This week saw the launch of Star Wars Episode I: Racer on Nintendo Switch, bringing the N64 classic back for a new, modern spin. It includes all the features from the original like the racers and tracks, but that's not all it's kept from the original release.
Reddit user Kokiri_Emerald has shared footage of an interesting glitch that was first discovered in the N64 version, and is still available to perform in the new edition on Switch. It allows the player to see an area that was never meant to be seen, which will be particularly exciting for those who put hours and hours into the original back in the day.
If you have a copy of the game and want to give it a go yourself, Kokiri_Emerald has explained the whole process:
"It is on the stage Executioner. You go through several anti-gravity tunnels in the track. When exiting the first tunnel, you'll be faced with a concrete tunnel. Don't go through it. Instead, crash into the right corner of the fence and you should glitch through. I have also ramped over the top before.
This area that looks like the track in this video is in fact not the track at all. The track you would normally follow is on the other side of the large wall to the left. You were never meant to see this area of the game."
If you haven't already, make sure to check out the game's launch trailer for more excitement, and keep an eye out for our full review in the coming days.
[source reddit.com, via nintendoenthusiast.com]
I don't know, never got to playing this back in the day's, should i purchase it? Is it any good for a newcomer?
@Rpg-lover It's a fun Star Wars game. I enjoyed it on my Mac years ago, plus my friend had it on his Nintendo 64. A fun arcade racer.
May pick this one up in a sale. I've got good memories of this one.
The best thing about Episode 1 is this game.
Still waiting to find out of you can dual analogue stick without having to put in the cheat.
Tank style controls made it so much better.
I feel like this is one of the most lazy re-releases/updates ever (or whatever you want to call it). I mean it's 2020 for God's sake--they at least could have removed the fog and pushed that draw distance back to basically zero much like M2 did with the absolutely stellar recent re-release/update (or whatever you want to call it) of Virtua Racing on Switch. I really have to wonder who in their right mind would pay to own this version of this game in 2020 when there's literally hundreds-thousands of quality games out there that are far, far more worthy of their money in 2020? Just download the original on emulator or hack it into your SNES Mini or something--but don't give these guys who barely even tried to do anything worthwhile here your hard-earned money. This kind of half-*ssed cash grab should not be rewarded as far as I'm concerned.
Now this is podracing.
@impurekind I think a proper port would had both. One option for classic settings the other for modern settings.
Let's face it, that's not the case because this is just a rom packed with an emulator.
@impurekind haha pod racer go brrrrrrrr
@impurekind I have a totally different opinion. As a player of the N64 version back in the days I am very glad that the re-release looks like the N64 game looked back then. This release is a great original-based release at least for me. I appreciate different opinions though.
Is it just me or is the sound in this game ridiculously loud? I have to turn the volume on the TV to practically 0 but then when switching to another game I have to turn it back up.
Glitch ? It's just a problem with the collision map... This kind of thing used to happen with games all the time...... It's not like a secret area / easter egg or anything ?
Played this on launch day this week. Still love the handling. So much better to play than the ps2 sequel, Racer Revenge.
Nintendo fans: We are bored of NES and SNES Virtual Console games! Give us N64 games!
Also Nintendo fans: What da thug!? This N64 game doesn't have any enhancements! This sucks!
Some people are complaining that this is a lazy port, but I'm extremely happy with it. Graphics are more crisp than any previous version, frame rate is super smooth, and the controls feel the same yet improved somehow.
Sure a full blown remake would have been nice, but for a port that's only $15, I'm quite satisfied (apart from the sound but that is being patched).
@Sean161 shocked at thew port as well then seen the price madness
@ilh yeah the sound is very poor, very compressed.
@Bass_X0 Believe me, nobody who played the original game is saying that. To make any changes to this treasure would be a travesty.
The people saying that don't care about the game at all, they just like to dunk on stuff
@Rpg-lover My friend and I downloaded this a few days ago and have been having a blast. They must have updated the controls because it's never felt better to play, and this is one I've been revisiting for years so I'm quite familiar with hit. Highly recommended!
@impurekind Then don't buy it. I'm having a blast with it and think it's a great re-release.
@Racecar It's almost like it came out 21 years ago or something
@impurekind Ha you talk like N64 and Dreamcast emulation are already perfected, they're not. N64 emulations still doesn't work properly with a lot of games and Star Wars Episode 1: Racer is one of them, same for Dreamcast emulation. Sure some games like Super Mario 64, Soul Calibur, and Mario Kart 64 works okay but not 100% full speed like the real deal. This conversion of Star Wars Episode 1: Racer is not an emulation of the original, it's a remastered port made with modern hardware specs in mind, it's not a lazy emulation port like you just described.
Duke Nukem: New levels, weapons, voice work, engine, 16:9
Star Wars: Uhhh... It's in 16:9 HD?
