It looks like Crysis Remastered is headed to Nintendo Switch, according to information on the game's official website.
A potential remaster for Crytek's first-person shooter series was rumoured earlier this week after a cryptic tease from the franchise's official Twitter account, but this new information appears to confirm early suspicions. A page on Crysis' official website - that isn't readily accessible, we should add - reveals the image you can see above as well as the following info:
"Crytek’s ground-breaking, critically acclaimed first person shooter is back! Crysis Remastered is coming to PC, PlayStation 4, Xbox One, and Nintendo Switch – the game's debut on a Nintendo platform."
"From the makers of Far Cry, Hunt: Showdown and CRYENGINE, Crysis offers first person shooter fans the best-looking, evolved, and innovative gameplay, enabling players to adapt in real time to survive. Crysis Remastered brings new graphic features, high-quality textures, and the CRYENGINE's native hardware- and API-agnostic ray tracing solution for PC, PlayStation, Xbox, and – for the very first time – Nintendo Switch."
As you can see, the website notes that the Switch version will - for the very first time - include an API-agnostic ray tracing solution. It's pretty early to say, but this sounds like it could be a pretty spectacular remaster on Nintendo's handheld machine.
If you're wanting to see the site for yourself, you'll need to follow the actions taken in the tweet below:
Would you like to see Crysis Remastered on Switch? Are you excited by this reveal? We'll keep an eye out for more on this story as it develops.
[source crysis.com, via twitter.com]
The real question remains... can the Switch run Crysis?
It's an okay game but was a technical marvel back when it released. I'd play it again for no more than a tenner, probably on PS4 though
@Sunsy They got it running ok on the 360 so should be ok getting it running at an unlocked 30fps
This is something I would actually get on Switch vs others. Having another portable FPS will be great just wonder how well it will run.
What is API-agnostic ray tracing solution?
Nice! Just put it on a cartridge and I will throw money at the monitor
Ray Tracing on Switch? This I got to see
@Swindla I think you missed the reference. This question was always asked in the PC community. If this ends up on Switch though, I'm very happy. I've been playing Crysis on PC recently, it's a solid FPS.
"But will it run Crysis?"
Nintendo Switch: /r/Tomorrow.
Nice! Day one buy for me
Yea but CryEngine runs like absolute ass!
Yes, i would buy this. I love 2 and never completed 3 but like what i played alot. I had the remaster on ps3 and it was my least favorite for some reason. I found it quite hard. Would still jump on it tho.
Please be gentle but... what is Ray Tracing?!
@Sunsy I got the reference, in fact, kinda knew it would be the first comment before I clicked on it
@Sanangelo89 @Sanangelo89 it means theoretically it can run on any hardware even if it doesn't have ray tracing accelerated hardware. The required specs I saw for this last year were a GTX 1070 or Vega 56, well beyond Switch and the other base consoles and even those cards had less than half the performance of the equivalent rtx card. I'm guessing they'll use whatever overhead they have from 30fps to give us some more realistic shadows and maybe a light bounce indoors
I hope they will modernize control scheme, motion controls will be appreciated. I stopped playing the first one because of their weird default button mapping for controller and no ability to customize it.
Wow! Yesterday it was World War Z, today Crysis Remastered... What will happen tomorrow, I wonder, within this "Shooter Direct"?? Will we get the release date for Doom Eternal, maybe?
@AmplifyMJ as I understand it- ray tracing is a technology to simulate the behaviour of light in a more realistic way than has been possible in the past.
Get ready for another 412 gb required download to play the retail game.
@Kid_Sickarus thank you 😊 @KitsuneNight and @FlashBoomerang, thank you
It ran fine on 360, should run great on Switch!!
It makes light refraction, dust particles,scattering and things like that look far more real
But its very hardware intensive.
@AmplifyMJ It's a ilumination technic reversed. The biggest vantage is it provide a easy way to display coloured reflexions of things in mirrored superficies like the water or add possibilities of coloured refletions instead shadows in mirrored floors.
I was actually eventually expecting this since the Warface devs have CryEngine working on the Switch it opens the door for other games using the same engine to make it easier to run on the system. Won't lie this has me interested if this is true could be turning into the best year for third party games on Switch.
@Swindla Devs are lazy on ports, so never expect more than 30 fps.
I own Xbox One X, and have remastered games that easily could have ran with unlocked frame rate. Still 30 fps.
Meanwhile my PC plays some of the same games at up to 180 fps.
PC is the only way to get proper frame rates and resolution in games.
LOL! Switch is going to struggle with this one.
Damn, Crysis is still the best looking game.
It just proves when there is money to made developers can do anything. With the Switch market being so successful they will make it happen. The Wii and Wii U were more capable but developers weren’t interested because the market was to small.
