths for me in Minecraft 😑
@Moonlessky I have to agree. I love Minecraft for its world building and creative aspects, which is where Minecraft really shines in my opinion, but it seems they are intent on adding a mish-mash of game features and fairly obscure items, potions, and mobs instead. I enjoy playing in survival as well, and I'm really not impressed with content like this. Very obscure, predictable content.
@Moonlessky The updates add more, but don’t make it harder to start. A lot of them make it easier to start.
@Moonlessky just try creative first off, and see if you like all the new stuff. Then go into survival.
@Menardi They are trying to appeal to both the survival players and creative players at the same time. It’s like having to manage 2 communities at once and there are really 3 because there is also the map making community which use the random potions and stuff.
@MeowMeowKins I think that starting in survival is better because the new stuff is usually later game content that doesn’t effect starting.
@bobzbulder Maybe. I would simply recommend creative so you can see what it's like in the game without having to worry about accidentally walking into a creeper spawner.
The game still has loads of sound issues. I reported it and they just marked it as a duplicate... Goes to show they really don't care. No matter how many times they hear it, they don't bother to fix it.
@Menardi Let's not forget they are aware of bugs, but don't bother to fix them. If a report is a duplicate, they mark it as such. If you keep hearing the same problem from multiple people, fix it already to shut them up.
I play creatively in the survival mode to keep things interesting, New tough monsters arent really a good thing for me. In fact it kinda sucks the way I play this game.
@Moonlessky minecraft’s core gameplay has always been simple and easy to understand. all these updates are just bonus!
@Bermanator of course they close the duplicates. You don‘t want multiple entries for the same bug, otherwise you would need to investigate the same bug twice, that then would probably already been fixed. You are free to comment the existing oldest bug report.
Maybe there are other (game breaking) bugs more important to be fixed first. Or older bugs. Or easier bugs. Or special schedules. So it is good, that you report errors, but relax.
@MeowMeowKins Creative is boring. Survival is what's fun.
@NorseGamerTommy In your eyes is the key here. It's exciting if you, per se, want to create a theme park. All depends on what you want to do.
@MeowMeowKins There are no creeper spawners.
@tofarawaytimes They spawn in peaceful.
@Bermanator They mark it as a duplicate so that there aren’t 1,000 reports of the same bug. That doesn’t mean that they aren’t working on it it just means that someone else reported it. They also have to fix bugs for at least 6 platforms along with bring the new content to them. There are too many bugs, but they are trying to fix them.
I love that they clearly took inspiration from Zelda's Moblins/Bokoblins.
@bobzbulder I'm an idiot, and anything I say shouldn't be taken seriously. That's the moral of this story, I guess
@MeowMeowKins You probably just don’t play Minecraft too often no big deal.
@vanYth The bugs they have been fixing were hardly issues.
@Moonlessky - Being rather experienced in how the game works, I never thought it might seem intimidating to outsiders. I don't think it's that complex to start, give it a try.
@Bermanator - Mojang's not in fact ignoreing the community and not fixing bugs. I haven't heard of the one you're referring to but rest assured they'll get to it eventually if they're not already working on it. They're not the kind to slouch off on these.
@Jokerwolf - I suppose it could look like that if you don't play it, but they're actually inspired by another mob that's been in the game for a while, as in from the early versions a while. I wouldn't be surprised to hear they took inspiration, but I think in this case they're just expanding off of something they already had.
Also, this is my first comment on here! Glad to now be a part of this community!
@FlaviusFire The sound issue I mentioned has been a problem for a few years at this point.
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