With all of the hype surrounding the supposed Super Mario remasters headed to Switch this year, we've been feeling pretty tempted to fire up the likes of Super Mario Sunshine for another spin. After playing it for an unhealthy number of hours in our youth we'd like to think we're pretty good at the game by now, but this just takes things to a whole other level.
Finnish speedrunner Samura1man, known for his Mario Sunshine runs and a previous world record holder for the game, has attempted to beat Mario's 3D GameCube outing with a Guitar Hero controller. That sounds hard enough as it is, but he's even upped the challenge by adding a speedrun clock to see just how fast he can pull it off.
The entire run is available to watch in the video above; amazingly, Samura1man managed to beat the game in just over three hours. Using the guitar's clunky buttons to manoeuvre around the game's world and defeat the mighty Bowser looks ridiculously challenging, and there were a fair few deaths along the way, too, but what an achievement.
Perhaps we need to up our game?
I'm sure a Dark Souls player did something equally ridiculous.
You have no idea.
So there's an even worse way to experience what's already the weakest 3D Mario game of all time. Who knew?
@AlexSora89 in your opinion, what a numpty you are!
when i saw the pic thought this may be a remaster announcement!
Ah, yes. The bongos, I remember that one.
Doesn't even use PAL Italian...
Most speedrunners use the NTSC versions cause those are faster.
@KitsuneNight Only the NTSC-J version (which are incredibly rare by the way), but this is NTSC-J A, which is slower than PAL (Italian).
Is it now ?
Hm, learned something new today.
@AlexSora89 I'm already seeing Nathaniel Bandy playing it with a Mario Mix pad...
@Octane What? There's NTSC-J-A?! And it's slower than my British 50 cycle TV?!
Why not Bathaniel? He could play it with... his boulders.
Super Mario 64, Galaxy 1 and 2, 3D Land, 3D World and Odyssey all wipe the floor with Sunshine. It's a straight-up small game that owes whatever longevity it has to padding.
Hell, 64 had more levels and variety despite the fact it came out... what, like six years earlier? Compare and contrast with Sunshine, which has less levels, each one of them is pretty much only tropical-themed, and drags everything for way longer than it needs to. And don't get me started on blue coins, which are just bad game design period.
The tropical theme is part of what makes me like Sunshine's levels. It's so much more interesting than "grass world, ice world, desert world, lava world" that is used over and over in Mario and many other games.
But it didn't mean it didn't have variety either. We have a cute village world, a fairground world, a haunted hotel world, a waterfall cliff world.... it's not like the levels aren't distinct.
Yeah well I can beat it in 20 hours with a standard controller... bet you didn't see that coming.
I love how Sunshine all looks - as @EarthboundBenjy said the tropical theme really does make it stand out.
Too many times though I found myself high up somewhere and falling down... down... down... and just thinking no, I really can't be bothered to do that again. Coupled with the 'this is your task for this particular time you do the level' design, I remember giving up about halfway through.
@AlexSora89 You think Sunshine is worse than 64? Nice hot take thats definitely not biased. Also Galaxy 1&2, 3D Land, and 3D World arent Sandbox mario games, they are level based. Mario 64, Sunshine, and Odyssey are sandbox mario games.
You gotta love that everything anything mentioning Sunshine pops up, the comment section has a collective fit...
Pretty hard to grasp the concept that some people actually did(n't) like the game for whatever reason...
@AlexSora89 totally agree Sunshine is the weakest 3D Mario, but I can appreciate that they made Mario control sooo much better than in 64. 64's controls are just max garbo compared to Sunshine.
Anybody notice the last stage is named Corona Mountain?
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