Is this like the old Pod Racer game from Dos/Windows? A friend loved the game, but it stopped working with one of the upgrades years ago.
I loved this game on Nintendo 64. My favorite Star Wars game ever. I might pick it up again if it is on sale. I agree with those that said it should have option for classic look, as well as a more modern look.
@Uwii I’m with you. This is one of my fave re-releases. Nice to see a good game left alone. Happy to pay £12 for it. Better than them pretending to make an excellent remake and then whacking it full of micro transactions after reviews were in - CTR style.
I have the original game guide and I’ve enjoyed playing through it again and unlocking all the content.
I wonder if the debug menu can still be accessed with that extremely complex sequence of button presses. Beat the Invitational Podracing Circuit last night, hoping to sit down and try to break the game a bit now. Not sure why people are complaining about the draw distance, fog, and other graphical elements being left unchanged, this is a game that benefits from being left untouched. If anything my eyes are accustomed to how it looks on the Nintendo 64 and I was initially disappointed to see that it lacks some of the blurriness, stretched out textures, frame rate dips, and fogginess present in that version of the game, but the crisp visuals coupled with the extremely precise handling and high frame rate really make this one a whole new beast, a whole new way to play this classic. It's a beautiful game today as it was then. The audio is highly compressed and in mono, as God intended, and it's better for it (I doubt 44,100hz+ copies of the original voice recordings and sound effects even still exist, so it would be a little jarring to have the original sound effects juxtaposed against high quality stereo music anyway). Not everything needs to be updated and changed. It plays like a dream, enjoy this little slice of Nintendo 64-era awesomeness.
Me: "How much for Episode 1 Racer?"
Me: "Credits ✋-will-✋ do fine."
@delt75 Battle for Naboo on the N64 was pretty awesome, too. It was a spiritual successor to Rogue Squadron before Rogue Leader came out on the GameCube.
@Maulbert Oh! You know, I've never played that. Good to know! I'll put that on my list to pick up if I ever find a used copy.
@Rpg-lover get it
I'll get this eventually....once I start slowing down on Xenoblade. lol
I thought it was the PC version. The N64 version didn't have music until the final lap.
Wish they added online multiplayer 😩
@theberrage That would actually requiring them to change the game, which would make it a remaster. It's a port.
@backup368 Pretty sure it is the PC version. The graphics look like it anyways.
I played hours and hours of this game on my old iMac as a kid, so I totally don't mind having a portable version of this on the switch. It's not a hard game (mostly), but it's a fun game and holds up very well honestly.
@Stocksy Absolutely true. Plus by experience through the last years or decades I came to the point where I‘d rather see some 1:1-re-releases even with "poor" graphics than some fancy remakes that are LESS than meets the eye! (Here I‘d like to mention Turtles in Time Remake... absolutely terrible compared to the original game, which still is on of my top 10 games ever created...)
@Uwii I have a long list I’d happily take straight remakes of. I all for the tweaks to controls and fixing issues (which I think they’ve done here) The rogue squadron trilogy would be high on that list.
A few of the old Turtle games I have very fond memories of.
Some remakes that got hammered (Goldeneye) I actually enjoyed the remake for what it was.
Yet CTR was praised to the roof and was horrible. It wasn’t actually bad to play but adding the horrible grind. Yuck.
I’d love a batch of n64 games to be added like this one though.
@Bass_X0 to have n64 game free with switch online is different from have a game without enhancement for 13euros...don't you think?
@Stocksy I feel you.
Oh boy would I LOVE a re-release of Diddy Kong Racing 64 on Switch!
Ok, sorry for OT.^^
As for Star Wars Racer, there is one thing I'd love they'd changed: Custom buttons. I think repairing has been on R-button on N64, but I don't know for sure, but I find it a little unpleasent that repair is on R-button on Switch. I use to have one finger on ZR and R. A little uncomfortable to press R for repair while trying to stay on gas.
The pre-race taunts (hold ZR while starting a race) aren't voiced for some reason. Was that how it was in the PC/Dreamcast version that this is more closely based on, is it a glitch, or is there some other reason for it?
EDIT: i guess it was a glitch because i just tried it now and all of a sudden this time it worked? The fonts are different now too, so i guess there was an update.
Other than that it's perfect. The tracks were designed with the fog in mind; removing it would change the game. I do kinda wish there was an option to not have the music play until the final lap like on the N64 version, though. I know it was just because there wasn't enough cartridge space, but it did give a nice atmospheric feel to the tracks.
Oh one more thing — it seems like if you're using the modern racing controls, you have to press both Accelerate and Turbo to get the rocket start at the beginning of the race (in the original, and with the classic controls, you activated the turbo by just double-tapping the accelerate button)
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