While Crysis is known mostly for being a demanding game, it's actually fun and unique, it's kinda a sandbox to explore, and you can basically pick up and throw almost any object in the map, plus there's the suit power-ups
Looking forward to it
@Axelay71 The Switch is more capable than both the Wii and the Wii U
Ooooo yes please!! I’ve actually never played it
@Axelay71 the Wii didn't have the market? It had of 100 million units sold and over 100 games first and third party that sold over 1 million copies, it had the market. The reason why a lot of publishers didn't make more games on the system was more because they didn't want to invest resources in making what would have to be a completely different game just for one system. Most of the games that did have that done also came out on the PS2 and PSP too. Since this would be the same game as on other systems just optimised all you are doing is paying the dev team to do that rather than build a game from the ground up using a different engine so it is much more cost effective for them.
I enjoyed my playthrough of Crysis when I built my first PC around 2009. Distinctly remember the water in the sea looking splendid, and loving crawling through the long grass. Provided the whole game is on the cartridge I will get this.
Switch is awesome for FPS. So immersive with a satisfye grip.
@TAndvig I'd say Star Citizen is the best looking game. Cryengine also
Thirteen years and Nintendo finally got Crysis. Hopefully it's not just a lazy port of the PS3 version.
@Swindla Damn, you're right. I forgot about that game like so many have. But you're right that game is beautifuuuuul.
If another company can get Witcher 3 with update 3.6 or Bloodstained to look good why do people keep asking the dumb question over and over. I call that Trolls with no other life.
@Sunsy jokes aside yes it should, my 10 year old notebook could easily run it at ~40fps 720p high settings, and that thing wasn't even a gaming laptop. (on paper the Switch is better than that old device)
I want it..now!
I'll take it, I enjoyed Crisis when it first came out, even if it did make my PC cry. Also I remember when EA tried to get Crisis run on Wii U, they were far from impressed and that was a big reason they dismissed Wii U the whole generation (save for 4 games?). Ironic now that the Switch is getting "most" of the games that developers tried to get running on Wii U. If only Nintendo had beefed up the Wii U CPU (even an extra core would probably given it the extra headroom it needed, with a modest clock increase). Ahh well hindsight.
@Swindla My mistake, then I'm happy you got it. This is some good news to wake up to, now I feel like booting up the PC version.
@Rayquaza2510 Indeed, should be fine given how developers managed to port games over to the Switch.
Amazing how tech advances over the years, from PC’s struggling to run it to eventually being ported to a mobile chipset
@Zenszulu warface was indeed the litmus test for A) seeing if people accepted the performance of the tweaked Cry engine and B) if Switch has a FPS player base. Naturally the answer to both was "hell yeah".
This is great.
I missed this the first time as I didn't have a gaming pc
So better late than never.
I loved the original Far Cry games.
@FargusPelagius I am pretty sure the issue was more EA's. They brought games more or less doomed to failure to have an excuse to not participate. They are only coming to the Switch now because they believe there is a large pot of money available. Their support of the Switch up to this point has been extremely lazy ports of a single sports game they know a certain audience will purchase yearly.
Crysis running on Switch? Who wouldve thought
@graysoncharles it only need to run what engines publishers had at the time, if it ran those "fine" they'd have made games and built engines specifically for it/tweaked there own. This was a full year before Xbox one and PS4, which also had no custom engines yet and ran the then current engines "fine" (they couldn't even run above 30fps in the first full year without massive customisation). Anyway it's a moot point. Glad the Switch is getting some solid games.
@Sunsy of course not.. it runs games like Wolfenstein & doom!! Why belittle the switch all the time.. witcher 3 never thought you a lesson?
Great game. Will be interested to play it in handheld mode. All I need now for ports/remasters for Switch: Fallout 3/New Vegas and Rockstar games like GTA5, San Andreas, etc.
Actually, Claybook used ray-tracing on Switch too.
I never played Crysis. So I'm definitely in for this!
The user base was more than big enough on Wii for developers to produce certain franchises with the strengths of the system. But most chose not to, instead just had loads of shovel ware. The bottom line is the switch is more desirable to developers to make money even though most belittle it. Hey I’m happy with that, that’s my opinion.
@Sanangelo89 It's a ray tracing engine that doesn't care about the underlying API. So they made their own layer between the actual calls the program makes and the OS underneath it.
Remember when Crysis could only be played on highest of high-end PCs? Now it's coming to the Nintendo Switch. Pretty crazy.
Obviously the Switch is more powerful, that wasn’t my point.
Crazy if it true but I really doubt it. The download would be crazy. IF and only if it launches I would want a physical release but I doubt it would fit.
Why are people forgetting that Crysis 1 came out on PS3 and Xbox 360 in 2011?
E.g. @Mountain_Man "Remember when Crysis could only be played on highest of high-end PCs? Now it's coming to the Nintendo Switch. Pretty crazy."
@TAndvig Most likely be a port of the 360/ps3 one rather than a remaster of the original
@yuwarite But that was a different version rather than what was released on PC. I really doubt the original could ever run on Switch seeing they couldnt get it to run on those consoles back then.
