Today sees the launch of a new Kickstarter campaign for Sword of the Necromancer, a dungeon-crawler action-RPG hoping to release on Switch.
The game itself revolves around a mechanic which allows you to revive your defeated enemies to make them fight alongside you. You'll be using this power - granted to you by the titular Sword of the Necromancer - to gather up an army, equip yourself with weapons and relics, and take on the guardians standing between yourself and your goal.
Interestingly, the game promises to make use of the criminally underused IR camera which can be found in the Switch's right Joy-Con. You'll be able to get items, weapons, and monsters by scanning special codes, essentially working just like amiibo do in games like Zelda: Breath of the Wild.
You'll be able to obtain these IR codes by purchasing physical collectable cards or through free social media distribution in the future. If you're playing on a Switch Lite with no camera, you can either use a smartphone app or enter codes manually.
Game Features:
- Turn your foes into allies: use the Sword of the Necromancer to revive defeated monsters and make them fight alongside you.
- Gather weapons and relics: each weapon is different from the others thanks to the procedural weapon generation system, which gives them various effects and attributes.
- Fight with all your might: defeat your enemies using a variety of weapons and objects and dominating the fluid head-to-head battle system.
- Level up: enhance your character by fighting enemies and upgrade your stats. Improve your summoned monsters by fighting alongside them.
- Death is not the end: Each try gets you closer to the Necromancer. You will lose all your equipped weapons and monsters, but you will retain half the level you achieved in your run. Also, you can choose to exit the dungeon at some moments, losing all your level progress but maintaining all your equipment.
- Learn the truth: Discover Tama and Koko's past as you advance through the dungeon.
- Local co-op play: Use the Flask of Homunculus to create a copy of the playable character and play with a friend in local co-op game.
If you're interested in the project, make sure to check out the Kickstarter page here. The game's already in "an advanced stage of development" and is hoping to raise just 15,000€ to push it over the line.
Do you like the sound of this one? Would you enjoy using physical cards to scan into the game? Share your thoughts with us in the comments.
Comments 10
At long last! The modern rivival of the 90s toys "Scannerz" and "Barcode Battles"
I didn't even know that you could do this with the IR camera. It looks very promising, and it reminds me of the QR-codes you could scan in some 3ds-games to receive miis or custom made levels. Implementing these codes in games like SSBU or Mario Maker 2 could make finding levels a lot easier. Just create an IR-code and share it on social media!
@Pluto14 Like Tomodachi Life?
@Desrever ha ha barcode battles! I never played that but a great idea!
Have to wonder those IR card pack is all complete or not???
Isn’t the depth sensor currently used for motion? I know it’s supposed to do more but I thought this was the primary purpose of the depth sensor.
Now that we’re here, why didn’t the switch include a normal camera on the back? Exchanging friend codes is a PITA, with a camera we could at least scan a QR code. And if the depth sensor works like a normal camera then how come we can’t use it to scan a friend code?
Looks like a case of using a feature just to use it and not because it's actually a good idea.
In the preview video, it just looks like it disconnects your joy con haha
What a throwaway feature. Have any games really used it apart from 1-2 Switch?
Asked about IR cards and so far no reply from the KS site yet.
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