I just remember being invisible and it looking rad. How the light would refract through your body. But I’m pretty sure I played the third one. Maybe it was this one, I can’t remember.
I hope this has gyro. I’m sure it will.
i wanted more a collection of all three games instead of only the first but remastered,but well ,why not?
EA is being EA in releasing games that are about 10 years old on average and acting like they are doing Switch owners a favor.
This came out of nowhere for me! Super stoked to have it on my one x and switch. My fav PC fps game of all time and the only game to ever kill a pc for me! ( Melted my crappy old gpu back in the day ). Coming soon for xbone and PS4, sooooo next year for switch then?
" cloak engaged". Man I miss that.
@hadrian That is the most obvious choice, I do doubt it will be as good of a port though.
@hadrian No, not really. I played both the 360 and PC version of Crysis; there were a few very subtle differences, but they were basically the same game, albeit the 360 version ran on a newer engine.
Ooh, this is one to watch. Twas before my time, but I've been itching to play a futuristic, sci-fi FPS on my Switch... and, if the price is right, this may have very well fit the bill.
I think that statement is being misinterpreted. The switch will NOT do raytracing. Sorry guys.
@Swindla For me Crysis was easily one of the best games I've ever played. In 2007 with a Q6600, 6GB RAM and 8800GTX I was playing at a mix of medium, high and ultra at 720p at around 25-30fps which was decent, if I dropped the settings I could get higher framerates but what the hell it looked so good and was still perfectly playable. I spent hours tackling the objectives in different ways and was big into the modding scene and online. To see it on a handheld with updated textures and benefits of the new CryEngine brings will be nothing short of witchcraft.
@FargusPelagius What have EA got to do with trying to run Crysis 3 on Wii U????
Cevat Yerli from Crytek said they had it ready to go on Wii U but EA and Nintendo had no business interest in supporting it.
The Wii U was fine. The COD games were ported to Wii U in less that two month by a small team, and only used a single core as did alot of the Wii U 3rd party games as the development environment was a mess.
One of the best fps solo campaign ever made.
I come from the future. Your PC may struggle with this now but in 10 years there will be a handheld system which you can use on the train to play the game. I swear. You have to believe me.
Yes. Just what the world needs.
@liveswired you said it in your second sentence, EA didn't give them the go ahead being publisher. Their reasoning was performance was not good enough. Yes they were being dicks and had no real intention of investing, but if that performance had been impressive, they may have released more than 4 games on Wii U.
CoD ran off 1 core? I assume that is because 1 core ran the gamepad and the other the OS in the initial Dev kit. Nintendo proper screwed up the initial dev tools in that case.
Honestly, Crysis remastered + ray tracing + Nintendo switch was not something I'd expected to hear, at all. I mean if they're actually bringing Crysis to modern age standards it will be more than tough for the Switch to handle. It was a very neat looking game back in the day that even top line PCs struggled to handle. Obviously everything's moves forward since then, but ray tracing on Switch? Interested but haven't heard anything like this before so we shall see.
Prettt neat! An actual port announced this month that I want to buy. cough*jump force*cough
@FargusPelagius EA never used that reason, EA never even acknowledged a Wii U version of Crysis 3. They cut all ties with Nintendo after the Nintendo Network fall out (EA built the Wii U Nintendo network and wanted Origin to be available on it aswell - they since released EA pass on Xbox.
The only thing known about Crysis 3 was that Crytek said the Wii U version was up and running, ready for release but neither Nintendo or EA were interested (Crysis 3 didn't sell aswell as EA wanted and obviously Nintendo fans wouldn't buy it because it is EA.)
I'm not surprised - Nintendo fans didn't support the excellent ports of Mass Effect 3, FIFA 13, Need For Speed et all and recieved angry criticism instead.
@FargusPelagius The initial Wii U dev kits were bodged and lacked complete features such making use of all three cores so 3rd parties were stuck with porting using only a single core to start. Also the OS and Gamepad run on a separate independent Arm core so they weren't hammering performance. So basically the other two cores in Wii U were sitting idle doing sweet FA for the first year, then Nintendo spent a good year and a getting it working along with the significant OS improvements.
It was a good kick in the backside for Nintendo. They lay around in standard definition for far too long, they went into overdrive learning how to make modern games on Wii U.
@liveswired my memory being hazey as it was 7 years ago, I had mistakenly linked two separate articles together in my recollection of events.
crytek said "fat chance" to the possibility of a crisis port (likely taken out of context to what was really occuring) and the engineer at EA said performance of Wii U using frostbite delivered Dissapointing results (EAs fave engine). Like you say, something else must have happened to sour relations so much that no one was interested in making games for Wii U. Part of the reasoning was definitely that Wii U was not considered "next gen" by Devs and as it sold only 3 million instead of Nintendo's 9 million forcast, it was dropped like a stone for potential future projects.
Anyways cheers for your insight.
@FargusPelagius No probs, yes two different articles. Crytek never used and would never use Frostbite engine.
Hope this doesnt turn out like outer worlds
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